Been itching to show you this one - and now I can
ThereÂ’s been lots of people working on the game today, as weÂ’re locking a section of gameplay each and every week now. IÂ’ve done some interesting things very deep in the engine - mostly to catch strange scenarios and save debugging time later. I think theyÂ’re based on sound assumptions. IÂ’ll find out soon enough if theyÂ’re not!
Also, Simon is putting footstep sfx in. Makes a surprising amount of difference.
Enjoy
(please note - shadows still to go in beneath characterÂ’s feetÂ…)