winning in red november feels awesome imo. especially since your little gnomes are sitting there at 0 hoping the remaining gnomes don't fuck up and kill everyone before making it out.Vinci said:I've noticed this with Vanished Planet as well, and I'm starting to think it's just inherent to co-op games. Don't get me wrong: Vanished Planet and other co-op games are great, but there simply isn't the same visceral thrill from winning as what you experience after beating a person. I'm thinking Galactica (which I haven't played) or other co-op games which include traitors or the like might help overcome that handicap though.
AstroLad said:winning in red november feels awesome imo. especially since your little gnomes are sitting there at 0 hoping the remaining gnomes don't fuck up and kill everyone before making it out.
ah is definitely pretty anti-climactic on a gate-seal win though. the problem is its wonky difficulty curve. the beginning is usually pretty casual and calm, then it ramps up pretty hardcore in the middle (when the game is at its best) but then once you get close to a gate-seal win it's usually very quiet and easy again. some of the expansions do address that somewhat though
aphoushole said:It would seem like a waste of time to me if a co-op game didn't have a high difficulty level.
Then it wouldn't have much replayability if a group could beat the game without some skill progression.
Vinci said:I've noticed this with Vanished Planet as well, and I'm starting to think it's just inherent to co-op games. Don't get me wrong: Vanished Planet and other co-op games are great, but there simply isn't the same visceral thrill from winning as what you experience after beating a person. I'm thinking Galactica (which I haven't played) or other co-op games which include traitors or the like might help overcome that handicap though.
aphoushole said:I've never heard of Vanished Planet before, I will have to check it out.
Vinci said:It's actually really awesome. Only sold through the guys who created it, not from some big company or anything. It looks a little... the art on the board is pretty deviantart-ish, but the game itself is pretty interesting and can be played with 1 to 6 people.
If you're going to play it, make sure it's with people who are fairly clear thinking though; after playing it with people even slightly inebriated, it became a massive trial.
aphoushole said:The BGG score isn't the best, but a review I read which was positive overall got me interested.
The ordering through their website only is slightly annoying. However that you can get signed copies, and the expansion is free is very nice. It's something I'll definitely consider.
The Vanished Planet's website design offends me however.
platypotamus said:Quasi-coop games usually do a pretty good job of keeping the ending exciting. I mean games where it's many versus 1... like Descent, with the players versus the overlord. Descent is pretty ridiculous though (in mostly a good way).
XiaNaphryz said:BSG.
Neverfade said:True story: "Ass to Mouth" is now a banned answer during this game haha.
That's weird, I got it for 16 from them.Neverfade said:Did someone say BSG? Cause I thought I heard someone say BSG.
EDIT: Speaking of, the latest preview FFG put out has my pants super tight. A space on the board to frakkin EXECUTE a character? Hardcore.
EDIT 2: I just noticed CSI carries RftG:RvI for 25 bucks. The 'fuck? At least tell me it comes with way more than tGS did. As much as I love the game, I refuse to pay that price.
AstroLad said:Galaxy Trucker was the surprise hit of the weekend--played a couple full games of it and they were really fun now that everyone has a few under their belts. Great, another expansion to pick up (as I've heard very good things about the Big expansion).
Depends what you mean by travel, but my wife and I actually have played RftG on planes before, so I suppose that means it would qualify. It's a touch fiddly with the victory points (though you could just keep track on a single sheet of paper), and the tableaus get fairly big (12 cards in tableau+goods), but it's manageable provided you have a decent surface to lay the cards down on.aphoushole said:Is RftG a good tavel game? I'm sure it is simply because it's a card game, but I thought I would ask anyway.
Depends what you mean by travel, but my wife and I actually have played RftG on planes before, so I suppose that means it would qualify. It's a touch fiddly with the victory points (though you could just keep track on a single sheet of paper), and the tableaus get fairly big (12 cards in tableau+goods), but it's manageable provided you have a decent surface to lay the cards down on.
aphoushole said:That's not what I meant by travel, but your answer works anyways. Thanks. (I was thinking in the sense of how much space the box takes up in a bag or luggage.)
Neverfade said:Its one of the smaller boxes I own.
That being said, it's fucking huge for a deck of a cards and some chits. WAY too big.
AstroLad said:The box is way big--I think it's meant to accomodate all the expansions too (nothing beats Battle Line for wasteful boxes though) but I just throw it in an old Magic deck box. Do the same for San Juan and Battle Line on trips actually.
AstroLad said:Only get Formula D if you have 5+ to play it with consistently.
Same, I was intrigued by the mechanic and theme (game is quite pretty too), but I'm still working my way through it. For me it just comes down to the fact that there is very, very little interaction with 3. Also, the rules aren't super complex, but complex enough that it's not something I'd want to teach at a big get-together that includes casuals. So bit of a dilemma for me.aphoushole said:Hmm, considering I can only get 2 other people to play board games with consistently that turn out to be a problem. I haven't read the rules but I've read a few review and the game mechanics and concept interested me. Thanks for the heads up.
AstroLad said:The box is way big--I think it's meant to accomodate all the expansions too (nothing beats Battle Line for wasteful boxes though) but I just throw it in an old Magic deck box. Do the same for San Juan and Battle Line on trips actually.
Yeah, they are pretty novel. I have no idea why they're split up like how they are though, I guess it's just their style to have "tutorial" missions and then get into the real rules, but the game isn't complex enough to merit that imo and it just confuses things.aphoushole said:Thinking on what you've told me I probably wont get it. I have to play through Galaxy Truckers and Space Alert. Which btw, have the most entertaining rule books I've ever read (which admittedly isn't a lot.)
AstroLad said:Yeah, they are pretty novel. I have no idea why they're split up like how they are though, I guess it's just their style to have "tutorial" missions and then get into the real rules, but the game isn't complex enough to merit that imo and it just confuses things.
aphoushole said:I was wondering what some people's anticipated 2009 releases were.
Only a few things have caught my eye really.aphoushole said:I was wondering what some people's anticipated 2009 releases were.
XiaNaphryz said:Twilight Struggle re-release (must get newer bits!)
XiaNaphryz said:Twilight Struggle re-release (must get newer bits!)
Fragamemnon said:Twilight Struggle is the Eurogamer's gateway into wargaming today just as Axis and Allies was before Eurogames hit the scene. Definitely scoop up the reprint when it comes out-GMT is awesome and before long you and your friends may be nerding out to their other, more grognardy, card-driven wargames ( I am playing Empire of the Sun with my father at the moment, terrific game).
Anyway for 2009 I am looking at:
Normandy '44 , because anything using the same system as Ardennes '44 gets a free pass , and the Normandy '44 scenario has always been a favorite of mine to game.
Where There is Discord - Solitaire-only simulation of the Falklands War. The artwork and the published AAR for the game look tremendous. As its a conflict that I can actually remember happening, it has a certain resonance for me.
Guns of Gettysburg - My father and I love ACW era games, this looks to be an instant classic, and it's Gettysburg, which means that we can make jokes about how this fight is really "second banana" to the one down in Vicksburg, MS-a city where my parents raised us for fourteen years and my father lived for two decades.
Steel Wolves is heading for a 2010 release, according to posts on Consimworld (where good wargame info goes to die) . The lead designers have asked for playtesters, but man oh man I'm not even halfway through my full Silent War campaign and I've had the game for three weeks now. Given that Steel Wolves is even bigger and longer, it's too much to chew off right now. Also, don't need more nightmares about -2 torpedoes.![]()
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edit: Regarding Twilight Struggle, I'd say that it is a better intro to wargaming now than A&A was back when because of its strong simulation of history. A&A would get really gamey really fast back then, and a lot of the history of the period is completely ignored.