Cheech said:Not to the people who buy these map packs. Value is not an objective concept, it's 100% subjective.
PedroLumpy said:What used to happen is that games like this would be open to the community. So you'd play some game, and you would have a ton of dedicated fans working tirelessly to make the game better for you and everyone else for free. Through maps, or mods, texture, models whatever. Companies took this away (and it's not like it's Activision alone here) so that they could sell you maps. So now you don't get free maps, you don't get mods, you don't get different game modes or whatever else.
upJTboogie said:Shit 8 hour games don't have much value, amazing 8 hour games on the other hand.
Optimus Lime said:I always find these threads really interesting, because of just how polarized opinions become. I loved CoD/2/3/4, tolerated World At War, didn't much care for MW2, and didn't like Blops - so, I'm not a huge fan of the series anymore. That being said...
CoD's success is so controversial in gaming circles, I think, because it challenges our identity as gamers in a way that has never been done before in quite the same way. CoD is a game which is played by people who don't particularly like games - you don't get those kinds of sales figures by appealing to the usual suspects. You need to appeal to the people who play one game, and who see gaming as the console marketplace as an extension of the wider entertainment industry (including film, television etc.)
But, at the same time, it IS a video game, and gaming is notoriously tribal, territorial, and volatile. So, there are 'immigrants' who have colonised gaming through titles like CoD and WoW, and through their massive buying power, have rewritten the rules of how the economic models of gaming will operate, how the social models of gaming will operate, and how gaming is culturally codified.
The problem with THAT is that you have the old guard of gaming 'natives' who really resist all of these changes that are completely out of control, in a sector of their lives which was appealing BECAUSE of their ability to control it. When gaming was for 'gaming hobbyists', we did have mods, independent content, shareware, and a more personal element - stuff like Carmack's .plan file, or the love/hate relationship with Romero. The industry is now radically different, and the tribal element of gaming has roared to the surface around things like Cod - the 'hardcore' vs. 'casual' split and so on. What it really is, is a way of identifying as a member of gaming's original wave of pioneers, versus the new audience of (equally valid) players, who have unwittingly altered the configuration of the gaming landscape.
The solution, I guess, is to amplify your love of the perennial elements of what gaming was. It isn't dead, guys. CoD is a monolith, but you don't HAVE to play it. Give Tripwire your money. Or Taleworlds. Play Quake Live and tell people about it. The anger towards CoD has you identifying the wrong enemy, though. CoD isn't the problem - CoD is the gaming equivalent of Dylan going electric. It is just a part of a new evolutionary wave, and represents the point where the hobby has become a component of wider multimodal culture.
Keep it as a hobby wherever you can, and I'll see some of you on the RO2 servers.
If the quality is high enough sure, I've done that with top notch campaigns such as Uncharted 2, Infamous, Reach, InFamous 2. Upcoming games that will probably get the same treatment is U3 and Arkham CIty. You definitely don't need an MP or a map pack to get some long term enjoyment out of a game. That's just me.The Xtortionist said:I've platinum'd/1000'd my share of non-RPG single player-focused games this gen and it really only extends most of them out to about 12-15 hours. That's comparable to a CoD map pack for me. So unless you're going to play through some of those games 3 or 4+ times, I don't see the long-term appeal.
Optimus Lime said:I always find these threads really interesting, because of just how polarized opinions become. I loved CoD/2/3/4, tolerated World At War, didn't much care for MW2, and didn't like Blops - so, I'm not a huge fan of the series anymore. That being said...
CoD's success is so controversial in gaming circles, I think, because it challenges our identity as gamers in a way that has never been done before in quite the same way. CoD is a game which is played by people who don't particularly like games - you don't get those kinds of sales figures by appealing to the usual suspects. You need to appeal to the people who play one game, and who see gaming as the console marketplace as an extension of the wider entertainment industry (including film, television etc.)
But, at the same time, it IS a video game, and gaming is notoriously tribal, territorial, and volatile. So, there are 'immigrants' who have colonised gaming through titles like CoD and WoW, and through their massive buying power, have rewritten the rules of how the economic models of gaming will operate, how the social models of gaming will operate, and how gaming is culturally codified.
The problem with THAT is that you have the old guard of gaming 'natives' who really resist all of these changes that are completely out of control, in a sector of their lives which was appealing BECAUSE of their ability to control it. When gaming was for 'gaming hobbyists', we did have mods, independent content, shareware, and a more personal element - stuff like Carmack's .plan file, or the love/hate relationship with Romero. The industry is now radically different, and the tribal element of gaming has roared to the surface around things like Cod - the 'hardcore' vs. 'casual' split and so on. What it really is, is a way of identifying as a member of gaming's original wave of pioneers, versus the new audience of (equally valid) players, who have unwittingly altered the configuration of the gaming landscape.
The solution, I guess, is to amplify your love of the perennial elements of what gaming was. It isn't dead, guys. CoD is a monolith, but you don't HAVE to play it. Give Tripwire your money. Or Taleworlds. Play Quake Live and tell people about it. The anger towards CoD has you identifying the wrong enemy, though. CoD isn't the problem - CoD is the gaming equivalent of Dylan going electric. It is just a part of a new evolutionary wave, and represents the point where the hobby has become a component of wider multimodal culture.
Keep it as a hobby wherever you can, and I'll see some of you on the RO2 servers.
Optimus Lime said:I always find these threads really interesting, because of just how polarized opinions become. I loved CoD/2/3/4, tolerated World At War, didn't much care for MW2, and didn't like Blops - so, I'm not a huge fan of the series anymore. That being said...
CoD's success is so controversial in gaming circles, I think, because it challenges our identity as gamers in a way that has never been done before in quite the same way. CoD is a game which is played by people who don't particularly like games - you don't get those kinds of sales figures by appealing to the usual suspects. You need to appeal to the people who play one game, and who see gaming as the console marketplace as an extension of the wider entertainment industry (including film, television etc.)
But, at the same time, it IS a video game, and gaming is notoriously tribal, territorial, and volatile. So, there are 'immigrants' who have colonised gaming through titles like CoD and WoW, and through their massive buying power, have rewritten the rules of how the economic models of gaming will operate, how the social models of gaming will operate, and how gaming is culturally codified.
The problem with THAT is that you have the old guard of gaming 'natives' who really resist all of these changes that are completely out of control, in a sector of their lives which was appealing BECAUSE of their ability to control it. When gaming was for 'gaming hobbyists', we did have mods, independent content, shareware, and a more personal element - stuff like Carmack's .plan file, or the love/hate relationship with Romero. The industry is now radically different, and the tribal element of gaming has roared to the surface around things like Cod - the 'hardcore' vs. 'casual' split and so on. What it really is, is a way of identifying as a member of gaming's original wave of pioneers, versus the new audience of (equally valid) players, who have unwittingly altered the configuration of the gaming landscape.
The solution, I guess, is to amplify your love of the perennial elements of what gaming was. It isn't dead, guys. CoD is a monolith, but you don't HAVE to play it. Give Tripwire your money. Or Taleworlds. Play Quake Live and tell people about it. The anger towards CoD has you identifying the wrong enemy, though. CoD isn't the problem - CoD is the gaming equivalent of Dylan going electric. It is just a part of a new evolutionary wave, and represents the point where the hobby has become a component of wider multimodal culture.
Keep it as a hobby wherever you can, and I'll see some of you on the RO2 servers.
they wereMithos said:Call of Duty 7....
Maps not included... =/
Forsaken82 said:Look.. I get it... CoD 4 was moddable... Battlefield 2 was moddable... CoD 5 + and Bad Company aren't moddable... but instead of modding those games, we get CryEngine 3 and UDK releases on a monthly basis... we get to create our own games if we so choose to... with TF2 now free 2 play, we even have Hammer available to us. So really... what has changed besides companies trying to make a few extra bucks by extending the life of their games?
ToxicAdam said:Horse armor ... you've come a long way, baby.
You say this purposely ignoring the vocal group that hates the way CoD plays and is worried that every shooter on the market is borrowing it's mechanics.Wizman23 said:Good for them. I don't understand why anyone cares and are calling the people that purchase these map packs the problem of this generation. COD multiplayer is fucking fun just like Halo multiplayer and Battlefield multiplayer are.
Billychu said:You say this purposely ignoring the vocal group that hates the way CoD plays and is worried that every shooter on the market is borrowing it's mechanics.
PairOfFilthySocks said:People, express your dislike for the Call of Duty series all you like, but don't try to blame Activision for the creative bankruptcy of other devs and publishers.
Billychu said:You say this purposely ignoring the vocal group that hates the way CoD plays and is worried that every shooter on the market is borrowing it's mechanics.
Cheech said:Nobody knows exact figures, but it's like:
Xbox
.
.
.
PC
.
.
.
.
.
.
.
.
.
.
.
PS3
I'll say something like that if someone's argument is "it's fun". It's like saying Halo is fun the same way chess is fun. They're two different kinds of fun enjoyed by different people.Strider2K99 said:
It's Cheech.MrCookiepants said:Ahahaha. Black Ops has sold about 5 million copies on the PS3 in America alone, and it's probably done just as well in Europe. For Activision's 23 million total figure to be correct, there is no possible way it could have sold more on PC.
Crewnh said:It's Cheech.
Strider2K99 said:For the record, the only mainline CoD that was not officially moddable is MW2.
Nothing wrong with spending money on TF2!!!~ What's not to like about putting a cartoony baseball helmet with soda cans on the side on your character? stuff like that blows the fuck out of overpriced* crappy deathmatch/frag maps for one of the most uninspiring games to captivate the public.Grinchy said:Translation:
*goes back to TF2 knowing I could play for free but I will buy virtual goods anyway*
That's me
(._.) said:Nothing wrong with spending money on TF2!!!~ What's not to like about putting a cartoony baseball helmet with soda cans on the side on your character? stuff like that blows the fuck out of overpriced crappy deathmatch/frag maps for one of the most uninspiring games to captivate the public.
Numbered release is only on 4 from what I've seen. But I get your "point".Enosh said:they were
It's the Angry Birds of the FPS genre-Winnie- said:Jesus H Christ, this thing can't be stopped, can it?
Billychu said:You say this purposely ignoring the vocal group that hates the way CoD plays and is worried that every shooter on the market is borrowing it's mechanics.
Riddick said:...myriads of idiots...
I completely agree with most of your post but Crysis 2 blatantly copied CoD for single and multiplayer design.The Xtortionist said:Every shooter? You could play Gears, or Halo, or TF2, or Crysis 2, or Uncharted, or Quake Live, or Battlefield, or L4D. Plenty of unique games to choose from.
About two years ago, I was that person. I still played many of the titles, but they always ended up blending together. Basically anticipating the next big release on HD consoles. Most of them delivered exactly what you would expect. A solid experience, but nothing particularly remarkable.Snuggler said:Exactly. If COD's success is harming the games you play, then maybe it's time to broaden your horizons. Creativity might not be thriving in the mainstream, but in the digital age we have more options than ever.
Shalashaska161 said:I still find it totally hilarious that people are ok with paying $15 for maps.
Optimus Lime said:I always find these threads really interesting, because of just how polarized opinions become. I loved CoD/2/3/4, tolerated World At War, didn't much care for MW2, and didn't like Blops - so, I'm not a huge fan of the series anymore. That being said...
CoD's success is so controversial in gaming circles, I think, because it challenges our identity as gamers in a way that has never been done before in quite the same way. CoD is a game which is played by people who don't particularly like games - you don't get those kinds of sales figures by appealing to the usual suspects. You need to appeal to the people who play one game, and who see gaming as the console marketplace as an extension of the wider entertainment industry (including film, television etc.)
But, at the same time, it IS a video game, and gaming is notoriously tribal, territorial, and volatile. So, there are 'immigrants' who have colonised gaming through titles like CoD and WoW, and through their massive buying power, have rewritten the rules of how the economic models of gaming will operate, how the social models of gaming will operate, and how gaming is culturally codified.
The problem with THAT is that you have the old guard of gaming 'natives' who really resist all of these changes that are completely out of control, in a sector of their lives which was appealing BECAUSE of their ability to control it. When gaming was for 'gaming hobbyists', we did have mods, independent content, shareware, and a more personal element - stuff like Carmack's .plan file, or the love/hate relationship with Romero. The industry is now radically different, and the tribal element of gaming has roared to the surface around things like Cod - the 'hardcore' vs. 'casual' split and so on. What it really is, is a way of identifying as a member of gaming's original wave of pioneers, versus the new audience of (equally valid) players, who have unwittingly altered the configuration of the gaming landscape.
The solution, I guess, is to amplify your love of the perennial elements of what gaming was. It isn't dead, guys. CoD is a monolith, but you don't HAVE to play it. Give Tripwire your money. Or Taleworlds. Play Quake Live and tell people about it. The anger towards CoD has you identifying the wrong enemy, though. CoD isn't the problem - CoD is the gaming equivalent of Dylan going electric. It is just a part of a new evolutionary wave, and represents the point where the hobby has become a component of wider multimodal culture.
Keep it as a hobby wherever you can, and I'll see some of you on the RO2 servers.
"I'm going to go on the record and say that I believe the middle class game is dead," he said, before drawing an analogy with the movie business.
"It needs to either be either an event movie day one, company filed trip, Battlefield: LA, we're there. Avatar we're there. The Other Guys starring Will Ferrell and Marky Mark? Nah, I'll f****** rent that, I don't really care - right?
"Or it has to be an indie film. Black Swan I'll go and see that. I'll go to The Rialto or I'll go to the AAA Imax movie. The middle one is just gone, and I think the same thing has happened to games."
Chavelo said:Needs to be quoted more. +1.
Probably people who want to play the game they paid for without getting kicked out of lobbies every other game.unomas said:I've never bought a map pack in my life, who are these 18 million horse armor purchasers?
Unfortunatley, they also tend to take that same hot iron and burn a hole through the table it's laying on.Snuggler said:Wow. Activision know how to hit the iron when it's hot.
Billychu said:Probably people who want to play the game they paid for without getting kicked out of lobbies every other game.
sp3000 said:This is bad for the industry. There is no middle ground anymore. Think about all the studios that closed in the past couple of years, or were eaten by some larger corporation and then simply dissolved. Pandemic, Ion Storm, and Massive Entertainment come to mind.
With the tremendous cost of game development, it's no longer enough to sell a million copies. You need to sell five million. So bring on the casualization, the dumbing down, and the motion control gimmicks.
GraveRobberX said:You know who will really get hit, other shooters trying the me too project/COD clone (get that piece of the pie)
sp3000 said:You can apply this exact same argument to Wal Mart and it works. People used to say that the existence of a Wal Mart in town would only supplement existing smaller shops. That didn't happen. Through aggressive cost cutting, or is this case, appealing to the widest possible market, the smaller business could not compete with it. Instead you had a group of niche stores catering to a specific audience, and the giant of super stores. There was no middle ground.
The point isn't that indie studios are going anywhere. Tripwire and such will be around. The point that you miss is that the middle tier has been destroyed. You are now either AAA big budget blockbuster cash cow or you are indie.
While I don't generally agree with him, Cliffy B brought this point up during one of his presentations
This is bad for the industry. There is no middle ground anymore. Think about all the studios that closed in the past couple of years, or were eaten by some larger corporation and then simply dissolved. Pandemic, Ion Storm, and Massive Entertainment come to mind.
With the tremendous cost of game development, it's no longer enough to sell a million copies. You need to sell five million. So bring on the casualization, the dumbing down, and the motion control gimmicks.