I've only played Fallout 3, New Vegas and 4, and they're some of my favourite games. Fallout 4, I'm ten or eleven hours into, and am enjoying, but not as much as I enjoyed Fallout 3 (a 10/10, game of generation alongside TLOU for me). Unfortunately, Fallout 4 has been spoiled for me, but I still look forward to finding out how everything unravels. It's too bad, too, because this was my most anticipated game for several years.
I don't think the older Fallouts would interest me as much. And, while I don't think the storytelling is Oscar-worthy, it's solid.
I liked Skyrim a lot as well, and need to play Oblivion.
I've always enjoyed the games' worlds and had no issue with the writing or storytelling. I know GAF doesn't seem to like the stories, though.
I think they get too much credit for everything to do with writing and storytelling. They're bad. Very bad.
Compared to what other developers?
Their faction stuff is the same thing every time. You join the faction as a nobody that gets recognized by one of the higher ups. You work your way through and somehow end up as the head of the faction by the end.
The bigger problem is the lack of consequences or reactivity. You can be the head of every major faction and the Dragonborn in Skyrim and no one will bat an eye. It's lame and speaks to modern Bethesda design that is simply meant to make the player feel cool and allow them to see every piece of content in the game.
All.
The whole "Quest" system IMO is weird. Random NPC approaches you asking you to kill 4 wild bear/monsters and if you do so he'll reward you. Is this guy just going around asking everyone to do this? It's way too forward and comes off as fake. Would be better story telling if the guy mentioned it in a conversation without immediately propositioning you. You could go check it out on your own, kill the monsters, and then see what happens next vs returning to the guy for your stupid reward.
I think they get too much credit for everything to do with writing and storytelling. They're bad. Very bad.
Compared to what other developers?
All.
I'm super confused about what you mean by "group story" and how having an effect on a shitty "regular story" is a good thing?
But I will say, that the quest with Covenant was a pretty decent story and unraveled in a good fashion. I don't want to get invested into the main quest because I just don't give a shit about my son in a post apocalyptic wasteland.
you didnt actually make argument about why bethesda's focus on groups/organizations constitutes good storytelling--you just stated that it exists. yeah, it certainly does...and?
You can be the head of every major faction and the Dragonborn in Skyrim and no one will bat an eye. It's lame and speaks to modern Bethesda design that is simply meant to make the player feel cool and allow them to see every piece of content in the game.
I've always enjoyed the games' worlds and had no issue with the writing or storytelling. I know GAF doesn't seem to like the stories, though.
I thought I was just being crotchety being an old school Fallout 1 and 2 fan when 3 came out and while fun was sort of derp a lot of the time. Then New Vegas came out and I went nope its possible to have a good story/rpg with Bethesda engines.
Elder Scrolls I never invested in so they can do what they want and It doesn't bug me beyond lame level scaling.
Their world building is second to none.
Let's not talk crazy. It's good to have opinions yadda yadda
so you're telling me a sequel to a game didn't have the same impact? o wow
New Vegas was a refined 3, it's dlc was the high point for me and fallout 3 only had point lookout tbh
I'd say they don't get enough criticism, Fallout 4's story is honestly complete shit.
The Fallout 3 DLC was terrible apart from Point Lookout.
I play almost nothing except RPGs and don't really care what it is (indie, rpgmaker, AAA).
How awful of them, to want the player to feel cool and experience every piece of content in the game.
I'm one of those people who doesn't have time for multiple playthroughs of enormous RPGs, so I really like when I can experience the majority of a game in a single playthrough. Bethesda games suit me well in that respect, and I don't think there's anything wrong in them doing it that way.
This is still incredibly relevant I regards to FO4.
Fallout 4's factions run into the same issue as 3: they're just boring! They lean to strong on a moral scale of being either good or bad. Too far few in between.
In Fallout 4s defense, New Vegas never allowed you to choose Sarcastic.
Fucking ouch. If I was to choose a game, never heard or played either one... the one on the left by far would be my go to based on that picture alone.
This is still incredibly relevant in regards to FO4.
Fallout 4's factions run into the same issue as 3: they're just boring! They lean to strong on a moral scale of being either good or bad. Too far few in between. There are some notable outliers in FO4 that remind me of the work done in NV but otherwise everything else seems like baseless filler.
In Fallout 4s defense, New Vegas never allowed you to choose Sarcastic.
Is.... this a joke thread orrrrrrr...... I am confused.
It's such a downgrade to go to Fallout 4's main story after New Vegas. You really felt like everything was interconnected and you could choose how to tackle the main story in realistic ways. Want to kill someone and defect to another faction? You could totally do that at nearly any point in the main progression.
In Fallout 4 you're kind of stuck with what's there. Most of the major characters are unkillable and there are certain choices are specific points that matter.
[Intelligence] I see you're making a humorous jab at Fallout 4's primitive dialogue system.
[Strength] I'll break your neck if you insult New Vegas in any way.
Is that true?
You're right.
[Sneering Imperialist] Savage console peasants deserve nothing but death, declare your allegiance or face the consequences.
Sneering Imperialist + NCR + Rifles = the best lawful neutral Ranger the Mojave Wasteland has ever seen[Intelligence] I see you're making a humorous jab at Fallout 4's primitive dialogue system.
[Strength] I'll break your neck if you insult New Vegas in any way.
Is that true?
You're right.
[Sneering Imperialist] Savage console peasants deserve nothing but death, declare your allegiance or face the consequences.
The word building in Fallout 4 is actually really poor. Nothing about the environment or societies that exist make much sense in the context that it's been 200 years since the bombs dropped. They do much better with this when it comes to the Elder Scroll games.