Doom_Bringer said::lol
when? I rarely tked in BF2
Treo360 said:Because trench warfare is a boring mess.
No, I think the HoV demo is the HoV killer.dralla said:Hour of Victory killer?
Guileless said:What, dodging mustard gas clouds? Falling back on railheads? Shooting down zeppelins? Impaling the Hun on his own goofy pointed helmet? If that's a boring mess, then sign me up!
Edit: I thought of something else. A developer would have a built-in excuse for AI just marching into machine gun fire.
ghst said:My dream is for some awesome, fully realised Steampunk FPS.
I agree. That's a case where the demo can actually hurt sales.CreepingDea7h said:No, I think the HoV demo is the HoV killer.
Treo360 said:Because trench warfare is a boring mess.
Mojovonio said:and it runs at a solid 60fps
me getting dis.
Can you link me to this 720p 60fps trailer? I'd like to see it.AltogetherAndrews said:I hadn't had a chance to watch this before because my PC just plain isn't up to the task of pushing 720p trailers at 60fps, but I finally transfered the 60fps version of the trailer to my PS3 for some proper viewing, and god damn... I thought it looked decent enough before, but seeing it run at 60fps was something else.
Tieno said:Can you link me to this 720p 60fps trailer? I'd like to see it.
DKo5 said:All in-game.
Okin said:What's your evidence?
Death_Born said:Those enemies look exactly like the models for the MEC. BF2 clone confirmed.
AltogetherAndrews said:Oh yes. I'm pretty psyched about the whole SAS component, to be honest.
Ross Kemp in CoD4 confirmed?AltogetherAndrews said:SAS component
MrPing1000 said:yay British SAS
AltogetherAndrews said:Oh yes. I'm pretty psyched about the whole SAS component, to be honest.
Busty said:I just hope that they get actual British actors/people to voice the SAS characters. Any f*cking Mary Poppins, Dick Van Dyke Engrish and I will promptly march down to those development studios and show them what pain is.
PS - Altogether Andrews, I'm loving the return of the classic 'AA' avatar in Lord Flasheart. Just saying, mixing it up and keeping them guessing does a man good.![]()
AltogetherAndrews said:Is it public knowledge that there are video interviews available in the Unlimited section of gaminformer.com? There are some fresh snippets of in-game video there as well. Brief and spliced in with the trailer footage, but very cool nonetheless.
Rorschach said:I'll keep my expectations low. The screens look great, but CoD3 SP was such a let down. Seemed like one of the spin off games rather than a main installment. It wasn't a horrible game, but it wasn't great either. The original is still my fav.
Imagine Ubi's Rainbow Six with incredible graphics mixed with the intensity of Criterion's Black and you'll have some idea of the thunderous experience of Modern Warfare. Yeah, it's going to be one hell of a fall for shooters.
If you are expecting to see Call of Duty 2 with some new "modern" skins, you're in for a pleasant surprise. Infinity Ward has spent the past two years improving its technology to create a far prettier game. There's an astounding level of detail in both the environments and the characters.
At one point you may step into a barn, look up and see beams of sunlight breaking in through the cracks. You'll see dust particles in the air, though that's not nearly as impressive as the smoke trail from a rocket launcher. The sun can rise or set during a level with realistic lighting effects so that the transition from dusk to dawn appears natural. There's impressive damage modeling on derelict cars; you can waste some bullets shooting out tires or toss a grenade and blow the doors off. Walk past a hill of burning trash and you'll see not only smoke, but debris floating in the air. The stunning backgrounds are actually matte paintings, just as would be used in a movie.
As for the characters, each has full self-shadowing and a level of detail never-before-seen in Call of Duty. Get close to a soldier and you can actually read the time on his watch. Once you know it's not time for bacon and eggs, you can cast your eyes on the uniform and its rich level of detail. Breathe down the neck of a U.S. Marine and you will see realistic-looking flesh. You might even see them sweat.
More impressive is that all of this works in a frantic environment. The chaos of modern warfare has AI Marines screaming ooh-rah as gunfire echoes through the ruins of a Middle Eastern city. There are explosions left and right, enemies around every corner, helicopters spinning out of control and crashing in a fiery wreck. And all of it happens at 60 frames per second. It's fair to say that what we saw of Call of Duty 4 was a greater graphical feat than Epic's Gears of War. The trailer released in April was in-game footage and not some CG magic. The screenshots posted are, in fact, exactly what the game looks like. It's not a trick; Call of Duty 4: Modern Warfare really looks that good.
Infinity Ward admits that Call of Duty 2 was set at pretty much one speed -- balls to the walls. It was constant, unrelenting action. In contrast, the first COD had a more realistic ebb and flow, where raucous combat was followed by quiet moments. It's only with some variations in tempo that gamers can truly feel the drama of the more intense moments. Call of Duty 4: Modern Warfare returns the franchise to its original standard, with a promise of greater peaks and valleys in action.