Coreda
Member
MGSV the thread
Had some deja vu.
Decent jump/leap animation, too (gives me a reason to test my WebM script + speed filter
http://webm.land/media/zc9M.webm
MGSV the thread
I'm a fraud!Had some deja vu.
Had some deja vu.
Decent jump/leap animation, too (gives me a reason to test my WebM script + speed filter.
god damn. that is seriously amazing. the skin stretching and everything! also the big guy just looks so chill and friendly.This elephant from Metal Slug 3 that only appears in one level and for 2 minutes only:
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Soooooo good.
I feel like this clip didn't need its audio![]()
This elephant from Metal Slug 3 that only appears in one level and for 2 minutes only:
![]()
Soooooo good.
Even more concerning is we don't even know the names of most people that worked on Metal Slug and many other arcade games of that era as they used pseudonyms.Jesus, really? All that time for stretching skin and the feel of muscles actually moving with bones. What the fuck happened to pixel artists? Where did they go?
I'm very excited for Nier: Automata, but I haven't played the game yet, and that running animation really doesn't catch my eye.
Agree 100%.Erm to capture and express the ridiculous attention to detail of Snakes stride? Look at his lunge, he's propelling him self off the ground in a completely organic way, his feet and knee adjust in height as his right leg steps into the slight dip in the floor but maintains his speed without breaking into a new animation, there's clear improvisation of movement based on the environment. It's far more sophisticated then any of the canned animations you've provided from your list of games. If you can't see that then you shouldn't be making claims about running animations IMO.
No Gabe Logan? I'm severely disappointed in all of you.
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This gif doesn't even fully encapsulate the glory of that shaking ass
Snake in MGSV
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I mean, that whole game is nonsense gorgeous.
I mean, that whole game is nonsense gorgeous.
I love when there's something that breaks up the endless loop like that.Yeah but I particularly like that she glances at the player sometimes while running. It is a nice little extra touch that makes it memorable for me..
obligatory:
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Muramasa: The Demon Blade.This is awesome! Which game is it from?
I feel like I'm the only one that doesn't like SotN's running animation. He looks like a giant running dork, there's something off there. Most 2D Castlevania's since SotN have this actually, it's weird.
/edit: I see I'm not alone.
This elephant from Metal Slug 3 that only appears in one level and for 2 minutes only:
![]()
Soooooo good.
This elephant from Metal Slug 3 that only appears in one level and for 2 minutes only:
![]()
Soooooo good.
I love the running animations in the Assassin's Creed games!
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It gets worse once you consider the pure wizardry some artists put to get around limitations of hardware and deliver some of this art, sometimes drawing art exploiting characteristics of the display chain whether that be dithering exploiting composite signals, scan patterns/phosphor glow etc.okay, as much as I love the indie game revolution, this kind of pisses me off
because artists back in the day used to push the absolute limits of what they could do in that pixelated format, and it seems people nowadays tend to just use it as an excuse to like... not have to draw faces and shit.
It gets worse once you consider the pure wizardry some artists put to get around limitations of hardware and deliver some of this art, sometimes drawing art exploiting characteristics of the display chain whether that be dithering exploiting composite signals, scan patterns/phosphor glow etc.
Pixel artists were trying to achieve the best looking games they could do given technological limitations. Many of those indies on the other hand are just trying to get a certain look which represents an often erroneous perception of how a certain era of game looked. Though it's unfair to compare the two. The resources dedicated to these games are significantly different though obviously modern tools are much better.
It gets worse once you consider the pure wizardry some artists put to get around limitations of hardware and deliver some of this art, sometimes drawing art exploiting characteristics of the display chain whether that be dithering exploiting composite signals, scan patterns/phosphor glow etc.
Pixel artists were trying to achieve the best looking games they could do given technological limitations. Many of those indies on the other hand are just trying to get a certain look which represents an often erroneous perception of how a certain era of game looked. Though it's unfair to compare the two. The resources dedicated to these games are significantly different though obviously modern tools are much better.
Maybe if they don't know what they are doing. There are plenty of amazing pixel artists out there.
this here.
That looks...meh?