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Blue Dragon DS - Video Updates Thread (Trailer 2 now up! Developer revealed!)

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sipowicz said:
i hope so. the phnatasy star online on ds does and i find ds games are far more likely to have online than psp games

this is one of my most anticipated games on ds

it looks much better than the other one on ds and it seems like an action oriented version of the new dragon quest

i'm just a bit worried that namco wont bring it out in english

Just checked it, the game will indeed have online wifi - but just as you wrote i could see Bandai Nacmo not releasing it in the US if it doesnt sell well in Japan. Maybe Ignition will publish it here again ...

duckroll said:
I predict this thread will not hit 50 replies.
:D

itxaka said:
ugh, not for me. And the framerate is kind of bad, like 20 fps bad.

This is my biggest conceirn too -looks way too slow for an action-rpg. The battle-sequences from the frist dq9 trailer looked way smoother/better imo.
 

djtiesto

is beloved, despite what anyone might say
Can't say I'm interested that much in this as it's an ARPG rather than a turn-based game but who knows? May turn out decent...
 

ethelred

Member
Really can't say I have any interest in this.

You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.

As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea? Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.

This is the kind of weird stuff Mistwalker is doing with Blue Dragon, and it's disappointing and kind of frustrating. I don't think anyone who fell for the charm and gameplay of Blue Dragon was looking for an RTS followup, or a scaled down MORPG. Why is it so conceptually challenging to craft a portable version of a colorful and aesthetically striking turn-based RPG with a great job system, fun dungeons, and a cool monster encounter system? It's especially annoying on the second strike at bat when one of the developers involved in one of the games also developed Mother 3 and would've been perfectly capable of implementing that simple, appealing concept.

I'm not against spinoffs entirely. I've defended them in the past, and I think games like Devil Survivor and Valkyrie Profile Tactics (both of which used modified versions of the core games' battle systems) made sense. Two conceptually weird Blue Dragon spinoffs in a row, neither of which are tethered to what made the first game successful... don't, any more than it would make sense to revive a long dormant franchise with a spinoff (like if, say, the Lufia series is revived as an action RPG).

On top of all that, this game just doesn't look that fun.
 

Hunahan

Banned
Mistwalker was so awesome at first.

It's so sad to see what they've been reduced to.

I need to stop watching this game, it's only depressing me.
 

soco

Member
looks ok. i think this would look better as a top-down 2d game with sprites and lots of effects rather than trying the whole rendered 3d look.

i'd rather see things like this as a 15-20$ downloadable on say XBLA unless it really

i'm curious if they're just using the DS as cheap way to test out different battle systems before they commit to say like one more console game.
 
Jesus Christ, what the fuck is wrong with Mistwalker. Can't they make another Blue Dragon game that plays like the first? Turn based battles with an amazing Job System?

D:
 

RurouniZel

Asks questions so Ezalc doesn't have to
ethelred said:
Really can't say I have any interest in this.

You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.

As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea? Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.

This is the kind of weird stuff Mistwalker is doing with Blue Dragon, and it's disappointing and kind of frustrating. I don't think anyone who fell for the charm and gameplay of Blue Dragon was looking for an RTS followup, or a scaled down MORPG. Why is it so conceptually challenging to craft a portable version of a colorful and aesthetically striking turn-based RPG with a great job system, fun dungeons, and a cool monster encounter system? It's especially annoying on the second strike at bat when one of the developers involved in one of the games also developed Mother 3 and would've been perfectly capable of implementing that simple, appealing concept.

I'm not against spinoffs entirely. I've defended them in the past, and I think games like Devil Survivor and Valkyrie Profile Tactics (both of which used modified versions of the core games' battle systems) made sense. Two conceptually weird Blue Dragon spinoffs in a row, neither of which are tethered to what made the first game successful... don't, any more than it would make sense to revive a long dormant franchise with a spinoff (like if, say, the Lufia series is revived as an action RPG).

On top of all that, this game just doesn't look that fun.

I completely agree. I was going to write up my feelings but you summed them up perfectly.
 

duckroll

Member
So, for the next achievement, I would like a show of hands to see how many people here have pre-ordered the JP release like I have. I bet we won't reach 5.
 
itxaka said:
It's an ARPG?

ugh, not for me. And the framerate is kind of bad, like 20 fps bad.

I'm almost certain that's just because of how they recorded it. Using the wrong settings on a DS capture unit can produce some nasty results.
 

Tailzo

Member
^Well, I wouldn't be able to read japanese, so unless there was an option for english, no buy for me. Or unless everything (or most) was dubbed like in the ryu ga gotoku games... I can understand some spoken japanese, but no written japanese.
 

Reilly

Member
SecretBonusPoint said:
I like the look of it! Fuck you turn-based! Thats the main reason I probably won't ever complete Blue Dragon 1, because the battles all feel so slow and boring.


Gonna have to disagree. I had no fucking clue what was going on in that video.

Plus the music sounds like shit.
 
ethelred said:
Really can't say I have any interest in this.

You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.

As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea? Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.

This is the kind of weird stuff Mistwalker is doing with Blue Dragon, and it's disappointing and kind of frustrating. I don't think anyone who fell for the charm and gameplay of Blue Dragon was looking for an RTS followup, or a scaled down MORPG. Why is it so conceptually challenging to craft a portable version of a colorful and aesthetically striking turn-based RPG with a great job system, fun dungeons, and a cool monster encounter system? It's especially annoying on the second strike at bat when one of the developers involved in one of the games also developed Mother 3 and would've been perfectly capable of implementing that simple, appealing concept.

I'm not against spinoffs entirely. I've defended them in the past, and I think games like Devil Survivor and Valkyrie Profile Tactics (both of which used modified versions of the core games' battle systems) made sense. Two conceptually weird Blue Dragon spinoffs in a row, neither of which are tethered to what made the first game successful... don't, any more than it would make sense to revive a long dormant franchise with a spinoff (like if, say, the Lufia series is revived as an action RPG).

On top of all that, this game just doesn't look that fun.

Great post.

What bothers me the most is that the DS is the perfect platform to make a traditional RPG.
 

duckroll

Member
BlazingDarkness said:
Why don't they just make it turn based? not exactly difficult

maybe because Sakaguchi doesn't really enjoy making turn-based games anymore? Who knows. Obviously it's not an issue of technical limitation or difficulty. It just seems that Mistwalker is more interested in exploring as many different genres as possible, rather than making what their "fans" are interested in. I say "fans" because after BD and LO, I don't think any of their other ideas really created any interest among gamers. :p
 
duckroll said:
maybe because Sakaguchi doesn't really enjoy making turn-based games anymore? Who knows. Obviously it's not an issue of technical limitation or difficulty. It just seems that Mistwalker is more interested in exploring as many different genres as possible, rather than making what their "fans" are interested in. I say "fans" because after BD and LO, I don't think any of their other ideas really created any interest among gamers. :p

Yeah it just seems weird to me, they should emulate what they did with Blue Dragon on the 360, given that it sold rather well for a 360 game in Japan, they just need more of the same instead of potentially putting current fans of BD off because they're changing up the gameplay
Developers seem to think 'hey here's the DS with a huge demographic to aim our game towards, but this game is just a spin-off so let's change the battle system and cut into those potential sales' Obviously that's not how it works, but it sure seems that way for the most part.
 

BluWacky

Member
ethelred said:
Really can't say I have any interest in this.

You know, while I'm as big a proponent of creativity and innovation and ingenuity as the next guy, at a certain level this needs to not come at the expense of traditional stuff -- making the sort of games that enamoured fans of a developer or a series in the first place.

As much as I like Square's output on the DS, this is a problem that they've fallen victim to a few times. A time-traveling adventure/RPG hybrid with a nonsensical single-character costume-changing card-based battle system that people didn't understand even after playing the game? Who thought that would be a good idea?

I don't think Sigma Harmonics was PLANNED to be impenetrable :p Besides, has anyone on GAF other than RK played it? I have no idea if the game's any good or not.

Or a 4 player local co-op stage-based platform-restricted action game where enormous rock colossi are taken apart one pebble at a time? It's just weird, and you can't tell me people wouldn't be more interested in that if it combined the stunning art direction, high quality sprites, and extremely impressive 3D enemies in a normal RPG.

But it's not like Squenix DOESN'T release normal RPGs for DS, or more successful innovative properties. Although I didn't care for it, World Ends With You is just as odd as Sigma Harmonics or Blood of Bahamut (two screen battles, stupid stuff with stickers and badges) but ended up being much more popular, and Four Warriors of Light looks to be just as traditional and polished as any of Square's PS1 offerings at least. Titles like Blood of Bahamut or Nameless Game which offer little spins on traditional RPG gaming are still the exception amongst the remakes and spinoffs.

It's not that I disagree with the overall point that Mistwalker is weird for making offbeat spinoffs from Blue Dragon; it smacks of World of Mana syndrome, where the developers spend all their time making games set in a universe that no-one's really that attached to beyond the gameplay of the first installments of the franchise (and frankly Blue Dragon is no Secret of Mana. It's not even a Legend of Mana in my eyes!). I just felt like defending Squenix for taking a few chances.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
duckroll said:
So I guess this confirms that I'll be the only one buying it. Lolz.
When does it actually come out? I'm already ignoring Blood of Bahamut because I want to save money at the moment.
Oh, 10/1? Plenty of time to make my mind up.
 
Maybe they can't make it like the original BD because they are making BD2 for 360.

It's also possible their contract with MS won't allow it. I mean, if you were MS would you want to risk a DS version of the original BD doing far, far better than your console version? We all know if BD premiered on the DS it would have sold so much better.
 

duckroll

Member
xs_mini_neo said:
We all know if BD premiered on the DS it would have sold so much better.

We do? How many new IP RPGs on the DS have sold over 200k? Stop talking out of your ass please, it stinks. :p
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
billy.sea said:
I feel that the Blue Dragon series is more associated with the DS than the 360 now.
It's probably more associated with the anime than anything else, really.
 

ethelred

Member
duckroll said:
maybe because Sakaguchi doesn't really enjoy making turn-based games anymore? Who knows.

I doubt that's the case, but if it is, it's very unfortunate as the turn-based games are the ones people actually care about and they're also, coincidentally!, the ones that are actually good.

BluWacky said:
I don't think Sigma Harmonics was PLANNED to be impenetrable :p

I don't think they planned it to be impenetrable, but it doesn't seem they planned for it not to be impenetrable -- and lack of planning is the same as planning. If you're a developer and you fail to think through clear and understandable concepts for your game, you're planning for it to be impenetrable, and you're planning for a confused or disinterested audience. Or, alternatively, if you're coming up with a genre mishmash where the elements of the most prominent and successful of the two genres are so off-the-beaten path that they don't bear any recognizable similarities to successful properties within that genre... again, that's a type of planning for impenetrable status. Typically games that combine different genres try to make the representative portions of each at least somewhat traditional, because that's something people can get.

BluWacky said:
Although I didn't care for it, World Ends With You is just as odd as Sigma Harmonics or Blood of Bahamut (two screen battles, stupid stuff with stickers and badges) but ended up being much more popular, and Four Warriors of Light looks to be just as traditional and polished as any of Square's PS1 offerings at least.

Certainly, 4 Warriors of Light looks to be a very traditional experience, and it's probably the best example of Square making an entirely original, traditional game. The World Ends With You isn't on the same level as Sigma Harmonics or Blood of Bahamut... it had a very unique battle system, but it was, through and through, an RPG. An RPG in a modern day setting with fashionable music and style and a unique battle system. That's a bit less purely simple than "new Final Fantasy," but it's not confusing in the way that Sigma Harmonics was and it's not conceptually unappealing in the way that Blood of Bahamut is.

I'm not against Square taking risks. I was all for that during earlier generations. But you can't just take risks simply for the sake of taking risks. Take risks on games that are worth it, that are conceptually sound, that still have a market somewhere out there, and that still have some grounding in the things that people want and expect out of you.

billy.sea said:
I feel that the Blue Dragon series is more associated with the DS than the 360 now.

It most certainly isn't. And furthermore, once the second of two Blue Dragon DS games is out, combined they'll still have sold less than half the amount of the 360 game. How is that for associations?

duckroll said:
We do? How many new IP RPGs on the DS have sold over 200k? Stop talking out of your ass please, it stinks. :p

New IP RPGs? Just Inazuma Eleven (360k+) and, if you want to vaguely consider it within the RPG-ish realm (since Konami originally presented it as such, even though it isn't really) Tongaribushi (at 400k). The closest new IP RPGs on the DS to 200k without going over (thanks, Bob Barker) would be The World Ends With You at 192k and Dinosaur King (also at 192k). Those are just for third parties. Add Nintendo to the mix and you also get Fossil Fighters (250k).

That's not to say there isn't a sliver of sense (just a tiny one) in what xs_mini is saying. I think if Mistwalker had made a traditional RPG Blue Dragon game for the DS as a follow-up to the 360 game, and had some very lovely, lush visuals to go with it (in 2D, I think Brownie Brown could have created something pretty much on the level of Chrono Trigger in terms of visual quality)... and if they had found a decent publisher, I think they could have had a very successful game that sold comparably to the 360 title and helped expand its audience a bit in preparation to a 360 Blue Dragon 2.
 

Anso

Member
duckroll said:
We do? How many new IP RPGs on the DS have sold over 200k? Stop talking out of your ass please, it stinks. :p

Never heard any number before, that's kinda hot.
 

duckroll

Member
New trailer's up: mms://221.243.119.235/ds_bluedragon/ds_bluedragonpv_1m_39sxl.wmv

New achievements for this thread:

Put it in the tubes! - Upload the trailer on Youtube and link it - 50G

The hypetrain moves on! - The thread surpasses 150 replies - 100G

Gogogogogogo!
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
This trailer looks way better than the older gameplay footage...hmm...maybe this game could be above average ?
 

batbeg

Member
tri-Crescendo need to beg Monolithsoft and Nintendo for a new Baten Kaitos, because nothing else they work on ever looks any good :(

Okay, to be fair, a new Baten Kaitos would still sell like shit, BUT I WANT IT DAMMIT!
 

Aeana

Member
Nibelung Valesti said:
tri-crescendo? Bamco must be the first company to truly believe in Blue Dragon, then :lol
I'm not sure I understand. Artoon did a really good job with the 360 game, and it's still one of the most visually appealing games I've ever played. (Eternal Sonata is another one, of course.)
 

duckroll

Member
Segata Sanshiro said:
Hey, it actually looks pretty good.

It supports online co-op play too supposedly, so if more than 1 person here actually gets the game, maybe we can try some co-op together on weekends or something.
 

Anso

Member
duckroll said:
New trailer's up: mms://221.243.119.235/ds_bluedragon/ds_bluedragonpv_1m_39sxl.wmv

New achievements for this thread:

Put it in the tubes! - Upload the trailer on Youtube and link it - 50G

The hypetrain moves on! - The thread surpasses 150 replies - 100G

Gogogogogogo!

Tri-Crescendo? I was NOT aware of this. Awesomeness +123490123.

Also, http://www.youtube.com/watch?v=pIxbHKHefgc - processing. :3
 

Anso

Member
duckroll said:
No one was, until today.

Also...

ACHIEVEMENT UNLOCKED! :D

Today is a good day to be alive. Now I just need to somehow keep proof of my accumulated gamerscore/achievements. NeoGAF LIVE?
 
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