This topic appears seem to be a big misunderstanding. What I took from the translation is that you can't take what you already downloaded to usb and use it on another system. I still think you can download on another system if you log on to another computer.
I wouldn't be surprised if the "only plays on system downloaded to" does indeed mean that download instance. Not that you can never download it on another console.
to be fair, usb hard drives is a better solution than microsoft would ever allow.
Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
first, no they wouldn't, nintendo is already making profits on hardware, its the nintendo way. and second, what?
first, no they wouldn't, nintendo is already making profits on hardware, its the nintendo way. and second, what?
Didn't they say recently they are actually making a loss on the hardware?
Didn't they say recently they are actually making a loss on the hardware?
"The Wii U hardware will have a negative impact on Nintendo's profits early after the launch," Iwata explained, "because rather than determining a price based on its manufacturing cost, we selected one that consumers would consider to be reasonable."
Didn't they say recently they are actually making a loss on the hardware?
First, they are not making profits on hardware (they actually said that they are losing money. Most likely just a bit, but they are losing money). Second: what did you not understand? I think I explained myself clearly: it doesn't matter if the hd is included in the console or not, because you are paying for it anyway. Actually, it's better if the hd is not included in the console because you have the chance to use one you already have.first, no they wouldn't, nintendo is already making profits on hardware, its the nintendo way. and second, what?
Depends if Nintendo's aspirations for their online service are as high as Microsoft's really.Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
It's a shame you have to use Microsoft's proprietary hardware.
Nintendo allows whatever harddrive you want. That's a huge step forward. Not having downloaded software on the SD card? Not a big deal at all.
Depends if Nintendo's aspirations for their online service are as high as Microsoft's really.
First, they are not making profits on hardware (they actually said that they are losing money. Most likely just a bit, but they are losing money). Second: what did you not understand? I think I explained myself clearly: it doesn't matter if the hd is included in the console or not, because you are paying for it anyway. Actually, it's better if the hd is not included in the console because you have the chance to use one you already have.
How's that a huge step forward? A huge step forward for them would have been to include a large drive inside of the Wii U and then allow you to use USB drives for transfers. Now you're reliant upon adding hardware on top of the hardware you already bought. Who cares if Microsofts drive is proprietary? It came with it. How many people will need to buy another on top of the 250 or 320 gig that comes in it? What will make this far worse is if you can't take your USB HD that you downloaded games onto and put it on another Wii U, log into that other Wii U with your Nintendo account and play the games on the USB HD. If they don't allow for that, then the size of the include HD doesn't matter anyway since I'll never buy anything digital from them. It says a lot about them that they can't be bothered to talk about this or allow others to inform their readers about it prior to release.
I'd say their aspirations are quite high. I think part of the more expensive unit is discounts for buying digital content.
if a hard drive is not assumed to be in the console, you cannot develop games based on that assumption. you must develop for the lowest common denominator. this turned into a problem on the xbox 360.
if a hard drive is not assumed to be in the console, you cannot develop games based on that assumption. you must develop for the lowest common denominator. this turned into a problem on the xbox 360.
Maybe all the people out there who bought one with a 20, 60, or even 120GB drive and have to use disk installs to shut the thing up?
The LCD in this case is 32 GB. They've also been open and upfront from the beginning about expandable store just like they have been with the 3DS, which is starting to see some big ass games on it. BD:FF is huge.
Just buy a cheap 32 gig USB drive. That's what I'd do if I didn't own a slim, which doesn't need to "shut up" since it's dead silent. Which brings up a good point, has anyone with the Wii U yet commented on the noise of the drive? The Wii's drive is obnoxiously loud. Have they said if they've dampened the sound of it in the Wii U?
Can you give an example about this problem? Or do you mean just not being able to install games? That could be a problem but it's not likely, because the disc reader is faster than the one in Xbox and PS3.if a hard drive is not assumed to be in the console, you cannot develop games based on that assumption. you must develop for the lowest common denominator. this turned into a problem on the xbox 360.
Capped at 32GB pendrive sticking out everywhere in all the USB ports is a shitty solution.
Theres no need to try and downplay proprietary memory solutions as being bad to try and make the small on board WiiU of memory seem worse. There both crappy.
How's that a huge step forward? A huge step forward for them would have been to include a large drive inside of the Wii U and then allow you to use USB drives for transfers. Now you're reliant upon adding hardware on top of the hardware you already bought. Who cares if Microsofts drive is proprietary? It came with it. How many people will need to buy another on top of the 250 or 320 gig that comes in it? What will make this far worse is if you can't take your USB HD that you downloaded games onto and put it on another Wii U, log into that other Wii U with your Nintendo account and play the games on the USB HD. If they don't allow for that, then the size of the include HD doesn't matter anyway since I'll never buy anything digital from them. It says a lot about them that they can't be bothered to talk about this or allow others to inform their readers about it prior to release.
I'd say their aspirations are quite high. I think part of the more expensive unit is discounts for buying digital content.
I wonder what the reasoning is behind this.
I know with the Wii and DSiWare, whatever you had on your SD card wasn't running off of the SD card itself but would be copied to internal memory. So, I'm wondering if it's a technical issue with games running off of external memory like an SD card or if there's just some reason Nintendo decided against it.
I know the 3DS lets you put games onto an SD card but I don't know if it uses the same method as the Wii and DSiWare did. Anyone know?
It would be interesting to know why exactly downloaded software can't be played off of the SD card, let alone stored there.
Baconsammy mad lib: "I'm not buying Wii U because (fill in the blank)"
I mean DAMN, man, why are you so invested in every Wii U topic when you already know it can't do anything right by you?
I'm a consumer of Nintendo products. A consumer, not a fanboy. I spend my money wisely, or at least I try to. Having concerns about the digital side of the console given Nintendo's history isn't far fetched. I'm sorry you think I'm being unfair to poor Nintendo, but this is the approach I take with any big purchase regardless of who the corporation behind it is. I have no love for corporations. That's just dumb to me.
Just buy a cheap 32 gig USB drive. That's what I'd do if I didn't own a slim, which doesn't need to "shut up" since it's dead silent. Which brings up a good point, has anyone with the Wii U yet commented on the noise of the drive? The Wii's drive is obnoxiously loud. Have they said if they've dampened the sound of it in the Wii U?
If the Wii's is obnoxiously loud, my 360 is a freaking jumbo jet.
The fact that you keep saying you're not buying a Wii U for any number of reasons betrays this notion. By the word's very definition, you can't be a consumer of a product you're not buying.
My launch 360 fan was louder than the bloody drive. Sounded like a jet engine. The Wii's drive sounds like it's cracking my discs into thousands of little pieces.
To the topic you bring up, the HDD that's included with a 360 purchase is a set size that you are required to accept even if it doesn't suit you. In theory, the same applies for the Wii U, but I can guarantee that 32GB of flash storage cost them nothing to include, as opposed to a hard drive, which are costs that are passed to the consumer (or to the hardware maker if sold at a loss).
If you were able to buy boxed software for it like you would with a Wii U, when it gets full, you're required to upgrade it at the price that Microsoft specifies because they control the hardware means available to upgrade. And those prices are STEEP by comparison to what you'd pay elsewhere. Even Sony's solution of allowing any internal drive from any manufacturer but requiring disassembly to install it is a better solution than that. And let's not forget that debacle with drive transfer tools that don't work unless they're the official MS brand.
As for the content mobility? I'd imagine that it works much like iTunes... when you log into one console, your purchase authorizations are available on that console only and can't be played on another, to prevent that purchased game from existing in 2 places at once.
Isn't 32 GB the biggest flash memory we've seen yet in a console? Emphasis on "flash".The 360 is a 7 year old console. The problem I have with the Wii U is Nintendo clearly wants people to buy lots of digital titles directly from their store, but then toss in a measly 32 gig drive. There's no excuse to do that on a brand new console. But like I said, that's the least of my concern, because if Nintendo doesn't allow me to take my drive to another Wii U and play my games, then digital downloads won't ever be a factor for me, so space wont be an issue.
I dunno why people are panicking over the SD card thing, surley if you want to use over priced flash memory you can get a USB thumb drive instead?
The account system they have is worrying though, I wonder if you can even sign in or move your profile to another console at all.
My pre-order says otherwise. When you get so upset over someone else's questions/concerns about a console, you might be too invested in that company. Regardless, I'm done addressing you as doing so makes me feel dumber and also adds absolutely nothing to this thread.
It's a shame you have to use Microsoft's proprietary hardware.
Nintendo allows whatever harddrive you want. That's a huge step forward. Not having downloaded software on the SD card? Not a big deal at all.
Aren't you the fella who thought Nintendo would stick with friend codes and hadn't announced its online features because "Nintendo" and they were expecting negative press?
Oh man, I really hate to see what you're going to think of the consoles out next year. That will be a hoot and a half, will be watching for it.
The fact Tekken is a 17+GB download (day one?) seems to be an open declaration that "we don't care, get an external hard drive if you have to." I imagine that may curb the size of digital games, but that probably depends on the sales of retail games. If they do well over DD then I expect to see many developers being a bit more bold about the space used up.pretty sure its 8GB actually, 32 is deluxe only.
I don't want no stinky mechanical HDD on my future purchases, Thanks.Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
Microsoft includes a 250-320 gig HD in their consoles straight out of the box. Sony does something similar. If we're being "fair". 32 gig maximum of internal space on a new console is just shake-your-head dumb.
Ill forget it because its barely a plus when its the same device. If I sell those devices and decide to get a new ones, those downloads are lost. If my device gets broken or stolen, I have to deal with customer service.Kaijima said:Something that may be forgotten is even on Wii, (and on DSi, and 3DS) you can download items as much as you want once you buy them. They do support redownloading. There was no account system yet to tie the download to an account, not the device.
Well, it's still an important positive, but that's basically an expected standard. Only early iTunes and Digital River dared to violate that one, the former because of compromising with the RIAA (only to keep applying presure until,f inally infinite redownloads of non-DRM'd music), the latter because they're despicable assholes.Ill forget it because its barely a plus when its the same device. If I sell those devices and decide to get a new ones, those downloads are lost. If my device gets broken or stolen, I have to deal with customer service.