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Neverfade said:
Anyone interested in some games in prime condition?

Need to unload:

Arkham Horror
Memoir 44
A Touch of Evil
Sorry! Sliders
and some Heroscape stuff.

Most stuff is punched but unplayed.

How much for Arkham?
 
Qaz Kwaz said:
How much for Arkham?

Uhhh... I'd have to see if it will squeeze into a flat-rate box, as the shipping's going to be killer. Was looking for somewhere around 35-40 if I can go with the cheaper of the two box rates.
 
Nothing too exciting to report here. Unlike last Christmas, spent with my side of the family (read: nerds) playing 3+ hours of RftG a day, this Christmas was spent mostly with friends and my wife's family. Played a ton of Say Anything. My friends liked it . . . almost too much. Just didn't have the time or occasion to teach anything meaty or even get through a game of Ticket to Ride.

D'oeth! I packed a suitcase full of games and would have done just fine packing Say Anything and NSMB Wii.
 
Played Ad Astra yesterday. I liked it. Kinda a mix of RFTG and Catan. You collect resources and build like Catan, but instead of dice roles, you select from a hand of role cards (similar to RFTG) which determins what everyone does that round. Scoring is also done in a unique way, which adds a lot to the strategy.

While it's definitely a gamers game and not for everyone I would definitely recommend it.

Over christmas played a lot of ticket to ride, as well as some wits and wagers, settlers (and seafarers), and pandemic.
 
I'm visiting with friends through the New Year and we just finished playing a game that was new to me: Cornerstone, a dexterity game about tower building. Each player (up to four) has a pile of connected, Tetris-like blocks ranging from one to six blocks in total. These blocks alternate between your player's color and a neutral color. Your goal is to take turns placing blocks and building a tower, then moving your meeple up the tower. You can only jump up or down one block and you can only move over squares that are your color or neutral. Each turn you roll two dice and the number shown determine the pieces you can play, i.e. a 1 and a 3 mean you can only play a single-piece block or the three-piece block. If you roll doubles, you get to place whatever you like. If the tower is knocked down, the game is over and whoever was higher before you knocked it down is the winner.

I don't really care for spacial games or dexterity games, so while I had fun placing blocks and trying to move up the tower, I wasn't good at it and didn't do a particularly good job of screwing the other players when needed (or, for that matter, avoiding playing blocks to ensure I didn't get shafted myself). We played two games, one where the tower was knocked over early and another where we went until we were all stuck and out of pieces. (There are additional rules covering these situations that I won't go into.)

So, if you're looking for a basic dexterity game - the blocks are fairly sturdy and the emphasis is on not making a poor move, not the placement of the actual piece...though there were certainly moments when it loooked like everything was going to come crashing down - and want something a bit more complicated than, say, Jenga, Cornerstone is worth checking out. We're going to play again sometime this weekend, and hopefully I'll like it more after another go round.

FnordChan
 
Drey1082 said:
Played Ad Astra yesterday. I liked it. Kinda a mix of RFTG and Catan. You collect resources and build like Catan, but instead of dice roles, you select from a hand of role cards (similar to RFTG) which determins what everyone does that round. Scoring is also done in a unique way, which adds a lot to the strategy.

While it's definitely a gamers game and not for everyone I would definitely recommend it.

Saw that at the shop today, and it was looking pretty intriguing.

So the holiday report:

Played a lot of light party games, but not much else. The highlight of those would definitely be Catch Phrase. It's sort of deliberately set up to be as light as possible, with rules such as "The team that DOESN'T hold the widget at the end of the round gets a point" rather than "whoever answered last/the most gets a point". This means you could win the round from any real perspective, but fail to pass the hot potato fast enough, and still lose. Still, fun little party game.

Played a fair amount of Werewolf, which is really my favorite social game. This is the one where everyone has an identity, and werewolves are secretly trying to eat everyone, while everyone else is trying to lynch the werewolves, with lots of arguing about who to lynch, and ultimately innocent people getting killed and general hilarity ensuing (particularly when mixed with alcohol). Well, a new set of cards was purchased to replace decaying old ones. The new ones (+ expansion) has new roles! The witch can secretly use potions to heal or poison people. The sheriff is appointed by vote, and gets 2 votes during lynching (woe unto the village that elects a werewolf sheriff). I will pretty much willingly play this game at any time. Super easy to teach (as in, you don't need to teach anything, really), super short play time, accessible (my grandparents played!), yet still having a compelling strategy level to it, similar to (but distinct from) the social game of Survivor (the tv show).


New game alert:

Alibi

Exchanged Catan for this at Borders, (as well as a few books, since Alibi is currently like 8 bucks or something). Played once. Not sure what to think. Pulls some elements from clue. You have a gigantic checklist of options (78 total, separated into 4 groups, and then each of those separated into 6 or so subgroups of 3). You have cards. Some are removed (the actual murderer, location, weapon, and motive). You try to form an accusation. Similarities kind of end there. No board, no movement, no showing of cards. Instead, you ask questsions (anything you want) that can be answered by a number. "How many blunt weapon cards do you have?" "How many rage motives have you seen?" "Out of the following list of items, how many have you checked off...?" We played with 8 (box says it's good for up to 10), and it started SUPER slow (first 3 rounds, only 2 questions DIDN'T have an answer of zero), and ended up ridiculously fast, with little mid-game. I think it'd work better with fewer. Highlight of the game, for math nerds, a question my brother-in-law tried to ask me: "What is the decimal representation of the 78 bit binary number corresponding to your checklist, with checked off items being represented by a 1, and blank items being represented by a 0?" :lol


Unplayed New Aquisitions:

Endeavor - Didn't get to it while in LA :( No night where we had an interested group of people small enough (supports up to 5, we often had 6, exactly). Read the instructions through, and seems deceptively simple. Looking forward to it, possibly playing it New Years Eve, but really depends on the travel timing of my in-laws.

Twilight Struggle - Deluxe Edition - Almost tempted to search through my post history to see how long ago I promised Astrolad (et al) that I'd give this a shot. Had a call on my wife's cell phone from our local shop saying they finally got it in, and we should swing by if we were still interested, so we stopped on the way home from the airport. Read through those instructions, and think I understand the rules well enough. Very much looking forward to this one too.

Shop had Ad Astra, Road to Loyang, and Agricola expansion, but we resisted for now.
 
Played my first game of Power Grid last night. I really liked it, although I came in last due to buying a useless power plant early in the game. I feel like now I have more of an idea how to play the game properly.

Also tried Bohnanza afterwards and liked that quite a bit as well. Seems like a great filler game.
 
I played a couple of two player games of Smallworld. I like the game but I really need to come up with a good strategy because I keep getting worked by my girlfriend. Out of the three games we played I won once by a slim margin while she kicked my ass by alot in the games she won. Other than that it's a neat game that scratches my Risk itch without overstaying it's welcome like Risk tends to do.
 
I finally got to work on my Space Hulk figurines.

The process was both harrowing and (I hate to admit) a little fun. I feel like I only screwed up a couple things so far.

I accidentally cut off the little connector that pairs the two halves of the dead space marine. Glue should fix that.

I also bent the fuck out of one of the little emblems on one of the Marine's heads -- those things are delicate.

I think I made the mistake of doing all the Genestealers first. They're pretty by the numbers and sturdy compared to the marines.
 
What are people's take on Conflict of Heroes? I've been trying to get into ASL, and we have the ASLSK1 collecting dust at home (ruleset seems pretty interesting, at least), but my brother keeps losing interest because the rules are maybe a tad too complicated for his taste/patience/memory. I've read/watched a few reviews, and this Conflict game seems to be more accessible and faster-paced, while still remaining very tactical. Accessible is fine, but I don't necessarily want just an entry-level game. Would this one be a keeper? The production quality also seems pretty impressive, but that's just a bonus.

Also as a sidenote, Dominion is awesome!
 
Yes, Conflict of Heroes is great and everything you describe there. It's certainly not "entry level" like something like Memoir--it has some real meat to it. I defer to Frag on everything else (if he still reads this thread) about the game, but it sounds perfect for your needs.

Finally had time for some board gaming this weekend! Played a spirited 4p game of Galaxy Trucker. Everyone did great until the last board when we had nonstop pirates and everyone got blown up but me (whoo!). Gotta remember to get the Big Box expansion now that I have a good group that is familiar with the game. Played some party PitchCar, and it was a big hit as always (maybe the best party game ever). Also taught another person RftG, which always feels nice.
 
Llyranor said:
What are people's take on Conflict of Heroes? I've been trying to get into ASL, and we have the ASLSK1 collecting dust at home (ruleset seems pretty interesting, at least), but my brother keeps losing interest because the rules are maybe a tad too complicated for his taste/patience/memory. I've read/watched a few reviews, and this Conflict game seems to be more accessible and faster-paced, while still remaining very tactical. Accessible is fine, but I don't necessarily want just an entry-level game. Would this one be a keeper? The production quality also seems pretty impressive, but that's just a bonus.

Also as a sidenote, Dominion is awesome!

Never played Conflict of Heroes, but my mom and I are just about to move up to Full ASL after we finish the last ASLSK3 scenario. I don't know if you've already given up on ASLSK, but if not, check out richfam's tutorials on BGG.

Part 1: http://boardgamegeek.com/thread/157922/an-aslsk-tutorial-part-1
Part 2: http://boardgamegeek.com/thread/166941/an-aslsk-tutorial-part-2
Part 3: http://boardgamegeek.com/thread/169542/an-aslsk-tutorial-part-3

It's a lot of reading, but it clarifies most of the rules.

The thing I love about ASL is that it gives you so much freedom that you don't get from more accesible games. Do you try for smoke before running into the street? Do you make a dash towards the enemy in the building to try to take them out in close combat? Do you try to make it to that building where the enemy just dropped a flamethrower or demolition charge? And as you add more rules, the possibilities multiply.
 
What about Combat Commander? How's that vs ASL or CoH re: tactical gameplay?

AstroLad said:
Yes, Conflict of Heroes is great and everything you describe there. It's certainly not "entry level" like something like Memoir--it has some real meat to it. I defer to Frag on everything else (if he still reads this thread) about the game, but it sounds perfect for your needs.
Thanks. It's certainly the next board game I'm considering.

ianp622 said:
Never played Conflict of Heroes, but my mom and I are just about to move up to Full ASL after we finish the last ASLSK3 scenario. I don't know if you've already given up on ASLSK, but if not, check out richfam's tutorials on BGG.

Part 1: http://boardgamegeek.com/thread/157922/an-aslsk-tutorial-part-1
Part 2: http://boardgamegeek.com/thread/166941/an-aslsk-tutorial-part-2
Part 3: http://boardgamegeek.com/thread/169542/an-aslsk-tutorial-part-3

It's a lot of reading, but it clarifies most of the rules.

The thing I love about ASL is that it gives you so much freedom that you don't get from more accesible games. Do you try for smoke before running into the street? Do you make a dash towards the enemy in the building to try to take them out in close combat? Do you try to make it to that building where the enemy just dropped a flamethrower or demolition charge? And as you add more rules, the possibilities multiply.
Oh, I definitely liked what I read from the rules for ASLSK1. We'll hopefully try to get back into it at some point, though we'll need to reread the rules :P
 
So, I'm 0-2 at Twilight Struggle now.

I lost this game on like turn 5. My wife annihilated me with her +2 racial affinity USSR bonus. The worst part is that I don't even know what I messed up.
 
dreadfulwater said:
here are some oldies but goodies I'll be bringing out this coming weekend for the Monthly "beer and Pretzels" retroboard-con. lots of fun if you can find them:


pic20256_md.jpg




Also, Warhammer Quest, the sucessor to HeroQuest By Games Workshop is the best Dungeoncrawl ever made, also out of print! look at all the loot you get in that box!

pic21620_md.jpg

I love this game! Are there any other boardgames like this?
 
-TK- said:
I love this game! Are there any other boardgames like this?

Descent by FFG is similar in production values and style. The figs for Descent are not of the same quality buy no one really can produce such figs anymore and make the game affordable.
 
I'm probably torn over buying descent more than any other game. Never before have I seen a split like the fanbase -- some claiming it to be godlike and others claiming it's horribly imbalanced. BoardgameGAF -- what say ye?
 
I currently have quite a few eurogames and was thinking of picking up a war game. I was leaning towards A&A 1942 basically because it seems like a good start, and sells for fairly cheap. Any wargamers here with suggestions or ideas on where to begin?
 
Neverfade said:
I'm probably torn over buying descent more than any other game. Never before have I seen a split like the fanbase -- some claiming it to be godlike and others claiming it's horribly imbalanced. BoardgameGAF -- what say ye?

If you are playing vanilla Descent, be sure to thank your DM after the game. The game is definitely geared towards heroes, and the DM has limited options for traps and monster scaling, making their turns very quick and straight forward. I think some of the expansions try to fix this, but I have not played them.
 
Drey1082 said:
I currently have quite a few eurogames and was thinking of picking up a war game. I was leaning towards A&A 1942 basically because it seems like a good start, and sells for fairly cheap. Any wargamers here with suggestions or ideas on where to begin?
Most people seem to suggest Memoir 44. Tide of Iron, or the Combat Commander games for beginning wargamers.
 
XiaNaphryz said:
Most people seem to suggest Memoir 44. Tide of Iron, or the Combat Commander games for beginning wargamers.

I like Memoir 44. Its a little dicey/random, but good fun otherwise.
 
0-3 now. Damn wife.

The tide was turning, and I was going to win. I really was. Then she got this Wargames card, which says "You can end the game immediately, after giving your opponent 6 vp". Well, she had a big enough lead that she could use that card and win. Had I got one more round, I would have scored asia, giving enough points (9!) to make that card worthless for her. I had Europe and Asia dominated, Africa, Middle East, and South America pretty contested, and a decent enough position in Central America too. Central America was the only scoring card that could have hurt me really. It was Turn 9.
 
I decided, after owning Race for the Galaxy for about 7 months, it was time to break it out with my game group. I had been a little intimidated about teaching the game, since I've heard horror stories about introducing it to new people, but since our group had played some puerto rico/ ad astra before, they picked it up fairly easily.

I loved the game. In our group of four, two of us loved it, and 2 were pretty meh. I don't know if it's going see a lot of playing time, but I know I'm going to suggest it a lot.

What's the opinion on the expansions? Yay or nay?
 
Drey1082 said:
I decided, after owning Race for the Galaxy for about 7 months, it was time to break it out with my game group. I had been a little intimidated about teaching the game, since I've heard horror stories about introducing it to new people, but since our group had played some puerto rico/ ad astra before, they picked it up fairly easily.

I loved the game. In our group of four, two of us loved it, and 2 were pretty meh. I don't know if it's going see a lot of playing time, but I know I'm going to suggest it a lot.

What's the opinion on the expansions? Yay or nay?
Yeah, doesn't sound like a group that would have too much trouble with RftG. The tricky part with RftG is that it almost feels like a gateway game once you've learned it, because it moves so fast and the symbols become second nature, but it really isn't. As far as expansions I would say big yea to Gathering Storm, which opens up several new strategies, but so far I'd give a meh to Rebel vs. Imperium, starts to make the game feel a bit cluttered and all over the place. But yes Gathering Storm adds a lot (provided you like the base, because it's more of the same). As far as people liking the game, I find it after a good 10 or so plays almost anyone can be won over (unless they're absolutely obsessed with heaps of player interaction).
 
Neverfade said:
I'm probably torn over buying descent more than any other game. Never before have I seen a split like the fanbase -- some claiming it to be godlike and others claiming it's horribly imbalanced. BoardgameGAF -- what say ye?

Depends on scenario, luck, and what sets your playing with. The base game in many cases can easily turn against the dungeon master with players getting crazy powerful, while in the expansions many complained that the DM got too powerful and made it hard on players to win.

In many cases it's a matter of luck for example players are supposed to pick heroes at random that make up the groups party, now this sometimes can lead to very unbalanced and underpowered groups. I've seen many try to play with letting players just choose their heroes from the start but this to me goes the other way with player groups getting too strong.

The game usually will favor the DM though till players learn how to play and strategize in the game. Lot of tricks players can do to keep the DM on his toes.
 
AstroLad said:
Yeah, doesn't sound like a group that would have too much trouble with RftG. The tricky part with RftG is that it almost feels like a gateway game once you've learned it, because it moves so fast and the symbols become second nature, but it really isn't. As far as expansions I would say big yea to Gathering Storm, which opens up several new strategies, but so far I'd give a meh to Rebel vs. Imperium, starts to make the game feel a bit cluttered and all over the place. But yes Gathering Storm adds a lot (provided you like the base, because it's more of the same). As far as people liking the game, I find it after a good 10 or so plays almost anyone can be won over (unless they're absolutely obsessed with heaps of player interaction).

Our group is pretty split down the middle in their like of games. While we've all enjoyed pretty much everything we've played, we have two people (myself included) that are big into the Agricola, power Grid, dominion types. And then the rest are more into the settlers, ticket to ride, bohnanza type games. I don't mind those games, but the people who enjoy those more were meh on RftG, and the people who liked the meatier games liked it a lot.

I think it's mainly because strategy isn't immediately apparent when you're first learning. Learning the symbols and roles can be hard, and therefore it takes awhile to get that down before giving strategy a thought. Games like settlers and ticket to ride have simple enough rules that a simple strategy can be determined pretty early in your first game.
 
I tend to like meaty games and Race put me off the first couple of times I played it. Then, finally, it clicked with me.

I think it takes a while to digest all the symbol and stuff (I'm still learning the usefulness of some of the cards). Once you've got that familiarity the game is a total brain bug.

I think Astrolad's assessment is spot on. It FEELS like a gateway game, but its way more complex than that. That's a testament to how well it insinuates itself into your thought processes.
 
Neverfade said:
I picked up a copy of Warhammer Invasion the other day, and I'm really enjoying it. Its been a while since I've felt CCG/LCGs got things right. It plays well out of the box, a huge plus, but I feel I'll be grabbing some battle packs for this.

My biggest complaint is that said battlepacks don't come with 3 of every card ("rares" only come 1 per). What the hell would I do with 9 copies of a "common"?

According to FFG, they are "fixing" this by now having 60 card packs with 3 copies of 20 cards each, for $15. Not sure if they are gonna re-issue the old stuff (I wish they would just bundle series together or something) but going forward your complain should be addressed.
 
jason10mm said:
According to FFG, they are "fixing" this by now having 60 card packs with 3 copies of 20 cards each, for $15. Not sure if they are gonna re-issue the old stuff (I wish they would just bundle series together or something) but going forward your complain should be addressed.

I saw, and applaud, that decision.

My Warhammer Invasion buying just increased.
 
Looks like FFG is doing this with all their LCGs. Gotta hand it to them they're listening to players and adapting quickly.
 
Warhammer battle packs in stock, Tobago out of stock.
Tobago back in stock, Warhammer battle packs out of stock.

FUUUUUU-

Anyways, Tobago should be here Friday. Looks like good fun.
 
Just played Chaos in the Old World and Pandemic last night.

CiTOW: This game took a long time the first round (about 3 hours). We played with 3 people (4 is ideal), but it was still a blast. The gameplay is excellent, there's a lot of strategy, and the four Gods all play differently. Great game.

Pandemic: I didn't think I'd end up liking this one as much as I do. Again, we played with 3 people instead of the ideal 4. We lost twice and barely won the third time, and that was playing on "easy mode". This game is a ton of fun, and it's especially nice to play a cooperative game (CiTOW is an extreme "individual" game).

Both highly recommended.
 
Qaz Kwaz said:
Pandemic: I didn't think I'd end up liking this one as much as I do. Again, we played with 3 people instead of the ideal 4. We lost twice and barely won the third time, and that was playing on "easy mode". This game is a ton of fun, and it's especially nice to play a cooperative game (CiTOW is an extreme "individual" game).
My girlfriend was hesitant to play Pandemic as well. She liked the theme but was skeptical of a co-operative game. However after just one game she was hooked. She even elected to play a couple solo games. Pandemic is so easy to learn and losses are heart breaking so it is easy to get sucked in.

We are at the point where we can beat the first two levels easy enough but the third level kills us every time.

BTW, I recommend the expansion if you enjoy the game. Even if you get it just for the new roles it's totally worth it.
 
Managed to squeeze in a game of Tobago.

Really simple game. On your turn you simple either play a card that narrows down the possibility of the location of 4 treasures on the hexed map, or move your SUV three 'legs'. A leg lets you move any amount of spaces within a specific terrain type OR crossover into another terrain type.

The cards combine clues such as "next to a beach" and "in the largest jungle" and "in sight of X landmark" until only 1 possible location could contain the treasure. At any point during your turn if you start at or can make it to said treasure, its contents gets distributed amongst players who contributed clues or raised it from its resting place.

In addition, amulets show up after each treasure is raised. These are tokens that wash up on the shore that you can collect by reaching first. They let you perform certain actions like taking an extra move, playing an extra clue, or removing a single treasure cube -- perfect for sweeping in and nabbing a treasure that only has two possible locations left.

And that's really the gist of the whole game. There's a few more minor rules thrown in there, but the whole thing is really simple.

The components on this are absolutely amazing. The variable board's art is richly colored and clear. The player tokens are nice wooden trucks with little windshields and grills painted on. The landmarks are also above par -- wooden huts and palm trees (these act as markers for some clue cards, i.e. "next to a palm tree") and statues that, according to my eyeball science, are actually freakin' stone.

Tobago isn't a terribly deep game, but because you have one action (and amulets are scarce), you're constantly forced to debate whether you should book for that treasure that player B might scoop from under you, or stake another claim in Z treasure in hopes of not getting cursed.

The only negative I had after one play is that it ended pretty abruptly. With rules explanation AND a full game, I think we clocked in at 59 minutes. The box does say an hour, but I would have loved another 20 minutes or so on this one.

Overall, big thumbs up. This one is going to sucker in a lot of non-gamers. Recommended.
 
I've just gotten into Heroscape and it's great. I've always wanted to play a miniatures/wargame that doesn't have a high initial cost and also doesn't have ridiculously complex rules. Not that that's bad, but the simplicity of Heroscape allows for new players to learn the game quickly. It's also nice that there are no random boosters. You always know what you're getting.
Shame that it's not too popular. The only stores that carry Heroscape are niche hobby stores that usually charge too much.
 
what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.
 
hoverX said:
what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.

How good their games are varies greatly, they make ton of stuff, but they always make very high quality components in their games. They usually have the best record of quality when it comes to their games. How good a specific game they make is, well you would need to ask specifically about certain games.
 
hoverX said:
what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.

My experience with Fantasy Flight's products has been with their reissues of classic games, such as Arkham Horror and Cosmic Encounter, which have been top notch. Their components are high quality, their revamps have been well designed (whether that means extensive tinkering with AH or leaving well enough alone with Cosmic), and they give their successful products a steady stream of support in the form of expansions; if you like a Fantasy Flight game, they're happy to sell you almost as much of it as you can stand. I've been impressed enough with Fantasy Flight's reissues that even where I own the original and the game design hasn't been changed significantly - say, Cosmic Encounter or Talisman - I'm still looking forward to picking up their versions. I can't speak for their licensed products but I'm told they're generally quite good. So, yeah, look for one of their games that strikes your fancy and check it out.

FnordChan
 
Full disclosure: I lived in Minneapolis for a while and came to be acquaintances with some employees at FFG, so that may color my impression of the company. But they're certainly one of the big players -- their management knows a lot about what properties to license and leverage -- and they frequently make great games from these licenses. Its kind of crazy, actually, that they're doing what video games can rarely achieve -- creating quality licensed product that doesn't suck.
 
hoverX said:
what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.

FFG nut here. I own from them:

Battlestar Galactica + expansion
Game of Thrones + Clash of Kings expansion
Chaos in the Old World
Warhammer Invasion
Starcraft: The Board Game
Warrior Knights + Expansion
Middle Earth Quest
War of the Ring
Arkham Horror
Citadels
Condotierre
Age of Conan
Penny Arcade card game

and on preorder and probably showing up in then ext week and a half or so:

Runewars.

Of all those, I like or love all of them but Arkham Horror (only because pure coop isn't really for me -- its otherwise a well put together game), and in fact the top 3 there: BSG, GoT, and Chaos make up 3 of my top 5. Warhammer Invasion is in my top 10. I'd recommend any of them to anyone.
 
<3 FFG as well. I'm not that hardcore of a fantasy dude so some of their stuff is aimed at a different audience (Descent, BattleLore even though I own the old DoW one, etc.) but what I do own from them (Arkham plus all but the most recent expansion, Blue Moon City) is just so so def. There's so much to be said for quality components. FF really strikes a great balance between quality and price, creating really nice-looking games without getting into $75+ territory.
 
The wife and I busted out the Dominion set we bought for ourselves (or rather, I bought for us) for Xmas. We only played one game because it took us a while to work through the rules (we're both slow board game learners), but I think it is yet another hit for the two of us, making my track record 3/3.

We both aren't crazy about how you're constantly shuffling, but not much can be done about that. I am already formulating lots of crazy deck ideas and card combos to test out in future games. That's how the wife and I play pretty much every game. I'm always planning and scheming and she's always just winging it, buying whatever she feels like that turn. She usually wins :lol :lol

I'd say at this point this is a pretty classic case of getting a non-gaming significant other interested in Euro board games:

Lost Cities (hit)
Carcassone (hit)
Dominion (hit)

Although we MOSTLY play just the two of us, we do occasionally play stuff with other small groups. That's why I picked up Carcassone and Dominion as purchases 2 & 3... my research indicated that they were good for two and for 3-4.

Are there any other top-notch 2P games that scale decently to 3-4?
 
Flynn said:
Full disclosure: I lived in Minneapolis for a while and came to be acquaintances with some employees at FFG, so that may color my impression of the company. But they're certainly one of the big players -- their management knows a lot about what properties to license and leverage -- and they frequently make great games from these licenses. Its kind of crazy, actually, that they're doing what video games can rarely achieve -- creating quality licensed product that doesn't suck.

Hey, fellow Twin Cities'er! Where do you shop? I like to support The Source, but Games By James usually has what I'm looking for.
 
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