RamaTheVoice
Member
Solved blurry textures on my rig [i7 5820k + GTX 970].
Thanks for the advice!
No worries! First time I've been credited with a fix in a PC OP, I'm so proud ^^
Solved blurry textures on my rig [i7 5820k + GTX 970].
Thanks for the advice!
It's a Samsung 6 series. I believe a ju6000k
Every time I start the campaign, it's fine - perfect 60fps for about 20 minutes, then all of a sudden my framerate tanks to like 20fps, and never recovers. I have to restart the game to get it back. No clue what could be causing that.
Anybody have an idea why the game won't let me select a HZ rate above 29.97hz on my 4k TV?
No matter what desktop resolution I set, the game defaults to 3840x2160 30p on my TV??
Game just crashed for the first time. It did minimise itself a couple times as well. Never did this before the update.
I'm playing the campaign.
QA couldn't reproduce this unless they were set to windowed mode--in fullscreen they were able to get 60Hz without issue. Is that the behavior you're seeing?
I'm getting the stutter too, before and after the update. I've put up with it because I think the game is pretty fun but it's starting to really annoy me now. I've tried all sorts but I can't seem to stop it happening, any ideas? Really making me want to put this game down now.
This is on the autoconfigure settings? If you can send your config_mp.cfg and preferably a dxdiag.txt via PM I'll have someone look into it. Generally stutter is caused by a few things:
- oversubscription of video memory, usually from enabling cached shadows or ultra textures on cards that can't handle them
- frequent I/O in the background causing streaming to block (can track this in "Resource Monitor" in Windows)
- background shader compilation in the driver (due to disk cache emptying or being invalidated, shouldn't occur on back to back runs)
A bit OT, but how is the space flight elements with a mouse and keyboard? Controller recommended?
anyone experience stutter during cutscenes in the campaign? the sound and visuals gets out of sync for me and it lags like hell. dunno what to do about it
anyone experience stutter during cutscenes in the campaign? the sound and visuals gets out of sync for me and it lags like hell. dunno what to do about it
Looks like we got a PC performance thread after all.
Anybody else noticing stuttery/chopping cutscenes? Setting the game to Fullscreen Borderless helps it a bit, but Fullscreen makes the cutscenes into an unwatchable mess. The game itself has no problems holding a locked 60 fps in 4K on my 1080 and I haven't noticed any graphical glitches or crashes, so the problems with cutscenes seem rather odd.
I am curious. In Blops3 there was the option to enable motion blur at all times, but in this game it seems to only turn on for certain sections. Any way that it could be forced at all times if the user so desires?
anyone experience stutter during cutscenes in the campaign? the sound and visuals gets out of sync for me and it lags like hell. dunno what to do about it
The cutscene stutter is because we're doing the level transition behind that and the transition involves releasing tens of thousands of resources from the level we're unloading. The driver queues these to a certain point, to amortize across frames, or reuse the resources. But once the queue fills, the driver needs to flush it, which causes these stalls. We've tried a few different mitigation strategies for this but I'm not sure which are in which patches at this point. There's some interaction with specific driver revisions, etc., so there's been a bit of back and forth as we sort it across all machine specs.
- Open the game profile in nvidia inspector
- Set "vertical sync" as "Use the 3D application setting"
- Set "framerate limiter" as "60 fps ( Frame Rate Limiter v2 )"
- Set "maximum pre-rendered frames" as "1"
- Run the game and set vsync to ON
I understand the explanation, but I have managed to reproduce the problem and the solution simply by changing the vsync configuration in the driver with those steps
- Open the game profile in nvidia inspector
- Set "vertical sync" as "Use the 3D application setting"
- Set "framerate limiter" as "60 fps ( Frame Rate Limiter v2 )"
- Set "maximum pre-rendered frames" as "1"
- Run the game and set vsync to ON
Dave sits down with the PC version of Call of Duty Infinite Warfare. We had some issues getting decent performance from BLOPs 3, but this is a lot, lot better - especially for AMD users.
I just put this in my annual self-review that I filed earlier today .
Agreed great performance but try partying up with a mate and then trying to get a public match,very rare it works no matter what nat type is showing.Perf on amd gpus is great
Gave this a go for the free weekend, quite fun, much prefer playing this on PC, but like Black Ops 3, MP just seem's to have odd stuttering here and there, seemingly randomly. Like, the games running at bonkers FPS, but I can be running down a hall way and a stutter/hitch just happens, for seemingly no reason. Id like to think it isn't my hardware -
Sadly wont be able to troubleshoot further as the free trial ends in an hour, but thanks for your help and technical insight anyway.
The graphics in this game are crazy good, and for some reason I really like that misty plastic looking shell case one of the shotguns has.
I got a problem with vsync in this game. With a GTX 970 and i7 2600k I can get steady 91fps in MP, but I can't stand tearing and I also prefer the smoothness of vsynced 60fps.
But when I enable vsync in this game, there are some odd stutters to 59fps, and sometimes fps go even lower to 57-58 in some areas when I would get 91fps. I tried in game vsync and nvidia panel vsync, same problem, and I also use a fps cap to 60 with RTSS to reduce vsync input lag. Anyone got a solution?
But when I enable vsync in this game, there are some odd stutters to 59fps, and sometimes fps go even lower to 57-58 in some areas when I would get 91fps. I tried in game vsync and nvidia panel vsync, same problem, and I also use a fps cap to 60 with RTSS to reduce vsync input lag. Anyone got a solution?
I'm playing the free weekend ATM and it's not great, 91fps cap, no 144Hz option (only showing up to 120Hz for me?) and I'm getting some frame rate drops. It just feels a bit sluggish I dunno. I really hate what they've done to CoD, it used to be my favourite series by far but this futuristic shit is just no bueno. It's crazy that only Treyarch make good PC ports now, with proper server support, higher frame rate caps etc.
It's crazy that only Treyarch make good PC ports now, with proper server support, higher frame rate caps etc.
Eh, Black Ops III had some serious issues as well and was not good by modern PC standards. Decent at best. I also had more problems with network lag in that game than any other Call of Duty.
Eh, Black Ops III had some serious issues as well and was not good by modern PC standards. Decent at best. I also had more problems with network lag in that game than any other Call of Duty.
Had to rollback my Nvidia Geforce driver to 382.53. Seems like a recent driver caused framerate issues in IW.
https://forums.geforce.com/default/...feedback-thread-released-6-29-17-/?offset=144
Thanks so much for figuring this out! I was replaying it yesterday and the FPS drops were driving me nuts, especially after having such excellent performance near launch.
Rolled back the Geforce driver to the June 9th one and it's smooth sailing again now