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Breaking: Spore for iPhone revealed

Stinkles said:
How sensitive is the iPhone's tilt-detector?
It's a fully 3D accelerometer array ("six axis" in Sony-speak) and it can detect tilt of less than 30 degrees from vertical based on apps I've seen demoed. I would suppose its accuracy is similar to the motion detection in the Wiimote and SixAxis since they all use similar IC accelerometer tech.
 
Patrickula said:
I'm a bit confused by this... why can you update a Zune (those wifi features) or a PSP (Skype most recently) for added features, for free, but not an iPod touch?


i believe it depends on how the accounting department interprets the law. It has to do with when you recognize revenue if i remember correctly.
 
This is way more than I expected today. I know Apple always gives gaming a token nod, but doesn't this seem like they're taking things a bit more seriously this time w/ the iPhone?
 
Marconelly said:
Finally, some good commercial games on Iphone/Itouch! I hope they let enthusiasts publish freeware games and emulators though. I want to see SCUMMVM made with official SDK.
Sounds like they're going to allow freeware at least, but there will still be some vetting of apps they consider "unsavory" for the platform.

Sucks that we've got to wait until June for iPhone 2.0 firmware to allow all this, but the scope of the SDK exceeds expectations. This is great stuff.
 
Nintendo, Sony & MS just collectively crapped their pants.

Im touching cloth a little too.




Urge to buy iPhone rising.
 
Anyone getting the impression that Nintendo might be really worried about when the iPhone lands in Japan about now?
 
Micromegas said:
This is way more than I expected today. I know Apple always gives gaming a token nod, but doesn't this seem like they're taking things a bit more seriously this time w/ the iPhone?

this was a HUGE presentation.
there was the whole ennterprise side where the introduced exchange support and cisco IPsec VPN, remote wipe and WPA2 i.e. we can fool our employers to buy iphones for the enterprise instead of a blackberry/windows mobile device
 
Ghost said:
Nintendo, Sony & MS just collectively crapped their pants.

Im touching cloth a little too.




Urge to buy iPhone rising.
MS apparently just put Exchange support on the iPhone, which is quite a bit more important that Monkey Ball.
 
Terrell said:
Anyone getting the impression that Nintendo might be really worried about when the iPhone lands in Japan about now?



probably more of a problem for sony since many people buy the psp for the media player features.
 
Terrell said:
Anyone getting the impression that Nintendo might be really worried about when the iPhone lands in Japan about now?

Like they were when the PSP launched?

Really, looking at the landscape in Japan, Nintendo should have nothing to worry about for some time to come.
 
My biggest question is more how the hell devs are going to actually be able to store these programs on the iPhone. Storage space is going to be an issue, with the largest iPhone maxing out at 16 gigs. That isn't near enough room if you want to have videos, music, and games like Spore on this thing.
 
With the release of their SDK, Palmpilots just became irrelevant (as if they weren't already)

the potential for various applications (games etc..) + iTunes recognition = win

Terrell said:
Anyone getting the impression that Nintendo might be really worried about when the iPhone lands in Japan about now?

Very much so, All it would take is a stream of games, perhaps those with the same appeal of brain training and other "non-games" to appeal to the Masses,.

Apple would capture those who had ZERO interest in buying a DS or any other traditional handheld
 
This is the first time I'm actually scared for Nintendo. Wow.

Honestly, think about the demographics of people who want or own Iphone. Sure, it's pretty much anyone, but ESPECIALLY 18-35 year olds like the people who post on this board and are hardcore gamers with money to burn.

In other words, if Activision wants to put Call of Duty 4 on the iPhone, it'll sell.
 
Dartastic said:
My biggest question is more how the hell devs are going to actually be able to store these programs on the iPhone. Storage space is going to be an issue, with the largest iPhone maxing out at 16 gigs. That isn't near enough room if you want to have videos, music, and games like Spore on this thing.

I dunno, well written games for once? A lot of the people attracted to the iPhone will be old-school developers, the same who are interested in WiiWare. The ex-Amiga, home computer developers. Especially with the cash-incentive of the iFund to help them back into things.

16GB is massive to them, and OSX lets you write very optimised stuff. Plus iPhones will be 32GB by default in June, and storage is only going to increase as time goes on ...
 
Nash said:
SUPER FUCKING MONKEY BALL!

iphonesdka293.jpg

oh yes, all over my face.
 
Jibber Hack said:
Like they were when the PSP launched?

Really, looking at the landscape in Japan, Nintendo should have nothing to worry about for some time to come.
Looking at the landscape of Japan where developers are willing to put the spiritual successor to Parasite Eve on cell phones, and the cell phone games market is unbelievably strong as it is... yowza. You're now looking at iPhone as a full convergence device that actually doesn't appear to dilute any of the features it converges.

As other posters have mentioned, I can see both Nintendo AND Sony being really worried. I imagine Japanese record companies are shitting themselves about iPhone at this point, as well, given their lackluster support of the iTunes Store marketplace.
 
Terrell said:
Anyone getting the impression that Nintendo might be really worried about when the iPhone lands in Japan about now?
I see the iPhone possibly acting as a new, disruptive influence in handheld gaming but not displacing the older systems. It could be the handheld world's "Wii" up against the more traditional DS and PSP. I'm not claiming the iPhone will be as successful as Wii in dominating the gaming scene: that sounds remarkably unlikely. I mean it offers a revolution in thinking that may open up handheld gaming to new genres and markets, competing in a slightly different space than the others though ultimately chasing after the same limited supply of consumer entertainment dollars.

Wii provided innovation (motion control, one-hand control, pointing control all out of the box on the default interface) and casual-friendly packaging (Wii Sports pack-in, $250 price point) to upset the normal pecking order of home consoles. In exchange it has several important limitation: non-standard interface with fewer buttons and sticks, less on-board memory than the competition (mostly), only EDTV resolution and far less powerful rendering capabilities, and so forth.

iPhone gaming kinda mirrors this. It's definitely innovative: multi-touch control and tilt control on a handheld opens up new gaming options. It's a phone with extensive WiFi capabilities out of the box, trumping all the connectivity options on DS and PSP. And most important from the business perspective it will utilize a digital download sales model running on the most successful DD storefront in the world.

... BUT the downside is the device has only four buttons and a switch and none of them could be co-opted for use in-game, they're reserved for core device functionality. Like the Wiimote the device's interface innovation separates it from mainstream gaming design. Many types of games just will not work well without mechanical buttons and D-Pad providing tactile feedback and predictable response times. And the battery will be an issue, and the price is prohibitive for a mainstream gaming machine (of course, practically no one will buy it JUST for gaming).

iPhone and devices like it can revolutionize mobile gaming but it can't render the dedicated gaming hardware obsolete. But if I were in charge at Nintendo I would be keeping an eye on future iPhone hardware revisions and keeping the R&D guys working overtime...
 
I never saw this coming. This is supremely excellent! Also, what platform is this game NOT going to be on?!

minus_273 said:
because the iphone is a subscription device they can update it for "free" but in reality you are paying for it through subscription. The ipod touch is not a subscription device and they cant legally give you free software updates for it that extend functionality. Thank the new US accounting rules for that
When you say 'subscription', I'm assuming you're referring to the phone service we pay for monthly?
 
Nash said:
I dunno, well written games for once? A lot of the people attracted to the iPhone will be old-school developers, the same who are interested in WiiWare. The ex-Amiga, home computer developers. Especially with the cash-incentive of the iFund to help them back into things.

16GB is massive to them, and OSX lets you write very optimised stuff. Plus iPhones will be 32GB by default in June, and storage is only going to increase as time goes on ...

32GB isn't bad, but you can't tell me that 16 gigs is "massive." Once you get some music and movies on there that 16 gigs is just gone. For some people that small amount of storage isn't a problem, but personally it's a huge issue. I have around 50GB of music and I know people that have way more. I'm sure the type of developer you're referring to also believes that's plenty of space, but from what Apple has shown, it's not much space at all. Games like Spore are going to take up plenty of space, and 16 GB just isn't enough for what the iPhone is designed to do.
 
Not to post in here again

But the Phoenix Wright games would totally fit on the iPhone/Touch, all it needs is a touchscreen. They could even port the DS versions straight to the iPhone/Touch.

Capcom would be able to increase the awareness of this franchise to people who might not even know it existed. or they could retain the same game and humor in the writing, but coat it with a license people are more familiar with
 
I must say, this thread has a refreshing lack of the nominal Apple hate that tends to dominate things on occasions. Cheers!

I guess the iPhone is just so goddamn sexy, even the Apple-haters can't muster anything.
 
The Sphinx said:
iPhone and devices like it can revolutionize mobile gaming but it can't render the dedicated gaming hardware obsolete. But if I were in charge at Nintendo I would be keeping an eye on future iPhone hardware revisions and keeping the R&D guys working overtime...

I think the DS is quite safe, the clamshell+stylus is quite iconic and suits some of it's most popular and killer titles (Brain Training I'm looking at you). It's a friendly games machine, and people will still want it for that.

Sony though, well yeah they should be worried. This is the convergence device the PSP has always struggled to be, and Apple have all the delivery mechanisms and support in place that they need.

I think PSP will be killed in the iPhone/DS squeeze. Between them those 2 have both sides of the market completely covered.
 
The Sphinx said:
....
... BUT the downside is the device has only four buttons and a switch and none of them could be co-opted for use in-game, they're reserved for core device functionality. Like the Wiimote the device's interface innovation separates it from mainstream gaming design. Many types of games just will not work well without mechanical buttons and D-Pad providing tactile feedback and predictable response times. And the battery will be an issue, and the price is prohibitive for a mainstream gaming machine (of course, practically no one will buy it JUST for gaming)......


you forget that with multi touch the iphone can just render buttons. unofficial emulators for the NES and SNES work that way.
 
Nash said:
I think the DS is quite safe, the clamshell+stylus is quite iconic and suits some of it's most popular and killer titles (Brain Training I'm looking at you). It's a friendly games machine, and people will still want it for that.

Don't forget about the cost/subscription problem. The iPhone is $400, and you have to pay a monthly subscription to even use the thing. The DS is perfectly safe at $129 dollars, with no subscription model.

neptunes said:
But the Phoenix Wright games would totally fit on the iPhone/Touch, all it need is the touchscreen. Port the DS versions straight to the iPhone/Touch.

YES.
 
Dartastic said:
32GB isn't bad, but you can't tell me that 16 gigs is "massive." Once you get some music and movies on there that 16 gigs is just gone. For some people that small amount of storage isn't a problem, but personally it's a huge issue. I have around 50GB of music and I know people that have way more. I'm sure the type of developer you're referring to also believes that's plenty of space, but from what Apple has shown, it's not much space at all. Games like Spore are going to take up plenty of space, and 16 GB just isn't enough for what the iPhone is designed to do.

Well if you are one of the type who wants to carry their entire 50GB music collection around, of course it won't be enough space.

But yes, of course old-school game developers can do wonders with that space. XBLA limit is what 32MB? Even if you devoted only 1GB to games, that would allow you to have 32 games on it.

Spore is probably not the best example of what an average iPhone game will be, although even that would probably be smaller than you expect. People were writing whole 3D universes in 32K once you know, let alone 32MB which is 1000 times the space ... ;)
 
Nash said:
I think PSP will be killed in the iPhone/DS squeeze. Between them those 2 have both sides of the market completely covered.
You still won't be able to get 'serious' button-based games on Iphone. As long as you can't play something like God of War on any other handheld, PSP will be great for that kind of games. Besides, by the time Iphone/Touch starts getting the bulk of games a year or two down the line, it will be time for PSP's successor anyways.

Dartastic said:
Don't forget about the cost/subscription problem. The iPhone is $400, and you have to pay a monthly subscription to even use the thing. The DS is perfectly safe at $129 dollars, with no subscription model.
Yeah, but you're forgetting about the Ipod Touch, which doesn't have subscription model either. Besides, you pay monthly subscriptions for your existing phone anyways, so Iphone won't add any extra cost there.
 
I love my iPhone a bit more everyday :)
Can't wait for monkey ball, seeing how good labyrinth already is!
 
Marconelly said:
You still won't be able to get 'serious' button-based games on Iphone. As long as you can't play something like God of War on any other handheld, PSP will be great for that kind of games. Besides, by the time Iphone/Touch starts getting the bulk of games a year or two down the line, it will be time for PSP's successor anyways.

Hasn't the fact the PSP has struggled so much, especially with software sales, shown that God Of War is precisely the sort of game most people don't want on a handheld though?

I personally don't think you will see a PSP successor. As an experiment in joint handheld/console games it just didn't work, even the choice of media was a mistake. They are different markets demanding different types of games, and a different approach to things.

Sony want a convergence device more than a handheld console, but like they struggled to come up with an answer to the iPod they will struggle to catch up with the iPhone. Sony's direction in this area will go increasingly down the SonyEricsson route in my opinion.
 
Nash said:
Spore is probably not the best example of what an average iPhone game will be, although even that would probably be smaller than you expect. People were writing whole 3D universes in 32K once you know, let alone 32MB which is 1000 times the space ... ;)

You're totally right. I'm sure that the vast majority of games won't all be as big as Spore, but I'm just concerned about the person who wants to use every function of the iPhone. Especially if developers get more ambitious in regards to porting PC software.

Marconelly said:
Yeah, but you're forgetting about the Ipod Touch, which doesn't have subscription model either. Besides, you pay monthly subscriptions for your existing phone anyways, so Iphone won't add any extra cost there.

No I'm not. The iPod Touch is too expensive right now, and IMO it's a rip-off compared to what the iPhone can do, especially when you compare the price points. If the price comes down it may make more of an impact, but currently I think the iPod Touch isn't much of a factor. That could definitely change, however.
 
Marconelly said:
You still won't be able to get 'serious' button-based games on Iphone. As long as you can't play something like God of War on any other handheld, PSP will be great for that kind of games. Besides, by the time Iphone/Touch starts getting the bulk of games a year or two down the line, it will be time for PSP's successor anyways.
Yes, a technological powerhouse like the PSP will always be welcomed, but it's software sales leave a lot to be desired.

I think there is more than enough space for all 3, but USERS may not always be inclined to carry all 3 with them at any one time. Ultimately they'll limit how many portable "gadgets" they own and will prefer to carry only one (or two)
 
Nash said:
Hasn't the fact the PSP has struggled so much, especially with software sales, shown that God Of War is precisely the sort of game most people don't want on a handheld though?
Rampant piracy says "hi"
 
I AM JOHN! said:
Rampant piracy says "hi"

Software sales on PSP were dead in the water very soon after launch in Japan.

It was selling as a media player/convergence device more than a gaming device, and never really got going again. Piracy obviously hasn't helped, but literally everyone I know who got a PSP (myself included) bored of it once the novelty of playing console games in the palm of your hand had worn off. Then it was back to the DS and things that were much more suited to travelling around like Phoenix Wright and co.

The iPhone will take the convergence media-player side of things, with an unbeatable interface and digital delivery mechanism, 3D graphics, and combine it with the accessibility of the DS/Wii style touch/tilt-based games. I think that will be a huge dent to the PSP.
 
Nash said:
Hasn't the fact the PSP has struggled so much, especially with software sales, shown that God Of War is precisely the sort of game most people don't want on a handheld though?
But isn't that kind of games practically the only thing that sells well on PSP? Like Daxter or GTA Stories?

Sony want a convergence device more than a handheld console, but like they struggled to come up with an answer to the iPod they will struggle to catch up with the iPhone. Sony's direction in this area will go increasingly down the SonyEricsson route in my opinion.
That might well be true, and is in line what I'm expecting too. A SE Phone with Playstation branding, (much like they have phones with Cybershot branding), instead of dedicated 'PSP2'.

Dartastic said:
No I'm not. The iPod Touch is too expensive right now, and IMO it's a rip-off compared to what the iPhone can do, especially when you compare the price points. If the price comes down it may make more of an impact, but currently I think the iPod Touch isn't much of a factor. That could definitely change, however.
It's a choice between subscription or paying once for a dedicated, slimmer, lighter device (and having a separate phone that has it's own battery etc.) 8GB touch now costs the same the PSP did when it launched, and the price will go down. Still yeah, even the cheapest option right now is more expensive than DS or PSP.
 
Spore has just been officially confirmed for release on iPhone in September.

- The first 3rd party game is SPORE for iPhone but we have other games in early stages of development

- The iPhone's touchscreen and tilt sensitivity is perfectly suited for SPORE and it will be available to play on iPhone in September

- We are actively using the new iPhone SDK to develop games for the iPhone OS

- As the leading publisher of mobile games world wide, we are thrilled to extend our relationship as a developer of games for various existing Apple products (Mac, iPod nano, video iPod) and now iPhone & iPod touch

Electronic Arts CEO John Riccitiello Quote: "The animation technology in the iPhone OS enables us to build awesome games," said John Riccitiello, CEO of Electronic Arts. "I think iPhone consumers are going to be blown away by the games we create for this platform."


http://www.engadget.com/2008/03/06/ea-mobiles-spore-becomes-first-3rd-party-iphone-game/
 
Guys, it's still a $400 phone.

I don't think it's going to really cause too much trouble for the other video games manufacturers for a while.
 
So what I don't get is, if the game is finished enough where they can start doing stuff like this, why the hell isn't it out yet?
 
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