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Yep, I only have 3 games above 8 of the 30+ I've rated:

Race for the Galaxy (2007) 9
Twilight Struggle (2005) 8.5
RoboRally (1994) 8.5
 
Didn't know you could do .5s.

I've got 3 9s right now:

Catan Card Game.
Dominion.
Race for the Galaxy.

I could see myself lowering any of them to 8s at some point down the line, but damn I love those three pretty hard.
 
Daaaang, you guys are harsh! :)

Battlestar, RoboRally, and Game of Thrones all get 10's for me on the BGG scale.

Crokinole might take another 10 when my board comes in (I've played a ton on my iPhone, but its certainly watered down). Stan Hilinski sent me a photo of it yesterday. So good.
 
There are very few things in life that I expect my opinion to "never change" on.

My Wife.
Back to the Future.
Mongolian BBQ.
Zeppelins.
Soccer.

That might be the complete list.

Plus, I look at that clause as in "if it was the only board game I played for a month straight, I'd still be down for more," but playing any of my 9s that much in a row would make my opinion on them change.... soooo..... yeah
 
For anyone who likes Clue, but wants something a bit different (or for anyone who likes the idea of Clue, but would like to see another approach) I'd strongly suggest Mystery of the Abbey:
00171.jpg

162791055_58dd562ecc.jpg


It's sort of Clue combined with Guess Who. It's simple to teach, not too long, and works very well.
I would suggest the following modification to the rules, though:
-No question can be about another player's suspect sheet


Also, if you're looking for a good 2 player game, no language needed, try Tsuro:
Tsuro01.jpg

All you do is place down tiles that have paths on which your pieces move...you try to keep your piece on the board while leading your opponents off.
 
Neverfade said:
Battlestar, RoboRally, and Game of Thrones all get 10's for me on the BGG scale.

Tens are sort of the grade you give a game after owning it for years and love it so much that you are still trying to push a game onto anyone who walks through the front door of your house.
 
Fragamemnon said:
Tens are sort of the grade you give a game after owning it for years and love it so much that you are still trying to push a game onto anyone who walks through the front door of your house.

Well aside from the owning it for years part, that's pretty much how it goes.

Not sure where you get off telling me what I think is a 10 or not, though.
 
XiaNaphryz said:
No firsthand experience, but BGG says (keep in mind that BGG is essentially the GAF of boardgaming, so this stuff is the equivalent of "casual gaming shovelware" here):

Harry Potter Clue - 6.51/10 average, 29 ratings

Harry Potter and the Sorceror's Stone - 5.38/10 average, 94 ratings

Office DVD Board Game - 4.38/10 average, 12 ratings

Don't forget that BGG has suggested definitions for their ratings, though not all users necessarily adhere to the guidelines when rating something. A good amount of users seem to use the guidelines as a base at the least:

bggratings.png

Thank you.. very informative!
 
Neverfade said:
Not sure where you get off telling me what I think is a 10 or not, though.

By all means distort the ratings purpose if you want (though in this case you aren't). People making up their own criteria for a 10 would lead to IGN-grade inflation of the scores and make them meaningless, and, as it current stands, that would be a tragedy since BGG's scores are the best one-look aggregator out there.
 
Fragamemnon said:
By all means distort the ratings purpose if you want (though in this case you aren't). People making up their own criteria for a 10 would lead to IGN-grade inflation of the scores and make them meaningless, and, as it current stands, that would be a tragedy since BGG's scores are the best one-look aggregator out there.

Yes, please follow the rules of our pseudo-science so that it doesn't lose its ju-ju.
 
I didn't boardgame at all this weekend save for one terrible game of Magic and one decent game of Battle Line. Next weekend though, it's on. Just got a bunch of M10 stuff, Cities & Knights, Hey That's My Fish, Intrigue, Rebel Vs. Imperium, and Artisans & Benefactors.
 
Fragamemnon said:
By all means distort the ratings purpose if you want (though in this case you aren't). People making up their own criteria for a 10 would lead to IGN-grade inflation of the scores and make them meaningless, and, as it current stands, that would be a tragedy since BGG's scores are the best one-look aggregator out there.

I don't get it. You subtly criticize what I give a 10 and then say I'm not distorting.

Why the hell did you have to quote and comment on it in the first place, then?

"10 - Outstanding. Always want to play and expect this will never change."

That's the criteria for a 10 directly from BGG (which is how everyone was scoring their top games).

YOU'RE the one who distorted it with some mumbo-jumbo about years owned and pushing it on people. I don't need a class, I can and have read BGG for quite a while now.
 
I think you guys may be overreacting to each other and getting needlessly hostile. I just saw Frag's first post as his own criteria for 10s, similar to any of the rest of our posts, but perhaps said wistfully while holding a brandy glass in front of a fireplace, softly swirling it while gazing longingly at something that isn't quite there.
 
platypotamus said:
I think you guys may be overreacting to each other and getting needlessly hostile. I just saw Frag's first post as his own criteria for 10s, similar to any of the rest of our posts, but perhaps said wistfully while holding a brandy glass in front of a fireplace, softly swirling it while gazing longingly at something that isn't quite there.

I'd have no qualms if that was infact the case. I just don't see the need to quot my post. It gave it an entirely different connotation.
 
Neverfade said:
Nice, I've had this one at the bottom of my wish list for a bit. Hows the actual gameplay?

I haven't played yet. But if I had my druthers, I'd grab every Mike Doyle game on principle.
 
I played the Paranoia card game today. The mechanics are great; fairly simple elements that are used in constantly changing but understandable ways. Everything is based around wound and treason counters but from round to round what exactly you want to do with them changed. E.g. on some missions you need to get injured to prove your loyalty. It does a great job at dividing your attention between competing with the other players (i.e. shooting them with a plasma cannon or getting them executed) and trying to complete the missions the computer gives you as a team. The game also has a great sense of humour.
 
Did you ever get Artisans & Benefactors, platy? Literally just a plastic-wrapped set of cards. It's cool though I can throw it in with the expansion.
 
Not yet, the shop hadn't got their shipment in last time I was there, and now the wife has put us on a purchasing moratorium until we play our newer games a bit more. Still, it's cheap enough that next time I'm watching the Sounders at the soccer pub across from the game store, I might just drink one fewer drink and then pick it up :)
 
I apologize if I missed someone mention this; is there a Canadian-based online retailer for board games? Or similarly: where do my fellow Canadians go online to purchase board games?

Thank you for any assistance to the above.
 
For those of you that like co-op boardgames, I wanna throw up a recommendation for Space Alert -- the game is quite a blast. The rules seem daunting when you first look at it, but after you play once or twice, it's really easy. I played with a total of 4 people - my gf, my nephew, and his friend ... we ended up playing for like 6 hours, no one wanted to change games. You really have to work as a team, too - no one can go it alone.

The nice thing about it is that there is always something to do, no down time for anyone - and, you can play a whole game in 30 minutes.

Anyway, we just had a brilliant time, so I thought I'd throw it out there for anyone looking for something new.

Edit: Grammar
 
Briarios said:
For those of you that like co-op boardgames, I wanna throw up a recommendation for Space Alert -- the game is quite a blast. The rules seem daunting when you first look at it, but after you play once or twice, it's really easy. I played with a total of 4 people - my gf, my nephew, and his friend ... we ended up playing for like 6 hours, no one wanted to change games. You really have to work as a team, too - no one can go it alone.

The nice thing about it is that there is always something to do, no down time for anyone - and, you can play a whole game in 30 minutes.

Anyway, we just had a brilliant time, so I thought I'd throw it out there for anyone looking for something new.

Edit: Grammar

I actually got this game yesterday. I haven't played it yet but I think the whole concept too brilliant to ignore.

I'm on the lookout for Pandemic but I haven't found a store that has it yet.
 
I've had it for a few weeks--still have to learn it though. I actually have a bit of a boardgaming backlog going right now. For shame.
 
I've got a bit of a backlog, too, though my video games are worse. I just love board games and all the pieces :D I want to get Small World and Tales of the Arabian Nights, too.

Anyway, I've heard a few people talking about how there are only a limited number of missions on the CDs in Space Alert, but there are a lot of variables in setting up the game so, it's always a new experience.
 
Mr. Lemming said:
UPS just dropped off Tales of the Arabian Nights, Snow Tails, and Heroscape Wave 9. Won't get to play them for sometime though :(

I'm jealous ... I spent my Wave 9 money on Space Alert. I'll get them soon, somehow! I'm a big Heroscape fan.
 
Small World is a really pretty game, but gameplay-wise we haven't super gotten into it. Maybe with time. Same with Snow Tails actually.
 
Neverfade said:
Hallelujah!

More Heroscape players. I've felt so lonely.


Also, +1 SmallWorld hate.

Make that +2.

It's okay. And I like the endless variety of the races, etc. But man, if I'm gonna sit three or four people down at a table I don't think its gonna be for Small World.
 
Yeah, I actually like the race idea and their powers, etc.

It just seems like a more complex tic-tac-toe to me. Just a lot of back and forth.
 
Neverfade said:
Yeah, I actually like the race idea and their powers, etc.

It just seems like a more complex tic-tac-toe to me. Just a lot of back and forth.

That's an interesting way to put it. There's a contest right now for designing a race -- I'll be interested to see what people come up with.
 
AstroLad said:
Red November, one of my favorites and cheap. Arkham Horror if you have some friends with 2-5 hours to spare.

My friend wants to purchase Arkham Horror at some point, so there's no point in me getting it, although from what I've heard and seen I think he's going to need a bigger table. :lol

I've heard of Red November already, but I'm grateful for the recommendation.
 
also fyi pandemic is quite overrated imo. sounds like you already made up your mind, but the core mechanic is super simple and usually one person just winds up directing everyone else.
 
Thanks for the differing opinion, AstroLad. In regards to the one person directing everyone else point: I read on BGG that if you play with cards closed then it helps with that "issue". It also seems like Pandemic would be a good game to balance out Space Alert (if that makes any sense).
 
Per the rules, you can't show your cards to anyone else, you have to discuss them (while I suppose this is consistent with the theme, I've always thought it felt quite silly).
 
appears that it does yes. make no mistake, it's actually a quite tough game on default and greater difficulty (part of the reason a director is needed), I just don't find the core mechanic all that fun. we didn't even play it during swine flu mania! maybe i'll break it out again this weekend.
 
AstroLad said:
also fyi pandemic is quite overrated imo. sounds like you already made up your mind, but the core mechanic is super simple and usually one person just winds up directing everyone else.

Everyone I've introduced pandemic to loves it. It might be basically a simple puzzle game, but i think it works well with pretty much any group. It plays quick, it's easy to understand and there is a good balance of luck and strategy.

I agree that one person can wind up directing the others, but I've never had it happen in any of the games I've played. The only negatives i can say for the game is winning is kinda anti-climatic (sometimes losing can be more entertaining as things spiral out of control) and even using the difficulty settings the game can be near impossible on easy, and only semi-challenging on hard depending on getting a lucky shuffle or not.
 
i think medium is a good challenge for new and experienced players alike. you're basically racing against the deck in 4/5 games though, another thing i find kind of uninteresting.
 
Drey1082 said:
The only negatives i can say for the game is winning is kinda anti-climatic (sometimes losing can be more entertaining as things spiral out of control) -

I've noticed this with Vanished Planet as well, and I'm starting to think it's just inherent to co-op games. Don't get me wrong: Vanished Planet and other co-op games are great, but there simply isn't the same visceral thrill from winning as what you experience after beating a person. I'm thinking Galactica (which I haven't played) or other co-op games which include traitors or the like might help overcome that handicap though.
 
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