SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
No lists, no drive by responses. Say why. The different series are:
Classic:
The basic story of the series revolves around the robot engineer Dr. Thomas Light, his robotic "children", Rock/Mega Man (a lab-assistant) and Roll (a housekeeper), and their struggle against Dr. Albert W. Wily. The series is set in the early-21st century. The classic series features traditional jump and shoot gameplay, and many games feature unique mechanics such as the slide, the bolt shop, and sidekick characters that can assist you during gameplay.
Main entries:
X:
The series is set in the 22nd century, almost one-hundred years after the events of the first Mega Man series. The story revolves around Mega Man X, the final and ultimate creation of Dr. Thomas Light, who is discovered by world-renowned archaeologist Dr. Cain and used to create an advanced race of robots known as "Reploids" (called so because they are literally replicas based on the design of X). However, not long after their creation, some of the Reploids begin to go "Maverick" and attack humans. Because of this, Dr. Cain is asked by the council to put a stop to this, and as such, forms a special unit to stop these "Mavericks" known as the "Maverick Hunters". However, the leader of the Hunters and Dr. Cain's creation, Sigma, goes Maverick himself, taking many of the Hunters with him. Thus, the "Maverick Wars" begins to take shape...
The X series introduces the dash, armor upgrade/hidden capsule, and multiple playable character (from X4 onward) mechanics to the series.
Main entries:
Note: there are debates on whether or not X7, X8, or the side story RPG, Command Mission, are canon. Most signs point to "yes", as the Jakob Orbital Elevator from X8 is in the ZX series.
Zero:
The Mega Man Zero series, known as Rockman Zero (ロックマンゼロ Rokkuman Zero) in Japan, made its debut in 2002 on the Game Boy Advance and takes place one-hundred years after Zero had sealed himself after the Elf Wars. In this time-period, both the "Maverick Wars" and "Elf Wars" have ended, but a new threat has arisen. A young scientist named Ciel, leader of a "Resistance", is searching for the legendary hero Zero to help in the fight against the oppressive forces of Neo Arcadia. She comes across the ruins of the lab in which Zero was sealed and awakens him. Thus, Zero joins the Resistance and takes up his sword once again to fight against evil.
The Zero series ditches the multiple protagonist approach adopted by the X series, going back to focusing on one character. Zero is able to use a multitude of different weapons, and can learn new abilities from bosses much like the various iterations of Mega Man throughout the series. However, learning abilities is quite a bit harder as they require you to beat bosses with a certain ranking. In general, the Zero series is considered to be very difficult.
Main entries:
ZX:
The Mega Man ZX series made its debut in 2006 on the Nintendo DS and is set over 200 years after the events of the Mega Man Zero series.
In this new era, the difference between humans and Reploids has become nonexistent, and a new combination of "man and machine," called "Humanoids" has emerged. A new series of "Maverick" uprisings begins to occur, which proves to be a dangerous threat since all beings on Earth are now part machine in nature and thus susceptible to the outbreak. Vent/Aile, orphans from a Maverick outbreak that occurred ten years ago, get drawn into the new conflict, along with Girouette, the head of their delivery team. The sequel takes a departure from the franchise norm of a single protagonist per series, instead choosing to focus on a new set of heroes, Ashe and Grey, and their relationship with the mysterious Model A.
The ZX series focuses on the biometal mechanic. Whereas other Mega Men could copy various abilities, Vent, Aile, Ashe, and Grey are able to merge with various biometals, transforming into other characters entirely.
Main entries:
No spinoffs, and only two games. Sigh... poor ZX.
Legends:
The Mega Man Legends series made its debut in 1997 on the Sony PlayStation. In Japan, the series is called Rockman DASH, DASH being an acronym standing for Digouter's Adventure Stories in the Halcyon Days; which in Greek mythology, "Halcyon Days" is a period of seven days in winter when storms never occur, having calm winds and waves.
The story is centered around the Mega Man Volnutt, his partner Roll Caskett, and Roll's grandfather Barrell Caskett, as they search the world, "digging" through ancient ruins, in search of Quantum Refractors (the major source of power for their civilization). Along the way, they skirmish frequently with Reaverbots and Air Pirates.
Legends is a 3D take on Mega Man, and focuses more on exploration and world building than it does on action. This makes it a sort of black sheep in the franchise.
Main entries:
Battle Network:
Set in a parallel universe from the classic Mega Man series, the Internet has become integrated with almost every piece of electronic equipment in existence (from TVs to ovens). In fact, it's become so complicated that special programs called Net Navigators are needed to efficiently process all of the data. Net Navigators (NetNavis for short) are stored in hand-held devices called Personal Terminals (PET). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one, essentially making them portable computers.
The main characters of the series are a fifth-grader named Lan Hikari (光熱斗 Netto Hikari) in Japan, and his NetNavi best friend MegaMan.EXE (Rockman.EXE), this universe's incarnation of the legendary Blue Bomber. Although MegaMan.EXE has no body (unless the PET device itself counts), he can wander around in cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan.EXE (also known as just MegaMan) cooperate to fight off hackers and viruses.
Battle Network is a Mega Man RPG, although it takes a Pokemon-esque spin on things with NetNavis and the collectable chip system.
Main Entries:
Mega Man Battle Network
Mega Man Battle Network 2
Mega Man Battle Network 3 Blue/White
Mega Man Battle Network 4 Red Sun/Blue Moon
Mega Man Battle Network 5 Team Protoman/Team Colonel
Mega Man Battle Network 6 Cybeast Gregar/Falzar
Star Force:
Mega Man Star Force, known as Ryūsei no Rockman (流星のロックマン Ryuusei no Rockman, lit. Shooting Star Rockman) in Japan, is a series of games set about two-hundred years after the Mega Man Battle Network series, in the 220X time period and takes place in the same parallel universe as the Battle Network series. The main character, Geo Stelar, son of a missing astronaut, Kelvin Stelar, reluctantly joins forces with an alien Omega-Xis, to foil evil plots, led by Omega-Xis' own kind and many other enemies, as he tries to find out what really happened to his father, and ultimately change his depressing lifestyle. Coincidentally, the result of Geo Stelar's EM Wave Change with Omega-Xis (fusing together much like MegaMan.EXE's Synchro Chip) forms Mega Man, hero of the past.
This series makes very few allusions and references to other timelines, and some to the Network timeline, as Capcom produced the series as a more "stand-alone" series, which gives players the ability to fully enjoy the series even if they haven't played the Mega Man Battle Network series.
While the Battle Network series is more focused on NetNavis who are based on Robot Masters from the classic Mega Man series, Star Force focuses on EM Beings (mostly FM-ians who are based on real life constellations), especially on those who are able to fuse with humans in the EM Wave Change.
Star Force's position in the timeline actually makes it the parallel universe's take on the Mega Man Zero era, skipping over 21XX, which would be the Mega Man X era.
Star Force is very similar to Battle Network, although the number of squares in battle are fewer, and the camera has been shifted to an over the shoulder view.
Main Entries:
Will come back later with my answer.
Classic:
The basic story of the series revolves around the robot engineer Dr. Thomas Light, his robotic "children", Rock/Mega Man (a lab-assistant) and Roll (a housekeeper), and their struggle against Dr. Albert W. Wily. The series is set in the early-21st century. The classic series features traditional jump and shoot gameplay, and many games feature unique mechanics such as the slide, the bolt shop, and sidekick characters that can assist you during gameplay.
Main entries:
- Mega Man (Rock became Mega Man in May 25, 2XXX.)
- Mega Man Powered Up (remake of the first game)
- Mega Man 2 (200X, as shown in the opening. Starts in June 9, one year (and 2 weeks) after the first game.)
- Mega Man 3 (20XX, as shown in the Rockman Complete Works official site and in the back of the original Japanese box. Of note, the Wii Virtual Console manual shows the year 200X. Gamma is stolen in August 28.)
- Mega Man 4 (One year after Mega Man 3, as shown in the NES and Virtual Console manuals.)
- Mega Man 5 (20XX, as shown in the opening. About two months after Mega Man 4.)
- Mega Man 6 (One year after Mega Man 5.)
- Mega Man 7 (Six months after Mega Man 6, as shown in the opening)
- Mega Man 8
- Mega Man & Bass
- Mega Man 9
- Mega Man 10
X:
The series is set in the 22nd century, almost one-hundred years after the events of the first Mega Man series. The story revolves around Mega Man X, the final and ultimate creation of Dr. Thomas Light, who is discovered by world-renowned archaeologist Dr. Cain and used to create an advanced race of robots known as "Reploids" (called so because they are literally replicas based on the design of X). However, not long after their creation, some of the Reploids begin to go "Maverick" and attack humans. Because of this, Dr. Cain is asked by the council to put a stop to this, and as such, forms a special unit to stop these "Mavericks" known as the "Maverick Hunters". However, the leader of the Hunters and Dr. Cain's creation, Sigma, goes Maverick himself, taking many of the Hunters with him. Thus, the "Maverick Wars" begins to take shape...
The X series introduces the dash, armor upgrade/hidden capsule, and multiple playable character (from X4 onward) mechanics to the series.
Main entries:
- Mega Man X (began in June 4, 21XX, according to the Journal of Dr. Cain)
- Mega Man Maverick Hunter X (remake of the first game)
- Mega Man X2 (six months after the first game, as shown in the opening scene)
- Mega Man Xtreme
- Mega Man X3 (several months after Mega Man X2, as shown in the opening scene)
- Mega Man Xtreme 2
- Mega Man X4 (After Mega Man Xtreme 2)
- Mega Man X5 (Several months after Mega Man X4)
- Mega Man X6 (Three weeks after Mega Man X5, as shown in the opening scene)
- Mega Man X7 (Quite some time after Mega Man X6)
- Mega Man X8
Note: there are debates on whether or not X7, X8, or the side story RPG, Command Mission, are canon. Most signs point to "yes", as the Jakob Orbital Elevator from X8 is in the ZX series.
Zero:
The Mega Man Zero series, known as Rockman Zero (ロックマンゼロ Rokkuman Zero) in Japan, made its debut in 2002 on the Game Boy Advance and takes place one-hundred years after Zero had sealed himself after the Elf Wars. In this time-period, both the "Maverick Wars" and "Elf Wars" have ended, but a new threat has arisen. A young scientist named Ciel, leader of a "Resistance", is searching for the legendary hero Zero to help in the fight against the oppressive forces of Neo Arcadia. She comes across the ruins of the lab in which Zero was sealed and awakens him. Thus, Zero joins the Resistance and takes up his sword once again to fight against evil.
The Zero series ditches the multiple protagonist approach adopted by the X series, going back to focusing on one character. Zero is able to use a multitude of different weapons, and can learn new abilities from bosses much like the various iterations of Mega Man throughout the series. However, learning abilities is quite a bit harder as they require you to beat bosses with a certain ranking. In general, the Zero series is considered to be very difficult.
Main entries:
- Mega Man Zero
- Mega Man Zero 2
- Mega Man Zero 3
- Mega Man Zero 4
ZX:
The Mega Man ZX series made its debut in 2006 on the Nintendo DS and is set over 200 years after the events of the Mega Man Zero series.
In this new era, the difference between humans and Reploids has become nonexistent, and a new combination of "man and machine," called "Humanoids" has emerged. A new series of "Maverick" uprisings begins to occur, which proves to be a dangerous threat since all beings on Earth are now part machine in nature and thus susceptible to the outbreak. Vent/Aile, orphans from a Maverick outbreak that occurred ten years ago, get drawn into the new conflict, along with Girouette, the head of their delivery team. The sequel takes a departure from the franchise norm of a single protagonist per series, instead choosing to focus on a new set of heroes, Ashe and Grey, and their relationship with the mysterious Model A.
The ZX series focuses on the biometal mechanic. Whereas other Mega Men could copy various abilities, Vent, Aile, Ashe, and Grey are able to merge with various biometals, transforming into other characters entirely.
Main entries:
- Mega Man ZX
- Mega Man ZX Advent
No spinoffs, and only two games. Sigh... poor ZX.
Legends:
The Mega Man Legends series made its debut in 1997 on the Sony PlayStation. In Japan, the series is called Rockman DASH, DASH being an acronym standing for Digouter's Adventure Stories in the Halcyon Days; which in Greek mythology, "Halcyon Days" is a period of seven days in winter when storms never occur, having calm winds and waves.
The story is centered around the Mega Man Volnutt, his partner Roll Caskett, and Roll's grandfather Barrell Caskett, as they search the world, "digging" through ancient ruins, in search of Quantum Refractors (the major source of power for their civilization). Along the way, they skirmish frequently with Reaverbots and Air Pirates.
Legends is a 3D take on Mega Man, and focuses more on exploration and world building than it does on action. This makes it a sort of black sheep in the franchise.
Main entries:
- Mega Man Legends
- Mega Man Legends 2
- The Misadventures of Tron Bonne
Battle Network:
Set in a parallel universe from the classic Mega Man series, the Internet has become integrated with almost every piece of electronic equipment in existence (from TVs to ovens). In fact, it's become so complicated that special programs called Net Navigators are needed to efficiently process all of the data. Net Navigators (NetNavis for short) are stored in hand-held devices called Personal Terminals (PET). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one, essentially making them portable computers.
The main characters of the series are a fifth-grader named Lan Hikari (光熱斗 Netto Hikari) in Japan, and his NetNavi best friend MegaMan.EXE (Rockman.EXE), this universe's incarnation of the legendary Blue Bomber. Although MegaMan.EXE has no body (unless the PET device itself counts), he can wander around in cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan.EXE (also known as just MegaMan) cooperate to fight off hackers and viruses.
Battle Network is a Mega Man RPG, although it takes a Pokemon-esque spin on things with NetNavis and the collectable chip system.
Main Entries:
Mega Man Battle Network
Mega Man Battle Network 2
Mega Man Battle Network 3 Blue/White
Mega Man Battle Network 4 Red Sun/Blue Moon
Mega Man Battle Network 5 Team Protoman/Team Colonel
Mega Man Battle Network 6 Cybeast Gregar/Falzar
Star Force:
Mega Man Star Force, known as Ryūsei no Rockman (流星のロックマン Ryuusei no Rockman, lit. Shooting Star Rockman) in Japan, is a series of games set about two-hundred years after the Mega Man Battle Network series, in the 220X time period and takes place in the same parallel universe as the Battle Network series. The main character, Geo Stelar, son of a missing astronaut, Kelvin Stelar, reluctantly joins forces with an alien Omega-Xis, to foil evil plots, led by Omega-Xis' own kind and many other enemies, as he tries to find out what really happened to his father, and ultimately change his depressing lifestyle. Coincidentally, the result of Geo Stelar's EM Wave Change with Omega-Xis (fusing together much like MegaMan.EXE's Synchro Chip) forms Mega Man, hero of the past.
This series makes very few allusions and references to other timelines, and some to the Network timeline, as Capcom produced the series as a more "stand-alone" series, which gives players the ability to fully enjoy the series even if they haven't played the Mega Man Battle Network series.
While the Battle Network series is more focused on NetNavis who are based on Robot Masters from the classic Mega Man series, Star Force focuses on EM Beings (mostly FM-ians who are based on real life constellations), especially on those who are able to fuse with humans in the EM Wave Change.
Star Force's position in the timeline actually makes it the parallel universe's take on the Mega Man Zero era, skipping over 21XX, which would be the Mega Man X era.
Star Force is very similar to Battle Network, although the number of squares in battle are fewer, and the camera has been shifted to an over the shoulder view.
Main Entries:
- Mega Man Star Force
- Mega Man Star Force 2 Zerker x Ninja/Zerker x Saurian
- Mega Man Star Force 3 Black Ace/Red Joker
Will come back later with my answer.