Really interesting, thanks!
Yeah! Honestly when I was thinking about it there was something that bothered me that I knew just didn't sit right. To me this is the most logical answer to it when you break it down.
Really interesting, thanks!
I mean the LOD in that 2014 video is already better than the LOD in the 2016 build so they did make it look better and polished than under normal game circumstances. And that's not even getting into the close ups on Link's model being much higher poly.
I was going to post this. The 2014 footage looks better close up, but it looks like shit when you look past the large wooden platform and small central forest. The area to the right is literally green ooze.Wow, no. You couldn't be more wrong if you tried.
The LOD is quite clearly better than in the 2014 footage which is why the person you quoted said it looks so terrible. Now it actually has some pretty nice detail in the distance; be it on death mountain or the castle, with things even being in motion far in the distance (though the trees still look pretty weird from a distance).
And cutscenes will assuredly be higher poly, just like any in a lot of other Nintendo games. Surprisingly, the same will be the case in this new Nintendo game! The best thing about this is Aonuma told us that this is in fact a cutscene.
Yea it seems I was mistaken, things up close look a lot worse than in that 2014 render than in the 2016 build compared to the LOD, which looks really fake. But then again we're talking about a target render with a map made in a relatively short amount of time relatively speaking compared to an actual playable in-game map. The shortcomings of the LOD aren't hidden very well by that fog though.Wow, no. You couldn't be more wrong if you tried.
The LOD is quite clearly better than in the 2014 footage which is why the person you quoted said it looks so terrible. Now it actually has some pretty nice detail in the distance; be it on death mountain or the castle, with things even being in motion far in the distance (though the trees still look pretty weird from a distance).
And cutscenes will assuredly be higher poly, just like any in a lot of other Nintendo games. Surprisingly, the same will be the case in this new Nintendo game! The best thing about this is Aonuma told us that this is in fact a cutscene.
Yea it seems I was mistaken, things up close look a lot worse than in that 2014 render than in the 2016 build compared to the LOD, which looks really fake. But then again we're talking about a target render with a map made in a relatively short amount of time relatively speaking compared to an actual playable in-game map. The shortcomings of the LOD aren't hidden very well by that fog though.
This game looks very much like the original LoZ, but it doesn't look hard. I want HARD zelda games like LoZ and LoZII
Wow, no. You couldn't be more wrong if you tried.
The LOD is quite clearly better than in the 2014 footage which is why the person you quoted said it looks so terrible. Now it actually has some pretty nice detail in the distance; be it on death mountain or the castle, with things even being in motion far in the distance (though the trees still look pretty weird from a distance).
And cutscenes will assuredly be higher poly, just like any in a lot of other Nintendo games. Surprisingly, the same will be the case in this new Nintendo game! The best thing about this is Aonuma told us that this is in fact a cutscene.
Yeah, it seems you were mistaken.![]()
Question, is the bottom screenshot from the demo or trailer? Because if it was from the demo, it's possible they added fog to obscure far off details. It wouldn't be surprised considering they went as far as removing towns and NPCs from the demo
It's a bit of a bullshot, and yes it's from the demo. I don't think the fog is there to hide anything, unless it is on top of a mountain.Question, is the bottom screenshot from the demo or trailer? Because if it was from the demo, it's possible they added fog to obscure far off details. It wouldn't be surprised considering they went as far as removing towns and NPCs from the demo
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
Is it just me or does it look like they've added more flowers and stuff? Or maybe it's because the footage looks more colorful?
When he's fighting the bokgobling at 6:30 the grass is littered with those brownish thingies, I don't remember seeing so many of them before. Could there be seasons in the game?
It's the same.
What sword he have to beat tallus steppe?GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
What sword he have to beat tallus steppe?
Huh, neat. The old man actually goes out and starts hunting at one point.
Yeah, and it shows the old man cutting the tree we saw on the game's trailer.
This is definitely either a special demo, or they let him play for many hours and he's advancing the plot and/or sidequests.
WOW! Watch that amazing sunrise at 27:50!! Someone make a gif of it.
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
I don't really know which thread this idea is very relevant to. Zelda or Switch. But here goes. I've heard a lot of complaining about the performance on the Switch for BotW, and I just would like to share my thoughts from a VFX standpoint and editing process. I dunno if this was discussed at all either, but here are my two cents.
See, a small error in the trailer shows the game footage overlapping a woman's shirt, showing how the screen image was simulated and projected. Not from the system itself. Every major company that shows off display tech does this simulation trick, it's nothing new. But when you're an editor who's given all these shots and a ridiculously small amount of game footage to work with, you need to think on your feet.
The editor wants to take the footage of the giant moblin boss, but wants to cut at a particular spot (a certain sound effect for example, the bomb exploding sfx). Rather than desync the audio or something else, the editor decides to slow the footage down. Since the sequence is already in somewhat slow motion, it's easier to offset the time as well. But that introduces choppiness. It's not the game performance, it's just how the editor wants to cut and where.
TL;DR- BotW performs fine on NS (assuming the footage IS from the NS). Decisions were made in the VFX and Editing staff to slow footage down for a particular cut, resulting in choppy footage.
gotta admire games that manage to mess with our time perceptiongod I envy that dude. The combined ~35 min I got with the game across two demo sessions felt like 5 minutes tops
That clear message is just editing. Not part of the game, they set him up with objectives to complete and that popped up when he "cleared" them. The sunrise was coincedence when he got that cold resistant tunic.Holy shit, I forgot how gorgeous this game is.
I wonder what that "clear" message is for which popped up after the sunrise.
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
inb4 "someone" asks about a certain ledge in a certain Temple of Time.![]()
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
He didn't even explore the temple of time. I was looking forward to it. He probably would have climbed that ledge.
He didn't even explore the temple of time. I was looking forward to it. He probably would have climbed that ledge.
Game look great though. One thing though: when you die, does it really need to say "Game Over"? Seems like it fits arcade games more than open world games.
It's safe to assume that that map doesn't exist in anyway shape or form inside the current game as it was just a target render video.
What ledge/theory are you all referencing? Know it's in jest but curious to the actual speculationHe didn't even explore the temple of time. I was looking forward to it. He probably would have climbed that ledge.
Never played many open world games, eh?
Can't think of one without that.
I've played Xenoblade X and The Witcher 3. Neither one have a game over screen. I'd understand a "game over" if you had to start a level all over again or load a save file, but here you just pretty much start where you were with nothing lost. Just feels a bit outdated with the open world structure. I guess it's just a bit of Nintendo's traditionalism seeping through.
What sword he have to beat tallus steppe?
GameCenter DX playing Breath of the Wild
https://www.youtube.com/watch?v=JdiKzCzLdpo&feature=youtu.be
Oh shit there's an actual japanese dub for the game. Don't know why it never occured to me that there would be. Now I'm tempted to play it like that.
Doubt they'll include dual audio, but hey, at least the Japanese version's likely region free on the Switch.
As in best videogame of all time?I have this feeling that this game will replace OoT as the best.
I actually like the "look" of the draw distance in the 2016 version more. It's far less whimsical and Disney like, and far more mysterious and Zelda-like if that makes sense. Either way, I'm very pleased by the look of the footage we've seen since E3 this year. It has the strongest art style of possibly any game I've ever seen.Wow, no. You couldn't be more wrong if you tried.
The LOD is quite clearly better than in the 2014 footage which is why the person you quoted said it looks so terrible. Now it actually has some pretty nice detail in the distance; be it on death mountain or the castle, with things even being in motion far in the distance (though the trees still look pretty weird from a distance).
And cutscenes will assuredly be higher poly, just like any in a lot of other Nintendo games. Surprisingly, the same will be the case in this new Nintendo game! The best thing about this is Aonuma told us that this is in fact a cutscene.