Sipowicz said:i hope so. the phnatasy star online on ds does and i find ds games are far more likely to have online than psp games
this is one of my most anticipated games on ds
it looks much better than the other one on ds and it seems like an action oriented version of the new dragon quest
i'm just a bit worried that namco wont bring it out in english
duckroll said:I predict this thread will not hit 50 replies.
itxaka said:ugh, not for me. And the framerate is kind of bad, like 20 fps bad.
Now no one replies until release And remember, I started the movement *tear*duckroll said:Good job guys!
ACHIEVEMENT UNLOCKED
Reached 50 replies
duckroll said:Good job guys!
ACHIEVEMENT UNLOCKED
Reached 50 replies
ethelred said:Really can't say I have any interest in this.
You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.
As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea? Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.
This is the kind of weird stuff Mistwalker is doing with Blue Dragon, and it's disappointing and kind of frustrating. I don't think anyone who fell for the charm and gameplay of Blue Dragon was looking for an RTS followup, or a scaled down MORPG. Why is it so conceptually challenging to craft a portable version of a colorful and aesthetically striking turn-based RPG with a great job system, fun dungeons, and a cool monster encounter system? It's especially annoying on the second strike at bat when one of the developers involved in one of the games also developed Mother 3 and would've been perfectly capable of implementing that simple, appealing concept.
I'm not against spinoffs entirely. I've defended them in the past, and I think games like Devil Survivor and Valkyrie Profile Tactics (both of which used modified versions of the core games' battle systems) made sense. Two conceptually weird Blue Dragon spinoffs in a row, neither of which are tethered to what made the first game successful... don't, any more than it would make sense to revive a long dormant franchise with a spinoff (like if, say, the Lufia series is revived as an action RPG).
On top of all that, this game just doesn't look that fun.
itxaka said:It's an ARPG?
ugh, not for me. And the framerate is kind of bad, like 20 fps bad.
SecretBonusPoint said:I like the look of it! Fuck you turn-based! Thats the main reason I probably won't ever complete Blue Dragon 1, because the battles all feel so slow and boring.
ethelred said:Really can't say I have any interest in this.
You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.
As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea? Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.
This is the kind of weird stuff Mistwalker is doing with Blue Dragon, and it's disappointing and kind of frustrating. I don't think anyone who fell for the charm and gameplay of Blue Dragon was looking for an RTS followup, or a scaled down MORPG. Why is it so conceptually challenging to craft a portable version of a colorful and aesthetically striking turn-based RPG with a great job system, fun dungeons, and a cool monster encounter system? It's especially annoying on the second strike at bat when one of the developers involved in one of the games also developed Mother 3 and would've been perfectly capable of implementing that simple, appealing concept.
I'm not against spinoffs entirely. I've defended them in the past, and I think games like Devil Survivor and Valkyrie Profile Tactics (both of which used modified versions of the core games' battle systems) made sense. Two conceptually weird Blue Dragon spinoffs in a row, neither of which are tethered to what made the first game successful... don't, any more than it would make sense to revive a long dormant franchise with a spinoff (like if, say, the Lufia series is revived as an action RPG).
On top of all that, this game just doesn't look that fun.
BlazingDarkness said:Why don't they just make it turn based? not exactly difficult
duckroll said:maybe because Sakaguchi doesn't really enjoy making turn-based games anymore? Who knows. Obviously it's not an issue of technical limitation or difficulty. It just seems that Mistwalker is more interested in exploring as many different genres as possible, rather than making what their "fans" are interested in. I say "fans" because after BD and LO, I don't think any of their other ideas really created any interest among gamers.
I probably will, assuming there's an english localisation for this (haha).duckroll said:So I guess this confirms that I'll be the only one buying it. Lolz.
ethelred said:Really can't say I have any interest in this.
You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.
As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea?
Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.
When does it actually come out? I'm already ignoring Blood of Bahamut because I want to save money at the moment.duckroll said:So I guess this confirms that I'll be the only one buying it. Lolz.
xs_mini_neo said:We all know if BD premiered on the DS it would have sold so much better.
It's probably more associated with the anime than anything else, really.billy.sea said:I feel that the Blue Dragon series is more associated with the DS than the 360 now.
duckroll said:maybe because Sakaguchi doesn't really enjoy making turn-based games anymore? Who knows.
BluWacky said:I don't think Sigma Harmonics was PLANNED to be impenetrable
BluWacky said:Although I didn't care for it, World Ends With You is just as odd as Sigma Harmonics or Blood of Bahamut (two screen battles, stupid stuff with stickers and badges) but ended up being much more popular, and Four Warriors of Light looks to be just as traditional and polished as any of Square's PS1 offerings at least.
billy.sea said:I feel that the Blue Dragon series is more associated with the DS than the 360 now.
duckroll said:We do? How many new IP RPGs on the DS have sold over 200k? Stop talking out of your ass please, it stinks.
duckroll said:We do? How many new IP RPGs on the DS have sold over 200k? Stop talking out of your ass please, it stinks.
I'm not sure I understand. Artoon did a really good job with the 360 game, and it's still one of the most visually appealing games I've ever played. (Eternal Sonata is another one, of course.)Nibelung Valesti said:tri-crescendo? Bamco must be the first company to truly believe in Blue Dragon, then :lol
Segata Sanshiro said:Hey, it actually looks pretty good.
duckroll said:New trailer's up: mms://221.243.119.235/ds_bluedragon/ds_bluedragonpv_1m_39sxl.wmv
New achievements for this thread:
Put it in the tubes! - Upload the trailer on Youtube and link it - 50G
The hypetrain moves on! - The thread surpasses 150 replies - 100G
Gogogogogogo!
Anso said:Tri-Crescendo? I was NOT aware of this. Awesomeness +123490123.
Also, http://www.youtube.com/watch?v=pIxbHKHefgc - processing. :3
duckroll said:No one was, until today.
Also...
ACHIEVEMENT UNLOCKED!