Yep, this is what I'm thinking.I think this Link who seems to be a failed Link is from a new conflict we haven't heard about or actually played in a game. I feel like Nintendo does that partly to create further separation between Zelda games and to add to the many legends of zelda,
I still think the Koroks being there connects the game somehow to WW / Pre-WW. Also Ganon looking more like a ghost demon without a real body could mean something.I think this Link who seems to be a failed Link is from a new conflict we haven't heard about or actually played in a game. I feel like Nintendo does that partly to create further separation between Zelda games and to add to the many legends of zelda,
Isn't there items linked to an ancient sea in the game? Definitely post-Wind Waker.I still think the Koroks being there connects the game somehow to WW / Pre-WW. Also Ganon looking more like a ghost demon without a real body could mean something.
Was one of my first thoughts, too. But two things bug me.Isn't there items linked to an ancient sea in the game? Definitely post-Wind Waker.
This Ganon though... Could it be the spirit of Ganon?who came out from his stabbed head
I still think the Koroks being there connects the game somehow to WW / Pre-WW. Also Ganon looking more like a ghost demon without a real body could mean something.
In OoT he was imprisoned as Ganondorf, while in TP and WW his human form was "killed".
E: And since the direct sequels to WW feature different demon-entities, i'm inclined to think that good ol' Dorf was killed for good in WW.
Guys, in the 'Zeltik' Youtube vids the game usually starts off at night, with a starry sky.
Is this really in the game, this beautiful night sky with the moon, and stars and clouds? Or did they somehow edit the image?
Check his other videos. He shows it off it in full there and states that someone made it for him if my memory serves me correctly.
Edit: made by himself apparently: https://www.youtube.com/watch?v=YLCrKmVdjuQ
That would be awesome. But I doubt they let you do that in the demo. Maybe in the full game it's possible?If anyone gets to play the game soon, try getting as many stamella mushrooms as possible, then cooking them to make stuff that gives you more stamina. Then try climbing down the wall off the great plateau. With enough stamina boosters you should be able to climb down the wall!
There are a few problems with the theory that this Link is the same Link from OoT, set in the Fallen Link timeline.
1) Ganon's Castle completely destroyed Hyrule Castle in OoT. By the time Link goes to confront Ganonorf at the end of OoT, Hyrule Castle is already gone. So if this was in the timeline where Link falls in the final battle, there should be no traces of Hyrule Castle (Eastern Abbey included) since Ganon's Castle already destroyed it.
2) Calamity Ganon is shackled to a new Hyrule Castle, separate from the old one. If this is the Fallen Link timeline, where did this second castle come from, and how did they get Ganon to leave Ganon's Castle so he could become trapped in the second castle? And what then became of Ganon's Castle?
While it's the least interesting timeline, this actually makes me think this game might be in the child Link timeline (Majora's Mask, Twilight Princess), since Hyrule Castle wasn't completely destroyed there. It would've still been around to leave some signs it once existed. As the castle fell apart, a new castle was created. Ganon reappeared, a battle took place, Link failed that battle (different from the one in OoT), went into hibernation, and someone trapped Ganon in the new castle.
In other words:
I think this game will introduce a past conflict where Link fails and Ganon is trapped in a castle... but it won't be a conflict we've seen before. If they make it the same conflict from OoT, they'll have to do some serious retconning to explain how Hyrule Castle wasn't completely destroyed by Ganon's Castle, and how Ganon was lured into a second castle on the other side of Hyrule, and where that second castle came from when Ganon was in control of Ganon's Castle.
My heart wants this to be the third timeline (Fallen Link, coming straight off OoT), but my head is not convinced.
I actually think that you could climb down the wall without stamina boosters. If you look at this video https://youtu.be/JpyFrsKUrvU?t=18m3s (at 18:00 minutes if the timestamp doesn't work), there are a few slopes that are horizontal enough for Link to stand on. I imagine that there's at least a few areas on the plateau where you could abuse this and Skyrim your way down the mountain.If anyone gets to play the game soon, try getting as many stamella mushrooms as possible, then cooking them to make stuff that gives you more stamina. Then try climbing down the wall off the great plateau. With enough stamina boosters you should be able to climb down the wall!
There are a few problems with the theory that this Link is the same Link from OoT, set in the Fallen Link timeline.
Why is Link right handed in BotW? Just noticed this.
Outside of a mirrored version of Link in Twilight Princess for Wii, which made Link right-handed in order to replicate the Wii's motion controller layout, Link is typically portrayed as left-handed. However, watching gameplay of Breath of the Wild, you'll notice the Hero of Time is once again right-handed.
Aonuma explained, "In terms of right-handedness of things, when we think about which hand Link is going to use, we think about the control scheme. With the gamepad, the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed."
Not gonna lie. That was pretty good.
A couple of mind-blowing moments there. Doesn't really answer why Hyrule Castle is okay, seemingly where it should be on the map when there are ruins of said Castle on the Great Plateau.
The castle thing is the only issue, and compared to every other theory it's minor. Twilight princess only takes place 100-200 years after OoT, yet Hyrule Castle is completely different and in a different place, the Temple of Time has been moved to the forest.
I found it interesting while looking through Hyrule Historia that on page 90 they describe how things went down in the OoT we all know and for Link's fight with Ganondorf they used this artwork:
Two pages later they introduce the Fallen Hero timeline by saying very briefly that the Hero of Time was defeated by Ganondorf. They depict this with this artwork:
So in the Fallen Hero version of the fight they removed Ganon's Castle from the background. It's possible in this timeline's version of events Ganon's Castle never happened.
Remembered that I love TP castle with that fucking main hall high as fuck.Hell, the TP castle seems to blow up during the final Ganon battle yet is back in even more pristine condition by the end of the credits sequence.
I think you're looking at this waayyyyyyyyy too deeply.
The simplest way to tell this story is to have a new Link who rediscovers what happened 100 years ago - events that we are completely unfamiliar with. They're not going to tie his backstory down to a failure to stop Ganon in OoT. There's no mystery or intrigue in that; there are no revelations to be gathered from such a reveal. We'd already know what the story is. Why bother telling it?
Looks like the Zelda World is bigger than Skyrim by a huge margin, and a lot bigger than Witcher 3
https://www.youtube.com/watch?v=Z0fYnsMZbt8
That's to be expected, it's slightly smaller than XCX which is probably the largest Open World in terms of measurable Area this Gen.
Actually, I believe JC3 holds that title, but yeah XCX is definitely up there.
I'm still of the opinion, and hope, that BotW takes place after the Adventure of Link. The castle we see in the game would be the North Castle from that game, where sleeping Zelda resided. While the plateau from BotW would be the old Hyrule Kingdom, which would make it a part of or near the area of the original LoZ.
Basically if you look at the map of BotW it could easily be seen as a mixing of the LoZ/AoL map and the OoT map. Old OoT Hyrule has been moved SW some and rotated a little bit, while AoL map has been filled in a bit in terms of water ways and conformed to the greater series layout we've seen, with the biggest change being Death Mountain moving from the western center of the map to the N-NE part of the map.
Plus that Link it technically ambidextrous, due to sprite mirroring, for all you salty devil hands and purists.
This theory is just something I thought and it's dumb because it's late and you know those late night thoughts. BUUUUT, I think it would be really cool if this is a link we haven't played before. Meaning, Nintendo could theoretically make a prequel to this game showing the origins of this link and the events that happened prior in which led him to go into cryostasis. Show a world not ravaged by war, completely shifted economies and problems. Reflecting a grander version of A link to the Past and other games with two versions of the same world.
I don't know, but it would be interesting.
Didn't Skyward Sword have similar dev sizes though?So uh apparently the Dev team for this game is around 300 people (over the life span with 100 people in constant active development) which is ridiculous for a Nintendo game. Curious to see how that pans out.
It's a design decision, no less, no more:
http://www.gamespot.com/articles/why-zelda-breath-of-the-wilds-link-is-right-handed/1100-6440870/
Thats a ridicilous answer. Maybe it will make more sense when we see the NX Controller.
They probably designed the game so that it would be possible to implement motion controls even if they ended up not implementing them at all. Imagine if halfway through development they decided they wanted to put wii remote controls in the game; they'd have to mirror the game again like Twilight Princess.
Commonwealth realm actually posted a pretty compelling theory to support that idea. Fallen hero of wind timeline.This game will introduce a fourth timeline and you'll like it
Commonwealth realm actually posted a pretty compelling theory to support that idea. Fallen hero of wind timeline.
Yeah, I liked that theory too, despite the issues with it (oot Castle ruins as mentioned, though there's nothing saying they couldn't have rebuilt it with the same blueprint specifications, and Ganondorf destroyed it again after making his wish on the triforce). This hero would likely be the Hero of Winds if that is the case.
Came here to read comments but now my head hurts looking at your avatar.
Lol at some of you otakus with your six layer story theories. Nintendo don't give a shit about story. They design the game and then simply toss in some half ass story to make sense of it.
This game will introduce a fourth timeline and you'll like it
Could many of the Links be ambidextrous? Just generally favour the sword in their left hand but not have any trouble with a reverse setup? Hero of Time Link uses the hookshot in his right hand after all.
And has it ever been stated by Nintendo or official sources that a year in Zelda terms is the same as a year in our own? The passage of time does seem to flow a lot quicker in the games. Majoras Mask being a key example.
It's a design decision, no less, no more:
http://www.gamespot.com/articles/why-zelda-breath-of-the-wilds-link-is-right-handed/1100-6440870/
Isn't the buttons to use the sword always on the right?
It seems to me like he is avoiding actually answering the question than a true serious response.
I don't think this Link is any of past Links exactly because he is right handed. The only canonical right handed Link is Skyward Sword one, but is impossible to be him, since Ganon and Hyrule kingdom are already established in BoTW.
Isn't the buttons to use the sword always on the right?
Oh yeah, it's not a good response, but it's one that's very possible to me. (Nintendo and by extension Aonuma have made quirky design decisions in the past for weird reasons.)
But if that really is the reason why he's right-handed, I don't think it's fair to discount any of the previous Link's based on "canon" left-handedness or right-handedness. Furthermore, it would seem that several of the Links are actually ambidextrous, muddying the water even more.
If this is a Link we've seen before (and that's a big if), then the hand he holds his sword in shouldn't matter in the decision based on Aonuma's comment on handedness in this game.