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Best and worst videogame character redesigns

I also thing Smash 4 Zero Suit is the best one./QUOTE]

Brawl

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Smash 4

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The heels ruin it. It's needless and terrible.

Speaking of needless...

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lol
 
Pretty funny how people go apeshit at some shirtless dude but don't bat an eyelash at the ridiculous female outfits you see all the time.

In Vaan's case, being shirtless wasn't the problem, it was the textures of the abs that made him look like he hasn't eaten anything in 5 years, Freaking Skeletor had more developed abs than him. Lots of people like shirtless men such as Ryu, Conan, Goku, Kenshiro, etc. have been shirtless at one point or another, but they have to make it look good unlike this abomination.

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You know what is really weird? Basch when he was in prison had better looking ab textures, I wonder how they fucked up Vaan so bad. You would think they would get the guy who is viewed as the face of the game a decent looking texture.

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Shion of Xenosaga evolved so many times:

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Dunno about the Anime but 2nd is from Xenosaga 1, 3rd is from Xenosaga 2, 4th is from Xenosaga 3.

Basically worst, better, best.
 
I like the heels. I think they're cool. Also keeps ZSS at the top of the tier list :P

It's absurd objectification.

They're also ugly :P

In Vaan's case, being shirtless wasn't the problem, it was the textures of the abs that made him look like he hasn't eaten anything in 5 years, Freaking Skeletor had more developed abs than him. Lots of people like shirtless men such as Ryu, Conan, Goku, Kenshiro, etc. have been shirtless at one point or another, but they have to make it look good unlike this abomination.

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His abs don't make any fucking sense. It looks like a carapace.

What stupid character.
 
Max Payne 1 had the constipated face thing going on. Amusing yes, but also kinda dumb.
I think he looks awesome in Max Payne 2. I still love the graphics of Max Payne 2 in general. They look great even today. Nothing to really add to 3. He goes bald and beard but in his American days with hair it's more or less Max from 2.

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Why did noone mention all those different Desmonds in the AC games? I couldnt say which was worse or better, but man, I always looked like another person.
 
SC4 Ivy....good lord. They just completely stopped giving a shit, didn't they?

Honest question - do you think that people who don't play the game could tell the difference between all those versions? Because to be frank, from number 1 through to 4 all I'm seeing is 'juvenile tit wank fantasy' in four different flavours. They all look fucking awful.
 
Good redesigns:
- Garou: MOTW Terry
- KOF post-98 Kyo
- KOF Tiger Stance Ryo
- REmake Jill
- RE4 Leon
- FFVII: Advent Children Cloud and Tifa
- MGS4 (and MGR) Raiden, even though I didn't hate the original
- DMC2 Dante
- FFTA2 Vaan
- FFXV: Kingsglaive Luna
- TR reboot Lara (still needs dual guns though)
- KH2 Sora
- Castlevania: SOTN Alucard
- FE: Awakening Roy

Worst redesigns:
- New Spyro
- FF Dissidia Squall
- New Banjo and Kazooie
- Non-Julia Voth inspired RE Jill (like Revelations)
- DmC Dante (the character itself looked great but it was not Dante)
- Xenosaga Ep. 3 Shion (who was a douche anyway so no big loss)
- Any version of Lightning after FFXIII (but again, was a douche regardless)
- Wild Arms Alter Code: F Rudy and Jack
- PSP Star Ocean 2 Rena (well, all of the cast really)
 
The new Lara design isn't bad at all. The main issue with it is that there's no longer anything unique about her design. They wanted a grounded character so obviously someone who runs around in shorts dual wielding pistols doesn't make sense. But the cost of that is some level they lose the individuality of that character. If you show someone a piece of art of Lara now, they'll probably think it's some fanart of Katniss. The old Lara would still stand out. I think that's why whenever there is a special costume of Lara in another game, or when they simply make another game starring Lara, they always use the classic design.

i don't agree entirely, that outfit is instantly recognisable when someone does a cosplay, and i feel like the red climbing axe is slowly turning into Lara's 'iconic' tool. - and it works even better in combination with a basic wodden bow strapped around the chest.

Sure, the original Lara outfit has more recognisability among non-gamers, but that's an extraordinary phenomenon and i feel shouldn't been a creative shackle to anyone who tries to make a modern Tomb Raider game. Deviating from the "iconic beige hot pants and teal tank top" shouldn't be discouraged.

The urban camo pants in TR3, or the Angel of Darkness outfit, those were some bad Lara redesigns.
 
Iconic red climbing axe
Reboot lara is dull as the games.
I don't see the issue with Ivy
That's like her character with her whip sword.
The Dom female look plus she has her colonial alts in every game.
 
Her outfit in 2 vs 3 don't seem different enough to me that one would put one in the "best" category and the other in the "worst" category. What do you hate about 3 but are ok with in 2?

4 is obviously try-hard to the extreme

I take it to mean that 1 --> 2 was the best redesign and 3 --> 4 was the worst transition.
 
In Vaan's case, being shirtless wasn't the problem,
I don't believe that. Him being a shirtless bishonen is what made people uncomfortable for the most part, that much is obvious. Not like bad textures were that noticeable in-game were they?
it was the textures of the abs that made him look like he hasn't eaten anything in 5 years, Freaking Skeletor had more developed abs than him. Lots of people like shirtless men such as Ryu, Conan, Goku, Kenshiro, etc. have been shirtless at one point or another, but they have to make it look good unlike this abomination.
All these men are "manly men" and are considered acceptable to be shirtless. Effeminate pretty boys? Nope! xD
Not to mention, nonsensical anatomy has never stopped anyone from loving the hell out of female designs, sooooo
 
Lufia: Curse of the Sinistrals is a DS reboot of Lufia II: Rise of the Sinistrals for the SNES. The entire cast got a redesign one of the key people that defined Square's art direction in the Playstation era: Yusuke Naora You'll probably be familiar with his work on FFVII, VIII, X, and countless other stuff titles that go as recent as FFXV. Now I'll fully admit I'm not a fan of his work, but then we have Lufia II, whose character designs I also dislike quite a lot. The original designs were done by Ryu Kurugami, whose only other credits I can find is a "Special Thanks" mention for a 16-bit football game by Neverland (developers of the Lufia games).

People generally aren't too fond of this remake, for mostly legitimate reasons, but the modernised redesigns really rub people the wrong way. Personally, I think they traded one form of bland for another. I do raise my eyebrow to redesigns where you can't recognise even a hint of the original character in the new version though.

I don't believe that. Him being a shirtless bishonen is what made people uncomfortable for the most part, that much is obvious. Not like bad textures were that noticeable in-game were they?

All these men are "manly men" and are considered acceptable to be shirtless. Effeminate pretty boys? Nope! xD
Not to mention, nonsensical anatomy has never stopped anyone from loving the hell out of female designs, sooooo
Preach. I too have a hard time believing it, given my anecdotal experiences on the subject of Vaan. He might be a shallow husk of a character, but so are tons of other silent protagonists in the series. Vaan got a disproportionate amount of flack, and his appearance was usually the first thing that got brought up. Doesn't surprise me that people like him better now that he covered up.
 
Bayonetta! I love her look in the first game...

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...but that chic haircut in Bayonetta 2 is ace.

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DMC2 Dante looked fucking badass. Yeah, sure, the game was... not as good as 1, but come on. This is his best design by far.

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And then he wore a belt over his nipples in the next one.
I can't separate the look from his dead personality in that game. I really don't like it very much at all, even though the outfit works aesthetically.

Ashley from Mass Effect

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Ugh, seriously. She had a beautiful face in ME1. She was my first romance pick just because I liked her features and voice so much.
 
MegaMan/Rockman from Rockman Xover for BAD redesigns


Why does a robot have a fur collar?

Because fur collars are awesomw no matter where you put them.


Anyway, I'm not too hard on Judgment because it's obvious they got Obata on board and just told him to go nuts and not give a f*ck. I'm amused by the sheer impudence of it all.
 
I don't believe that. Him being a shirtless bishonen is what made people uncomfortable for the most part, that much is obvious. Not like bad textures were that noticeable in-game were they?

All these men are "manly men" and are considered acceptable to be shirtless. Effeminate pretty boys? Nope! xD
Not to mention, nonsensical anatomy has never stopped anyone from loving the hell out of female designs, sooooo

Yea the texture was really noticeable. Especially since most people probably ran around as him. Whenever someone saw me playing the game or one of my friends, they noticed that he looked like some spawn of Skeletor. You can actually find a lot of effeminate men being shirtless or having their mid riff exposed. I personally am a Benimaru from King of Fighters fan, and he is a popular character in the series too. Sephiroth had many scenes where he is shirtless and his default outfit has his chest open and he is pretty much the archetype of evil bishonen dude. The thing is it has to look good, he doesn't. A lot of people don't give passes to bad female designs today too. It's alright to like what you like, but I have never seen anyone say they like FF12 Vaan.
 
Bubble Bobble Evolution. Really...

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Corpse Party characters are better in the PSP version, though PC version is more horror focused, with less down your throat gore.

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Anyway, I'm not too hard on Judgment because it's obvious they got Obata on board and just told him to go nuts and not give a f*ck. I'm amused by the sheer impudence of it all.
It must have been something like that, because Obata's character designs in everything else of his that I've seen are nothing like that. The only manga of his I've seen that even approaches the crazy of those Judgment is Blue Dragon Ral Grad.
 

Soul Calibur IV Ivy is, IMO, the best fighting game costume of all time. Your opinion may vary, but I just love how over the top it is. They had a clear goal and went at it whole hog, and made me a fan. I'm glad to see that this is considered the default costume for Ivy now (as seen in the Soul Calibur pachislot trailer).

Soul Calibur V Ivy just doesn't seem to make an attempt to impress. Mixing lace and latex like that just looks weird. Also, what is up with the the shin armor? At least we have the awesome 2p version designed by the creator of Bayonetta.

 
I don't believe that. Him being a shirtless bishonen is what made people uncomfortable for the most part, that much is obvious. Not like bad textures were that noticeable in-game were they?
Yes it really was noticable. He was the only male in the game with that weird skeleton texture on his stomach . It looked gross.
 
Honest question - do you think that people who don't play the game could tell the difference between all those versions? Because to be frank, from number 1 through to 4 all I'm seeing is 'juvenile tit wank fantasy' in four different flavours. They all look fucking awful.

Nah. They all kind of have the same motif. It's "big boob purple whip lady" no matter what.

But putting them side to side makes SC4 Ivy look ridiculous in comparison.
 
I expect to catch a lot of flak, but I loved Zero going from angry 90s anime cartoon robot w/ giant limbs to his more streamlined appearance in Mega Man Zero games. Not that I think original Zero is a bad design - it's classic, really - but I love me some MMZ.


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You're not going to catch flak from me, I love Zero's GBA design. Then again I adore the art style of those games anyways.
 
There HAS to be a story behind this. This has bugged me forever. It seems clear to me she was supposed to be Player 2 initially and her redesign seems like a "fuck you, fine I'll make her character garbage then" to whoever told them they couldn't use her as player 2.

EDIT: For god sake she didn't even have an eye at the end of DS2
In Dead Space 3 it's supposed to be a transplant. You can see that her eye colors don't match. However nothing in that universe ever made me think that they'd have this kind of medical technology. Also, not much doubt that they just did it to make her look more appealing.

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