ProfessorLobo
Banned
Captain N said:
No one can justify making fun of the way this guy's camo looks. With a get up like this, he can blend in with any MW Wii backdrop. It's actually more effective than what you would find on the 360.
Captain N said:
well, about 8-16 months more development time and ground-up engine work will typically do that for the game. i do hope they get the lighting in. i'll be buying it one way or another, since i already put a few days into WaW, and this should provide better variety and enjoyment.gabe90 said:Man, this looks horrible. I remember refreshing the original thread announcing this version of the game waiting for screens. What a waste of my life.
Also, just want to point out how amazing Silent Hill looks on the Wii, making this so much harder to understand. These being the two Wii games being discussed on GAF's front page makes this so much worse.
J-Rock said:Thanks for the info.
CaVaYeRo said:you're welcome. I'll try to get more in-depth details from the development team itself, it really worked last year.
I'm happy about the "highly above the expectations" data about online connections. It's funny Monster HUnter Tri's producer told me something similar that morining. Let's hope this gets heard more and more.
Oh, and what I saw was first level and that "orange" one which starts with the fireworks at night, one single player, the other squad mate mode. The TV set looked horrible, but knowing WaW, I think those screens are only doing bad for the game...
CaVaYeRo said:you're welcome. I'll try to get more in-depth details from the development team itself, it really worked last year.
I'm happy about the "highly above the expectations" data about online connections. It's funny Monster HUnter Tri's producer told me something similar that morining. Let's hope this gets heard more and more.
Oh, and what I saw was first level and that "orange" one which starts with the fireworks at night, one single player, the other squad mate mode. The TV set looked horrible, but knowing WaW, I think those screens are only doing bad for the game...
Shogmaster said:Don't you dare have your shitty console slow down development on my MW2. I WILL END YOU!
Or maybe ask if they have the manuals in the first place.Frencherman said:Okay cool, than ask them please if the TEV Instructions are missing in their Wii development-manual...
Now, now, everyone should get to enjoy CoD4, no matter how outdated the graphics and controls are.amtentori said:shame 360 and ps3 keep limiting the potential on the superior PC version...
ah hypocrisy
amtentori said:shame 360 and ps3 keep limiting the potential on the superior PC version...
ah hypocrisy
Dabookerman said:Serious question: How many have actually been put off buying this now?
Mr. Pointy said:If Treyarch just retextured the character models, there wouldn't be so many complaints.
Seriously?soco said:those screenshots look like it's the PSP version. maybe even the DS version, who knows?
No, DS version looks way bettersoco said:those screenshots look like it's the PSP version. maybe even the DS version, who knows?
[Nintex] said:No, DS version looks way better
6 player online with microphone support too!
Call of Duty: Modern Warfare Wii ImpressionsNews by Guy Cocker, GameSpot UK
Aug 19, 2009 3:32 pm PT 28 comments
The original Modern Warfare is coming to the Wii, and as we found out in Cologne, it's an impressively faithful reproduction.
Call of Duty 4: Modern Warfare was a huge hit for Infinity Ward in 2007, and even though it's been nearly two years since its release, the game continues to dominate the online gameplay charts. Its appeal is so enduring, in fact, that developer Treyarch is going to bring the game to the Wii this November. As we found out in Cologne, there have been relatively few compromises necessary to bring the game to Nintendo's console, while there's even a few new features exclusive to the platform.
First up, it's worth mentioning that the single player game is exactly the same on the Wii as it was on the PC, Xbox 360 and PS3. Sadly, it's so faithful to the original that there's not even a new Wii-specific level in the game--it's exactly the same as it was before. Thankfully though, this faithful reproduction also extends to the multiplayer side of the game, with all the same game modes such as Search & Destroy, Domination and Freefall all included, and all playable online. The only difference is that the player count has been reduced to 10 players, although this is still up from the eight players that Treyarch managed in Call of Duty: World at War on the Wii.
Thankfully, there are also some features specific to the Wii version. Obviously, the control system is quite different, but like other recent Wii FPS The Conduit, the controls are completely customisable. There are plenty of preset control schemes that are set up for different levels of skill, but you can also tweak these as much as you want and save them as your own. Then there's the the squadmate mode, which allows a second player to drop into the game for co-op play. The second player uses the Wii Zapper peripheral or the Wii remote, and plays the game like an on-rails shooter, taking out enemies that the main player may have missed.
Finally, the game also uses an upgraded version of the engine that has powered previous Call of Duty games on the Wii. Most notably, the textures are of a higher resolution than ever before, while the particle effects such as explosions have also been improved. Call of Duty: Modern Warfare will arrive on the Wii in November 2009, and we hope to bring you a first hands-on soon.
Call of Duty: Modern Warfare Wii ImpressionsNews by Guy Cocker, GameSpot UK
Aug 19, 2009 3:32 pm PT 28 comments
The original Modern Warfare is coming to the Wii, and as we found out in Cologne, it's an impressively faithful reproduction.
Call of Duty 4: Modern Warfare was a huge hit for Infinity Ward in 2007, and even though it's been nearly two years since its release, the game continues to dominate the online gameplay charts. Its appeal is so enduring, in fact, that developer Treyarch is going to bring the game to the Wii this November. As we found out in Cologne, there have been relatively few compromises necessary to bring the game to Nintendo's console, while there's even a few new features exclusive to the platform.
Finally, the game also uses an upgraded version of the engine that has powered previous Call of Duty games on the Wii. Most notably, the textures are of a higher resolution than ever before, while the particle effects such as explosions have also been improved. Call of Duty: Modern Warfare will arrive on the Wii in November 2009, and we hope to bring you a first hands-on soon.
Never believe anything Gamespot says. They're one of the worst gaming sites ever. Bad reviews, bad community, bad everything.Kenka said:Wait ! What does it mean ?
http://gamescom.gamespot.com/story/6215731/call-of-duty-modern-warfare-wii-impressions
Third bold held my attention.
Finally, the game also uses an upgraded version of the engine that has powered previous Call of Duty games on the Wii. Most notably, the textures are of a higher resolution than ever before, while the particle effects such as explosions have also been improved. Call of Duty: Modern Warfare will arrive on the Wii in November 2009, and we hope to bring you a first hands-on soon.
Birbo said:Does that car have a Reese's Peanut Butter Cup for a tire?
As if. If not for 360/PS3, there won't be a MW2 in the first place (no one makes games of this budget for PC only ).amtentori said:shame 360 and ps3 keep limiting the potential on the superior PC version...
ah hypocrisy
Rez said:oh my god
I don't buy this at all. The PC basically delivers higher fidelity console games (higher resolution and framerate, generally). There has yet to be anything done on the PC in the last few years that couldn't be handled on the consoles.shame 360 and ps3 keep limiting the potential on the superior PC version...
ah hypocrisy
scitek said:Seriously? Nothing about that scene was ever impressive-looking. I've read two sets of personal impressions now and they were both positive. I'm waiting for a video.
dark10x said:Crysis is still the most impressive PC title out there and CryTek is trying to deliver that on consoles with Crysis 2. The consoles are not limiting what can be done, however, and it's easy to introduce improvements on the PC side.
Amir0x said:Well whether you thought the original scene was "impressive", it was still an infinity times billion better looking than that horrendous trash in the images. And then on top of that, I mean, you keep going to previews as evidence the game clearly doesn't look exactly as bad as World at War (Wii).
You might be a fanboy, but previews are bad for games on all consoles. They are unreliable, notoriously effusive in praise for traditionally horrible games. As I said in the other topic, I read extremely glowing previews for Superman 64.
We know what the game is going to look like. A very slightly improved World at War Wii. Which was already a very ugly game on Wii, so it's good to have your expectations low.
Of course "wiimote bounding box FPS-with-gestureslol" blah blah and all. We know. It is still completely correct to gasp "oh my god" at the images, because they are gross. You do this a lot so I have to assume you're overly defensive because you have some intense interest in the platform Wii succeeding. A company white knight.
My advice: ignore people who are truthful in saying something is ugly and just enjoy games with whatever "standards" you have.
ksamedi said:What kind of irritates me though is that we have a 13 page thread of people who make fun of the graphics yet the don't accept that the Wii is not capable of more. So when a preview comes around saying it looks better than W@W, people dismiss it like its not true. They probably forgot how W@W looked on Wii. As someone who doesn't play games for the graphics, I didn't mind at all but I guess some people are still not over the fact that the Wii is underpowered.
I don't think you're building a valid argument in this post. It basically goes "there haven't been PC games that couldn't be handled by consoles" (highly arguable in itself, eg. I still doubt console Crysis will be as open-ended as the first part) --> "the consoles are not limiting what can be done". I hope you see the problem with that.dark10x said:I don't buy this at all. The PC basically delivers higher fidelity console games (higher resolution and framerate, generally). There has yet to be anything done on the PC in the last few years that couldn't be handled on the consoles.
Crysis is still the most impressive PC title out there and CryTek is trying to deliver that on consoles with Crysis 2. The consoles are not limiting what can be done, however, and it's easy to introduce improvements on the PC side.
dark10x said:I don't buy this at all. The PC basically delivers higher fidelity console games (higher resolution and framerate, generally). There has yet to be anything done on the PC in the last few years that couldn't be handled on the consoles.
Crysis is still the most impressive PC title out there and CryTek is trying to deliver that on consoles with Crysis 2. The consoles are not limiting what can be done, however, and it's easy to introduce improvements on the PC side.
Amir0x said:Well the reason they make fun of these images is because it is clear the Wii IS capable of more than the images show. In a thread about images, the discussion is going to be about the graphics. So, everything here is on-topic.
But the genuine jokes come more from the place of "WHY WOULD ACTIVISION RELEASE SUCH CLEARLY UNREPRESENTATIVE IMAGES" then "the game is actually going to look like a souped up N64 game and will look way worse than World At War Wii!"
We know the game will look slightly better than World At War Wii (so still, it's going to be ugly), but it's not going to look like it was developed by my scrotum.
dark10x said:I don't buy this at all. The PC basically delivers higher fidelity console games (higher resolution and framerate, generally). There has yet to be anything done on the PC in the last few years that couldn't be handled on the consoles.
How is it possible to be so oblivious in the face of all the examples to the contrary? People know what the Wii is and isn't capable of, which is how the rest of us are able to recognize how shitty this looks for a Wii game. For fuck's sake, the PS2 had better looking FPS games.ksamedi said:What kind of irritates me though is that we have a 13 page thread of people who make fun of the graphics yet they don't accept that the Wii is not capable of more. So when a preview comes around saying it looks better than W@W, people dismiss it like its not true. They probably forgot how W@W looked on Wii. As someone who doesn't play games for the graphics, I didn't mind at all but I guess some people are still not over the fact that the Wii is underpowered.
MrVargas said:I wish more devs just used Unreal 2 or ID tech 3 for Wii games. Both engines were used with the GameCube so it shouldn't be hard to use it for Wii games and instead of having horribly gimped 360/PS3 graphics you can make enhanced GC/PS2 graphics.
EatChildren said:I still think Red Steel is really quite a graphically impressive game. Had it been refined more (visually) and had a more stable framerate it would look even better. It has some really nice lighting and texture work, as well as some great geometry.
I LOVE the fact that PC games offer gamepad support. Those that don't just piss me off.Most games from the past couple of years are being developed for gamepads though, which can restrict whats possible with gameplay. Games like CoD arent really affected (still plays just as slick as the original), and they even keep the Lean function in the PC version.
More importantly, great performance is the norm. In the past, PC games were often designed to push the hardware so that even the high-end machines struggled to deliver smooth framerates. Crysis sure seemed to piss a lot of people off (and resulted in them labeling it as un-optimized). When games are designed for consoles you generally get a rock solid 60 fps and fantastic image quality. The games are still beautiful, but you get fantastic performance along with them. I enjoy being able to pick up new PC games and receive that. Of course, there are exceptions (where the PC ports kind of suck), but in general, this has been the rule.I would say consoles have sort of benefitted PC gaming as its now more relaxed in terms of system requirements
Small budgets? The fact that the average Wii fan seems to have very little problem with poor visuals? Why spend what little money you have on technology most people won't care about? It will never compare to the other consoles or the PC, so perhaps they take a "why even try?" approach? Obviously this won't apply to ALL developers, but it still seems like something that is happening.I have to wonder what is going on in some of these studios.
Amir0x said:Well whether you thought the original scene was "impressive", it was still an infinity times billion better looking than that horrendous trash in the images. And then on top of that, I mean, you go to previews as evidence the game clearly doesn't look exactly as bad as World at War (Wii).
You might be a fanboy, but previews are bad for games on all consoles. They are unreliable, notoriously effusive in praise for traditionally horrible games. As I said in the other topic, I read extremely glowing previews for Superman 64.
We know what the game is going to look like. A very slightly improved World at War Wii. Which was already a very ugly game on Wii, so it's good to have your expectations low.
Of course "wiimote bounding box FPS-with-gestureslol" blah blah and all. We know. It is still completely correct to gasp "oh my god" at the images, because they are gross. You do this a lot so I have to assume you're overly defensive because you have some intense interest in the platform Wii succeeding. A company white knight for the Wii.
My advice: ignore people who are truthful in saying something is ugly and just enjoy games with whatever "standards" you have.