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Black, Minority and Ethnic Leads in Videogames

Any leads from India, at all?

Closest in recent memory would be Far Cry 4, which takes place in a pastiche of North India, Nepal, and Tibet.

Bit of a spoiler for a certain recent Sony game:
The Order 1886 winds up having an Indian characters who plays a pretty important role in the plot, though she's still not a lead.
 
Lol no. Sheva was handled in a disappointing manner, almost as if she was an afterthought, maybe even just as a response to the racist power relationship in RE5. You can't even control her in single player until you've completed the entire game.

Moreover, as one academic article criticizes Capcom for in regards the Sheva:

"RE5 was originally designed as a single-player experience, according to developer Jun Takeuchi (Kelly, 2009). This seems to be borne out by the 2007 E3 trailer, and indeed Sheva Alomar’s introduction appears to be a response to the outcry over the racial depictions in that cinematic. Karen Dyer, Sheva’s motion-capture model, remarked that she received a call to audition in 2008 (Gametrailers.com, 2009a), nearly 2 years after the game began development."

"Sheva’s voice sounds British, with no traces of French, Afro-Asiatic, or Niger-Congo accents. She understands Swahili, but never speaks it during the game. When accosted by a Swahili-speaking soldier in an early cutscene, she replies in English. She does not offer to translate the Swahili radio broadcasts infrequently featured during the game."

"RE5’s co-op play constrains the player to monitor their partner’s safety and neglecting this duty results in death, thus increasing tension. Sheva’s move-set reveals the difficulties of programming friendly AI. She follows Chris on a virtual tether around the game map, but only Chris can advance the narrative. She will defend Chris with melee attacks when he’s threatened, but her ranged attacks rarely garner the prized headshot that finishes enemies more efficiently (thus wasting ammunition). She picks up objects unprompted but will not use them. The player must organize her inventory, ration her ammunition, and heal her. This does little to encourage sympathy for Sheva; in fact, her move-set and the game’s inventory system encourages players to minimize her agency and treat her like a beast of burden. As I played through the game, Sheva’s limitations became more apparent. She is only a minor plot device, nor does her character ever become fleshed out. [...] Sheva is simply a game mechanic; incorporated to shunt aside criticism of the game’s racial overtones"

"Sheva Alomar’s depiction evokes possibilities of changing industry perspectives on female videogame leads. Unfortunately, Sheva’s character conforms to Western hegemonic conceptions of femininity and race: she is brown, inarticulate, and supportive of the White hero"

"Sheva’s separation fromany African culture—even a fictional one—and her inability to interact with the Africans in the game (a function of game mechanics as well as a property of the genre) remove any possibilities of cultural affinity. It is entirely appropriate to ask why Capcom did not use Sheva’s backstory as a springboard to involve her more deeply in the narrative. Without any emotional, geographic, or linguistic connection to RE5’s rendition of Africa, Sheva is the videogame equivalent of Pocahontas: a woman of color coerced into ‘‘guiding’’ White explorers across a foreign land that she is presumed to be familiar with because of her ethnic heritage"

http://gac.sagepub.com/content/6/5/429.abstract

Hey now, they let Sheva finish off Wesker with Chris instead of Jill grabbing the rocket Launcher. That something at least...
Something awful that doesn't fit the series and hurt Jill as a character.
 
Not really concerned about ethnic characters, we need more Canadian protagonists.

I say we need way more ethnic protags and Canadian heroes. Treyarch will forever be appreciated for having a Canadian WWII perspective in Call of Duty 3. It's a shame few studios have done anything like that since.
 
I don't know if it really counts, but Walking Dead is having a Michonne DLC coming up this fall.

TWD_Michonne_E3_key_art_650px.jpg

Whhaaaaattt?

There's a Michonne DLC for Telltale's Walk Dead? So hyped!
 
Tons of PC games are Asian, so tons of games have Asian characters. And most games don't have human characters in the first place. The white male stereotype is most prevalent in North American and European AAA titles.

Actually, from my observation white characters are seemingly more common in Japanese games than North American or European AAA titles. To my knowledge, it seems like most Japanese A, AA, AAA titles rarely feature Asian protagonists which I find really strange. Look at Nintendo games for examples.


Also, seems like people forgot Condemned and Condemned 2: Bloodshot Rosa. Not a lead, but I don't recall ever seeing this character mentioned here before.

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Pretty sure comander Shepard is black and the main protagonist (Delsin) from Second son is Native American.

When I read the topic title and OP I immediately thought of those two.
 
Wow, no mention of the classiest black man in gaming...



Garcian Smith, Killer7. Don' make him say it again.

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He's a cleaner.

And VERY MUCH the main character,
Emir Parkreiner is LITERALLY the embodiment of the Killer7.

Yes, without a doubt.

For those in the dark, please watch this video to see why Garcian Smith is pretty much the best, period.
 
Eternal Darkness on the Gamecube had Ellia, a Cambodian slave girl, Karim, a Persian Swordsman, and Michael Edwards, a Black Canadian Firefighter.
 
Moreover, as one academic article criticizes Capcom for in regards the Sheva: http://gac.sagepub.com/content/6/5/429.abstract

The article has some good points (Sheva fails as a guide - her only meaningful input as a guide during the game is that she points where marshlands are) but some of them are simply untrue and/or biased.

"RE5 was originally designed as a single-player experience, according to developer Jun Takeuchi (Kelly, 2009). This seems to be borne out by the 2007 E3 trailer, and indeed Sheva Alomar’s introduction appears to be a response to the outcry over the racial depictions in that cinematic. Karen Dyer, Sheva’s motion-capture model, remarked that she received a call to audition in 2008 (Gametrailers.com, 2009a), nearly 2 years after the game began development."

Sheva was in the game even before the introduction of co-op mechanics. Her role was smaller, though, because she was simply a NPC - she was Carlos Oliveira of RE5. During the development the whole concept of the game, and thus the story, was changed. And before someone replies: "that's because of the E3 trailer outcry!" - RE series is known for major changes happening in mid-development, just look at RE2 or RE4. I would rather say that the success of Gears of War was more responsible for the change than the reactions to the trailer. And I really don't find it surprising that the motion-capture model was called to audition 2 years after the game started development, when she was actually needed.

"RE5’s co-op play constrains the player to monitor their partner’s safety and neglecting this duty results in death, thus increasing tension. Sheva’s move-set reveals the difficulties of programming friendly AI. She follows Chris on a virtual tether around the game map, but only Chris can advance the narrative.

If you play single player as Chris, of course only he can advance the narrative. If you play in co-op, as the game is supposed to be played, Chris and Sheva are equal characters. Hell, she was more helpful as an AI partner than most players I had the chance to play with.

She will defend Chris with melee attacks when he’s threatened, but her ranged attacks rarely garner the prized headshot that finishes enemies more efficiently (thus wasting ammunition).

Bullshit. Equip her with a sniper rifle and she will pop heads left and right. During the rotating platform section of the game she was my goddess because my PC run that section at 20fps at most and without her I would be dead within seconds.

What she's doing depends on what weapons you give her and how you want her to act: stay close and defend the player or go forward gun-blazing killing everyone in sight.

She picks up objects unprompted but will not use them. The player must organize her inventory, ration her ammunition, and heal her. This does little to encourage sympathy for Sheva; in fact, her move-set and the game’s inventory system encourages players to minimize her agency and treat her like a beast of burden.

You don't have to organize her inventory: she will give give you ammo she picked up and doesn't use (if you're using weapons using different ammo) or if she notices you're low on ammo (if she uses the same type of ammo). She will heal you (herbs, FAS) or give you an egg if she notices you're low on health. During my many playthroughs she (or Chris, since as a left-hander I prefer to play as Sheva) rescued me more times than I had to rescue her (him).
 
Resonance has two black protagonists:
K3R9qJQ.png


Anna - a doctor, and Ray - a political blogger.

---

You know, it is kind of depressing when you have to enter your Steam and GOG library to find games with non-white protagonists and (ignoring games that were already mentioned in this thread, which is not so many anyway) the only one you can find is an indie adventure game with multiple protagonists :|
 
Something I've been wondering lately, are there any Aboriginal Australian characters in games aside from Jeffry from Virtua Fighter?
 
Purna from Dead Island is half Aboriginal.
fgo4qkP.jpg

I really liked Purna. I was really disappointed to see Techland refer to her in the internal files as a 'feminist whore'.

She was also really lightened up for a lot of the promo art for the game compared to how she actually looks in game. I can see modern game marketing departments thinking having a dark skinned black chick as one of the faces of your game being bad for business.

On a similar note, I loved the diverse cast of Dead Island and it was a real bummer to see the team go on to Dying Light and revert to generic white dudebro #204920. No character customization or choice at all, and since the setting is a Turkish city it falls into the same old trope of heroic white dude jumping into crisis to save the brown people. That might be what Techland thought would lead to more mainstream success and they just announced 5 mil copies sold so maybe they were right.
 
I swore for a long time that Shepard from Mass Effect was a mulatto mix. Protagonists set in the future usually fit best as products of miscegenation after all.
 
I really liked Purna. I was really disappointed to see Techland refer to her in the internal files as a 'feminist whore'.

She was also really lightened up for a lot of the promo art for the game compared to how she actually looks in game. I can see modern game marketing departments thinking having a dark skinned black chick as one of the faces of your game being bad for business.
Hmmmmmm?
 
I have DJ from SF for my thing....
Also got Knuckles which is great but I don't dwell on those things, to address the underlying issues you have to go MUCH deeper.
 
The article has some good points (Sheva fails as a guide - her only meaningful input as a guide during the game is that she points where marshlands are) but some of them are simply untrue and/or biased.



Sheva was in the game even before the introduction of co-op mechanics. Her role was smaller, though, because she was simply a NPC - she was Carlos Oliveira of RE5. During the development the whole concept of the game, and thus the story, was changed. And before someone replies: "that's because of the E3 trailer outcry!" - RE series is known for major changes happening in mid-development, just look at RE2 or RE4. I would rather say that the success of Gears of War was more responsible for the change than the reactions to the trailer. And I really don't find it surprising that the motion-capture model was called to audition 2 years after the game started development, when she was actually needed.



If you play single player as Chris, of course only he can advance the narrative. If you play in co-op, as the game is supposed to be played, Chris and Sheva are equal characters. Hell, she was more helpful as an AI partner than most players I had the chance to play with.



Bullshit. Equip her with a sniper rifle and she will pop heads left and right. During the rotating platform section of the game she was my goddess because my PC run that section at 20fps at most and without her I would be dead within seconds.

What she's doing depends on what weapons you give her and how you want her to act: stay close and defend the player or go forward gun-blazing killing everyone in sight.



You don't have to organize her inventory: she will give give you ammo she picked up and doesn't use (if you're using weapons using different ammo) or if she notices you're low on ammo (if she uses the same type of ammo). She will heal you (herbs, FAS) or give you an egg if she notices you're low on health. During my many playthroughs she (or Chris, since as a left-hander I prefer to play as Sheva) rescued me more times than I had to rescue her (him).
I love how in your retort you completely ignore the more important language aspect of lime's argument. She might have been first introduced before the coop was decided, but it does not change the fact that her existence is still an afterthought.
 
Cassie Cage was the most prominent of the quartet and can probably be defined as the game's hero, but Mortal Kombat X's main characters included Chinese Kung Jin, African-American Jacqui Briggs, and Japanese/Thai Takeda.

Yuri Volte Hyuga from Shadow Hearts is of Russian/Japanese descent.

If we count sexual minorities than the lead of Tales of Zestiria, Sorey, is all but confirmed to be romantic with his friend Mikleo.

>.>

Is that a spoiler I see?
 
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Yo my favorite black artist is currently working on a game and I hope it turns out good. Even though the indie space is cool, there really needs to be prevalance of diverse characters in the AAA space to improve social misconceptions and help alleviate some of these psychological problems plaguing our youth.
 
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10729305_803052176384483_707753898_n.jpg

earhnight.jpg


Yo my favorite black artist is currently working on a game and I hope it turns out good. Even though the indie space is cool, there really needs to be prevalance of diverse characters in the AAA space to improve social misconceptions and help alleviate some of these psychological problems plaguing our youth.

That's looks cool as hell
 
Okami-okami-amaterasu-4234656-430-409.jpg


Amaterasu in Okami. People make a lot of unfair assumptions about her just because she's a wolf. Most people don't even bother making the distinction and refer to her as a dog, when the difference should be abundantly clear to anyone with half a brain. Everyone sort of talks to her like she's a stupid animal.
 
Okami-okami-amaterasu-4234656-430-409.jpg


Amaterasu in Okami. People make a lot of unfair assumptions about her just because she's a wolf. Most people don't even bother making the distinction and refer to her as a dog, when the difference should be abundantly clear to anyone with half a brain. Everyone sort of talks to her like she's a stupid animal.

yas!
 
Okami-okami-amaterasu-4234656-430-409.jpg


Amaterasu in Okami. People make a lot of unfair assumptions about her just because she's a wolf. Most people don't even bother making the distinction and refer to her as a dog, when the difference should be abundantly clear to anyone with half a brain. Everyone sort of talks to her like she's a stupid animal.

Amusing
 
Well at the end, he fully "assimilates" into the suit and appears black so so I guess it counts?

I haven't played Crysis 3, but if it's anything like the first 2 then you don't even see your character's face at any point so the fact he's taken control of a white man's body doesn't make a difference - he's black.
 
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earhnight.jpg


Yo my favorite black artist is currently working on a game and I hope it turns out good. Even though the indie space is cool, there really needs to be prevalance of diverse characters in the AAA space to improve social misconceptions and help alleviate some of these psychological problems plaguing our youth.

This looks BADASS.
HOLY SHIT.
 
I love how in your retort you completely ignore the more important language aspect of lime's argument. She might have been first introduced before the coop was decided, but it does not change the fact that her existence is still an afterthought.

Except I wrote that the article has some fair points and only listed those that I don't agree with - i.e. trying to pull gameplay aspects of the game into the characterization of a character. And how can Sheva be an afterthought when she was in the game since the very beginning and even in the final game the whole story revolves around the partnership theme which Sheva is a huge part of. Her ethnicity and the role as a guide is not important, her existence in the story is.
 
whenever these threads pop up, this is what it sounds like to me:

White guy: Gee, I wonder why there aren't enough non-white lead characters in games? All the poor minorities will feel underrepresented!

Non-white guy: Hey, man, I don't feel underrep-

White guy: SHUT UP, no one cares what you think. By the way, I wonder why there aren't enough non-human lead characters in games?

what i'm trying to say is that it seems like people think they're doing something to benefit a group of people without actually getting input from those people.
 
what i'm trying to say is that it seems like people think they're doing something to benefit a group of people without actually getting input from those people.
Im a non white guy, here's some input

What youre saying Sounds more like bullshit you tell yourself to avoid talking about this stuff
 
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Yo my favorite black artist is currently working on a game and I hope it turns out good. Even though the indie space is cool, there really needs to be prevalance of diverse characters in the AAA space to improve social misconceptions and help alleviate some of these psychological problems plaguing our youth.

Can you make a thread about this please? Unless one was already made :X
 
Im a non white guy, here's some input

What youre saying Sounds more like bullshit you tell yourself to avoid talking about this stuff
alright let's talk. i'm also not white, btw.

so this is a reason as to why i think a lot of characters are made white.
to me it seems like entertainment like games and movies try to appeal to the most people possible at once. the largest audience for console games is the United States, which is mainly white. so it'd make sense if devs created white characters for their games in order to appeal to the audience. it's like hollywood movies that are seen around the world. a film may make a lot of money outside of the US, but it will usually make a big percentage just from the one country itself.
 
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