Fenderputty
Banned
That poster was specifically talking about the earlier difficulties, which loot hasn't changed much for. Paragon levels aren't even available until 60. You still won't find many uniques in the first few difficulties because the drop rate is still trash, without a ton of MF mods, unless you're looking at the AH. Set items aren't even something that can drop pre-60. It's cool that they finally increased loot drops at 60/Inferno, it's less cool that you have to play through the game 3 times with shitty loot before you reach that point.
Every character follows the same simple stat priority which makes loot boring , you are never asking yourself "should I use weapon X or Y?" because the answer is always obvious (whichever has more dps). The AH kills 1-59 loot because you know that, no matter how cool you think the item you just found is, there is going to be something better on the AH for a trivial amount of gold.
Legendary drop rates were increased more for normal-hell than they were for inferno with the 1.0.5 patch. MP levels also increase magic find from the very first level as well. It does this while adding challenge in your quest to get to 60 too. In just powerleveling my recent WD, I ended up with several legendaries on the way to 60 and that was with skipping 50% of the content.
The whole "DPS only matters on weapons" thing is BS too. Granted there isn't much that makes weapons special, but I would take a lower DPS weapons if it had better main stat, or better CD, or native crit and a soc. All things being eqaual, you take the higher DPS, but there's way to sacrifice DPS on a weapon without losing overall DPS output. Monk can build a cheap WKL build around increased lightning damage as an example. My monk is also currently running a build using a weapon swap from a high DPS 2H to a sheild and dagger combo for heavy sweeping wind damage .
Which is why D3 will never be a fun game.
When was the last time you played?