Neverfade said:Anyone interested in some games in prime condition?
Need to unload:
Arkham Horror
Memoir 44
A Touch of Evil
Sorry! Sliders
and some Heroscape stuff.
Most stuff is punched but unplayed.
How much for Arkham?
Neverfade said:Anyone interested in some games in prime condition?
Need to unload:
Arkham Horror
Memoir 44
A Touch of Evil
Sorry! Sliders
and some Heroscape stuff.
Most stuff is punched but unplayed.
Qaz Kwaz said:How much for Arkham?
Drey1082 said:Played Ad Astra yesterday. I liked it. Kinda a mix of RFTG and Catan. You collect resources and build like Catan, but instead of dice roles, you select from a hand of role cards (similar to RFTG) which determins what everyone does that round. Scoring is also done in a unique way, which adds a lot to the strategy.
While it's definitely a gamers game and not for everyone I would definitely recommend it.
Llyranor said:What are people's take on Conflict of Heroes? I've been trying to get into ASL, and we have the ASLSK1 collecting dust at home (ruleset seems pretty interesting, at least), but my brother keeps losing interest because the rules are maybe a tad too complicated for his taste/patience/memory. I've read/watched a few reviews, and this Conflict game seems to be more accessible and faster-paced, while still remaining very tactical. Accessible is fine, but I don't necessarily want just an entry-level game. Would this one be a keeper? The production quality also seems pretty impressive, but that's just a bonus.
Also as a sidenote, Dominion is awesome!
Thanks. It's certainly the next board game I'm considering.AstroLad said:Yes, Conflict of Heroes is great and everything you describe there. It's certainly not "entry level" like something like Memoir--it has some real meat to it. I defer to Frag on everything else (if he still reads this thread) about the game, but it sounds perfect for your needs.
Oh, I definitely liked what I read from the rules for ASLSK1. We'll hopefully try to get back into it at some point, though we'll need to reread the rulesianp622 said:Never played Conflict of Heroes, but my mom and I are just about to move up to Full ASL after we finish the last ASLSK3 scenario. I don't know if you've already given up on ASLSK, but if not, check out richfam's tutorials on BGG.
Part 1: http://boardgamegeek.com/thread/157922/an-aslsk-tutorial-part-1
Part 2: http://boardgamegeek.com/thread/166941/an-aslsk-tutorial-part-2
Part 3: http://boardgamegeek.com/thread/169542/an-aslsk-tutorial-part-3
It's a lot of reading, but it clarifies most of the rules.
The thing I love about ASL is that it gives you so much freedom that you don't get from more accesible games. Do you try for smoke before running into the street? Do you make a dash towards the enemy in the building to try to take them out in close combat? Do you try to make it to that building where the enemy just dropped a flamethrower or demolition charge? And as you add more rules, the possibilities multiply.
AstroLad said:Be the Russkies!
dreadfulwater said:here are some oldies but goodies I'll be bringing out this coming weekend for the Monthly "beer and Pretzels" retroboard-con. lots of fun if you can find them:
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Also, Warhammer Quest, the sucessor to HeroQuest By Games Workshop is the best Dungeoncrawl ever made, also out of print! look at all the loot you get in that box!
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-TK- said:I love this game! Are there any other boardgames like this?
Neverfade said:I'm probably torn over buying descent more than any other game. Never before have I seen a split like the fanbase -- some claiming it to be godlike and others claiming it's horribly imbalanced. BoardgameGAF -- what say ye?
Most people seem to suggest Memoir 44. Tide of Iron, or the Combat Commander games for beginning wargamers.Drey1082 said:I currently have quite a few eurogames and was thinking of picking up a war game. I was leaning towards A&A 1942 basically because it seems like a good start, and sells for fairly cheap. Any wargamers here with suggestions or ideas on where to begin?
XiaNaphryz said:Most people seem to suggest Memoir 44. Tide of Iron, or the Combat Commander games for beginning wargamers.
Flynn said:
Yeah, doesn't sound like a group that would have too much trouble with RftG. The tricky part with RftG is that it almost feels like a gateway game once you've learned it, because it moves so fast and the symbols become second nature, but it really isn't. As far as expansions I would say big yea to Gathering Storm, which opens up several new strategies, but so far I'd give a meh to Rebel vs. Imperium, starts to make the game feel a bit cluttered and all over the place. But yes Gathering Storm adds a lot (provided you like the base, because it's more of the same). As far as people liking the game, I find it after a good 10 or so plays almost anyone can be won over (unless they're absolutely obsessed with heaps of player interaction).Drey1082 said:I decided, after owning Race for the Galaxy for about 7 months, it was time to break it out with my game group. I had been a little intimidated about teaching the game, since I've heard horror stories about introducing it to new people, but since our group had played some puerto rico/ ad astra before, they picked it up fairly easily.
I loved the game. In our group of four, two of us loved it, and 2 were pretty meh. I don't know if it's going see a lot of playing time, but I know I'm going to suggest it a lot.
What's the opinion on the expansions? Yay or nay?
Neverfade said:I'm probably torn over buying descent more than any other game. Never before have I seen a split like the fanbase -- some claiming it to be godlike and others claiming it's horribly imbalanced. BoardgameGAF -- what say ye?
AstroLad said:Yeah, doesn't sound like a group that would have too much trouble with RftG. The tricky part with RftG is that it almost feels like a gateway game once you've learned it, because it moves so fast and the symbols become second nature, but it really isn't. As far as expansions I would say big yea to Gathering Storm, which opens up several new strategies, but so far I'd give a meh to Rebel vs. Imperium, starts to make the game feel a bit cluttered and all over the place. But yes Gathering Storm adds a lot (provided you like the base, because it's more of the same). As far as people liking the game, I find it after a good 10 or so plays almost anyone can be won over (unless they're absolutely obsessed with heaps of player interaction).
Neverfade said:I picked up a copy of Warhammer Invasion the other day, and I'm really enjoying it. Its been a while since I've felt CCG/LCGs got things right. It plays well out of the box, a huge plus, but I feel I'll be grabbing some battle packs for this.
My biggest complaint is that said battlepacks don't come with 3 of every card ("rares" only come 1 per). What the hell would I do with 9 copies of a "common"?
jason10mm said:According to FFG, they are "fixing" this by now having 60 card packs with 3 copies of 20 cards each, for $15. Not sure if they are gonna re-issue the old stuff (I wish they would just bundle series together or something) but going forward your complain should be addressed.
Neverfade said:Anyways, Tobago should be here Friday. Looks like good fun.
My girlfriend was hesitant to play Pandemic as well. She liked the theme but was skeptical of a co-operative game. However after just one game she was hooked. She even elected to play a couple solo games. Pandemic is so easy to learn and losses are heart breaking so it is easy to get sucked in.Qaz Kwaz said:Pandemic: I didn't think I'd end up liking this one as much as I do. Again, we played with 3 people instead of the ideal 4. We lost twice and barely won the third time, and that was playing on "easy mode". This game is a ton of fun, and it's especially nice to play a cooperative game (CiTOW is an extreme "individual" game).
hoverX said:what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.
hoverX said:what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.
hoverX said:what does everyone think of fantasy flight games? they seem to have a couple of big licenses and their games sound really fun.
Flynn said:Full disclosure: I lived in Minneapolis for a while and came to be acquaintances with some employees at FFG, so that may color my impression of the company. But they're certainly one of the big players -- their management knows a lot about what properties to license and leverage -- and they frequently make great games from these licenses. Its kind of crazy, actually, that they're doing what video games can rarely achieve -- creating quality licensed product that doesn't suck.