Backflip said:
What's the song called that plays in that trailer??????
EPIC!!!!!
Backflip said:
apoc_reg said:Mines just been shipped ;-)
I can, because I looked up what exactly they added. So I know what parts are added and what parts were of the original. And judging by that, I think they should have added more.BaZZaa said:I have an question about your review on gamer.nl. Your saying that there isn't enough new stuff in the game, but here you tell us that you never played the original. Isn't that an bit strange, you can't compare it do you?
Baloonatic said:Wish I had a Wii for this. Can't bring myself to buy the DS version without voice acting.
soldat7 said:I played this version on my Pocket PC and the voices were so compressed it was painful. I'm sure the DS would have suffered from this as well.
Minsc said:Says the PocketPC version is 115 megs after installation (compressed down from 2 CDs), so that leads me to believe they could have pulled it off on a 256 meg cart pretty well, probably flawlessly on a 512 meg cart.
I believe they initially wanted to put it on a 256 card (with speech) but in the end it would have been too expensive. Guess Nintendo charges a lot for those?Minsc said:so that leads me to believe they could have pulled it off on a 256 meg cart pretty well, probably flawlessly on a 512 meg cart.
Sloane said:I believe they initially wanted to put it on a 256 card (with speech) but in the end it would have been too expensive. Guess Nintendo charges a lot for those?
BluWacky said:From a quick Amazon look...
Secret Files Tunguska - supposed to be half decent, sequel comes out in May
Mesijs said:I gave the game a 7
Mesijs said:I can, because I looked up what exactly they added. So I know what parts are added and what parts were of the original. And judging by that, I think they should have added more.
Actually, for the other interested guys, I gave the game a 7. Called it a great, timeless adventure game that fans of the genre should play anyway. Some nice additions in the director's cut (hint system, dialogue portraits, gameplay sections with Nicole and not tacked-on puzzles), but they should have added more. Another con is the weak sound quality. That sums up my review I think. Should be on Metacritic soon, hopefully as the first one!
cw_sasuke said:So the DS Version has no VA ?
Jesus christ the whole 'review hate thing' gets started all over again.Google said:It disgusts me that people like you actually have representation on Metacritic.
Your entire point above justifies why you shouldn't be reviewing videogames.
If you've never played the original, then the point that the game adds very little to the experience is totally invalid. You're not a position to comment, because you're unaware of how much/little the game will add to those who've played the original.
Mesijs said:Jesus christ the whole 'review hate thing' gets started all over again.
What the...?Mesijs said:Also, we're talking about a 13 year old game. I think it would be a little ridiculous to just give a high score based on that the game was so good so many years ago. That would mean that any simple remake of a great game could get away with not adding anything.
Mesijs said:Jesus christ the whole 'review hate thing' gets started all over again.
You know, I perfectly know what was added to the game so I actually CAN comment on what is new and what not. It isn't rocket science to figure that out.
Also, we're talking about a 13 year old game. I think it would be a little ridiculous to just give a high score based on that the game was so good so many years ago. That would mean that any simple remake of a great game could get away with not adding anything.
In the review itself, I'm talking very positively about the game overall, only it strikes me that after 13 years there was added so little.
And I have to add that I did play the game until the finish and analyzed all the elements that were added to the original, and based on that I figured a 7 would be a fair score. I did recommend the game to everybody, however I would recommend the 13 year old PC version as well. I think that's the difficult point of reviewing remakes.
Hopefully we could evade words like 'it disgusts me' and stuff like that, it's a bit unrespectful.
For a game to come to a current-gen system as an updated version without that many updates? The new artwork is striking and brilliant, but it's pretty easy to identify it against the older artwork and the same goes for the audio. This is 2009. Broken Sword was brilliant, but don't you wish they'd have updated it a bit more? 7 is a great score for this game. I'm excited for it because I loved the original and didn't get through the whole game, but attacking the reviewer because he gave the game a 7, which, may I remind you, is a positive score, is ridiculous (this is more to Google than you stuminus).stuminus3 said:What the...?
I was agreeing with you until this.
Mesijs said:Yep, it's the voice. They totally sound VERY old.
Well, I can tell you that Gamer.nl is, on average, the most critical site of the Netherlands. Inside the editorial staff, we have a lot of discussion about score inflation, consistency and being critical but still fair. For example, my colleague gave Resident Evil 5 and DMC 4 a 7 as well, I gave Heavenly Sword a 7 for example. We do have our own scoring policy and a 7 just means that it's a good game. Especially for an almost direct port of a 13 year old game, I think a 7, in our scoring system, is just very good.Minsc said:Realize too that for metacritic to function properly as it is used in the industry, you need to rate it based on not your personal scale of 1-10, but the industry's.
A 7 is a bad score for a game by most standards these days, like it or not.
Perhaps I don't understand how metacritic works, but I'm getting more of a 9 than a 7 from reading your comments.
I never had a problem figuring these sorts of things out in games like DOTT or the Monkey Islands. I dunno, it made "logical sense" to me for some reason when I started thinking more in lines of the nonsensical game world's reality.3rdman said:As much as I enjoy "Day of the Tentacle", I always had a difficult time with the puzzles for this very reason...use a plunger, rope, and blender to build a time machine!....Ugh.
Mesijs said:"Broken Sword turns out to be a very well adventure game that can't be missed by old fans and newcomers alike. It does everything well that we're used to from adventure games and adds some subtle things that give the game extra value. However, after thirteen years we expected some more extras."
XiaNaphryz said:I never had a problem figuring these sorts of things out in games like DOTT or the Monkey Islands. I dunno, it made "logical sense" to me for some reason when I started thinking more in lines of the nonsensical game world's reality.
Google said:This conclusion is so full of unintentional irony that it's making me laugh.
You've admitted you've never played the game before, yet you're commentating on it.
Hey now, those of us who played those games when it was released had no easy access to FAQs or the Internet or anything really. You had to be creative on your own. The flag thing wasn't too hard to figure out, it was more of a "I need this, what object could possibly be used here?" Of all the old SCUMM games, I found DOTT the easiest in terms of not getting stuck or having to resort to "trial-by-error." I ran into more of those spots in other games, like Sam & Max or CMI, but after pounding my head a couple times I eventually got through them.discoalucard said:Man, as much as I absolutely love Day of the Tentacle, I never would've figured out the "take poster of tentacle, warp to past, give to Betsy Ross to make flag, then use as costume in future" puzzle without either SOME kind FAQ, or at least random mucking about.
discoalucard said:Man, as much as I absolutely love Day of the Tentacle, I never would've figured out the "take poster of tentacle, warp to past, give to Betsy Ross to make flag, then use as costume in future" puzzle without either SOME kind FAQ, or at least random mucking about.
Those are some of my favorite games but damn if I couldn't get through them without a FAQ. In contrast, I've never had to search for answers to solve any of the puzzles in the BS series...That's either a condemnation of their ease or my intelligence.XiaNaphryz said:Hey now, those of us who played those games when it was released had no easy access to FAQs or the Internet or anything really. You had to be creative on your own. The flag thing wasn't too hard to figure out, it was more of a "I need this, what object could possibly be used here?" Of all the old SCUMM games, I found DOTT the easiest in terms of not getting stuck or having to resort to "trial-by-error." I ran into more of those spots in other games, like Sam & Max or CMI, but after pounding my head a couple times I eventually got through them.
XiaNaphryz said:Hey now, those of us who played those games when it was released had no easy access to FAQs or the Internet or anything really. You had to be creative on your own.
dollartaco said:Since I recently posted an OMM link for the discussion on shipping containers, I think this post warrants a similar response:
http://www.oldmanmurray.com/features/78.html
Majora said:You can see the new intro for the game here, looks like the game starts with Nico instead of George. It's in German but man, that music gets me feeling so nostalgic
http://www.youtube.com/watch?v=DJ0n6EXpr_Q
Model 500 said:The way I see it, reviewers should review a game strictly by its own merits right now, the age of the game, etc. should be simply irrelevant.
It's like a Lucasarts title in that sense.IAmtheFMan said:Okay, I saw the trailer, and I want this game. I never played the original but this looks to be a classic P&C Adventure Game.
Is this more like a Lucasarts or Sierra game? Basically what I mean is, can you die and screw yourself with items like King's Quest, or do you just get stuck because you can't figure it out a la Monkey Island, Full Throttle, etc. Or is it something completely different?
stuburns said:It's like a Lucasarts title in that sense.
And it almost always makes perfect logical sense, when it doesn't quite, it's usually still clear what would work.
And he did. From a purely graphical and sonic standpoint, BS: DC is eons behind the curve, and Revolution could have done plenty more in this update.Model 500 said:The way I see it, reviewers should review a game strictly by its own merits right now, the age of the game, etc. should be simply irrelevant.
pakkit said:And he did. From a purely graphical and sonic standpoint, BS: DC is eons behind the curve, and Revolution could have done plenty more in this update.
Also, we're talking about a 13 year old game. I think it would be a little ridiculous to just give a high score based on that the game was so good so many years ago.
That would mean that any simple remake of a great game could get away with not adding anything.
In the review itself, I'm talking very positively about the game overall, only it strikes me that after 13 years there was added so little.
pakkit said:And he did. From a purely graphical and sonic standpoint, BS: DC is eons behind the curve, and Revolution could have done plenty more in this update.
Mmh, I'm just wondering -- What if they hadn't added anything at all? What if they had just released the original game for Wii with the new control scheme? Would that have been a 5 or a 6?Mesijs said:Also, we're talking about a 13 year old game. I think it would be a little ridiculous to just give a high score based on that the game was so good so many years ago.