nelsonroyale
Member
haha this looked very nice dammit, much more interesting at this point than lo, although it is further along
peace
peace
Well there was a Zelda: LttP/SNES bundle if that counts.Dr. Kitty Muffins said:An RPG bundle in the US would own. I don't think an RPG has ever been bundled with a console in the US, right?
DreamMachine said:Well, it seems as though if MS deters too much to something new, it will scare away the japense audience in which ms aims to target.
all those western rpgs provide little to no hype toward japense auidence even though they evolve the genre
I blame Japanese RPG fans just as much as I blame Japanese RPG producers. They're both part of the problem.
I got a distinct "skies of arcadia" vibe from the trailer. Me want.
reriel said:
A Black Falcon said:It's definitely a problem. Japanese RPGs for the most part are still using concepts (invented by late '70s American computer RPGs) that the majority of PC RPGs abandoned in the early '90s for better, more advanced gameplay designs...
charlequin said:I don't understand why you wRPG boosters can't understand that jRPGs have a different (rather than "worse") gameplay focus than something like Baldur's Gate. Separate battle screens and lack of tactical movement have their own purpose and enable gameplay distinct from what wRPGs offer.
If you want to hassle jRPGs for not innovating much in the last gen or so within their own genre, that's probably a fair criticism, but saying that the field as a whole is akin to a 25-year old PC game is just ignant.
PhatSaqs said:
PhatSaqs said:http://i104.photobucket.com/albums/m179/phatsaqs/bluedragon.gif
FiOS FTW! :lolOdysseus said:Nothing like a 5.6 MB animated gif.
I think that most people just don't realize that the two styles are aimed at completely different gamers.
JRPGs geared towards users who are looking for more of a story driven based title and WRPGs are geared towards freeform gameplay.
I don't understand why you wRPG boosters can't understand that jRPGs have a different (rather than "worse") gameplay focus than something like Baldur's Gate. Separate battle screens and lack of tactical movement have their own purpose and enable gameplay distinct from what wRPGs offer.
If you want to hassle jRPGs for not innovating much in the last gen or so within their own genre, that's probably a fair criticism, but saying that the field as a whole is akin to a 25-year old PC game is just ignant.
If you want to hassle jRPGs for not innovating much in the last gen or so within their own genre, that's probably a fair criticism, but saying that the field as a whole is akin to a 25-year old PC game is just ignant.
A Black Falcon said:It's definitely a problem. Japanese RPGs for the most part are still using concepts (invented by late '70s American computer RPGs) that the majority of PC RPGs abandoned in the early '90s for better, more advanced gameplay designs... I can enjoy console RPGs sometimes when they are fun, but I never cease to notice how many ways their game designs are archaic compared to most major PC RPGs released over the past nine or ten years... random battles, static lines of units in a battle fought in some separate battle screen, no strategic movement during combat, etc, etc... playing Baldur's Gate before any major console RPGs left me spoiled.
There are plenty of Japanese RPGs that don't use those old concepts (Paper Mario, Fire Emblem, Disgaea, Dark Cloud, Ogre Battle, Tales series, Mana series, FF Tactics, Star Ocean, etc...). The real problem is that the majority of them don't reach the popularity of Dragon Quest and Final Fantasy titles which causes most Japanese developers to want to copy that success.
duckroll said:http://gemaga.sbcr.jp/archives/2006/09/90.html
The playable booth for Blue Dragon at TGS has a 90 MINUTE WAITING LINE NOW! :O
duckroll said:http://gemaga.sbcr.jp/archives/2006/09/90.html
The playable booth for Blue Dragon at TGS has a 90 MINUTE WAITING LINE NOW! :O
Snaku said:You know, this'll probably be the last time 99.8% of those people will ever play Blue Dragon. :lol
Odysseus said:Fixed
Yep. It's incredible.duckroll said:http://gemaga.sbcr.jp/archives/2006/09/90.html
The playable booth for Blue Dragon at TGS has a 90 MINUTE WAITING LINE NOW! :O
I hope this is a good sign. The Core bundle with Blue Dragon at 28,000 yen is a good deal. I really hope it moves some hardware. It's MS's best hope.duckroll said:http://gemaga.sbcr.jp/archives/2006/09/90.html
The playable booth for Blue Dragon at TGS has a 90 MINUTE WAITING LINE NOW! :O
GhaleonEB said:I hope this is a good sign. The Core bundle with Blue Dragon at 28,000 yen is a good deal. I really hope it moves some hardware. It's MS's best hope.
duckroll said:
Playable Trusty Bell
90min line to play Blue Dragon!!!!
Blimblim said:I have lots of Trusty Bell footage upcoming
Blimblim said:I have lots of Trusty Bell footage upcoming
This is a paradox.duckroll said:http://gemaga.sbcr.jp/archives/2006/09/90.html
The playable booth for Blue Dragon at TGS has a 90 MINUTE WAITING LINE NOW! :O
hehehU K Narayan said:This is a paradox.
Snaku said:Makes me wonder how long the wait for Losty Odyssey is. Isn't it supposed to be a 40 minute long demo? :lol
BenjaminBirdie said:Makes me wonder what the lines are for everything else. I mean, surely this can't be an isolated incident. Or at least, isolated to Microsoft.
duckroll said:The line for DMC4 is about 80mins the last time I saw a photo.
Blimblim said:I have lots of Trusty Bell footage upcoming
Prine said:good stuff, what about LO? Any news about the lines?
IGN said:Using what we're assuming is one of the most powerful moves in her arsenal, Zola's dragon morphed from a translucent blue shadow to a white flying beast
m0dus said:New demo impressions up at IGN. Don't know if they've been posted yet.
http://xbox360.ign.com/articles/734/734380p1.html
ronito said:Well there was a Zelda: LttP/SNES bundle if that counts.
Also Ghaleon don't say it's like SoA I'm busy loving this. You break the mood.