In that case I agree. But there are timed exclusives where the developers get aid and have their risk be reduced by the publisher fronting the cost.
Titanfall is obviously a moneyhat because EA is the real publisher. Below could easily be a MS version of Sony's pub fund.
I agree that if the dev is in a dire state and it sees the chance to secure itself financially by turning exclusive, they i can see why they are doing it. But for the most part it isn't the case. One way of mitigating risk is to release the game on several platforms on day 1.
Regarding Below i think they talked about it and said it isn't a case of being offered money to do it.
With the 360, i think the reason for indie games being exclusive is because they weren't allowed to self-publish so if they wanted to be on the console (and they did) they had to swallow the bitter pill of not being able to release the game elsewhere for X time.
so let me get this straight, a total exclusive is good for the consumer, but a temporary exclusive is anti-consumer?
Pretty much, yes. The reason is that with 'total' exclusive they would simply not exist if it weren't for the platform holder who financed the project from the start or funded the studio itself. It encompasses their dedication in promoting their platform by investing money to build games from the ground up.
Timed exclusives encompasses that platform holder having bunch of money to throw on already-existing externally developed games (which nowadays are almost always multi-platform to begin with) so they will bin the version of the game designed for the competitor's platform or avoid releasing it for X time so they can 'force' people to buy their console to play the game. Of course, it takes two to tango and there is something to be said about the developer\publishers that agrees for this.
Anyhow, in my mind, the perfect world is one where all games are released on how many platforms the developer chooses to and that the only exclusives are by their free choice rather than contractual obligation.