actully. when i had fight with that rat. i figured the game is boring and i stopped playing.Ghost said:to be fair to LO we've only seen the opening battle, its like watching someone fighting a rat in Oblivion and saying it doesnt look as fun as a ninja gaiden boss battle....thats not a very good analogy but you get the point.
llTll said:actully. when i had fight with that rat. i figured the game is boring and i stopped playing.
Soul4ger said:YOu mean, like... The gameplay, visually, is breathtaking, right? 'Cause if you're talking about the actual battle system, then I agree.. In a "it's so boring, I died, and stopped breathing, thus it took my breath" kind of way.
Morbid Angel said:The final battle system is not included in the demo.
Sallokin said:So JP release is confirmed for December? Any word on a U.S/EU release yet?
PhoenixDark said:I'm not huge on RPGs, but this looks utterly amazing. I LOVE how the battles play out. The picture-in-picture thing is so awesome; it really makes the turn based gameplay feel more real time to me...I can't even explain it
WOW. If that game doesn't blow away at least 100,000 people in Japan, it's a crime
I agree. I've been down on JRPGS for years but these games, including FF12, are revving mah in-gins!PhoenixDark said:I'm not huge on RPGs, but this looks utterly amazing. I LOVE how the battles play out. The picture-in-picture thing is so awesome; it really makes the turn based gameplay feel more real time to me...I can't even explain it
WOW. If that game doesn't blow away at least 100,000 people in Japan, it's a crime
Bebpo said:Finally watched Blim's videos. Looks really nice and gonna be lots of fun. A few nitpicks though:
-The screen tearing during the big magic attacks is really disappointing. When the dragon smashes down Ice/Fire it tears like mad and it's hard to even see what' going on. I wish they'd just allow slowdown during those attacks instead. It's not like slowdown would effect the gameplay.
-There's a pretty distinct visual drop between the CGs and the in-game. The outside of battle in-game stuff looks about on par with Enchant some better, some worse. But the battles look totally fantastic with great looking enemies and excellent animation.
-Loading could be better. I hope at this pont they're just optimizing so the loading will improve. Every rpg on X360 so far has had absolute zero load times, so just seeing "now loading" return is kinda ;_; I thought it was gone from rpgs permanently at this point ;_;
-Voice acting was a surprise. Thought they'd go the DQ route.
Also it's kinda odd seeing so much CG FMV in BD and LO; it's like PS1 FF days all over again. I wonder if all the people who complained about FF having so many FMVs will be shouting the same complaints against the Mistwalker titles. I prefer all real-time cutscnees like Trusty Bell because it keeps the game looking consistent through-out, but that's just my cup of tea and I'm sure others will love the non-stop CG.
BenjaminBirdie said:I didn't notice any CGI outside of the ending sequence with the parachutes. Everything else looked in engine.
Bebpo said:Also it's kinda odd seeing so much CG FMV in BD and LO; it's like PS1 FF days all over again. I wonder if all the people who complained about FF having so many FMVs will be shouting the same complaints against the Mistwalker titles. I prefer all real-time cutscnees like Trusty Bell because it keeps the game looking consistent through-out, but that's just my cup of tea and I'm sure others will love the non-stop CG.
Bebpo said:Finally watched Blim's videos. Looks really nice and gonna be lots of fun. A few nitpicks though:.
The boss music was the best part!
Bebpo said:@_@ Take off your xbot glasses please.
Realtime in dungeon until they run into the boss room -> CG of them talking and the evil guy taking off in a plane -> change to realtime boss guy saying something -> battle -> CG of them talking and the ship appearing -> realtime walking to the ship -> CG of them taking off and CG cutscenes follow on the 2nd video -> Realtime cutscene on top of the ship with the pirate girl and guy (you see screen tearing) -> then when they parachute off it's back to CG
Bebpo said:@_@ Take off your xbot glasses please.
Realtime in dungeon until they run into the boss room -> CG of them talking and the evil guy taking off in a plane -> change to realtime boss guy saying something -> battle -> CG of them talking and the ship appearing -> realtime walking to the ship -> CG of them taking off and CG cutscenes follow on the 2nd video -> Realtime cutscene on top of the ship with the pirate girl and guy (you see screen tearing) -> then when they parachute off it's back to CG
Pretty much agree with all your points, though I've just gotta add that I really wish they hadn't used Toriyama, though I understand why they did for the market. I really dislike his designs. Jury's out on the music as well, seems overly quirky; I'd like a nice orchestral score instead. I think the loading is down to optimization, as I recall Sakaguchi mentioning that's all they had left to do for BD.Bebpo said:Finally watched Blim's videos. Looks really nice and gonna be lots of fun. A few nitpicks though:
-The screen tearing during the big magic attacks is really disappointing. When the dragon smashes down Ice/Fire it tears like mad and it's hard to even see what' going on. I wish they'd just allow slowdown during those attacks instead. It's not like slowdown would effect the gameplay.
-There's a pretty distinct visual drop between the CGs and the in-game. The outside of battle in-game stuff looks about on par with Enchant some better, some worse. But the battles look totally fantastic with great looking enemies and excellent animation.
-Loading could be better. I hope at this pont they're just optimizing so the loading will improve. Every rpg on X360 so far has had absolute zero load times, so just seeing "now loading" return is kinda ;_; I thought it was gone from rpgs permanently at this point ;_;
-Voice acting was a surprise. Thought they'd go the DQ route.
Also it's kinda odd seeing so much CG FMV in BD and LO; it's like PS1 FF days all over again. I wonder if all the people who complained about FF having so many FMVs will be shouting the same complaints against the Mistwalker titles. I prefer all real-time cutscnees like Trusty Bell because it keeps the game looking consistent through-out, but that's just my cup of tea and I'm sure others will love the non-stop CG.
Oblivion has the worst loading times since games were on cassette tapesBebpo said:Every rpg on X360 so far has had absolute zero load times
LevelNth said:Jury's out on the music as well, seems overly quirky; I'd like a nice orchestral score instead.
Fredrik said:Oblivion has the worst loading times since games were on cassette tapes
Fredrik said:Oblivion has the worst loading times since games were on cassette tapes
JMPovoa said:Sorry, but you're nuts. You can hardly tell the difference between any of the stuff shown. In fact, were it not some hiccups here and there during the actual combats the game would be near damn flawless graphically.
FateBreaker said:but Bebpo doesn't play THOSE types of RPG's.
How can you complain about that. Hell the RT stuff in some ways looks better than the CG. Check out the belt around the due in green and how the shirt looks depressed because of it. Sheesh.Bebpo said:I was only counting Jrpgs, but you're right about that.
CG
Real-time
Obviously the CG uses the in-game art assets, but the CG features CG-level lighting and a few other effects that give it the clay animation look. The in-game looks good, but it doesn't have that same smooth round look. Also the CG has more detailed facial expressions.
Bebpo said:I have 200 achievements points on Oblivion! Take that back sucker!
PhatSaqs said:How can you complain about that. Hell the RT stuff in some ways looks better than the CG. Check out the belt around the due in green and how the shirt looks depressed because of it. Sheesh.
Bebpo said:
CG
Real-time
Obviously the CG uses the in-game art assets, but the CG features CG-level lighting and a few other effects that give it the clay animation look. The in-game looks good, but it doesn't have that same smooth round look. Also the CG has more detailed facial expressions.