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Bethesda working with Sony to get Dawnguard to run on PS3.

Skyrim on PS3 is obviously not comparable to something like 9/11 since the latter actually, you know, cost like 3000 lives and injured 6000 while the former is just a game not running particularly well on a console. But I have no idea how you missed the uproar about Skyrim PS3 being a broken, unplayable mess pre-patch. There were journalists and gamers making a huge stink about it all over the web.

It **might** have been because I was busy enjoying the game.

Also, you take things too seriously.
 
Why are some praising Bethesda for being open now? They're only doing it now because the dishonest, disingenuous way they presented Skyrim on PS3 bit them back hard in the ass. If the PS3 Skyrim issues didn't blow up in their faces, Dawnguard DLC would have already been release on the PS3 by now, in total regard to its performance. That's exactly what they did with Fallout and its DLC on PS3.
 
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Haha get to it Sony.
 
I wonder at what capacity is sony helping out. Hopefully they figure it out.

PS4 is coming out next year anyway lol.

Skyrim DLC: PS4 BC exclusive =P

On this scale? How much more stuff is persistant in Skyrim than those other open world games? There's much more to keep track of in Skyrim dude. GTA is not persistent....cars disappear like 30 meters away from you.

Yeah, while the game was a mess, the game is incredibly complex, possibly too complex. At least they are being up front and honest with the updates.
 
It's better than putting it out broken for some again?

They should have made more significant cuts to the PS3 version version of Skyrim, or changed the save system. Not have it remember and track everything.

^ This, along with slightly lowering some textures would help a lot. It's a myth that the game remembers everything, but objects like a dead body can stay in the games memory for about a month of in game time. Sometimes longer for an open door, or a random object (plates, swords, food) couple that with broken path finding routines, open quest logs waiting to trigger, and all of the physics systems in place and the PS3 just can't handle it.
 
These are your games "journalists" folks. Couldn't even be bothered to test the PS3 version, when it's just easier to copy-and-paste a review score.

I seem to recall the Official Playstation Magazine (the UK version, I think) giving the game a 7 out of 10, highlighting the numerous technical flaws that the game had. No other review source (that I'm aware of), including the 'Playstation only' websites/magazines, mentioned these problems. They simply slapped a 10 out of 10 score onto the end of the review and left it at that.

Game journalism has become an absolute joke over the years.
 
Man, I hate to say it, but these guys really need to get their act together. Their engine is terrible on all platforms (sans PC, because fans actually improve their stuff for them) and they can't seem to get anything working or functioning in a reasonable period of time.

I say good riddance, I don't want to beta test yet another product from Bethesda, only to never see a legitimate fix on the horizon.
 
So here's a question... why does Microsoft even bother to pay for the DLC timed exclusive since Bethesda can't even get it to work on the PS3 regardless lol
 
I'm not saying that the PS3 version didn't have its share of problems, but come one now. You're acting like it's a total disaster akin to 9/11. If it were really THAT bad, we would have seen much more of an uprising from PS3 users than we did.
No, we're acting like its an awful port that bethesda tried to lie and hide that fact about.

No one compared it to 9/11, wtf dude. And yes, there was a large enough stink about it on forums and some news sites. It just so happens other news sites did not care enough to report or address the problems.

I dont think you were following this story at all nine months ago, cause its a doozy.
 

Looks par for the course for the PS3 version. I liked the game, but I wanted to punch a kitten every time my PS3 hard locked from playing the game, same with FO3.

Wow, that's even worse than Oblivion with Guns 3 and Oblivion with Guns 3: Game of the Year edition on PS3.

Not by much. Hell, I couldn't even start Mothership Zeta without having to delete the game install multiple times, since it locked up during the initial cutscene every time.
 
To be fair, it wouldn't take much to buy me either, but at least I don't pretend to be some self-important journalist like some of these hacks.

Read: Anyone who works out of Sanfran or La. Game of the Week personalities that think people actually read their reviews and don't just glance at the scores and move on.
 
FUCK Bethesda! they are sorry excuse for a game developer. Why can't they port something as Downward on the ps3, the most sophisticated console that were ever made? I tell you what, they are lazy as fuck, just willing to kick back and collect profits on the 360 and PC ports. Fuck them, and their mothers, and everyone that supports them. They are the worst developer in the history of mankind.

Preach, my man. Bethesda couldn't handle the raw horsepower of the Cell processor. That thing is proof of God's existence.
 
Preach, my man. Bethesda couldn't handle the raw horsepower of the Cell processor. That thing is proof of God's existence.

The Cell is so powerful it created God just for shits n' giggles between breakfast and lunch on a rainy Monday when it was bored.
 
Man, I'm playing through Fallout 3 GotY for the first time right now, and my framerate was fine for like the first week, now it is like a damn slideshow at times. It's actually frozen to the point where I thought I had to reboot my system, for like 30 seconds, then boom it starts working again, it's just one big long stutter. Horrible stuff.

Yup I feel your pain man. No excuse.
 
So here's a question... why does Microsoft even bother to pay for the DLC timed exclusive since Bethesda can't even get it to work on the PS3 regardless lol

I find that to be funny they wasted money on dlc exclusivity and they really did not need to at all. I know that has to sting just a little for Microsoft. I hope they did not pay much for it.

As for the PS3 version of Skyrim and its dlc they'll probably get it working sometime in the future. I'm thinking they'll probably skip releasing the dlc entirely and just wait until they can get it working for their goty edition. I know if that happens some people will be pissed but you don't have to buy the dlc or the goty and I would advise against it especially if you feel like they screwed you over.
 
you don't have to buy the dlc or the goty and I would advise against it especially if you feel like they screwed you over.

I dare say, if anyone feels screwed over, has $20 burning a hole in their pocket and wants more open world roleplaying, they should go pick up Dragon's Dogma instead. Works great on PS3.


You think Bethesda doesn't want your money? They didn't force Sony to ship a console short on ram and expect it to last this long.

Had no issues with Sleeping Dogs on PS3 either.
 
Bethesda has officially burned all bridges with me. I can't even muster up enough care at this point.

:(

You think Bethesda doesn't want your money? They didn't force Sony to ship a console short on ram and expect it to last this long.

If they could sell it they would and will.
 
Is PS3 Skyrim still an unplayable mess?
I platinum'd it without any PS3 specific issues. The patch that came through the middle of my gameplay at about 50 hours made it even faster. All of their problems are due to the 256MB main memory on the PS3. Had a 11-12 MB save file, which shrank to 8MB after the patch but then grew back to 10MB.

I have a 7200 rpm hard drive in my PS3, which helps a lot in a few games like Skyrim and GT5.
 
You think Bethesda doesn't want your money? They didn't force Sony to ship a console short on ram and expect it to last this long.

If they could sell it they would and will.

Maybe if they weren't devoting resources to an MMO destined to fail, they would have more manpower to make a competent port. Why are some judging Sony for a developer that hasn't been able to get it's shit together software-wise this entire generation?
 
Maybe if they weren't devoting resources to an MMO destined to fail, they would have more manpower to make a competent port. Why are some judging Sony for a developer that hasn't been able to get it's shit together software-wise this entire generation?

Honestly they should just have never released a ps3 version at all but that would have been an insane level of fanboy rage + lost sales.
 
You think Bethesda doesn't want your money? They didn't force Sony to ship a console short on ram and expect it to last this long.

If they could sell it they would and will.

They could, they're just trying to avoid bad press and trying to put blame on the hardware for a software issue. It's actually pathetic this problem even exists. It should have been fixed during development of the game, because it was announced to come out on the system with DLC support. So during the development of their game, they knew what hardware they were going to ship on.

Not being able to deliver the product announced is their issue. It was their inhouse team that ported the game to PS3 and for them to not have foreseen the issue even the bugs at launch, is mismanagement.
 
I really can't believe this sometimes. I gave them the benefit of the doubt and was pleased to see they actually try to fix the original issues with the game, and thankfully I didn't experience any major problems platinuming it. But to hear they can't get the dlc to work on the ps3 is just plain crazy. I mean what's the deal? I know ps3 is different, memory issues, etc, but geez things like this just really sound ridiculus. I was supportive of Bethesda games throughout this issue before, but now I'm certainly not going to buy any more of their games until they are confirmed to work as intended. I shouldn't get a messed up game caused I picked the ps3 as my main system.
 
Honestly they should just have never released a ps3 version at all but that would have been an insane level of fanboy rage + lost sales.

They should have just delayed it until they could ensure that they weren't releasing a broken game. God forbid if they didn't make their cute 11/11/11 date.
 
You think Bethesda doesn't want your money? They didn't force Sony to ship a console short on ram and expect it to last this long.

If they could sell it they would and will.

Isn't the issue that the PS3 has split ram and Bethesda has done little to optimize their engine for that? They just try to port the 360 version to it and that's where the problem enters.
 
Honestly they should just have never released a ps3 version at all but that would have been an insane level of fanboy rage + lost sales.

Clearly the "fanboy rage" (wtf?) doesn't mean shit to Bethesda since so many of their PS3 titles still don't run correctly to this day.

But yea, this is all Sony's fault. Can't help but laugh at this absurd mentality.
 
Honestly cant believe people are defending Bethesda in here when they had 6 years to figure the PS3 out. Create shitty running game -> release it as a moneygrab even though you know its fucked.
 
I blame Sony for the core problem. (Not for Bethesda releasing what turned into an unplayable mess of a game, but for the root issue.)

They had a year to see how a meager 512MB of RAM worked in the Xbox 360, then decided to launch anyway (five hundred and ninety nine US dollars) with not only the same amount of RAM, but with it split up in such a way (256MB system RAM, 256MB VRAM versus 360's 512MB of RAM for any purpose) that developers can make great-<b>looking</b> games, but not necessarily complex games with much in the way of large data sets.

I suppose Bethesda could have changed their design on ALL platforms to better fit the PS3's limitations, and I think that's pretty much why the best-selling PS3 games are the exclusives (they've been designed around the system's limitations), where as many of the best-selling 360 games are multiplatform titles. But why should Bethesda do that? They're not the ones putting so little (and so inflexible) RAM into a system with the intent of making it a flagship console for seven (or more) years.

Maybe it'd have been better if Bethesda just didn't put these games out on the PS3 at all.
 
I blame Sony.

They had a year to see how a meager 512MB of RAM worked in the Xbox 360, then decided to launch anyway (five hundred and ninety nine US dollars) with not only the same amount of RAM, but with it split up in such a way (256MB system RAM, 256MB VRAM versus 360's 512MB of RAM for any purpose) that developers can make great-<b>looking</b> games, but not necessarily complex games with much in the way of large data sets.

I suppose Bethesda could have changed their design on ALL platforms to better fit the PS3's limitations, and I think that's pretty much why the best-selling PS3 games are the exclusives (they've been designed around the system's limitations), where as many of the best-selling 360 games are multiplatform titles. But why should Bethesda do that? They're not the ones putting so little (and so inflexible) RAM into a system with the intent of making it a flagship console for seven (or more) years.

Maybe it'd have been better if Bethesda just didn't put these games out on the PS3 at all.

Because the Hardware wasn't magically going to change, and they announced their product for it.
 
Because the Hardware wasn't magically going to change, and they announced their product for it.
Yeah, I edited to clarify. Bethesda should have either made their game work for 100+ hours like the game was intended to be played, or just not released it at all.

Of course, they're now using this strategy by not releasing Dawnguard, and people are still livid because it's not coming out.
 
Blame Crazy Ken & Sony for the lack of RAM and making it hard for developers to program for. I don't care if this post sounds like its from 2008.

It was worth it to imagine Oblivion running on an Xbox.

Oblivion was ported to the PS3 by 4J studios. Bethesda handled the PS3 ports of FO3, NV, and Skyrim themselves.

Honestly cant believe people are defending Bethesda in here when they had 6 years to figure the PS3 out. Create shitty running game -> release it as a moneygrab even though you know its fucked.

STILL BLAME... GARNETT... LEE...
 
PS3 gamer
doesn't give a shit about Skyrim
playing Dark Souls
feelsgoodman.jpg


But seriously, I wish Bethesda would love us PS3 gamers. I may not care about Skyrim, but I DO love the Fallout series.
 
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