Lol no. Sheva was handled in a disappointing manner, almost as if she was an afterthought, maybe even just as a response to the racist power relationship in RE5. You can't even control her in single player until you've completed the entire game.
Moreover, as one academic article criticizes Capcom for in regards the Sheva:
"RE5 was originally designed as a single-player experience, according to developer Jun Takeuchi (Kelly, 2009). This seems to be borne out by the 2007 E3 trailer, and indeed Sheva Alomars introduction appears to be a response to the outcry over the racial depictions in that cinematic. Karen Dyer, Shevas motion-capture model, remarked that she received a call to audition in 2008 (Gametrailers.com, 2009a), nearly 2 years after the game began development."
"Shevas voice sounds British, with no traces of French, Afro-Asiatic, or Niger-Congo accents. She understands Swahili, but never speaks it during the game. When accosted by a Swahili-speaking soldier in an early cutscene, she replies in English. She does not offer to translate the Swahili radio broadcasts infrequently featured during the game."
"RE5s co-op play constrains the player to monitor their partners safety and neglecting this duty results in death, thus increasing tension. Shevas move-set reveals the difficulties of programming friendly AI. She follows Chris on a virtual tether around the game map, but only Chris can advance the narrative. She will defend Chris with melee attacks when hes threatened, but her ranged attacks rarely garner the prized headshot that finishes enemies more efficiently (thus wasting ammunition). She picks up objects unprompted but will not use them. The player must organize her inventory, ration her ammunition, and heal her. This does little to encourage sympathy for Sheva; in fact, her move-set and the games inventory system encourages players to minimize her agency and treat her like a beast of burden. As I played through the game, Shevas limitations became more apparent. She is only a minor plot device, nor does her character ever become fleshed out. [...] Sheva is simply a game mechanic; incorporated to shunt aside criticism of the games racial overtones"
"Sheva Alomars depiction evokes possibilities of changing industry perspectives on female videogame leads. Unfortunately, Shevas character conforms to Western hegemonic conceptions of femininity and race: she is brown, inarticulate, and supportive of the White hero"
"Shevas separation fromany African cultureeven a fictional oneand her inability to interact with the Africans in the game (a function of game mechanics as well as a property of the genre) remove any possibilities of cultural affinity. It is entirely appropriate to ask why Capcom did not use Shevas backstory as a springboard to involve her more deeply in the narrative. Without any emotional, geographic, or linguistic connection to RE5s rendition of Africa, Sheva is the videogame equivalent of Pocahontas: a woman of color coerced into guiding White explorers across a foreign land that she is presumed to be familiar with because of her ethnic heritage"
http://gac.sagepub.com/content/6/5/429.abstract