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Call of Duty: WWII - Beta Impressions

I never like Pick-10 because it was just furthering the unnecessary complexity of post-MW2 CoD games. Modern Warfare was pretty much perfect, but then latter games started adding multiple killstreaks, Pick-10, wildcards, customizable killstreaks, etc. And I get why being able to completely customize your playstyle is appealing, but I felt it lead to there being way too many variables to keep track of. For the past few releases, it felt like I was unable to prepare for a firefight because I had no way of knowing what another player was carrying. There are many games that do complexity well; Overwatch for example is a game with a multitude of characters, but if you see a Soldier 76 or Pharah you know what they're capable of. If you play Rainbow Six Siege you can look at an Ash or Thermite and know what to expect even though each characters loadout has flexibility. Battlefield has multiple classes, but you can reasonably guess what a medic or a sniper is packing. That hasn't existed in CoD for a while, so I rarely feel like I'm dying because I was outmatched but rather because my opponent had some loadout combination that took me by surprise. Pick-10 did have some advantages, such as the reduction in grenade spam. WWII is more restrictive in its class setups - and I wouldn't put the game on par with Modern Warfare - but here I at least feel on an even level with my opponents.

I know my opinion is in the minority though. It's totally cool if other people like it of course, I just never felt it was beneficial to how I played.
Agreed. Taking out Stopping Power was a huge mistake.
 
I don't think I have the patience for running around an empty map looking for someone to shoot, only to get capped in the ass and immediately killed again upon spawn, rinse and repeat.

I'd of been all over this game 10 years ago tho.

Thanks beta demo for letting me know if I was ready to get back into CoD. I am not.

Edit:
My last Call of Duty was Advanced Warfare. Maybe I just hate sledgehammer.
 
go play mwr and post again.

Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia
 
Treyarch>>>IW>>>>>>>seldgehammer

Sledghammmer should never touch the multiplayer portion of cod ever, just keep them on single player.

Absolutely loathed advanced warfare probaly the worst cod I ever I played, this could possibly be second to that.
 
Tried the beta again. Yep, still shit.

- getting flanked and shot in the back ALL THE TIME
- SMGs dominate the battlefield
- Maps lack all sense of personality. Does not feel like second world war AT ALL
- Game is ALL and ONLY about reflexes, no strategy or any form of thinking involved.

This game is bottom of the barrel shit. And that comes from a CoD LOVER, who put hundrets if not thousands of hours into the franchise.

I finally deleted the beta from my hard drive and won't buy this game. I won't bother with it, even if they would give it out for free. Now I need to find another hobby, because 80% of my gaming time was basically CoD. This sucks.

Played a few TDM-s yesterday morning, and this was my experience as well, even with starting as Airborne.

After 2 matches, got tired of it, and gave a chance to War mode with Infantry to try the Garand. Having a map, where I know where to expect the enemy from, changed everything. I couldn't figure out the deaths, but made 30-40 kills in defend rounds (with 4-5 deaths) and around 20 as an attacker (with possibly 10+ deaths).

The Garand felt great to use, didn't even try the optics on it, the Iron Sight is perfect. At normal range, it's a 2SK weapon, at further range, it beats SMG-s, and gives you a figthing chance against a decent sniper as well.
 
So tried it a bit, while i like it i will not buy it, still lots of games to play and i'm only looking forward to Battlefront 2.

Oh and i will keep playing Black Ops 3 since that MP still feels great.
 
Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia

MWR works differently compared to COD4. The spawns are terrible because they follow what cod does now which causes getting shot in the ass.
Pay attention to the mini map and where players are spawning.

COD4
https://www.youtube.com/watch?v=kgkTlqIbc3s

Heavily team influenced...no one spawns away from teammates ever. It'll never happen.

MWR
https://www.youtube.com/watch?v=myKCVZlHnSc&feature=youtu.be

10 seconds into recording and someone spawns out...10 fucking seconds and look what happens at 15 he starts shooting someone in the back..gets killed and re spawns in another stupid ass location away from his team at 20. That shit ass spawn logic has always been a Treyarch thing.

http://xboxclips.com/DerpityDer/83b690b5-28d4-484b-b5d3-bc9b07dacd8b
 
They should have Treyarch make the multiplayer, and IW and Sledgehammer on a decent campaign. The BO games always felt the best to play. This game just makes me want to wait a year to see what Treyarch does with the MP.
 
MWR works differently compared to COD4. The spawns are terrible because they follow what cod does now which causes getting shot in the ass.
Pay attention to the mini map and where players are spawning.

COD4
https://www.youtube.com/watch?v=kgkTlqIbc3s

Heavily team influenced...no one spawns away from teammates ever. It'll never happen.

MWR
https://www.youtube.com/watch?v=myKCVZlHnSc&feature=youtu.be

10 seconds into recording and someone spawns out...10 fucking seconds and look what happens at 15 he starts shooting someone in the back..gets killed and re spawns in another stupid ass location away from his team at 20. That shit ass spawn logic has always been a Treyarch thing.

http://xboxclips.com/DerpityDer/83b690b5-28d4-484b-b5d3-bc9b07dacd8b

There needs to be a balance between spawning with your team and spawning out of a situation where a really good team hems in a really bad team and just won't let them get out of their spawning areas.
 
They should have Treyarch make the multiplayer, and IW and Sledgehammer on a decent campaign. The BO games always felt the best to play. This game just makes me want to wait a year to see what Treyarch does with the MP.

We have to wait another year because next year IW is next.
 
They should have Treyarch make the multiplayer, and IW and Sledgehammer on a decent campaign. The BO games always felt the best to play. This game just makes me want to wait a year to see what Treyarch does with the MP.

Definitely. They made the best cod, United Offensive.
 
Liked it enough but felt a bit slow. Probably because of the removal of unlimited sprint.

At this point probably more interested in the campaign tbh.
 
Just went back and played some MW and BO2 and, jesus christ, are they so much funner. Probably gonna skip this game entirely. SHG needs to work on something else besides COD cus they're just terrible at it. Maybe skip a year after every two CODs for now on to give us a break...

I will say that not having jetpacks anymore has me SUPER hyped for treyarch's game next year. I hope they do cold war or 90's theme ala Delta Force:Black Hawk Down, i'd be so into that!
 
Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia

This is just not true. They fucked up the remaster and the spawns became shitty. Such a critical thing, and they fucked it up.

COD4 maps are GOAT

MWR works differently compared to COD4. The spawns are terrible because they follow what cod does now which causes getting shot in the ass.
Pay attention to the mini map and where players are spawning.

COD4
https://www.youtube.com/watch?v=kgkTlqIbc3s

Heavily team influenced...no one spawns away from teammates ever. It'll never happen.

MWR
https://www.youtube.com/watch?v=myKCVZlHnSc&feature=youtu.be

10 seconds into recording and someone spawns out...10 fucking seconds and look what happens at 15 he starts shooting someone in the back..gets killed and re spawns in another stupid ass location away from his team at 20. That shit ass spawn logic has always been a Treyarch thing.

http://xboxclips.com/DerpityDer/83b690b5-28d4-484b-b5d3-bc9b07dacd8b


Oh my god. And then we have new COD4R players saying "wow, COD4 is nothing special, people are just hating on modern cod", etc.

This just makes me so mad, Like there is a clear agenda/philosophy with how they make spawns/maps now.
 
that feel when infinite warfare was forgettable as fuck LOL

Not really.

IW's MP is highly underrated and it's SP is leagues above BO3. While IW's MP has problems, playing it and then playing BO3 makes me feel like I stepped backwards. Feels less fluid and the guns themselves aren't that good either.

BO3 MP is pretty good but the loot box system seriously soured the experience.
 
Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia

i guess it depends on who is on your team. If you have a team full of people that do not do any type of planning and just run around mindlessly, then yes you will get shot in the back.

If you play on a team with friends, you can control the map and spawn points, and the only time you'll get shot in the back is if an enemy snuck past and ran around you guys. This was my experience with the original MW, not sure about the remake.
 
IMO they need to reduce the deadzone for sprinting on the stick for PS4, doesnt maintain a spring unless i am pushing the stick forward really hard.
 
They should have Treyarch make the multiplayer, and IW and Sledgehammer on a decent campaign. The BO games always felt the best to play. This game just makes me want to wait a year to see what Treyarch does with the MP.

I disagree,
Other than the horrendous BO3 campaign, Treyarch had a good run on campaigns.
Advanced campaign was bland as hell, im certainly not expecting much from WW2.
MW3(mostly) and Ghost campaigns sucked, IW's however was probably the best since 4 though.

Treyarch just needs to do an actual BO3 campaign(Descendant of Mason, time jumps between the parent and child that interconnect, more hints and references to Reznov surviving BO1) next time around.
 
Well WW2 is fun, but not enough to get me to buy it. I was waffling between this and Battlefront 2. I think I am going with Battlefront 2 as I had a ton of fun with Battlefront.
 
This shit sucks. I appreciate the toned down attachments and abilities, but the maps still suck, gunplay still sucks, and spawns really suck. All imho of course.
 
As someone who is usually not playing COD multiplayer tonight was the first time that I experienced getting quick scoped so many times.
Felt like the guy in question was cheating the way he almost never missed and was way ahead in kills, but guess it's a proven tactic.
 
Its incredible that after 10 years they still can't fix the spawn system.

COD4 didn't have these issues(after a tweak it did for a bit but was corrected quickly) but to an extent every game after did, including horrendous spawns in MWR.
 
They need to fix the re-population system. I just played an entire match in the mosh pit playlist that was 4v6. Had this happen quite often these past two weekends and it's frustrating as hell. I played one the other night where everyone gradually left until I was 1v6. No one else joined as people kept leaving and I reached the time limit as the only player on my team.
 
Its incredible that after 10 years they still can't fix the spawn system.

COD4 didn't have these issues(after a tweak it did for a bit but was corrected quickly) but to an extent every game after did, including horrendous spawns in MWR.
alot if it is map size tbh people cover ground fast in cod due to how small these maps are nowadays so it's easier to get fucked spawn wise
 
I've been keeping up with this thread pretty diligently and I think it has to be one of the most consistently scathing 'reviews' of a product I can recall on here. It's even worse because you can tell most of them are written by people that really want to like it.
 
This beta made me realize how much I miss BLOPS 1.

Same here.

This is the only cod mp where I can't keep a positive k/d. The maps are terrible with way too many flanking routes. It's made for nothing but running and gunning.

Last cod mp I liked was Ghosts. I hated it at the time but at least it played closer to the older games than any of the ones since.

I was really looking forward to this too.
 
Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia

Preach, CoD4 had some truly woeful maps. Bog might be the worst map I've played in an FPS. Nothing but camping with a sniper, fucked if someone calls a helicopter, flanks are pretty much nonexistent, & was extremely one-dimensional. Same for Bloc. Shipment started the whole trend of having one cluserfuck of a map in CoD that always gets voted for. But I digress.

MW2 had the best map design by far imo. So many balanced & fun maps there
 
I know people have been shitting on Aachen pretty hard but man, I feel like Gibraltar is so much worse. I can't stand that map. Always feels like one team is in the others spawn half the game and it takes forever for them to flip.
 
I've been keeping up with this thread pretty diligently and I think it has to be one of the most consistently scathing 'reviews' of a product I can recall on here. It's even worse because you can tell most of them are written by people that really want to like it.

Indeed. I've been playing CoD since MW1 and for the first time since MW3 (which I ended up thinking it was just 'ok') I was hyped for a CoD because I was looking forward to going back to WWII. I even had some apparent foolish assumption that since people would be jetting all over the place the netcode would actually be more stable and consistent.

They talk like they understand classic CoD but it's obvious to me they have no clue. This game is a big letdown to me because not only does it not feel like WWII due to pretty much all smg and no rifle play (you know, what soldiers actually used during the war) and the worst netcode yet.
 
I know people have been shitting on Aachen pretty hard but man, I feel like Gibraltar is so much worse. I can't stand that map. Always feels like one team is in the others spawn half the game and it takes forever for them to flip.

There's definitely something off about the spawns in Gibraltar. I said this before, but it almost always feels like the game is waiting until the last possible to moment to flip spawns on that map. I have had way too many moments where I'll run forward after spawning and die within seconds from enemies clustered near the spawn. I don't think Gibraltor on its own is a bad map, and I could see it being decent for Search and Destroy due to the lack of spawns.

Also, just going to say I really like Aachen. I haven't had any issues with that map at all, and I think it's a good example of "Swiss cheese" design working well.
 
Well if you liked the maps in advanced warfare then you'll like this, the maps are really similar. Mazes where every corner has 3 directions and if you dont stop moving you'll get shot in the back or flanked or even if you do keep moving.

Pretty much this. As a fan since COD2 it's a bit of a disappointment. Even in the WW2 era they've turned the game into a twitch shooter. I'm hoping for at least a good single player experience.
 
Glad I was able to cancel my preorder from Best Buy without any problem. Really wanted to like this game but it was pretty bad. I've liked every CoD game I've played but I just couldn't find a groove in this game at all. Frustrating but I suppose more time for Destiny 2 and Battlefront 2.
 
alot if it is map size tbh people cover ground fast in cod due to how small these maps are nowadays so it's easier to get fucked spawn wise

Even with larger maps like in Ghosts it was still a major issue.
And it doesn't explain why MWR's are so bad when they weren't in COD4.

It is a bit true though Crash, Overgrown, Backlot, Downpour, Ambush, etc are about the perfect size and layout complexity for COD imo.
 
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