Good luck with that. Don't think Bravely Default ever dropped even near 15£, let alone under it. Unless I've missed some huge deals, I don't think I've ever seen BD much lower than 25£.This post made me go from 'tentatively thinking about Bravely Second even though I hated the Bravely Default for its backtracking' to 'wait until it's £15 or less'.
Nope.
hmm.... hrmmm.. probably better if i don't say anything regarding this stuff
Indeed, I heard something similar but not quite the same.
You guys will see.
Well technically...yeah but it's executed much better and you are going to need it if you want all the jobs.
I have a copy of Braverly Default but haven't played it yet. The complaints about the second part kind of turned me off.
I have a copy of Braverly Default but haven't played it yet. The complaints about the second part kind of turned me off.
So, Amazon pre-order has this slated for Dec. for the US. Is that correct?
It's literally just a few hours if you power through and don't get sidetracked. "Second half" of the game is very overblown, it's only if you feel the need to do all the side quests it's an issue. It's like 15% of the game, not 50%.
Could you please explain to me in a non spoilerish way what exactly is this backtracking part and why is it so bad?
No, bravely second is out on the 15th of April for the US.
That's not bad. After the Japanese launch comments I expected worse.
I'm curious whether the rest of the game is also longer, or if it's about the same as...what was it, chapters 1-4 of BD?
Could you please explain to me in a non spoilerish way what exactly is this backtracking part and why is it so bad?
Essentially the game state loosely resets and you have to repeat some dungeons and boss battles over and over to continue. Now what you can do at this point is just turn encounters off and blaze through these bosses very quickly as the poster above mentioned, but things like side quests are reset too and made slightly different so people get sidetracked with them and it's not exactly clear what to do. So it can become frustratingly repetitive. But if you go into that part of the game knowing you should just tackle the bosses and ignore everything else it's a two hour process that isn't too bad at all.
I think ZeroX03 misunderstood the question and described the part from Bravely Default rather than Bravely Second?
Is it a must to play the first one? Or are stories totally independent, other than knowing the characters from the previous games.
Are there a lot of references?
It's literally just a few hours if you power through and don't get sidetracked. "Second half" of the game is very overblown, it's only if you feel the need to do all the side quests it's an issue. It's like 15% of the game, not 50%.
Lol all those obligatory boss battles feel a lot more than 15%.
Shitty second half is shitty.
There areif that's all you want to do. The shortcuts through the dungeons stay open and the boss fights are only marginally harder. If you have random encounters turned off you're basically walking through a couple of small rooms and fighting a few bosses.4 obligatory boss battles per loop and you can literally do all 4 in half an hour each
It can drag out if you for some reason force yourself to do all the sidequests but you don't want to, sure. But there is very little actual content you have to do to finish the game.
Surprised by the lower scores from a couple of outlets. I never played the first -- and likely won't bother with this one due to its genre -- but I thought these were supposed to be great games.
Lol all those obligatory boss battles feel a lot more than 15%.
Shitty second half is shitty.
Surprised by the lower scores from a couple of outlets. I never played the first -- and likely won't bother with this one due to its genre -- but I thought these were supposed to be great games.
Huh? The scores seem fine. 82 on metacritic. Isn't that considered great anymore?
Huh? The scores seem fine. 82 on metacritic. Isn't that considered great anymore?
Let's not fool ourselves, it's an horrible game decision and i'm pretty sure most of the regular players felt it a shore. And that doesn't even consider what the completionists probably felt. A shame because the mechanics are pretty good.
Oh ok, that doesn't sound too bad. Dumb idea, but shouldn't ruin the game.
Oh yeah, definitely. I see what they were trying to do but they made a massive mistake by having the true ending path bejust keeping going through the world 5 times rather than the true ending path being where you've broken a crystal deliberately
What are the bonuses that carry over from the demo and is it worth going out of my way to get them? In the middle of Fire Emblem at the moment so don't really want to play through the demo unless necessary.
it's not a dumb idea... maybe bad execution but it makes sense in the context of the story. Sadly most people can't be ask to bother and would rather complain than try to understand... (I was one of them before I saw the light).
Once you understand what they were trying to do, I thought it was quite ingenious in a meta sort of way.
So don't let them stop you from enjoying a good game. maybe you'll even become one of the few who got to understand what the story is really about.
y, this would've been soooo much better. I'd have made playersgo through the loop indefinitely (or face a game over after ... 20 loops or so) until they break the crystal.
You act like it's this great, groundbreaking thing but it's dumb as fuck. It's actually not a great story either and they couldmake the point with half the loops, it wasn't necessary to do everything 4 times
And the gameplay and art direction are really good but when you get to that point it's a bucket of cold water. I'm pretty sure very few people aren't burn out by the end.
no, it was absolutely necessary. Otherwise the player wouldn't feel the same level of frustration as the characters do. That's the whole beauty of it. It's an interesting meta kind of experience unlike any other in gaming.
Doesn't mean that I or other people have to like or love it, but I still respect it for what it is
I found this list from GameFAQs:
potion x3 (play the demo)
phoenix down x3 (defeat the Hawkeye)
hi-potion x3 (defeat the boss at wind temple)
remedy x3 (complete moonbase construction)
x-potion x1 (defeat ba'al no5 at any difficulty)
turbo-ether x1 (defeat ba'al no5 at Hard difficulty)
ether x1 (max out all characters job levels)
elixir x1 (complete bestiary)
20 villagers from demo will be transfer to full game,so remember to update data everyday before the full game comes.
That should be the list of bonuses you can earn by playing the demo. Just some items, so nothing spectacular. I just enjoyed playing the demo as a prelude to the main game.
Huh? The scores seem fine. 82 on metacritic. Isn't that considered great anymore?