it looks like one of those games i have to experience for the presentation alone, its so damn striking.
That's pretty much it. At 60fps with a super clean IQ.Downloading now. Like Abzu, I just hope for a pretty experience with some interesting interactions.
Again, thanks for nice comments! We ware not expecting so much good feedback, after press reviews .
Meanwhile Santa Monica Studio has launched the photomode contest! There's a lot of cool things to win. Unfortunately only US residents this time, but I will keep you updated since we will repeat that.
More info on game's webpage:
http://bound.playstation.com/photo-mode-contest/
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As for the pearl bug. Big soory for that one. It has too strong gravity field we already fixed that, and it will be ready for PSVR launch.
We will reinvestigate that place in PSVR patch. Thanks for the feedback.
Not sure what you're asking specifically.What type of rendering is this game using?
Digital Dragons 2016 − Michał Olejnik: Rendering and Post-Processing Pipeline of Bound
https://youtu.be/lFE2zsdsEq4
PDF slides and associated media are now online for this.
https://twitter.com/olejplastic/status/747449076199866368
Not sure what you're asking specifically.
Game of the Month for me, beating out ABZU and NMS which I both really liked. Bound is a game I love, though. I wasn't expecting that.This game is amazing. Like I am seriously in love with the look of this game.
Hope more people play this, and I really hope it ends up on some GOTY lists.
You have 4xMSAA during the majority of gameplay and TAA for photo mode still-refinement but I'm wondering what extra AA pass you added for theIt's our own tech. It's super oldschool Forward rendering with one light and a lot time spent on calculating nice crispy shadows . We do the destruction effects on compute shaders, and in PSVR we are touching end of resources. The rendering pipeline is simple so it's easier for us to take advantage of PS4 hardware. porting to PC would be rough ... We don't have a PC at the office right now that handles it in 60, but we didn't take care of PC optimizations at all, so I guess it could be much better.
Same for me yeah! I guess the relationship between dancing and the story is not really clear yet (though it is there) [edit: never mind, pieces are falling into place and it's really something], but the gameplay interaction definitely feels more congruent or interesting than those other two games. Will give it love come award season.Game of the Month for me, beating out ABZU and NMS which I both really liked. Bound is a game I love, though. I wasn't expecting that.
You have 4xMSAA during the majority of gameplay and TAA for photo mode still-refinement but I'm wondering what extra AA pass you added for theetc as those look especially clean for gameplay. Even distant power cables show great sub-pixel detail.beach scenes
I'm surprised, the results look better to me than even Tearaway Unfolded's 8xMSAA + FXAA in scenes of similar contrast. Maybe because there's fewer of thoseGood eye! We put FXAA on top of 4xMSAA in.beach scenes
In VR we are rendering to 1.4x framebuffer for better quality. You will see it when comparing with other launch titles. We do a lot of enhancements in PSVR version. The biggest issue is the shadow aliasing in distant shadows, and visible ghosts on 60Hz objects comparing to 120Hz reprojected image but it's a matter of time I guess.
Good eye! We put FXAA on top of 4xMSAA in.beach scenes
In VR we are rendering to 1.4x framebuffer for better quality. You will see it when comparing with other launch titles. We do a lot of enhancements in PSVR version. The biggest issue is the shadow aliasing in distant shadows, and visible ghosts on 60Hz objects comparing to 120Hz reprojected image but it's a matter of time I guess.
Only a few minutes in, and already impressed with the stylish animations: https://www.youtube.com/watch?v=Zc8TwNGS7fA
The camera is fantastic, too.
Are there any desktop wallpapers?
I'm guessing the PS4 image compression won't look so great if I took a screenshot...
Your game is beautiful man. And I don't mean the graphics (though those too). Reviewers are drunk.Again, thanks for nice comments! We ware not expecting so much good feedback, after press reviews .
Thanks!Use the PNG feature to avoid the compression and let the photomode render the image to the best quality (see the percentages whenever you move the camera).
First off, can I join others on this thread saying thanks for an amazing game and experience. The story and concept is refreshing in games, tackling a rarely address subject in gaming in a quite unique way - I liken it to a short story, and it feels a lot more 'literary' than movie inspired, which is rare in games.
I'm very excited to hear about the 1.4x framebuffer for PSVR, and suspect that given the 30 minutes I spent just staring around at everything in the first level that my PSVR experience will be something I've long wished for in terms of art design and immersion.
One question that you probably can't answer atm, but I'm going to ask anyway...Neo mode? I know the game is already out and technically doens't need the patch, but given your company roots in demoscene I can well imagine that its something you're going to do just because
Don't worry too much about press and give yourself the credit when its due.irkutsk12 said:Again, thanks for nice comments! We ware not expecting so much good feedback, after press reviews .
Again, thanks for nice comments! We ware not expecting so much good feedback, after press reviews .
Meanwhile Santa Monica Studio has launched the photomode contest! There's a lot of cool things to win. Unfortunately only US residents this time, but I will keep you updated since we will repeat that.
More info on game's webpage:
http://bound.playstation.com/photo-mode-contest/
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As for the pearl bug. Big soory for that one. It has too strong gravity field we already fixed that, and it will be ready for PSVR launch.
Hi,
Yes we know that bug, and you are unfortunately the second person that reports it . Sorry for breaking your experience. Restart level is something that we can think about for the patch.
Cheers to the team, I can't believe the game isn't getting more attention.
Hey all! Wanted to give a quick hello. I'm the Santa Monica Studio External Development Community Manager.
Wanted to also give a quick heads-up to anyone interested - Plastic is hosting a livestream/developer talk in about 10 minutes at https://www.twitch.tv/bonzajplc
No worries! We're hoping to do another one in a couple of weeks with Plastic. Here's the full archive too: https://www.twitch.tv/bonzajplc/v/86829325Saw this actually when you guys ended your session. Wish i could've been there.
I can't believe the game isn't getting more attention.
Since Pro has been announced, are there any plans to have better performance or resolution on Bound for the PS4 Pro?
That was confirmation enough for me.Yeah I'll skip that answer for a better time. But imagine this 4K photomode - almost ready for HQ prints .
Thanks again for kind words - the team is reading and appreciates that!
I think I'm a bit confused about how the notebook works for selecting levels. I've played like 4 or 5 now and I have three pages left to choose from that I feel I've done already?