Yeah I don't know. Personally a big part ofthe appeal of the game for me is experimenting and figuring out cool things to do. If there was a tutorial that explicitly showed you everything you could do, that would be kind of a bummer.I AM JOHN! said:Is it just me, or do the people who don't get it just not have a creative bone in their body outside of "shoot guy in the face"? It's like Dave said, it's Painkiller all over again where a whole group of people just see the weapons and the brain-dead enemies and think there's nothing to the game, completely missing the forest for the trees.
Too bad that PC DRM's preventing me from buying this. :\
I AM JOHN! said:Is it just me, or do the people who don't get it just not have a creative bone in their body outside of "shoot guy in the face"? It's like Dave said, it's Painkiller all over again where a whole group of people just see the weapons and the brain-dead enemies and think there's nothing to the game, completely missing the forest for the trees.
Too bad that PC DRM's preventing me from buying this. :\
Unless they've changed it, it's the Ubisoft-style "you need to always be online when you play this" DRM. I refuse to support that shit.Nabs said:whats wrong with the drm
that was a mistakeI AM JOHN! said:Unless they've changed it, it's the Ubisoft-style "you need to always be online when you play this" DRM. I refuse to support that shit.
Have they confirmed what it actually is, or has it now just gone to being an unknown quantity aside from "no it's not that"? I don't want to give them the benefit of the doubt.Nabs said:that was a mistake
Actually that's not true.I AM JOHN! said:Unless they've changed it, it's the Ubisoft-style "you need to always be online when you play this" DRM. I refuse to support that shit.
Source: http://twitter.com/adrianchm/status/31782783235923968People Can Fly's Adrian Chmielarz Twitter said:Fucking Internets... No, Bulletstorm PC does not require any constant connection, only for install and for online play (duh!).
ToyMachine228 said:The more I think about this game and the combos etc, the more I want to play the demo, and more I look forward to the full game.
What was your high score?dork said:Thought this was kind of boring, good rental but all in all the singleplayer seems a little meh
dork said:Thought this was kind of boring, good rental but all in all the singleplayer seems a little meh
Messi said:You played single player? This is echo mode. Not single player.
lawblob said:Riding the train this morning, I keep thinking that I want to go back and play the demo a few more times. That rarely happens for me with demos. I think there might be something to this game. Eff it, day 1.
Is one console version supposed to be significantly better than the other?
dork said:Thought this was kind of boring, good rental but all in all the singleplayer seems a little meh
I AM JOHN! said:Is it just me, or do the people who don't get it just not have a creative bone in their body outside of "shoot guy in the face"? It's like Dave said, it's Painkiller all over again where a whole group of people just see the weapons and the brain-dead enemies and think there's nothing to the game, completely missing the forest for the trees.
Papercuts said:I guess you missed the reveal videos showing a bunch of foliage, and the fact this is one of the more colorful FPS games released in awhile?
Uhh, that IS the vision. Create a first person shooter that instead of just mindlessly running shooting standard enemies in the face, you're trying to get the most points out of each individual. It's a breath of fresh air from another CoD clone.
You might not like the style, but the graphics looks great here. The leash has crazy priorities to make it work with the gameplay, other than that there's little more you need to know aside from realizing that when you kick someone they fly in that direction, kinda simple.
The tutorial pointed out that these were basic grunts and that the entire game won't be like that. For demo purpose it's pretty obvious that they'd want to show off a level where the enemies barely resist so you can have free reign to mess with combos instead of being unable to leash half the enemies. And no, this isn't a "proper shooter", and that's the best thing about it. I'm not sure why you mentioned GoW, though I do find it funny you have an avatar over a game that promotes style over substance oh so much.
The AI was due to the fact these were extremely basic enemies, once again. I'm not really expecting amazing AI in this game anyway, it's not meant to be a game where you're about to die constantly.
Dave Long said:I guess my question to these folks is what is it you want from first-person shooters?
Dude, just face it, you don't understand this game and want something completely different. There are at least sixteen hundred threads on this board about games you would probably enjoy. Try one of those.Omotesando said:Good gameplay is built around deep gunplay, great fear inducing AI, context sensitive hit detection, brutal weighty, but brisk animation, fear inducing enemy design, memorable level design, great innovations that don't feel like a gimmick. I see nothing of these in Bulletstorm. People that like Bulletstorm, judging from this thread seems to value that last aspect, as it breathes a fresh air into the genre. Well if you don;t value the rest I can see the 'fun' of popped up combo's and points on screen as much as the next Bulletstorm fanboi. Yea, i do get it.
The IQ on consoles looks like someone took the game and jammed it into a paper shredder, the IQ takes us back to the beginning of this generation. There is nothing that can be said about the graphics, except that it's pretty much....mediocre and soulless.
I am not on of the 'dick tits' crowd.
Omotesando said:Good gameplay is built around deep gunplay, great fear inducing AI, context sensitive hit detection, brutal weighty, but brisk animation, fear inducing enemy design, memorable level design, great innovations that don't feel like a gimmick. I see nothing of these in Bulletstorm. People that like Bulletstorm, judging from this thread seems to value that last aspect, as it breathes a fresh air into the genre. Well if you don;t value the rest I can see the 'fun' of popped up combo's and points on screen as much as the next Bulletstorm fanboi. Yea, i do get it.
The IQ on consoles looks like someone took the game and jammed it into a paper shredder, the IQ takes us back to the beginning of this generation. There is nothing that can be said about the graphics, except that it's pretty much....mediocre and soulless.
I am not on of the 'dick tits' crowd.
CecilRousso said:The graphical design of HL2: Episode Two, with the gameplay of Crysis. That would satisfy me.
Indeed. The worst thing about some of that is that it feels like some people are trying to slight others based upon their favorable opinions of games like this...the whole lame-ass dudebro shit where no one can enjoy silly stupid games that are still fun and challenging without being labeled a mouth-breathing moron. There are tons of games to choose from and it's nice to have choice in what makes you happy to put your money on.Dave Long said:Dude, just face it, you don't understand this game and want something completely different. There are at least sixteen hundred threads on this board about games you would probably enjoy. Try one of those.
Good gameplay is built out of whatever makes you personally enjoy it. Your distorted belief that what you want is what everyone should like is the problem here, not this game.
Dave Long said:Dude, just face it, you don't understand this game and want something completely different. There are at least sixteen hundred threads on this board about games you would probably enjoy. Try one of those.
Good gameplay is built out of whatever makes you personally enjoy it. Your distorted belief that what you want is what everyone should like is the problem here, not this game.
Air Zombie Meat said:I said fuck off with the insults, not your impressions. But then given the quality of your impressions you're probably better off sticking with the insults.
This is maybe the dumbest thing I've ever read.Omotesando said:Good gameplay is built around deep gunplay, great fear inducing AI, context sensitive hit detection, brutal weighty, but brisk animation, fear inducing enemy design, memorable level design, great innovations that don't feel like a gimmick.
Neuromancer said:This is maybe the dumbest thing I've ever read.
Great fear inducing AI and enemy design? WTF
Omotesando said:Good gameplay is built around deep gunplay, great fear inducing AI, context sensitive hit detection, brutal weighty, but brisk animation, fear inducing enemy design, memorable level design, great innovations that don't feel like a gimmick
"Get it" in the sense that they don't understand the appeal, not "get it" in the sense that they don't buy it. Like, say for example:Kintaro said:They may not care all that much to be honest. Epic knows this. Why do you think they played it smart by throwing the Gears 3 beta invite in with the 360 version of the game?
This is a fun score attack game, but a score attack game is what it is. It's not high on people's priorities when it comes to games in 2011. =/
Every single thing you've listed is completely arbitrary, and the fact that you're saying that Bulletstorm has no depth or "good gameplay" means that you're completely missing the point of the game, which is that every level is a playground and it's about using the ridiculous weapons, environmental hazards and your moveset to get the most points possible out of every single enemy. Yes, if all you want is a Killzone-style need to hide behind something otherwise the SCARY MAN WITH THE HELMET IS GOING TO SHOOT ME IN THE FACE and your creativity extends to "melee kick a guy and shoot him in the head until he dies," then there's a good chance you're not going to like it unless the AI gets really smart in the story mode (which, knowing Painkiller, is really not likely). However, if you can tell me after playing the demo and seeing everything going on in the environment that you cannot think of the creative appeal of leashing a guy hiding behind cover over to you, kicking him into a group of guys, hitting him with the explosive flail while he's slow-moing through the air and having him blow up the group, knocking some of those guys into the hanging electrical wires on the wall and racking up a ton of points for this, then I repeat: you do not have a creative bone in your body.Omotesando said:Good gameplay is built around deep gunplay, great fear inducing AI, context sensitive hit detection, brutal weighty, but brisk animation, fear inducing enemy design, memorable level design, great innovations that don't feel like a gimmick. I see nothing of these in Bulletstorm. People that like Bulletstorm, judging from this thread seems to value that last aspect, as it breathes a fresh air into the genre. Well if you don;t value the rest I can see the 'fun' of popped up combo's and points on screen as much as the next Bulletstorm fanboi. Yea, i do get it.
The IQ on consoles looks like someone took the game and jammed it into a paper shredder, the IQ takes us back to the beginning of this generation. There is nothing that can be said about the graphics, except that it's pretty much....mediocre and soulless.
I am not on of the 'dick tits' crowd.
I AM JOHN! said:"Get it" in the sense that they don't understand the appeal, not "get it" in the sense that they don't buy it. Like, say for example:
Every single thing you've listed is completely arbitrary, and the fact that you're saying that Bulletstorm has no depth or "good gameplay" means that you're completely missing the point of the game, which is that every level is a playground and it's about using the ridiculous weapons, environmental hazards and your moveset to get the most points possible out of every single enemy. Yes, if all you want is a Killzone-style need to hide behind something otherwise the SCARY MAN WITH THE HELMET IS GOING TO SHOOT ME IN THE FACE and your creativity extends to "melee kick a guy and shoot him in the head until he dies," then there's a good chance you're not going to like it unless the AI gets really smart in the story mode (which, knowing Painkiller, is really not likely). However, if you can tell me after playing the demo and seeing everything going on in the environment that you cannot think of the creative appeal of leashing a guy hiding behind cover over to you, kicking him into a group of guys, hitting him with the explosive flail while he's slow-moing through the air and having him blow up the group, knocking some of those guys into the hanging electrical wires on the wall and racking up a ton of points for this, then I repeat: you do not have a creative bone in your body.
bistromathics said:Can you guys take a timeout and tell me what the word is on the PC demo? Is there supposed to be one?
Omotesando said:Kicking him into a group of guys and the consequences it has to me feels rather empty because the lack of anything substantial in terms of sandbox esque physics and the 'coming out of nowhere' stuff really depletes when the camera automatically zooms and targets the guy I actually never wanted to shoot, push the kick button and he magically penetrates some spikes. But hey, you feel the magic? Good, some guy at Epic really got a boner from your post.
Omotesando said:Kicking him into a group of guys and the consequences it has to me feels rather empty because the lack of anything substantial in terms of sandbox esque physics and the 'coming out of nowhere' stuff really depletes when the camera automatically zooms and targets the guy I actually never wanted to shoot, push the kick button and he magically penetrates some spikes. But hey, you feel the magic? Good, some guy at Epic really got a boner from your post.
Bad example, imo, since I thought crysis was a kinda bland shooter. To me Crysis : Bulletstorm :: crackdown :: prototype/infamoussubversus said:do you like Crysis?
god damn it, MSsubversus said:Mark Rein is "pushing" for one.
subversus said:do you like Crysis?
Omotesando said:Could never run Crysis, I can now, but eh got Dead Space 2 and ME2 to play first and 2011 looks busy.
webrunner said:Makes me think
Imagine if they made Bulletstorm with the Euphoria character physics engine?
Omotesando said:The Lash is awesome man, I can pull people through stones, walls, and the distance equation? well fuck that my magic lasso is better than Rambo's bow. I never have to seriously target, it's basically spam, but hey, it really is about how you're being creative and such.
brutal weighty, but brisk animation, fear inducing enemy design
Snowman said:Sacrificing realism for the sake of fun gameplay isn't always a bad thing. If you don't understand that, then clearly Bulletstorm isn't for you, but that doesn't give you the right to insult people who do enjoy that kind of game.
lawblob said:I would love to see this on the back of the box.
IGN.com
Omotesando said:The Lash is awesome man, I can pull people through stones, walls, and the distance equation? well fuck that my magic lasso is better than Rambo's bow. I never have to seriously target, it's basically spam, but hey, it really is about how you're being creative and such.