Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.
That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia
I'm currently playing mwr and overall, I think the map design in mwr is way better. Sure there are maps that promote a certain play style, like playing a sniper on bog and there are also maps I don't really enjoy like wetwork. But while sniping on bog is the most straightforward way to play it, that doesn't mean that other options are completely worthless. You always can try to push your way through the houses on the left/right and catch a bunch of snipers off guard. Risk and reward, decision making, smart play, all that seems to be completely absent in ww2.
Also the maps in mwr feel like they could be real places which is nice. In ww2 point du hoc feels like a multiplayer map. I get that it is one, but I think especially with the second world war setting this is something sledgehammer doesn't want the player to feel. It ruins all sense of immersion. Hell, even BO3 Fels More "authentic". Ww2 feels artificial.
People in here also claim that cod has been this Twitch shooter where getting shot in the back was the norm, which is not the whole truth imo. It is true that there was always a certain randomness and getting shot in the back always happend. But again, referring to mwr, it happened a lot less AND by playing the game and improving yourself, you eventually developed that "sixth sense" and knew when you where in a bad spot. Not saying this can't happen in WW2 as well, but getting on that level will be way harder then in mwr.
Lastly all the maps I've seen so far only promote only playstyle. Running and gunning, that's it. That playstyle also was viable in all other cods, that is true, but so were others. In mwr you are mostly free to choose. Sure some playstyle on some maps basically meant you get a higher k/d, but other playstyles (well executed) also gave you a good k/d and a worthwhile experience. Not so in the ww2 beta.
I know that cod developed into that direction over the past few Years, but ww2 is on a new level. It feels like they've distilled a certain substyle of cod mp and made a whole game out of it. And that's not a good thing, because imo one of the strengths of cod was the flexibility on how you could play the game. Again, I love cod and I desperately want a good cod game. In Trey I trust. Probably gonna pick up the mwr map pack and search for another hobby/game to play for the next 12 months.