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Another thing about pandemic is the more players you have, the harder it gets. Playing with 4 players makes it quite a bit harder to win than with 2.
 
Vinci said:
I've noticed this with Vanished Planet as well, and I'm starting to think it's just inherent to co-op games. Don't get me wrong: Vanished Planet and other co-op games are great, but there simply isn't the same visceral thrill from winning as what you experience after beating a person. I'm thinking Galactica (which I haven't played) or other co-op games which include traitors or the like might help overcome that handicap though.
winning in red november feels awesome imo. especially since your little gnomes are sitting there at 0 hoping the remaining gnomes don't fuck up and kill everyone before making it out.

ah is definitely pretty anti-climactic on a gate-seal win though. the problem is its wonky difficulty curve. the beginning is usually pretty casual and calm, then it ramps up pretty hardcore in the middle (when the game is at its best) but then once you get close to a gate-seal win it's usually very quiet and easy again. some of the expansions do address that somewhat though

i actually kinda like the endgame in pandemic though, usually because there's only a card or two left in the deck then
 
It would seem like a waste of time to me if a co-op game didn't have a high difficulty level.

Then it wouldn't have much replayability if a group could beat the game without some skill progression.
 
AstroLad said:
winning in red november feels awesome imo. especially since your little gnomes are sitting there at 0 hoping the remaining gnomes don't fuck up and kill everyone before making it out.

Okay, I'm adding that thing to my list.

ah is definitely pretty anti-climactic on a gate-seal win though. the problem is its wonky difficulty curve. the beginning is usually pretty casual and calm, then it ramps up pretty hardcore in the middle (when the game is at its best) but then once you get close to a gate-seal win it's usually very quiet and easy again. some of the expansions do address that somewhat though

This happens with Vanished Planet as well, though it completely depends on the goals each player has to accomplish prior to the monster eating your homeworld. We've had some games in which things just worked perfectly for us and we kicked the monster's ass, then we'd try it on the same difficulty level and the monster would destroy us. Other times, we'll try a harder difficulty level and its tense for a while, then you notice you're doomed no matter what you do and isn't fun. But occasionally, just occasionally, you'll find the exact right mixture of challenge and good and bad luck and it's lights-out awesome, whether you win or lose.

But that's the exception rather than the rule.
 
aphoushole said:
It would seem like a waste of time to me if a co-op game didn't have a high difficulty level.

Then it wouldn't have much replayability if a group could beat the game without some skill progression.

That's one thing that's nice about pandemic is that it has different difficulty levels. Even on the easiest difficulty though you'll still only win about 50 maybe 60 percent of the time with 4 players. With two it's more like 70%
 
Vinci said:
I've noticed this with Vanished Planet as well, and I'm starting to think it's just inherent to co-op games. Don't get me wrong: Vanished Planet and other co-op games are great, but there simply isn't the same visceral thrill from winning as what you experience after beating a person. I'm thinking Galactica (which I haven't played) or other co-op games which include traitors or the like might help overcome that handicap though.

I've never heard of Vanished Planet before, I will have to check it out.
 
aphoushole said:
I've never heard of Vanished Planet before, I will have to check it out.

It's actually really awesome. Only sold through the guys who created it, not from some big company or anything. It looks a little... the art on the board is pretty deviantart-ish, but the game itself is pretty interesting and can be played with 1 to 6 people.

If you're going to play it, make sure it's with people who are fairly clear thinking though; after playing it with people even slightly inebriated, it became a massive trial.
 
Vinci said:
It's actually really awesome. Only sold through the guys who created it, not from some big company or anything. It looks a little... the art on the board is pretty deviantart-ish, but the game itself is pretty interesting and can be played with 1 to 6 people.

If you're going to play it, make sure it's with people who are fairly clear thinking though; after playing it with people even slightly inebriated, it became a massive trial.

The BGG score isn't the best, but a review I read which was positive overall got me interested.

The ordering through their website only is slightly annoying. However that you can get signed copies, and the expansion is free is very nice. It's something I'll definitely consider.

The Vanished Planet's website design offends me however.
 
aphoushole said:
The BGG score isn't the best, but a review I read which was positive overall got me interested.

The ordering through their website only is slightly annoying. However that you can get signed copies, and the expansion is free is very nice. It's something I'll definitely consider.

The Vanished Planet's website design offends me however.

Yeah, the website is lousy. I won't deny that. But the expansion is included in the package and you can get another copy of the boardgame for, like, ten bucks with your original purchase - which isn't bad for a Christmas or birthday present if you have someone else you know into boardgames.
 
Quasi-coop games usually do a pretty good job of keeping the ending exciting. I mean games where it's many versus 1... like Descent, with the players versus the overlord. Descent is pretty ridiculous though (in mostly a good way).
 
platypotamus said:
Quasi-coop games usually do a pretty good job of keeping the ending exciting. I mean games where it's many versus 1... like Descent, with the players versus the overlord. Descent is pretty ridiculous though (in mostly a good way).

Yes, I'm a big fan of Descent. I have all the expansions except for Tomb of Ice. It certainly takes some time to play, so it unfortunately doesn't get much action.
 
Co-Op talks and only a half-mention of Battlestar Galactica.

Shame on all of you.

Has it been a page since I've whored it out? Yes? Ok. I'm done.
 
So what are you dudes playin this weekend?

Gonna have a couple people over Saturday and board game for most of the day actually--a rare opportunity.

-Catan--One of the best gateways out there and we'll have at least one new person with us.
-T&E--Provided we don't have more than four, going to be hitting the table for the first time. Actually fairly confident about my ability to teach it.
-PitchCar with extensions--Best light "party" game out there.
-Hey that's my fish--Nother light game.
-M10--Breaking into this with my wife. Might just hit up MTGO though if we don't have the time.
 
Well, I broke down and bought the Ticket to Ride online/download game. I did not know the PC version could be so much fun. Im trying to get the wife to play it, but no-go so far.

Anyone have the board game? How easy is it to set up?
 
Super easy, and about as gateway as they come. I'd recommend a minimum of 3 players though for the USA edition. Nordic Countries and Switzerland you can play with fewer.
 
I doubt I'll get anything more than some 2 player gaming with the wife this weekend. We played a little bit of Ingenious. Not bad, nice quick play. Hasn't grabbed me too hard though.
 
My first major boardgame purchase of the year came in. Hey That's My Fish Deluxe, Power Grid, Dominion, Dominion Intrigue, and BSG.
 
Neverfade said:
True story: "Ass to Mouth" is now a banned answer during this game haha.

:lol

Xia, that's a great purchase. At least, the Dominion parts of it are. I have Power Grid but haven't played it yet. I feel like someone in this thread has hyped BSG before.... but I can't recall who...
 
Did someone say BSG? Cause I thought I heard someone say BSG.


EDIT: Speaking of, the latest preview FFG put out has my pants super tight. A space on the board to frakkin EXECUTE a character? Hardcore.

EDIT 2: I just noticed CSI carries RftG:RvI for 25 bucks. The 'fuck? At least tell me it comes with way more than tGS did. As much as I love the game, I refuse to pay that price.
 
Neverfade said:
Did someone say BSG? Cause I thought I heard someone say BSG.


EDIT: Speaking of, the latest preview FFG put out has my pants super tight. A space on the board to frakkin EXECUTE a character? Hardcore.

EDIT 2: I just noticed CSI carries RftG:RvI for 25 bucks. The 'fuck? At least tell me it comes with way more than tGS did. As much as I love the game, I refuse to pay that price.
That's weird, I got it for 16 from them.
 
Well, not exactly Christmas in July. Here's my haul from the GMT sale that is still going on:

GMT_delievers.jpg


All said and done it was about $175 total. Friend and I busted out Carthage last night and started going through a small scenario (two turns) that was popular with playtesters when the game was being developed, and had a grand time (he won). I started going through the Fields of Fire rules over breakfast and I have to agree with others that getting up to speed with this thing is going to be an absolute bear-but that it looks TOTALLY worth it. We're going to start a full Carthage PBEM game through Cyberboard sometime next week (faster to get through a game, and I can free up the table for my wife to do a jigsaw puzzle).

I VASSAL'ized my current Silent War game so we could have room for Carthage-I'm in September '42 now after about 45 hours or so played at the very least ( and that's just the current campaign, doesn't include the three I did before it where I was sacked in Feb '42 each time). I have three spreadsheets of raw patrol data that I'm really looking forward to parsing through when I'm done with the campaign-though I can definitely notice the huge uptick in tonnage sunk once the Gato-class subs and the first upgrade of torpedoes happens.
 
Galaxy Trucker was the surprise hit of the weekend--played a couple full games of it and they were really fun now that everyone has a few under their belts. Great, another expansion to pick up (as I've heard very good things about the Big expansion).
 
I haven't got to play much this week, as I feared. Played some Ingenious with the wife, and it's grown on me a little bit. I don't know though, I think I need some sort of theme to get me really into a game. Its a lot like Blokus... I recognize that it's fun, but I am just sort of meh on it.

This week my sister and her husband are coming into town for a visit, and I'm anticipating a lot of gaming. Not sure what we'll play, but we'll play a lot I hope.
 
AstroLad said:
Galaxy Trucker was the surprise hit of the weekend--played a couple full games of it and they were really fun now that everyone has a few under their belts. Great, another expansion to pick up (as I've heard very good things about the Big expansion).

Galaxy Trucker is loads of fun. Its amazing how fun it is to fail in that game.

I played a bit of the Race expansion this weekend -- need to really dig into it to see how I like the whole Rebel vs Imperium thing.
 
I played Tigris and Euphrates for the first time Sunday. I thought it was ok, probably a 6/10 for me. I was playing with two other first-timers as well, and I managed to win simply because I was the only one who understood the winning condition.

Is RftG a good tavel game? I'm sure it is simply because it's a card game, but I thought I would ask anyway.
 
aphoushole said:
Is RftG a good tavel game? I'm sure it is simply because it's a card game, but I thought I would ask anyway.
Depends what you mean by travel, but my wife and I actually have played RftG on planes before, so I suppose that means it would qualify. It's a touch fiddly with the victory points (though you could just keep track on a single sheet of paper), and the tableaus get fairly big (12 cards in tableau+goods), but it's manageable provided you have a decent surface to lay the cards down on.
 
I played some Wits & Wagers this weekend with the family. For a light party game, it never really disappoints.

I also received Monopoly Deal as a gift this weekend. It's actually not a bad little card game. I guess it's one of those supermarket/ target $6 check out line games. It's a set collecting game that's very loosely based on monopoly. I was surprised at how fun it was.

I also got scrabble slam, which is another cheap check out line card game. Stay far away.
 
Depends what you mean by travel, but my wife and I actually have played RftG on planes before, so I suppose that means it would qualify. It's a touch fiddly with the victory points (though you could just keep track on a single sheet of paper), and the tableaus get fairly big (12 cards in tableau+goods), but it's manageable provided you have a decent surface to lay the cards down on.

That's not what I meant by travel, but your answer works anyways. Thanks. (I was thinking in the sense of how much space the box takes up in a bag or luggage.)
 
aphoushole said:
That's not what I meant by travel, but your answer works anyways. Thanks. (I was thinking in the sense of how much space the box takes up in a bag or luggage.)

Its one of the smaller boxes I own.

That being said, it's fucking huge for a deck of a cards and some chits. WAY too big.
 
The box is way big--I think it's meant to accomodate all the expansions too (nothing beats Battle Line for wasteful boxes though) but I just throw it in an old Magic deck box. Do the same for San Juan and Battle Line on trips actually.
 
Neverfade said:
Its one of the smaller boxes I own.

That being said, it's fucking huge for a deck of a cards and some chits. WAY too big.

AstroLad said:
The box is way big--I think it's meant to accomodate all the expansions too (nothing beats Battle Line for wasteful boxes though) but I just throw it in an old Magic deck box. Do the same for San Juan and Battle Line on trips actually.

Thanks for the replies. I'm considering getting Formula D as my next board game purchase or Tales of the Arabian Nights.
 
Only get Formula D if you have 5+ to play it with consistently. Also check out the rules and see what you think. I'm still undecided personally, but I need to play it with a bigger group. I rarely get to bring it on trips because the box is so damn huge.
 
AstroLad said:
Only get Formula D if you have 5+ to play it with consistently.

Hmm, considering I can only get 2 other people to play board games with consistently that turn out to be a problem. I haven't read the rules but I've read a few review and the game mechanics and concept interested me. Thanks for the heads up.
 
aphoushole said:
Hmm, considering I can only get 2 other people to play board games with consistently that turn out to be a problem. I haven't read the rules but I've read a few review and the game mechanics and concept interested me. Thanks for the heads up.
Same, I was intrigued by the mechanic and theme (game is quite pretty too), but I'm still working my way through it. For me it just comes down to the fact that there is very, very little interaction with 3. Also, the rules aren't super complex, but complex enough that it's not something I'd want to teach at a big get-together that includes casuals. So bit of a dilemma for me.
 
I bought Zombies!!! recently on a whim...kinda good, but I thought I was buying Last Night on Earth :lol
Anyone else have this? The game is really simple, in fact maybe too much...

Me and my friends have been on a board/card game frenzy recently. Nearly everyone has a Munchkin game or expansion, we bought Arkham Horror and Pandemic. I already had Puerto Rico. Race to the Galaxy was bought as well.
 
My roomate bought Zombies!!! over the weekend and played with some of his friends. Then last night him and I had a game. It was fun, I can definitely see it being insanely fun with more people. I did find it a little simple once the Helipad was down. Although apparently there are objectives in the expansions before you can get to the Helipad.
 
Thinking on what you've told me I probably wont get it. I have to play through Galaxy Truckers and Space Alert. Which btw, have the most entertaining rule books I've ever read (which admittedly isn't a lot.)
 
AstroLad said:
The box is way big--I think it's meant to accomodate all the expansions too (nothing beats Battle Line for wasteful boxes though) but I just throw it in an old Magic deck box. Do the same for San Juan and Battle Line on trips actually.

Is that even worse than Dominion? The size of that box for the 500 cards is practically criminal. I want to get one of those old baseball card collection boxes and dividers/tabs for my dominion cards, just haven't gotten around to it.
 
aphoushole said:
Thinking on what you've told me I probably wont get it. I have to play through Galaxy Truckers and Space Alert. Which btw, have the most entertaining rule books I've ever read (which admittedly isn't a lot.)
Yeah, they are pretty novel. I have no idea why they're split up like how they are though, I guess it's just their style to have "tutorial" missions and then get into the real rules, but the game isn't complex enough to merit that imo and it just confuses things.
 
AstroLad said:
Yeah, they are pretty novel. I have no idea why they're split up like how they are though, I guess it's just their style to have "tutorial" missions and then get into the real rules, but the game isn't complex enough to merit that imo and it just confuses things.

I see what you mean but it doesn't bother me.

I was wondering what some people's anticipated 2009 releases were.
 
Not much the rest of the way (which is a good thing because I don't want to have a boardgaming backlog any deeper than the few games deep it is now). Up Front if they ever get around to releasing the reprint (which they won't).
 
aphoushole said:
I was wondering what some people's anticipated 2009 releases were.

Middle Earth Quest - The developers of two of my 10 ranked games team up to do LOTR? Yes please.

Speaking of my ranked 10's... a certain expansion is coming out for a certain delicious coop.

Those two definitely have me champin' at the bit.

Edit: Also, the Penny Arcade card game. PA Art? Check. Humor? Check. NON-collectable? Super awesome check.
 
aphoushole said:
I was wondering what some people's anticipated 2009 releases were.
Only a few things have caught my eye really.

Pandemic expansion
BSG expansion
Twilight Struggle re-release (must get newer bits!)

The Agricola expansion caught my eye, but there's no way an American release is happening this year for that.

Otherwise, these are the only other upcoming things that I may consider:

pic399507.jpg


pic123716.jpg


May look into the PA card game depending on reviews.
 
XiaNaphryz said:
Twilight Struggle re-release (must get newer bits!)

This, and the RftG expansion that I still haven't picked up. I imagine I'll probably grab one or two other games that have already been released as well, never can tell really.
 
Twilight Struggle is the Eurogamer's gateway into wargaming today just as Axis and Allies was before Eurogames hit the scene. Definitely scoop up the reprint when it comes out-GMT is awesome and before long you and your friends may be nerding out to their other, more grognardy, card-driven wargames ( I am playing Empire of the Sun with my father at the moment, terrific game).

Anyway for 2009 I am looking at:

Normandy '44 , because anything using the same system as Ardennes '44 gets a free pass , and the Normandy '44 scenario has always been a favorite of mine to game.

Where There is Discord - Solitaire-only simulation of the Falklands War. The artwork and the published AAR for the game look tremendous. As its a conflict that I can actually remember happening, it has a certain resonance for me.

Guns of Gettysburg - My father and I love ACW era games, this looks to be an instant classic, and it's Gettysburg, which means that we can make jokes about how this fight is really "second banana" to the one down in Vicksburg, MS-a city where my parents raised us for fourteen years and my father lived for two decades.

Steel Wolves is heading for a 2010 release, according to posts on Consimworld (where good wargame info goes to die) . The lead designers have asked for playtesters, but man oh man I'm not even halfway through my full Silent War campaign and I've had the game for three weeks now. Given that Steel Wolves is even bigger and longer, it's too much to chew off right now. Also, don't need more nightmares about -2 torpedoes. :( :( :(

edit: Regarding Twilight Struggle, I'd say that it is a better intro to wargaming now than A&A was back when because of its strong simulation of history. A&A would get really gamey really fast back then, and a lot of the history of the period is completely ignored.
 
Fragamemnon said:
Twilight Struggle is the Eurogamer's gateway into wargaming today just as Axis and Allies was before Eurogames hit the scene. Definitely scoop up the reprint when it comes out-GMT is awesome and before long you and your friends may be nerding out to their other, more grognardy, card-driven wargames ( I am playing Empire of the Sun with my father at the moment, terrific game).

Anyway for 2009 I am looking at:

Normandy '44 , because anything using the same system as Ardennes '44 gets a free pass , and the Normandy '44 scenario has always been a favorite of mine to game.

Where There is Discord - Solitaire-only simulation of the Falklands War. The artwork and the published AAR for the game look tremendous. As its a conflict that I can actually remember happening, it has a certain resonance for me.

Guns of Gettysburg - My father and I love ACW era games, this looks to be an instant classic, and it's Gettysburg, which means that we can make jokes about how this fight is really "second banana" to the one down in Vicksburg, MS-a city where my parents raised us for fourteen years and my father lived for two decades.

Steel Wolves is heading for a 2010 release, according to posts on Consimworld (where good wargame info goes to die) . The lead designers have asked for playtesters, but man oh man I'm not even halfway through my full Silent War campaign and I've had the game for three weeks now. Given that Steel Wolves is even bigger and longer, it's too much to chew off right now. Also, don't need more nightmares about -2 torpedoes. :( :( :(

edit: Regarding Twilight Struggle, I'd say that it is a better intro to wargaming now than A&A was back when because of its strong simulation of history. A&A would get really gamey really fast back then, and a lot of the history of the period is completely ignored.

Ok, thanks. I'll keep an eye out for Twilight Struggle then. The concept of a solitaire (war) board game is new to me and I'm quite interested. What would be a good introduction to the genre?

"Oh My God! There's An Axe In My Head." The Game of International Diplomacy: What a weird name for a board game.
 
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