Stinkles said:How sensitive is the iPhone's tilt-detector?
sensitive-ish?
there seems to be delay sometimes with the basic tilt functions
Stinkles said:How sensitive is the iPhone's tilt-detector?
Kodiak said:sensitive-ish?
there seems to be delay sometimes with the basic tilt functions
devildog820 said:Just a tech demo. Don't get all riled up.
devildog820 said:Just a tech demo. Don't get all riled up.
Please dude, let people do what they want. Don't play Gaf Hall Monitordevildog820 said:However, nothing has been announced yet. That was my point. However, considering the response this will get, EA would be remiss not to develop an iPhone version in full.
Kung Fu Jedi said:Spore is officially announced for iPhone by EA:
http://www.engadget.com/2008/03/06/ea-mobiles-spore-becomes-first-3rd-party-iphone-game/
Due out in September when the other versions ship. Awesome!![]()
Yup. Quite a marked difference from what some other platform owners are doing with their distribution systems...Nash said:Do like the whole developer-orientated approach as well, with the 70% royalties, free SDK and no charges at all if you give your app away for free.
It's a real shot-in-the-arm for the small developer. I hope Jeff Minter gets onboard with this ...
Nash said:Not at all.
As someone else mentioned, you only have to look at a few of the games currently available for jailbroken iPhones such as Labyrinth to see how sensitive it is. How an OS responds to something, to ignore accidental gestures, rotation etc., is very different to the actual sensitivity of the accelerometer. Which is incredibly sensitive. If an app chooses to be totally tilt-based and respond to every little movement, such as Labyrinth, there is no delay at all.
neptunes said:Apple would capture those who had ZERO interest in buying a DS or any other traditional handheld
I really hope that this wasn't a serious post. It's so tough to tell with you sometimes.Crushed said:Guys, it's still a $400 phone.
I don't think it's going to really cause too much trouble for the other video games manufacturers for a while.
Hey you could make a game for an Apple platform again.Stinkles said:Wow. Gestural controls, 802.11, touch screen, fancy graphics and "waggle."
godhandiscen said:Apple SDK free?
free
free?
free...
FREE?????????
God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*
Yes, Labyrinth is the shit to prove that the iPhone / iTouch are way more sensible to subtle movement than a Wiimote...Nash said:Not at all.
As someone else mentioned, you only have to look at a few of the games currently available for jailbroken iPhones such as Labyrinth to see how sensitive it is. How an OS responds to something, to ignore accidental gestures, rotation etc., is very different to the actual sensitivity of the accelerometer. Which is incredibly sensitive. If an app chooses to be totally tilt-based and respond to every little movement, such as Labyrinth, there is no delay at all.
The apple that actually provides me meaningful tools to develop at will. I do not care who is in charge, I just want to create. Up to this point, MS has been my champion thanks to XNA and mostly DirectX (which I've been using for years), but it might be worth the time to take a look at Apple's new SDK. I will not snub them anymore.AndersTheSwede said:Welcome to the new Apple. The one that wants to take over the world (or at least all handhelds.)
He never did one. Stinkles isn't part of the "original" band.Draft said:Hey you could make a game for an Apple platform again.
ant1532 said:Please dude, let people do what they want. Don't play Gaf Hall Monitor
And it has been announced by EA.
edit - I see you had to correct yourself before someone called you out, oh well.
Uh, it was. The iPhone isn't exactly the same as the Japanese mobile phone market, if that's what you're trying to get at.Terrell said:I really hope that this wasn't a serious post. It's so tough to tell with you sometimes.
godhandiscen said:Apple SDK free?
free
free?
free...
FREE?????????
God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*
Well shit you better edit his Wikipedia entry.godhandiscen said:He never did one. Stinkles isn't part of the "original" band.
Laurent said:Yes, Labyrinth is the shit to prove that the iPhone / iTouch are way more sensible to subtle movement than a Wiimote...
Draft said:Hey you could make a game for an Apple platform again.
You still have to pay fee to join the Apple Developer Community though, don't you? It's only $99, but still...Jibber Hack said:I really don't understand why there aren't more people talking about this little piece of news and the implications that it has towards platform support...
And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.Draft said:I would love for this to portend a push from Apple to get some games onto the Mac platform. Maybe get some Mac<->Iphone interoperability, ala PS3<->PSP.
I can't believe that Spore is not coming to the Mac. Are you sure?The Sphinx said:And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.
To make a long story short, kind of.godhandiscen said:Apple SDK free?
free
free?
free...
FREE?????????
God, I've been wrong all these years, I hope that this animal sacrifice suffices.
*kills neighbor's cat*
... Not sure, to be honest.Draft said:I can't believe that Spore is not coming to the Mac. Are you sure?
godhandiscen said:Apple SDK free?
free
free?
free...
FREE?????????
The ADC is completely free, and if you already have an AppleID (like from the iTunes Store), it takes about thirty seconds to sign up for it. From there you can get Xcode and all the tools and SDKs that you need to develop for the iPhone - but only for the simulator. The $99 thing is only if you want to put the programs on an actual machine or distribute them through iTunes.kaching said:You still have to pay fee to join the Apple Developer Community though, don't you? It's only $99, but still...
The Sphinx said:And really... If EA can get Spore running on the iPhone then why exactly can't they get it running on a Mac? It's all similar technologies.
Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.
Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.Tiktaalik said:I'm pretty sure that this technology applies to the iPod Touch as well, which will really be the mass market vehicle for most of the applications that come out using the iPhone SDK.
The iPod Touch really isn't too expensive anymore either. I got mine for $250. I could see folks mostly getting them for Safari+Aim+Email+other apps and with music/movies as an afterthought.
I believe so, and it apparently requires an Intel Mac too.kaching said:Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.
sykoex said:Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.
kaching said:Does the SDK require Leopard to be installed? That was an earlier rumor, but I didn't see if that was confirmed in today's coverage.
The Touch lacks a few major features - the biggest one being no speakers. You have to use headphones. There's no camera or bluetooth either. Also, software updates cost extra while on the iPhone they are included in the subscription. On the bright side, the Touch is much slimmer than the iPhone, has a better battery life, has more space available, and you get more space for the money (an iPhone and Touch the same price, the Touch has twice the space).sykoex said:Yeah I'm really interested in the Touch as apposed to the iPhone. The idea of not having any subscription commitment, having to switch providers, or having my phone be on the same battery as my ipod/movie player/handheld game system is really tempting.
arigoldgtfo.gifEdag Plata said:You kids gotta chill with all this "Breaking" business.
Sqorgar said:The Touch lacks a few major features - the biggest one being no speakers. You have to use headphones. There's no camera or bluetooth either.
But you would only be able to make calls in range of an open WiFi connection.vitaflo said:The only thing bad about it is no bluetooth. With that it would be the ultimate VOIP phone now that the SDK is out. I'd be able to finally get rid of my cell phone. So much for that though unless they add it in.
Jamesfrom818 said:Any mobile game that makes use of accelorometers is bound to make people throw their mobile device out a window. Lets just say you're riding with a buddy in his car. He makes a left turn and he kills you in your game. He stops and he kills you in your game.
The Sphinx said:But you would only be able to make calls in range of an open WiFi connection.
vitaflo said:Yes, because it was impossible to play Wario Ware Twisted while in a car.