Delta, traditionally when people think of loot games, it would need to have random loot and be heavily stat-driven rather than the set locations and specific loot that Zelda has. Zelda can somewhat scratch that itch I suppose on just the collection front but doesn't really deliver the stat min-maxing and sense of delight of getting an especially good drop that a Diablo styled game does.
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This was my exact thought under a wrong understanding, nothing more and nothing less.
Thank you

