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Breaking: Spore for iPhone revealed

I always thought the iPhone had great potential for games, but it is very weird to see a new games platform basically born overnight.

And if games sales are even a fraction of what the music sales get etc. on iTunes, everyone will be jumping on board pretty sharpish.

Do like the whole developer-orientated approach as well, with the 70% royalties, free SDK and no charges at all if you give your app away for free.

It's a real shot-in-the-arm for the small developer. I hope Jeff Minter gets onboard with this ...
 
Kodiak said:
sensitive-ish?

there seems to be delay sometimes with the basic tilt functions

Not at all.

As someone else mentioned, you only have to look at a few of the games currently available for jailbroken iPhones such as Labyrinth to see how sensitive it is. How an OS responds to something, to ignore accidental gestures, rotation etc., is very different to the actual sensitivity of the accelerometer. Which is incredibly sensitive. If an app chooses to be totally tilt-based and respond to every little movement, such as Labyrinth, there is no delay at all.
 
devildog820 said:
Just a tech demo. Don't get all riled up.
devildog820 said:
However, nothing has been announced yet. That was my point. However, considering the response this will get, EA would be remiss not to develop an iPhone version in full.
Please dude, let people do what they want. Don't play Gaf Hall Monitor


And it has been announced by EA.

Kung Fu Jedi said:
Spore is officially announced for iPhone by EA:

http://www.engadget.com/2008/03/06/ea-mobiles-spore-becomes-first-3rd-party-iphone-game/

Due out in September when the other versions ship. Awesome! :)

edit - I see you had to correct yourself before someone called you out, oh well.
 
Nash said:
Do like the whole developer-orientated approach as well, with the 70% royalties, free SDK and no charges at all if you give your app away for free.

It's a real shot-in-the-arm for the small developer. I hope Jeff Minter gets onboard with this ...
Yup. Quite a marked difference from what some other platform owners are doing with their distribution systems...
 
Nash said:
Not at all.

As someone else mentioned, you only have to look at a few of the games currently available for jailbroken iPhones such as Labyrinth to see how sensitive it is. How an OS responds to something, to ignore accidental gestures, rotation etc., is very different to the actual sensitivity of the accelerometer. Which is incredibly sensitive. If an app chooses to be totally tilt-based and respond to every little movement, such as Labyrinth, there is no delay at all.


Wow. Gestural controls, 802.11, touch screen, fancy graphics and "waggle."
 
Crushed said:
Guys, it's still a $400 phone.

I don't think it's going to really cause too much trouble for the other video games manufacturers for a while.
I really hope that this wasn't a serious post. It's so tough to tell with you sometimes.
 
Pure fucking awesome.

Wirelessly downloading apps through the iphone is ace. Glad free apps are supported.

If developers really latch onto the games then the DS could have some serious competition.

Edit: Well, since the DS is so cheap maybe not, but they seems to be preopting the next gen of handhelds.
 
Apple SDK free?
free







free?



free...


FREE?????????





God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*
 
godhandiscen said:
Apple SDK free?
free







free?



free...


FREE?????????






God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*

Welcome to the new Apple. The one that wants to take over the world (or at least all handhelds.)
 
Nash said:
Not at all.

As someone else mentioned, you only have to look at a few of the games currently available for jailbroken iPhones such as Labyrinth to see how sensitive it is. How an OS responds to something, to ignore accidental gestures, rotation etc., is very different to the actual sensitivity of the accelerometer. Which is incredibly sensitive. If an app chooses to be totally tilt-based and respond to every little movement, such as Labyrinth, there is no delay at all.
Yes, Labyrinth is the shit to prove that the iPhone / iTouch are way more sensible to subtle movement than a Wiimote...
 
AndersTheSwede said:
Welcome to the new Apple. The one that wants to take over the world (or at least all handhelds.)
The apple that actually provides me meaningful tools to develop at will. I do not care who is in charge, I just want to create. Up to this point, MS has been my champion thanks to XNA and mostly DirectX (which I've been using for years), but it might be worth the time to take a look at Apple's new SDK. I will not snub them anymore.

Draft said:
Hey you could make a game for an Apple platform again.
He never did one. Stinkles isn't part of the "original" band.
 
ant1532 said:
Please dude, let people do what they want. Don't play Gaf Hall Monitor


And it has been announced by EA.



edit - I see you had to correct yourself before someone called you out, oh well.

Loving this crow over here, so asphalt-y. :D

Wasn't trying to play hall monitor, I was just pointing out what was incorrect information at the time.
 
Terrell said:
I really hope that this wasn't a serious post. It's so tough to tell with you sometimes.
Uh, it was. The iPhone isn't exactly the same as the Japanese mobile phone market, if that's what you're trying to get at.
 
godhandiscen said:
Apple SDK free?
free


free?


free...


FREE?????????


God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*


I really don't understand why there aren't more people talking about this little piece of news and the implications that it has towards platform support...
 
Laurent said:
Yes, Labyrinth is the shit to prove that the iPhone / iTouch are way more sensible to subtle movement than a Wiimote...

To be fair it's probably exactly the same accelerometer. It's just a tilt-sensitive device and large screen being held flat in your hand is a much better way of getting an idea of the sensitivity than the way you hold a Wiimote and look at a TV screen.

I really can't wait to play Monkey Ball on it ...

... now if they could only put the minigames back to how they were before they let those 3rd party Germans loose on them, all would be right in the world again.

Monkey Target, we miss you.
 
Draft said:
Hey you could make a game for an Apple platform again.

and more to the point...Frankie, WTF, you should be swimmin in dems halo cash buckets...surely you can scrape a few bennies together and buy one ;)

Oh, and a Bungie-developed iPhone app would sell a shit-ton...essentially, all Apple fanatics are true Bungie fanatics for life!
 
One of the technologies included in the SDK is Bonjour, which is OS X's service which allows you to automatically see other computers on a local network. This opens up the possibilities that you could have multiple iPhones or iPod Touches connected to a wifi hotspot and you could quickly play a network game together.

COOL.
 
OMG Nintendo better watch out because Apple is starting to look like a serious competitor now!

Super Monkey Ball will be mine! I love my iPhone so much :D
 
I would love for this to portend a push from Apple to get some games onto the Mac platform. Maybe get some Mac<->Iphone interoperability, ala PS3<->PSP.
 
This really does seem to be the birth of a game platform overnight. It won't be suitable for every type of game but it will be suitable for enough and in turn inspire new approaches to accomodate the unique set of inputs available to the iPhone, as already demonstrated.

Definitely going to download the SDK.
 
Jibber Hack said:
I really don't understand why there aren't more people talking about this little piece of news and the implications that it has towards platform support...
You still have to pay fee to join the Apple Developer Community though, don't you? It's only $99, but still...

Edit: ...and their download SDK site appears to be down.
 
Draft said:
I would love for this to portend a push from Apple to get some games onto the Mac platform. Maybe get some Mac<->Iphone interoperability, ala PS3<->PSP.
And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.
 
The Sphinx said:
And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.
I can't believe that Spore is not coming to the Mac. Are you sure?
 
I'm pretty sure that this technology applies to the iPod Touch as well, which will really be the mass market vehicle for most of the applications that come out using the iPhone SDK.

The iPod Touch really isn't too expensive anymore either. I got mine for $250. I could see folks mostly getting them for Safari+Aim+Email+other apps and with music/movies as an afterthought.
 
godhandiscen said:
Apple SDK free?
free







free?



free...


FREE?????????





God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*
To make a long story short, kind of.

The SDK itself is free (though I'm having a dickens of a time getting it with their site swamped), but you can only develop for the iPhone simulator. If you want to actually put your program on the physical iPhone or iPod Touch, you need to join the iPhone Developers Connection for $99 which gives you the ability to sign your apps and distribute them through the App Store. Also, it's a bit iffy how programs which use outside data, like ScummVM, would get that data to the machines since there is no easy way to put arbitrary files on the iPhone without jailbreaking it.

Still, a barrier of entry of $99 is pretty darn good.

For the record, if you have a Mac, all dev tools, sdks, and documentation are completely free (and surprisingly up to date) and full featured.
 
godhandiscen said:
Apple SDK free?
free







free?



free...


FREE?????????

All their SDK's are free. This is nothing new from Apple. You can get SDK's for OS X for free too (and they're really good).
 
Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.
 
kaching said:
You still have to pay fee to join the Apple Developer Community though, don't you? It's only $99, but still...
The ADC is completely free, and if you already have an AppleID (like from the iTunes Store), it takes about thirty seconds to sign up for it. From there you can get Xcode and all the tools and SDKs that you need to develop for the iPhone - but only for the simulator. The $99 thing is only if you want to put the programs on an actual machine or distribute them through iTunes.
 
The Sphinx said:
And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.

Mac version already announced.

Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.

Yes.
 
Tiktaalik said:
I'm pretty sure that this technology applies to the iPod Touch as well, which will really be the mass market vehicle for most of the applications that come out using the iPhone SDK.

The iPod Touch really isn't too expensive anymore either. I got mine for $250. I could see folks mostly getting them for Safari+Aim+Email+other apps and with music/movies as an afterthought.
Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.
 
kaching said:
Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.
I believe so, and it apparently requires an Intel Mac too.
 
sykoex said:
Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.

Same here. The two are the same platform so all these features will get onto the touch (for a small fee.)

The lack of having hardware for cellular com. also means you get way more storage on the Touch for less money than the iPhone. My classic iPod recently died, time to get a touch.
 
kaching said:
Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.

Yes, Leopard (10.5.2) is required.

The SDK is completely free but a $99 (a year) charge is required to publish your apps on the iPhone App Store. Seems to be a similar setup to Microsoft's XNA thing.
 
sykoex said:
Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.
The Touch lacks a few major features - the biggest one being no speakers. You have to use headphones. There's no camera or bluetooth either. Also, software updates cost extra while on the iPhone they are included in the subscription. On the bright side, the Touch is much slimmer than the iPhone, has a better battery life, has more space available, and you get more space for the money (an iPhone and Touch the same price, the Touch has twice the space).

Personally, I have an innate uncomfortableness with phones so I got a Touch and I think it's amazing.

Just remember: Touch = NO speakers. Could be a deal breaker.
 
Any mobile game that makes use of accelorometers is bound to make people throw their mobile device out a window. Lets just say you're riding with a buddy in his car. He makes a left turn and he kills you in your game. He stops and he kills you in your game.
 
Sqorgar said:
The Touch lacks a few major features - the biggest one being no speakers. You have to use headphones. There's no camera or bluetooth either.

The only thing bad about it is no bluetooth. With that it would be the ultimate VOIP phone now that the SDK is out. I'd be able to finally get rid of my cell phone. So much for that though unless they add it in.
 
vitaflo said:
The only thing bad about it is no bluetooth. With that it would be the ultimate VOIP phone now that the SDK is out. I'd be able to finally get rid of my cell phone. So much for that though unless they add it in.
But you would only be able to make calls in range of an open WiFi connection.
 
Jamesfrom818 said:
Any mobile game that makes use of accelorometers is bound to make people throw their mobile device out a window. Lets just say you're riding with a buddy in his car. He makes a left turn and he kills you in your game. He stops and he kills you in your game.

Yes, because it was impossible to play Wario Ware Twisted while in a car.
 
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