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Bloodstained to stagger additional content releases a la Shovel Knight

Since I pledged for a physical copy, I'd have preferred a relatively content complete release. I don't like having to preserve patched up install states on consoles or see the digital install file keep ballooning up in size.

Also, since the handheld releases are already going to be delayed inevitably, waiting for presumably equally delayed content releases that can always potentially be in limbo until silent cancelled, is going to get annoying.
 
Since I pledged for a physical copy, I'd have preferred a relatively content complete release. I don't like having to preserve patched up install states on consoles or see the digital install file keep ballooning up in size.

Also, since the handheld releases are already going to be delayed inevitably, waiting for presumably equally delayed content releases that can always potentially be in limbo until silent cancelled, is going to get annoying.

What handheld releases? Why plural? There's only one handheld version: Vita.

But yeah anyone backing BS for a Vita or WiiU version in 2017 and think they'll give just as much priority to these versions was deluded. It may come day and date but I wouldnt hold my breath.
 
Yeah, I'm assuming this isnt how it's going to happen but I'd much prefer the physical version to be released later and include all the content.
 
I'm fine with this. Basically no one wants to be Might number 9.
I pledged for the disc, but that was more for the tier contribution than the disc itself.
 
So these mythical internet-less backers donated their money to Kickstarter through telegraph, I assume?
If you want to play it this way, I'd like to see someone coming in an internet café with its console to update a game.

But I think more of it as a principle. One of the most important things with physical media is preservation. That doesn't fit well with discs with half the content. Even more with indies.

Again, I would be perfectly fine if there's a "definitive" version later (or a physical release later and a digital one in the meantime*). That would probably not be a hugely expensive thing to do for $100-150+ bakers with such a succesful kickstarter...


* I should check, but isn't a digital version included for bakers that pledge enough for a physical one, anyway?
 
I think that's pretty fair, though it's a little obnoxious that the disc version wouldn't just have all the content on it, as a result.
 
That's awesome, I can't wait for the day I'll put my hands on a special backer WiiU edition. This is just insane, I'm a huge Iga games fan and Castlevania sucker. Bloodstained is already a 11/10 game in my book.
 
What handheld releases? Why plural? There's only one handheld version: Vita.

But yeah anyone backing BS for a Vita or WiiU version in 2017 and think they'll give just as much priority to these versions was deluded. It may come day and date but I wouldnt hold my breath.

Ah yeah. Wii U that's the one, not 3DS.

It's not so much worries about the content coming slowly, it's that being in limbo for an extended period of time always affords a company the opportunity to just sweep something under the rug, especially if it's something the majority aren't concerned with or sympathetic towards.
 
Yes, they have that tier for $125.
Pretty sure I'm a couple tiers above that. Digital first, physical when it's done would be nice, to me.

(or better, releasing two discs, one at reease, one once everything is finished, isn't unreasonable anyway for people that paid twice the price of a full-priced game)
 
I think this is a great idea. With Shovel Knight, I can see where if all of the characters were playable at launch, I may not have played anyone besides Shovel Knight.
 
I think this is a great idea. With Shovel Knight, I can see where if all of the characters were playable at launch, I may not have played anyone besides Shovel Knight.
If I had to choose one stretch goal feature I'd like day and date with the main game it's the Classic Mode. They promised 6 linear stat-less levels a-la the Classicvanias of yore complete with 8bit music.

Hell, if they could accommodate them so they're part of the castle layout (make them accessible just from one side and you can only exit from the other) that'd be amazing. Have it so Miriam looses all her stats, weapons, armor and level when she enters this classic zone so we have nothing but a whip and our wit to beat this 6 levels.

My mouth waters at the possibilities.
 
If I had to choose one stretch goal feature I'd like day and date with the main game it's the Classic Mode. They promised 6 linear stat-less levels a-la the Classicvanias of yore complete with 8bit music.

Hell, if they could accommodate them so they're part of the castle layout (make them accessible just from one side and you can only exit from the other) that'd be amazing. Have it so Miriam looses all her stats, weapons, armor and level when she enters this classic zone so we have nothing but a whip and our wit to beat this 6 levels.

My mouth waters at the possibilities.

I feel Classic Mode works a lot better if its separate from the Normal Mode. I feel you have to make a bunch of weird, awkward mechanical and narrative concessions to make Classic work as a mode within Normal. I think separating them gives them more freedom.
 
I feel Classic Mode works a lot better if its separate from the Normal Mode. I feel you have to make a bunch of weird, awkward mechanical and narrative concessions to make Classic work as a mode within Normal. I think separating them gives them more freedom.
Castlevania Circle of the Moon almost did what I was proposing: the game closes off a portion of the castle for a large linear arena with multiple areas/rooms that has one entrance and one exit only with no save points in between. What I'm saying is Bloodstained can do that very same thing except without stats and levels affecting your character and limiting you to a handful of weapons and that's it. Build your classic levels there. I don't see why they couldn't achieve this in the main game with as much liberty as if it was a separate mode altogether.
 
Castlevania Circle of the Moon almost did what I was proposing: the game closes off a portion of the castle for a large linear arena with multiple areas/rooms that has one entrance and one exit only with no save points in between. What I'm saying is Bloodstained can do that very same thing except without stats and levels affecting your character and limiting you to a handful of weapons and that's it. Build your classic levels there. I don't see why they couldn't achieve this in the main game with as much liberty as if it was a separate mode altogether.

Why though? What benefit is this this? It means you can't start up a new Classic game at your leisure and instead of to head to a specific portion of the castle. Also seems restarts might be awkward? Also you lose the opportunity to give Classic Mode its own story. Those coliseum/"Nest of Evil" location didn't fundamentally change the way to played the game (I wouldn't be surprised if Classic Mode had different physics in addition to just the loss of the leveling system, etc.). I feel I can think up a lot of negatives (even if they are small) and very few positives.
 
Fine by me. Shovel Knight's way of doing thing is probably the optimal way of making sure your game gets support and interest for the long haul. Which is just the thing to do if you are at all thinking of making it a possible franchise.
 
As long as I get the castle, and say, two playable characters, i'm ok. The rest can come later as content patches.

In the end, i'd love to get a 'complete collection' or 'game of the year edition' with all the DLC.
 
If history is any indication, no, companies have little incentive to keep their patches and DLC available generations down the line.
That is sadly right. I have no problem with releasing main game first and the rest as free DLC later but count me in too for a complete physical release with all the content on disc later.
 
If history is any indication, no, companies have little incentive to keep their patches and DLC available generations down the line.

The game is going to get a DRM-free release on PC, it literally doesn't matter at all whether the company keeps the patches up.
 
I mean, you can also do staggered content releases in a completely idiotic way as well (SFV)

The only thing SFV really did wrong was thinking that people wanted that survival mode. If it had a proper arcade mode pretty much no one would be complaining about content.

Depending on how they do this it could be completely idiotic too. We had stretch goals for things like Boss fights and Iga's largest castle, so it's totally possible they could gut the main game if they chose to. Hopefully they aren't stupid about this. Also hope they delay the physical version until the game (Aside from network features) is actually done.

Yeah. Why do people think digital means no future access?

Because some people have been gaming long enough they have perspective on things. Servers for old game get the plug pulled, major players go out of favor and leave the industry and such.

Also considering this game has the same publisher as MN9 it seems very likely that they chose to delay the game due to the "network issues" they claimed were the problem rather than being contractually obligated as people thought they might have been.
 
Shovel Knight model is the right model, IMO. Don't delay the full game, free DLC is fine.

e: but as noted, this only works because there's a DRM-free release.
 
That is a bit disappointing to me as I really wanted "it all" on my physical copy. Hell, I would even prefer it if they delayed the physical copy until they were completely done making the game. :c
 
I'm a little split on it. I think it's the right call to do it this way, but it's a little frustrating being a physical backer. I wanted it all on the disc.
 
I'm patient and would prefer to wait for it to be completed before release, but whatever it takes to realize their vision. I'm in for the tier with the OST on CD, and hopefully they will ship it with the complete OST and not a partial version on release day. There's no reason to ship the physical PC version before the game is complete anyway since it'll just be downloaded from Steam or similar.
 
Depending on how they do this it could be completely idiotic too. We had stretch goals for things like Boss fights and Iga's largest castle, so it's totally possible they could gut the main game if they chose to..

Here's the full list of stretch content, as a reminder: http://vignette2.wikia.nocookie.net...Reached.png/revision/latest?cb=20150613014449

I think thinks like "bigger castle" and "extra boss" will be there are launch because it's simply more efficient to add those things all at once rather than try to force them in later.

The sorts of things that'll be carved off for post release will be alternate characters, gimmick modes, etc--anything that would have been a post-game/new game+ gimmick in a past IGA game, basically.

The online features are the ones I'm most concerned about... Comcept wasn't bullshitting when they said it's much more difficult to patch that stuff into an already-released game than it is to include it from the beginning.
 
What handheld releases? Why plural? There's only one handheld version: Vita.

But yeah anyone backing BS for a Vita or WiiU version in 2017 and think they'll give just as much priority to these versions was deluded. It may come day and date but I wouldnt hold my breath.
:( you are mean
 
I was hoping they would do this. I want to play the main game ASAP. I wouldn't play through most of the additional content until I beat the main game anyway, so it's no big deal if it arrives later.
 
Are they going to make us wait years for the content? Shovel Knight is almost two years old and only plague knight campaign is out, no multiplayer, no the other two knight and no sex change mode
 
Are they going to make us wait years for the content? Shovel Knight is almost two years old and only plague knight campaign is out, no multiplayer, no the other two knight and no sex change mode

Well, Shovel Knight was much more dependent on game sales as the game cost much more to make than they raised. I don't think Bloodstained will be in the position of being out of money, so they can probably work without worrying too much generating revenue.
 
Here's the full list of stretch content, as a reminder: http://vignette2.wikia.nocookie.net...Reached.png/revision/latest?cb=20150613014449

I think thinks like "bigger castle" and "extra boss" will be there are launch because it's simply more efficient to add those things all at once rather than try to force them in later.

The sorts of things that'll be carved off for post release will be alternate characters, gimmick modes, etc--anything that would have been a post-game/new game+ gimmick in a past IGA game, basically.

The online features are the ones I'm most concerned about... Comcept wasn't bullshitting when they said it's much more difficult to patch that stuff into an already-released game than it is to include it from the beginning.
Yeah. Basically many stretch goals will be there day one. Another example is orquestrated tracks. That's a stretch goal you can count on at launch. Ditto for Iga's biggest castle, David Hayter as voice actor to name a few.
 
Are they going to make us wait years for the content? Shovel Knight is almost two years old and only plague knight campaign is out, no multiplayer, no the other two knight and no sex change mode

Shovel Knight has multiplayer, but I think it's only on the Wii U. Don't know about other versions.
 
Well this makes sense since those things take time to devellop and test and we backers basicly unlocked EVERYTHING.
That makes the release date possible in a way so everything's fine for me.
The core game must/should be the priority anyway.
 
This stuff is great. It worked so well for Shovel Knight as extra, intended/backed content gets released later on as free updates that renew interest in the game for existing owners and puts it back in the spotlight for people who've not yet bought the game. Plus it's great for people like me who don't care about the multiplayer and just want the main game.

I guess Comcept's Mighty No. 9 development woes and Kickstarter buffoonery has taught everyone else what not to do. Which in the long run is good!
 
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