Bounty Hounds offers 40 missions set on four unique alien worlds. These worlds are inhabited by 40 different alien races, which offer tons of variety when it comes time to exterminating them. While the demo on display only showed off a handful of these races, each looked quite different and boasted different weapons and attack patterns.
The game revolves around Maximillian, a member of the Bounty Hounds group. Not much is known about Maximillian apart from the fact he's a total bad ass. Also, there's the fact he can use some 500 items, including weapons and armor, to help him dish out serious pain. Players can equip laser cannons, rocket launchers, swords, axes, grenades, machine guns and a ridiculous number of high-tech gadgets and armor. There's a good chance many players will spend hours just trying to locate specific weapons and pieces of armor.
When in actual combat, players can only use six of the 500 available weapons. Players can choose up to three weapons for each arm, making selection of said weapons rather important. After all, it would suck to land on a planet with projectile-shooting aliens when all Maximillian has are short-range pistols or, worse still, melee weapons. Actually using these weapons in combat feels pretty intuitive, thanks to series of dynamic in-game menus triggered by pressing the right shoulder button. Players can swap available armor, weapons and upgrade modules without breaking their stride.