Sword Of Doom
Member
There's videos of people having their way with the last gen version of Destiny. Hope that doesn't become an issue with D2 on pc.
Same here.i don't care as long as it works
Yep.None of the "three hard problems" mentioned here justify the decision to go with a P2P hybrid over pure dedicated servers; all three can (and have been) solved equally or better by games that use a dedicated server infrastructure. I don't personally care, I'll buy Destiny 2 (maybe even double dip on PS4 and PC) and enjoy it, but the doublespeak in the Bungie messaging along with the readiness of fans to ignore and/or defend it is mildly infuriating.
Just about 3 months ago we had the For Honor devs telling us how their networking technology was this never before seen P2P implementation and how it was so good and what not. And of course, we know how that turned out (exactly as predicted).
Now you have Bungie trying the same thing. Telling us how client authoritative anything in multiplayer is a good idea. This will also turn out exactly the same way as every other P2P implementation has turned out. You either have dedicated servers or you don't. There is nothing in between.
Yeah, I thought that sounded familiar.Just about 3 months ago we had the For Honor devs telling us how their networking technology was this never before seen P2P implementation and how it was so good and what not. And of course, we know how that turned out (exactly as predicted).
Now you have Bungie trying the same thing. Telling us how client authoritative anything in multiplayer is a good idea. This will also turn out exactly the same way as every other P2P implementation has turned out. You either have dedicated servers or you don't. There is nothing in between.
"Never trust the client."Client Authority (which is what they have here for Movement and Abilities) is the exact opposite of what we are told to do in networking for security purposes.
It is what you do when you are cheap or cannot get the right online performance without doing it. You don't do it to make things better.
Alright, now they just need to go into more detail with Guided Games and how they work.
Because if you can only search for games if you're alone and if it doesn't work for heroic difficulty that's bullshit.
Anyone working with net code? This sounds a lot like damage control and that it's basically the same thing as in Destiny 1.
Anyone working with net code? This sounds a lot like damage control and that it's basically the same thing as in Destiny 1.
Having the Physics on server hardware is definitely an improvement. This is in effect close to dedicated servers; at least all the shooting should feel very crisp but movement may still ghost from laggy players if it is accepting their late inputs.
Curious if it is still 10 hz now or if they got that faster. I think 10hz is a bit outdated even though all the 60hz/120hz madness ppl are into is also a little over the top.
They are begging for cheaters on PC or any console with future custom firmware though.
Client Authority (which is what they have here for Movement and Abilities) is the exact opposite of what we are told to do in networking for security purposes.
It is what you do when you are cheap or cannot get the right online performance without doing it. You don't do it to make things better.
This is why I can nail a red bar player only for them to teleport to the side and instantly kill me? I have dozens of recordings of red bar players abusing this to the top of the scoreboard. So frustrating.
Wheres the source that it only works for normal mode?
Screen shots from the reveal show options for Guided Games under "Normal" but not under "Heroic." No one knows if the options pop up when you hover over the difficulty or not.
To make things more worrying, the screen shots were for the Nightfall, which could mean that they made an easy "normal" version of the Nightfall, which obviously completely kills the point of the Nightfall, and only added matchmaking to that.
Which would mean Bungie clearly still doesn't get it.
It's definitely not. They talked at GDC about how their server setup had dedicated host servers for game progress and physics while off-loading everything else to the client. Ultimately, the server is still the only "true" game. The tech they are using is actually pretty sweet and a big factor in how seamless the PvE felt in the game. I think the issue with people not really being wowed by the whole thing is that the free roam missions were where the whole system would have been most impressive. Unfortunately, the free roam in Destiny was relegated to grinding materials for a decent portion of the game's life and never really had anything too impressive content-wise even later on in its life cycle.
Edit: In one of the threads recently, someone posted a link to the GDC slides. So if you want to give them a read they are somewhere out there.
Something that actually gives me a decent amount of trust in Destiny's networking was that when I visited my parents back in Indiana, I had fairly bad PvP matchmaking. The games were often laggy and I had the same issues that many others have complained about. But when I came back home to downtown Boston I had much, much better games and very few issues overall. That seems to fall in line with their idea of finding "tight local matches" and it would be nice if they could improve upon that. I guess why I'm quoting someone here is that it might simply be because of your location not having a high enough population density - in which case, that is a weakness of the system they should try to correct.
This is why I can nail a red bar player only for them to teleport to the side and instantly kill me? I have dozens of recordings of red bar players abusing this to the top of the scoreboard. So frustrating.
Maybe they removed Heroic strikes and merged it with Nightfall?
No, the screen shots make it clear it's for the weekly Nightfall.
Just about 3 months ago we had the For Honor devs telling us how their networking technology was this never before seen P2P implementation and how it was so good and what not. And of course, we know how that turned out (exactly as predicted).
Bungie's "hybrid" is everyone else's P2P.
I think he's saying, there are no more Heroic Strikes. Instead there's a Normal and Heroic Nightfall. (Which is what I'm guessing, as well.)
Except it's not.
I just assumed they are using the same Anti-Cheat as Overwatch - which as been very good IMO- as part of the Blizzard infrastructure package, but that makes it sound like they are developing their own tools instead..
Isn't that more or less the same setup D1 and some of the recently CoD's has?
I don't think so.
It's a single strike, no mention of a playlist. I highly doubt they would get rid of the Heroic Strike Playlist and just replace it with a single weekly strike that's just an easier version of the Nightfall for that week.
The screen shot makes it pretty clear I think: there is now a normal and a heroic Nightfall. And either you have to hover over the difficulty to see the options or they only are letting people use Guided Games with normal, which would of course be ridiculous.
I don't like getting paranoid or thinking the worst but Bungie is known for their stubbornness and striking ability to make things more difficulty for their community than it needs to be.
No. B.Net only revokes the cdkey in question.With it being part of the Bungie infrastructure, I wonder if a ban in Destiny 2 will ban you from all games on Battle.Net?
<network wizardry>
They've used the word Heroic recently to describe the new Public Events... D2 Heroic = D1 Challenge mode possibly. . Nightfall challenge mode
I'm not sure what you're referring to. When did they refer to the public events as being the heroic difficulty level?
And either way, the point is that it should have Guided Games available for it. Whether it's a "challenge mode" or not. The entire point of Guided Games is to use it for the end game activities.
We as players are still to fault for some of the lag because we group up with people across the world. No matter how good someone's internet is, if they are an ocean away, you will experience latency. IB is always the worst, because people tend to do full fireteams more often.
Halo 5 runs dedicated and can still suffer from lag dispite us being on fibre in the uk. I'm not a destiny player, and don't have any interest however I wouldn't get too hung up on it being p2p. Seriously the jump to dedicated does have a difference but does not guarantee anything and certainly from our experience doesn't stop laggy games.
They didn't.
They said that public events will have optional challenges. If the event is completed in a specific way you get additional goodies.