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VAIL said:C=64
You lovely lovely man
VAIL said:C=64
8bit said:
ciccione said:Stunt Car Racer anyone?
Phife Dawg said:Well I think NES games are too expensive as well - I only own two as a result. Not a lot of them held up that well as to justify a 5 buy. Same with C64, I might spring for the occasional gem but that's it. At 200-300 I'd buy more games out of sheer nostalgia, even if the games aren't all that good anymore.
Yes!pubba said:Oh - and C64 Ghostbusters.
I think part of the problem is stanard pricing by platform, rather than variable pricing by title. I'd have no problem paying 500 points for something like Crystalis, but stuff like Mappy or Tennis? No way.ethelred said:The Virtual Console pricing is really getting out of hand.
jarrod said:I think part of the problem is stanard pricing by platform, rather than variable pricing by title. I'd have no problem paying 500 points for something like Crystalis, but stuff like Mappy or Tennis? No way.
The only limited variance seems to be in higher premiums too (for licensed properties or imports). I think VC sales would benefit greatly of all platform pricing allowed for more of a sliding scale based on a by title basis (ie: 300-600 points for 8bit, 600-900 points for 16bit, 900-1200 points for 32bit+).
ethelred said:I don't agree. The prices are bad and they just flat-out need to be slashed by a third across the board.
Where abouts are you? here in the UK I've picked up games like goldeneye, mario 64 and OOT for £5 each, original carts.Ranger X said:Based on what?
Value is totally subjective after all. When i see NES games outta here in Montreal selling at around 10$ on stores, i prefer to pay 5$ on the Wii, save money and also benefit from Component Cables clarity. SNES games and N64 games are also WAY MORE expensive than on the VC in stories here too.
Maybe the Spectrum/other platform ports. Most Native C64 games were too bloody low res to be ahead of anything in terms of graphics ;PMarconelly said:Technically, in terms of sound C64 games were leagues ahead of any NES game, and in terms of graphics they were arguably better too.
To be fair though - one thing that I noticed when replaying most of those C64/Spectrum games from my childhood is that they were really, Really short. When people talk about few hours being short, what about games that you can play to completion in 10-20minutes (of course, those kind of designs were heavily influenced by arcades of the era - repeating often after dying gives the length, but total content is not much).Many games were made like that yes, but tons and tons of them were made by teams of professionals as well.
ethelred said:I don't agree. The prices are bad and they just flat-out need to be slashed by a third across the board.
Your way of thinking is no better. I think Crystalis is worth about $1 on the dot, but I actually like Mappy. So no, pricing by title isn't better.jarrod said:I think part of the problem is stanard pricing by platform, rather than variable pricing by title. I'd have no problem paying 500 points for something like Crystalis, but stuff like Mappy or Tennis? No way.
MidiSurf said:Well at least M.U.L.E is well worth of 500 points... Oh and Nexus.
DAY ONE.
Actually, on average VC pricepoints are below used even (far below for TG16 especially). You might think prices need to be slashed universally, but market forces generally indicate otherwise.ethelred said:I don't agree. The prices are bad and they just flat-out need to be slashed by a third across the board.
Er... so how else should we arrive at pricing exactly? I don't see another solution really?loosus said:Your way of thinking is no better. I think Crystalis is worth about $1 on the dot, but I actually like Mappy. So no, pricing by title isn't better.
jarrod said:Actually, on average VC pricepoints are below used even (far below for TG16 especially). You might think prices need to be slashed universally, but market forces generally indicate otherwise.
I dunno...maybe just cut the motherfucking prices altogether? At least with, for example, the NES games all being cheaper than SNES games, there's a darn-near-objective reason (i.e., NES games are generally older, generally have less content, generally have worse graphics, etc.).jarrod said:Er... so how else should we arrive at pricing exactly? I don't see another solution really?
Per title pricing seems like (by far) the best route imo.
http://www.vc-forums.com/showpost.php?p=51900&postcount=27Each C64 joystick port is individually mapped to each Wii device (be that Wii Remote, Classic Controller, or GC Pad).
Most games will work with this alone in game, but obviously there are exceptions, such as menu selections, name entry, etc.
For this reason we have included a popup 'Virtual Keyboard'. It's toggled at the touch of a button and keystrokes are entered by pointing and clicking the Wii Remote.
I am a massive fan of the C64 myself, so it was essential that we got this right - I can assure you this solution does work very well.
Apenheul said:Heh, I wonder if these people bitching at the pricepoint ever really owned a C64 anyway. There were GREAT games on this platform and the SID music makes it all with it.
Capndrake said:From a person at the VC-Reviews (The site I work on) forums who's apparently on the team working on VC C64:
Each C64 joystick port is individually mapped to each Wii device (be that Wii Remote, Classic Controller, or GC Pad).
Most games will work with this alone in game, but obviously there are exceptions, such as menu selections, name entry, etc.
For this reason we have included a popup 'Virtual Keyboard'. It's toggled at the touch of a button and keystrokes are entered by pointing and clicking the Wii Remote.
I am a massive fan of the C64 myself, so it was essential that we got this right - I can assure you this solution does work very well.
http://www.vc-forums.com/showpost.php?p=51900&postcount=27
streets of rage 3?Broktune said:There was one title I do remember and would buy in a heartbeat. It was a pretty cool boxing game where you could even use a Kangaroo as a character.
it was always out of hand.ethelred said:The Virtual Console pricing is really getting out of hand.
Don't forget Spy vs. Spy!TiVo said:PLEASE!!!!!!
Bruce Lee(summers spent in the house on this game me and my cousin).
The Last Ninja(isometric adventure game never finished because of bad disk).
Impossible Mission(Destroy him my robots/Stay a While, Stay Forever)
BCs Quest for Tires
Sex Games(I can dream can't I)(the one with multiple people screwing each other, strip poker & the masturbation one). GOOD TIMES!!!
Summer, Winter & California Games(Weight Lifting, Surfing, etc.).
Maniac Manison, Zak McCracken, etc.
I also had hundreds of games that were never bought, never remember how I got them and a lot of 'em were "cracked" by someone.
Those were the days, loading games from tape cassettes.
Also remember a little bit of programming making sounds using poke & peek.
Damn I'm old.
TiVo said:PLEASE!!!!!!
Sex Games(I can dream can't I)(the one with multiple people screwing each other, strip poker & the masturbation one). GOOD TIMES!!!
djtiesto said:Never played C64 apart from maybe as a kid over friend's houses... then again, I have a faint recollection of it at best. This would be cool to try but what are some interesting games that actually hold up well? I hope we'll get some of the Ultima ports, at least...
While I seriously doubt this is true, you have intrigued me. I must now try Exile out.GrayFoxPL said:C64 Exile is better then all Metroids put together.
(runs!)
Diablohead said:Where abouts are you? here in the UK I've picked up games like goldeneye, mario 64 and OOT for £5 each, original carts.
*edit* On the VC they are around £7-8.
At least 50% of the worthwhile Amiga titles are owned by Sony.SovanJedi said:That's cool, but personally I was an Amiga player. I'll wait for that stuff to arrive.