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[Bloomberg] Nintendo Cuts Switch 2 Output by Over 30% on Weak US Sales

LectureMaster

Or is it just one of Adam's balls in my throat?


Nintendo Co. is cutting back the production of Switch 2 after demand for the $450 gaming console trailed the company's expectations during the year-end holiday season, particularly in the US.

The company plans to make 4 million units of its flagship device this quarter, a third less than the 6 million it had originally planned to produce, people familiar with the matter said. The reduced output rate is set to continue in April, the people said, asking not to be named as the figures aren't public.

After a record-setting debut in June, sales of the Switch 2 have failed to meet Nintendo management's high expectations. Though demand for a lower-priced but unprofitable variant in Japan has remained strong, sales in the US haven't met with similar continued success.

Nintendo shares fell as much as 6.3% in Tokyo, their steepest intraday decline since Feb. 4. The stock momentarily dropped to ¥8,835, erasing all gains from a rally earlier this month spurred by the surprise success of the new Pokémon Pokopia game, before paring some losses.


The successful launch of Pokémon Pokopia hasn't prompted the management to again accelerate production of the Switch 2. Instead, it's waiting to see if the hit game and other new titles have enough staying power to merit an output increase, the people said.

"This hardware shortfall in its first year, during its big holiday season, is awful news," said Amir Anvarzadeh, Japan equity strategist at Asymmetric Advisors. "Clearly the software lineup has been poor, at least until most recently with Pokemon showing some hope."

The output cut shouldn't affect Nintendo's ability to meet the average analyst estimate of about 20 million Switch 2 units sold in the fiscal year through this month, the people said.

The Switch 2 also faces cost pressures, including rising memory chip prices that has hit electronics manufacturers across the planet. While the higher semiconductor cost has led Nintendo to consider raising the device's price — as reported by Bloomberg last month — it hasn't played a role in the decision to curb output. The production cuts are driven by slower demand from consumers, the people said.

Nintendo representatives didn't respond to a request for comment.

The weaker-than-expected momentum may push Nintendo to take steps to spur demand, such as introducing new hardware variations. A console's second year on the market is critical to establishing long-term platform success, as a growing user base attracts developers and creates a virtuous cycle that draws in more players.

With 17.37 million units sold last year since its June 5 launch, Switch 2 is the most successful hardware debut in Kyoto, Japan-based Nintendo's history. Yet doubts persist about the Mario Bros. creator's ability to produce games that keep consumers shelling out for its game console, with competition intensifying from rivals such as Sony Corp.

Nintendo has acknowledged softer demand. President Shuntaro Furukawa said on a Feb. 3 earnings call that "overseas sales were somewhat weaker than expected." Japan outperformed expectations, helped by a domestic variant priced at ¥49,980 ($324).

A setback during the holiday season was the December release of Metroid Prime 4: Beyond, the latest installment in one of Nintendo's most popular US franchises. The title sold fewer than one million copies that month, a rare sluggish debut for a major Nintendo release. First announced in 2017, the game underwent a lengthy development process aimed at ensuring quality.

Shares of Nintendo fell 40% in the six months to mid-February as concerns over its titles and Switch 2's long-term success intensified. This month, the stock had recouped some of the losses after Pokémon Pokopia proved a hit, selling more than two million units just in four days.

Nintendo typically begins each fiscal year with a conservative hardware sales forecast and revises it upward as momentum builds, particularly after the third quarter, which captures the crucial year-end shopping season. For the current fiscal year through March, the company initially projected sales of 15 million Switch 2 units and raised that target to 19 million in early November following the strong launch.

But Nintendo left the forecast unchanged when it reported third-quarter earnings in February — a point in the cycle when it has historically increased guidance if performance is in line with the internal plan. That decision suggests sales may have fallen short of expectations during the holiday period.

The 19 million-unit goal also appears cautious relative to analysts' average estimate of about 20 million devices sold. While the revised production plan would still allow Nintendo to meet those estimates, the decision to scale back output suggests the company had previously been preparing for stronger demand than it's now experiencing.

The company is analyzing the slowdown but remains confident in the console's long-term prospects, the people said. One internal debate centers on whether ample inventory in the weeks and months after the Switch 2's release may have brought forward demand that would otherwise have materialized later in the year.

The war in the Middle East is set to add logistics hurdles and expenses for exporters such as Nintendo. Such expected delays may cause Nintendo to again increase its Switch 2 output, the people said. The company plans to start selling a new battery-replaceable variant in Europe in the next fiscal year, and it wants to make sure adequate quantities will be available in a timely manner, they said.

Longer-term challenges include users' increasingly fragmented attention and launches such as Grand Theft Auto VI from Take-Two Interactive Software Inc. slated for November. The much-anticipated title is set to be available on multiple platforms, but Nintendo is yet to confirm if the Switch 2 is one of them.

For this year's holiday season, "Nintendo is facing the GTA VI tsunami, not to mention higher memory prices which they may now need to swallow to keep hardware sales from plunging," Anvarzadeh said. "I don't think the market fully realizes how bad this is."
 
Ooof...welp, probably time for that Switch 2 Lite, Nintendo.

They're doing a lot of good things with the system, but I guess the price is too high relative perceived value (particularly against PS5) in the American market. Might be a good time for them to start pushing harder in China if they haven't started already.
 
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bomba !!

What do you expect when you don't release a main mario or zelda game for a year and not even a single pic of them yet.

its hard to get excited about a system to play metroid 4 as a holiday title. Surprised it even sold as much.

Nintendo has been making so much money since Switch 1 release, time to ramp up the production and secure exclusives. you do not have an excuse to take a long development time when your games are based on technology from the ice age, and even have DLSS to help. Get your shit together, Nintendo.
 
Can't say I'm surprised as it's pretty much how things were trending after the slower holiday sales, but there's some…

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…on the horizon.
 
So Switch 2 sales are actually weak, not just in my head? I remember I called this months ago and people laughed at me here, but it's all good, I accept the apologies, no hard feelings.

GxhkBTrjxhZkI8IO.gif
 
Bad reality. The Switch 2 is selling well but it's not beating a 6 year old machine.

They need to prepare for GTA6. Unless there's a Switch 2 version in the works, GTA6 will crush any and all sales momentum that the Switch 2 has.
 
Sad for Nintendo. For me i think cross gen affected them because some of there games are still cross gen to sw1 and sw2. And maybe they need to release, an oled or pro version a more powerful version. And the west still prefer console especially PS.
 
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Bad reality. The Switch 2 is selling well but it's not beating a 6 year old machine.

They need to prepare for GTA6. Unless there's a Switch 2 version in the works, GTA6 will crush any and all sales momentum that the Switch 2 has.
GTA 6 will launch on a 120 million console user base (PS5+Xseries), I don't think alot of people are going to buy a console for GTA6 the reality is that those who want GTA6 already have a console ready, unless the game sells 100 million in 2026 which is not very likely

Switch2 is not doing bad Nintendo thought it would do better, the situation is they still don't have a game that is a system seller (like BotW was in 2017), they need that game they should have had that game.
 
Bad reality. The Switch 2 is selling well but it's not beating a 6 year old machine.

They need to prepare for GTA6. Unless there's a Switch 2 version in the works, GTA6 will crush any and all sales momentum that the Switch 2 has.
If gta6 on switch 2 is true , Gta6 wont help because majority will still prefer the best version which means ps5 and especially ps5 pro.
 
GTA 6 will launch on a 120 million console user base (PS5+Xseries), I don't think alot of people are going to buy a console for GTA6 the reality is that those who want GTA6 already have a console ready, unless the game sells 100 million in 2026 which is not very likely

Switch2 is not doing bad Nintendo thought it would do better, the situation is they still don't have a game that is a system seller (like BotW was in 2017), they need that game they should have had that game.
Switch 2 needs a Nintendo exclusives games that preferred by the west like new Mario, new Zelda, new Star fox and Star wars rogue squadron.
 
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You'd think at some point customers have had enough of their bullshit.
I paid 60$ for Mario Party and Tennis on the Switch 1. These games are not even worth 40$ in terms of content and graphics. As far as party games are concerned, they are much better and cheaper ones on Steam.
I am not a rube to pay 70$ for crappy looking shite like MP4, Mario Tennis, Pokopia, Legends Z-A, Kirby, Star Riders on the Switch 2. The only games that Nintendo has produced for the S2 with the kind of production value that (barely) justifies a 70$ price point are DKB and Mario Kart World. So, my S2 is just a glorified BC and MKW machine.
 
Having a huge movie release NOT coinciding with a flagship Mario release was fucking stupid.

Their entire software output is mid since DKB, and the fact that they allowed the abomination MP4 to release at all, is showing to me that they don't have a creative force guiding them like in the Switch 1 cycle.
 
I paid 60$ for Mario Party and Tennis on the Switch 1. These games are not even worth 40$ in terms of content and graphics. As far as party games are concerned, they are much better and cheaper ones on Steam.
I am not a rube to pay 70$ for crappy looking shite like MP4, Mario Tennis, Pokopia, Legends Z-A, Kirby, Star Riders on the Switch 2. The only games that Nintendo has produced for the S2 with the kind of production value that (barely) justifies a 70$ price point are DKB and Mario Kart World. So, my S2 is just a glorified BC and MKW machine.
I agree. However, what I think is even worse are the countless offenses outside of the software domain:
  • Old "pro" controllers can't turn on the machine
  • Physical button on controllers locked behind subscription
  • Shitty screen
  • Shitty ethernet module (again!)
  • Controllers designed to fail because of stick drift, so they can sell you more shit over time (again!)
  • Joycons still give you hand cramps, as if it was rocket science to design a controller that doesn't
  • Dock is a cheap plasticy piece of shit
...and the list goes on
 
Well we'll see. Bloomberg is all around trustworthy but I'll just wait to hear it from Nintendo themselves if this author isn't.

Whatever the case more system sellers are needed because Metroid wasn't it. Let's see if Pokopia made significant impact.
 
I agree. However, what I think is even worse are the countless offenses outside of the software domain:
  • Old "pro" controllers can't turn on the machine
  • Physical button on controllers locked behind subscription
  • Shitty screen
  • Shitty ethernet module (again!)
  • Controllers designed to fail because of stick drift, so they can sell you more shit over time (again!)
  • Joycons still give you hand cramps, as if it was rocket science to design a controller that doesn't
  • Dock is a cheap plasticy piece of shit
...and the list goes on
The overall design of the console makes no sense ergonomically. Neither the S1 nor the S2 are pocketable. Thus, there is no point in having a slim profile. They could have bulked out the joycons with grips and the console would be as comfortable as any of the plethora of PC handhelds. Add cheaping out on the battery (4800 mAh). People keep singing praises of the low power draw, but thanks to the low battery capacity, the S2 endurance is as bad as the ROG Xbox Ally, a much more capable device. There is no excuse for this as thanks to Si/C Li-ion technology, we now have 10,000 mAh batteries in sub 300$, ~220 gram phones. The screen is also worse than the >1000 nit OLEDs that grace most Android phones in the 200$-300$ price range.
 
Selling a handheld console for AUD$699.00 was a tough ask, but the AUD$110.00 games as standard is ridiculous. Initial Switch momentum carried it, but it looks like it might be slowing down. It's not bad hardware by any stretch, and the games are decent, but for what it all ultimately is, these prices are absurd.
 
Nintendeen about to feast…. He's been calling this for a while! He's been saying that the Switch 2 will fall behind the switch 1 by December if the price remains the same.
 
Damn the console 1° Year and the sales already melting, nintendo cant hold the price hikes with ram and nand Crysis the console is expensive
 
There are folks calling out the author not reputable. We'll see how this story unfolds.
Well we'll see. Bloomberg is all around trustworthy but I'll just wait to hear it from Nintendo themselves if this author isn't.

Whatever the case more system sellers are needed because Metroid wasn't it. Let's see if Pokopia made significant impact.

Takashi Mochizuki has been known to straight up make shit up.

Bloomberg appears to have very lax editorial standards for people who cover the video game industry for them.
 
GTA 6 will launch on a 120 million console user base (PS5+Xseries), I don't think alot of people are going to buy a console for GTA6 the reality is that those who want GTA6 already have a console ready, unless the game sells 100 million in 2026 which is not very likely

Switch2 is not doing bad Nintendo thought it would do better, the situation is they still don't have a game that is a system seller (like BotW was in 2017), they need that game they should have had that game.

Tell that to the PC enthusiast and the users still playing of last gen hardware especially. There will be a clearly measurable bump in console sales.

Bad reality. The Switch 2 is selling well but it's not beating a 6 year old machine.

They need to prepare for GTA6. Unless there's a Switch 2 version in the works, GTA6 will crush any and all sales momentum that the Switch 2 has.

If gta6 on switch 2 is true , Gta6 wont help because majority will still prefer the best version which means ps5 and especially ps5 pro.

Yep. The PS5 Pro is increasingly looking like a better purchase than the Switch 2, and I think Nintendo are in for a rough quarter when GTA6 launches.

Guys relax this isn't a either or game. PS5 can sale well without negatively affecting NSW2 and vice versa.

The PS5 pro is a device made for the enthusiast. Selling 15% of PS5 hardware sold each month. PS5 is a more than adequate device for the majority of market. NSW 2 is still the fastest selling console even with the alleged reduction in production. Context matters.
 
They had insane output I imagine cause launch supply was fulfilled. A cut was inevitable.

Though, I do feel they are constantly mentioning weak demand. So could be they will end up under Switch 1.

I personally dont like game prices on Switch 1 so will sit out Switch 2. Too many stinker games at full price.
 
I agree. However, what I think is even worse are the countless offenses outside of the software domain:
  • Old "pro" controllers can't turn on the machine
  • Physical button on controllers locked behind subscription
  • Shitty screen
  • Shitty ethernet module (again!)
  • Controllers designed to fail because of stick drift, so they can sell you more shit over time (again!)
  • Joycons still give you hand cramps, as if it was rocket science to design a controller that doesn't
  • Dock is a cheap plasticy piece of shit
...and the list goes on
They don't offer any refunds on digital games and I don't know how the EU found that acceptable.

Basically no third party digital keys available so you're stuck with what is often the most expensive version of digital games.

While they don't do it anymore, they banned Youtubers from using Nintendo game footage. This is representative of how Nintendo does things in general.
 
Personally I think the main issue for consoles today is that kids just aren't interested in consoles.

All the kids in my extended family are addicted to Roblox and Fortnite. They do play on my ps5 when they come to my house but majority of their gaming is on mobile.

All the consoles manufacturers have to tackle this issue and it is only getting more prominent

Edit: Also while the news might be true, the author is known to spread lies about nintendo and Sony. He had said similar stuff about ps5( I recall Sony actually clearly stating that it was a lie). This article has as much weight as alinea analytics "sales" threads
 
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Selling a handheld console for AUD$699.00 was a tough ask, but the AUD$110.00 games as standard is ridiculous. Initial Switch momentum carried it, but it looks like it might be slowing down. It's not bad hardware by any stretch, and the games are decent, but for what it all ultimately is, these prices are absurd.

Game prices are why a lot of people I know IRL have refused to upgrade to the Switch 2. They're all people with young children who have an OG Switch as well.

These people were used to paying £40 or below for Switch games. Now Nintendo is asking the same people to pay between £60 - £70 for Switch 2 software. They're just not going to pay those prices in this economy. The RRP for Mark Kart 8 on the Switch was £49.99, but for MK:W on the Switch 2 it's £74.99. £25 increase in game prices is crazy.

I'm a Nintendo fan and even I think Nintendo went too greedy with the Switch 2.
 
So Switch 2 sales are actually weak, not just in my head? I remember I called this months ago and people laughed at me here, but it's all good, I accept the apologies, no hard feelings.

GxhkBTrjxhZkI8IO.gif
Well, people can keep laughing non-stop lol, The Switch 2 is selling gangbusters even if the reports were true
 
Pokopia to the rescue? Will be interesting to see it's effect on hardware for the next few months.
 
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Pokopia to the rescue? Will be interesting to see it's effect on hardware for the next few months.
Pokopia is a good game for current owners, but I'd argue that it's nowhere near the status of $450 hardware system-seller. Switch had BoTW and Mario Odyssey as year 1 games, Switch 2 has nothing so universal and acclaimed even in currently known pipeline, and new 3rd party games, let's honest, are poor-man's versions that were never design to carry the bulk of sales for Nintendo.

I guess fans can get you this far. But I still think Mochizuki as always is being too dramatic with numbers.
 
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Regardless of the accuracy of the report, it's been interesting to see how analysts price Nintendo's stock. Pokopia will sell consoles and lots of copies, and the Super Mario Galaxy movie is going to do well, but without a high profile Nintendo Direct (and mainline Mario/Zelda), it's going to be a tough sell for most people.
 
Well it's not rocket science. SW2 is selling like hot cupcakes at 350€ in Japan. But for them is better to sell less than loose margin in the hardware because for them the software fee is not enough. Greedy fucks. At least release an OLED version! That LCD screen must be 3€ in BOM.
 
Tell that to the PC enthusiast and the users still playing of last gen hardware especially. There will be a clearly measurable bump in console sales.
Do you think GTA 6 will sell 20m PS5s this year to PC Enthusiasts who don't mind dropping $800 on a console just for that one game? 10m? I don't think that number is as large as some of you think it is.
 
2026 is one of the best years for console exclusives on PS5.

PS5 will give Nintendo a run for its money.

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Although GTA 6 isn't exclusive, this game will generate enormous demand for PS5 (PC and Nintendo gamers will be left out; many will be looking for a PS5 to play GTA).
 
It'll still be like Nintendos third most sold home console (not counting handhelds) by end of this year. No reason for doom and gloom, there need to be some actual software though.
 
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