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BioWare Talks About Dragon Age 3's Direction

Radogol

Member
The_Technomancer said:
uCigD.png

This seems weird. I thought one complaint/comment about DAII was that it felt like it was more of a setup or a prologue for Hawke?

He doesn't say Hawke won't be an important character, just that you won't play as him.
 
LovingSteam said:
I really wonder what happened to Bioware.

I get the impression that everyone within the company is focused on The Old Republic (which simply has to succeed for the company, to avoid the same fate as Pandemic), and everything else is falling by the wayside.
 

Grisby

Member
Cool beans. I like the idea of a new character for each major installment. I'm also glad that they would address the issue of area re-use.
 

DTKT

Member
heh.

They can talk all they want. As long as they show nothing, I don't think I can muster the energy to even get remotely interested in the DA universe.
 
LovingSteam said:
I really wonder what happened to Bioware.
It seems like when their forced to introduce a universe they don't have time to write crap,
they should start franchises then just have Obsidian make all their sequels.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
BrokenSymmetry said:
I get the impression that everyone within the company is focused on The Old Republic (which simply has to succeed for the company, to avoid the same fate as Pandemic), and everything else is falling by the wayside.

They are definitely putting a ton of resources into that game and a lot of their best people are there. James Ohlen in particular is probably my favorite developer from BioWare and he's been working on TOR for a while now, I think.

Likewise, Drew Karpyshyn is probably my favorite writer from them as well and he was brought onto the TOR team sometime after or during the development of ME2, I believe. He was not the main writer for ME2, which is why there is a discrepancy between how the story is told in the first game and how the story is told in the second.
 

Derrick01

Banned
ChuckNoLuck said:
They got bought.

This happened way before they got bought. Just look at their history, each game was a bit less rpg and bit less hardcore than the previous. I'm sure EA encourages them though.
 

Tokubetsu

Member
Shrinnan said:
They are definitely putting a ton of resources into that game and a lot of their best people are there. James Ohlen in particular is probably my favorite developer from BioWare and he's been working on TOR for a while now, I think.

Yeah, TOR and Mass Effect are the games Bioware seems to be betting on.
 

Massa

Member
Vaporak said:
But what if murdering Mike Laidlaw and throwing the body in a dumpster is a good decision for the direction of the series?

Wow. You're really, truly a dumbass.
 

Micius

Member
I find it annoying that he was talking about "cutting content" when it came to addressing area re-use and impact of choice issues. Though it wasn't likely to be the course of action they will take, it is plain that rather than considering putting more effort into fixing the flaws of the game, he sounded more eager to simplify the game further. This what pretty much what they did going from Mass Effect 1 to 2 and while I can understand them trying to stick to their strengths, I feel that it's a lazy and unambitious attitude for a game designer to have.

Also, I'm kind of surprised at how rigid his thinking seems to be when it comes to design issues such as companion armor customization or party member dialogue options. It's like he hasn't even actively thought about ways to polish these systems. I mean having a fixed appearance for each companion is understandable, but having 2/3 of all your loot drops in certain slots become vendor trash because they are class-specific-Hawke-only is a glaring issue that needs to be dealt with, and a middle-ground solution like having a fixed model for companion armor that changes color or texture based on equipment change seems to me to be an easy improvement to make and not require particularly much extra resources. As for the dialogue options, I don't understand why they are fixated on the idea of forcing the player to initiate important dialogue sequences from a base, especially since running to a base to start a dialogue sequence doesn't make sense when you have that companion in your party already. Even if certain plot items and scenes may be location specific, companions should certainly have more than merely a line on loop for dialogue when they are in your party.
 

subversus

I've done nothing with my life except eat and fap
Tokubetsu said:
Keep dreaming.


I believed that Deus Ex HR will be good since 2007 so my crystal ball works well.

It will be decent but not great.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Derrick01 said:
This happened way before they got bought. Just look at their history, each game was a bit less rpg and bit less hardcore than the previous. I'm sure EA encourages them though.

This is not necessarily a bad thing, honestly. RPGs are some of my favorite games, but I believe RPG gameplay, in a lot of ways, can be stale. I think a happy combination is Mass Effect 2 gameplay with heavy RPG-like customization and I hope BioWare is taking that approach with the third one. As far as the way their stories are told, I honestly believe their stories have more RPG-like elements than most other RPG games (not that their writing is always the best because a lot of times it isn't).

With that said, Dragon Age should have been their core, old school RPG franchise. Dragon Age 2 took a huge misstep in that regard.

Tokubetsu said:
Yeah, TOR and Mass Effect are the games Bioware seems to be betting on.

It's definitely not Dragon Age, that's for sure. I mean, I like how there is a different protagonist for every Dragon Age game which means the stain of Dragon Age 2 won't necessarily have to hurt the next game in the series. I still don't have too much hope for DA3 until I see it for myself.
 

DTKT

Member
FutureZombie said:
Holy crap, you couldn't talk to your party members in DA2? That was the best part of the first game.

That's not exactly it.

You could only speak to party members when they were in their home. Not when travelling around.
 
Chinese Electric Batman said:

quoting for new page and because i was going to do it.

I am optimistic for DA 3. Let's be real here. Just like in EVERY other entertainment industry, fuck, almost every industry ANYWHERE, the second game is more likely than not to be the one that causes derision in the fanbase. Regardless of whether or not the game is shit (dmc 2) or the game has a new protagonist that no one likes with better gameplay (mgs 2) the list goes on and on and on and on. Given how many games and movies and things out there that had their 3rd movie be a rollicking success, its pretty hard to bet against them
 

Woorloog

Banned
While i liked DA2 more than DAO, the series doesn't really appeal to me (anymore)... It's too generic (fantasy, with some nice twists), it doesn't feel epic like Mass Effect does. The shortcomings of DA2 (re-used areas, bad boss fight/ending) don't affect this decision however.
I'll probably pass DA3 at first and get it when it's €15.
 

Dennis

Banned
I still have trouble understanding how a succesful and very professional outfit like Bioware could ever think that something like the Wave attacks of completely repetitive enemies was a good idea.

Did no one in development have the courage to stand up and say: "Yeah this isn't working at all - its boring and frustrating to play" ?
 

Nix

Banned
Will this one have good gameplay? (I know Bioware isn't about the gameplay, but goddamn, put some effort in man). Also, I would like a story that branches out even more. Like, if I kick a stone at a small child, that changes the future (ie. he later comes back to kick a stone at me, way later in game...or a boulder, I dunno, be creative, I'm not a developer)

Just don't make it like DA2 because fuck, if I wasn't bored of that shit.
 

Nirolak

Mrgrgr
DennisK4 said:
I still have trouble understanding how a succesful and very professional outfit like Bioware could ever think that something like the Wave attacks of completely repetitive enemies was a good idea.

Did no one in development have the courage to stand up and say: "Yeah this isn't working at all - its boring and frustrating to play" ?
They were still heavily tweaking it in January, so I'm guessing they never actually played it enough to realize this until it was too late.
 

Trojita

Rapid Response Threadmaker
Onion_Relish said:
quoting for new page and because i was going to do it.

I am optimistic for DA 3. Let's be real here. Just like in EVERY other entertainment industry, fuck, almost every industry ANYWHERE, the second game is more likely than not to be the one that causes derision in the fanbase. Regardless of whether or not the game is shit (dmc 2) or the game has a new protagonist that no one likes with better gameplay (mgs 2) the list goes on and on and on and on. Given how many games and movies and things out there that had their 3rd movie be a rollicking success, its pretty hard to bet against them
Hard to bet against them? LOL

Alien, Aliens, Alien 3

Terminator 1, Terminator 2, Terminator 3

Are we also determining success based on quality or sales?
 

Dennis

Banned
Nirolak said:
They were still heavily tweaking it in January, so I'm guessing they never actually played it enough to realize this until it was too late.
One year development has to go.

But still.....they must have known that was crap...
 

inky

Member
DennisK4 said:
I....can't seem to muster up much feeling anymore....

Just go back to DA:O. That game was great. Make it less generic and more hardcore. And forget DA2 ever happened.

If they don't.....one less franchise to care about.


I agree with you. Problem is -concerning the bolded- they won't. They truly see DA2 as a stepping stone for the series, they feel that with DA2 they are "half way there" and that shows in these posts. His points seem reasonable of course, but they knew all of that before the game shipped.

Bioware, as one of EAs Biggest studios, will never compromise potential sales in order to please the hardcore that want that "Baldur's Gate spiritual succesor" that was once promised. They want 5 million copies per game, that's why EA paid top dollar for a studio with a history of releasing 90+ metacritic games.

They've moved on and after Mass Effect 3 so will I.
 

kitzkozan

Member
Shrinnan said:
They are definitely putting a ton of resources into that game and a lot of their best people are there. James Ohlen in particular is probably my favorite developer from BioWare and he's been working on TOR for a while now, I think.

Likewise, Drew Karpyshyn is probably my favorite writer from them as well and he was brought onto the TOR team sometime after or during the development of ME2, I believe. He was not the main writer for ME2, which is why there is a discrepancy between how the story is told in the first game and how the story is told in the second.

Bioware better be focusing on TOR because it's a do or die scenario with that game. As far as Mike Laidlaw and the DA team goes, rationality is overrated. It's fine to have the rational approach and analyze what went wrong with the game given the fans reaction and criticism, but ultimately it doesn't mean crap. Talent is the most important thing which can help in making your game better. Talent related to game design is creativity+instinct+knowledge+rationality and some of those can't be learned. The DA2 team ain't good enough given what we saw so you can't expect much better for DA3.
 
I agree with Mr. Laidlaw on one point... they need to make it as accessible as they can to attract as many new players as possible because they sure as hell are going to lose a lot of old players after the second game.
 

Dennis

Banned
inky said:
I agree with you. Problem is -concerning the bolded- they won't. They truly see DA2 as a stepping stone for the series, they feel that with DA2 they are "half way there" and that shows in this posts. His points seem reasonable of course, but they knew all of that before the game shipped.

Bioware, as one of EAs Biggest studios, will never compromise potential sales in order to please the hardcore that want that "Baldur's Gate spiritual succesor" that was once promised. They want 5 million copies per game, that's why EA paid top dollar for a studio with a history of releasing 90+ metacritic games.

They've moved on and after Mass Effect 3 so will I.
But DA:O sold great!

They have said how surprised they were with the sales. And then they release a turd like DA2....good job on nuking a new multi-million dollar franchise Bioware...

:|


It looked so good at one point:

Mass Effect series - Nr.1 sci-fi RPG series

Dragon Age series - Nr.1 fantasy RPG series

Star Wars: The Old Republic - Nr.1 sci-fi MMORPG


and then they completely fucked up, and the rest is history.
 

Xater

Member
Whatever Bioware dude. I don't think you have learned anything, because if you actually listened to the people that liked the first game DA2 would look a lot different. You just lost me with DA2.
 

Zafir

Member
New character for DA3? Blergh.

I want to know what happened with Morrigan and the
baby
, playing as my Warden.
 

Zzoram

Member
I seriously wonder how DAO sold compared to DA2. I think DA2 probably made more money even if it sold less, due to the lack of content and polish.
 
Nirolak said:
They were still heavily tweaking it in January, so I'm guessing they never actually played it enough to realize this until it was too late.
From the quick look it seems like the same problems are in the DLC.
 

Dennis

Banned
Zzoram said:
I seriously wonder how DAO sold compared to DA2. I think DA2 probably made more money even if it sold less, due to the lack of content and polish.
What a depressing thought.

But they can't keep pulling that stunt. DA2 may have sold on the back of DA:O but nothing, nothing! will be sold on the back of DA2.
 

TheChaos

Member
Nirolak said:
They were still heavily tweaking it in January, so I'm guessing they never actually played it enough to realize this until it was too late.

There were two characters that were missing a whole subset of skills until Bioware patched them in several months later. They could at least come out and admit the game was rushed.
 

Snuggles

erotic butter maelstrom
They need to take their time. I want it to be as big as DA:O, I didn't regret paying full price for it since it offered plenty of bang for my buck. I'm still passing on $20 sales for DAII.

I'd also like to see them distance it from the past games. Personally, I don't really give a crap about choices and plotlines from the past games carrying over, and save imports are always underwhelming, so they should wipe the slate clean.
 

inky

Member
DennisK4 said:
But DA:O sold great!

They have said how surprised they were with the sales. And then they release a turd like DA2....good job on nuking a new multi-million dollar franchise Bioware...


Absolutely, I think everyone was impressed by the sales numbers, but... they want even more (hence the "we can do it more accessible yet") AND EA wants Bioware to release 1 game a year/18 months on top of that.

And that is where I see the main issue. Their ambition for bigger sales numbers will be their doom. Now their every move is very carefully planned to stretch the numbers and not because it fits the game or makes it great. Every character design will be focused on pleasing one segment of their audience. Every amount of content will be carefully planned as how it fits the marketing scheme, every loot object will be designed not because it is cool for the game, but because they can offer it as a pre-order incentive, bonus, or dlc, crossover product, etc. And this ambition for bigger numbers =/= ambition in game design, on the contrary, they will play it as safe as they can. I don't think we will ever see a game from them with such potential and real ambition as Mass Effect once had.

I know it sounds too dramatic, but I do see a change in their ideology and the way they design games, and as long as they do them just to tick bullet points in a mktg list their games will lack what their old classics had.
 
I can understand the accessibility issue, because when you are a game designer you want your game to be played by everyone.

And what I want in DA 3 is a good story, you know I must have the feeling that I am working towards something, I never felt that in DA2 which made the plot thinner than a Kleenex tissue.

Also, bring back the creative dungeon designs from DA:O.
 
Okay, new character is cool. As much as DAII seems like a prologue, I'd rather try to forget about it and see something fresh. I'm sure mage/templar conflict will continue.

I'm more worried about his less enthused response to camp banter. For those who didn't play DAII, you could talk to your companions, but it fell into the ME2 pitfall of party discussion since every character was a romance option. I much prefered DA1 interaction.

Like everyone has said make it more like DA1.

I'm actually tempted to buy Legacy, but am not sure. Any impressions.
 
While DA:O was a much better game, I liked how DA2 did something other than the classic "travel the world getting 4 McGruffins in order to accomplish a big task at the end" thing with the story. I even liked the idea of the game taking place in the same area over the years, although the execution simply involved a lot of asset reuse and little else.

Something on DA:O's scale and level of polish that isn't afraid to take some risks with story and structure would be cool.
 

goodfella

Member
I think they knew DAII was going to be worse. Mike is talking like the studio made mistakes unintentionally.

To take one point, the environments, the reasonable assumption to make is that in DAO they had the skills to make diverse environments, and that during the development of DAII, they retained those skills.

They obviously knew that a variety of environments was important for a game, otherwise they would not have wasted budget on making them in origins.

Therefore, at some point they decided that they were going to sacrifice the game quality by cutting the number of art assets in DAII.

I'm not hearing admissions of intentional sacrifices here, but what I assume to be lies of unintentional mistakes by the developers, in an understandable attempt at damage control.

I think with DAII, they wanted to see how far they could cut the quality of a game, and retain a good marketing plan, and see what the reaction of gamers and consumers would be. They realise that they have not found the balance yet, and will increase the quality (and therefore budget) with DAIII, but I doubt it will ever reach DAO levels.
 

hateradio

The Most Dangerous Yes Man
Can we please get text instead of screenshots of text? It's hard to read on most monitors when you try to zoom in. ><
 
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