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Call of Duty: WWII - Beta Impressions

i've been reading this thread a while now and everything im reading is "spawn this" "maps horrible" etc etc

im a old school cod player (since cod2) and my fav cod4, and the thing i always get dissapointed is ppl playing tdm, dom or ffa everytime, and im here waiting to play old school SnD.

btw i preordered on pc so im hoping to test it out soon, if i dont see potential or just some hope in this "traditional" cod, no flying around etc. i will cancel and buy PUBG or BF1 and forget once for all about cod (didnt buy IW) for the same reason.

ps. everything went down since vince zampella and jason west left Activision/Infinity Ward T_T
 
I know people have been shitting on Aachen pretty hard but man, I feel like Gibraltar is so much worse. I can't stand that map. Always feels like one team is in the others spawn half the game and it takes forever for them to flip.

I don't think Aachen is that bad. Fix some of the cover and the spawn system and it's not bad. I think Pointe Du Hoc is the worse.

So easy to get killed from behind in that map.
 
i've been reading this thread a while now and everything im reading is "spawn this" "maps horrible" etc etc

im a old school cod player (since cod2) and my fav cod4, and the thing i always get dissapointed is ppl playing tdm, dom or ffa everytime, and im here waiting to play old school SnD.

btw i preordered on pc so im hoping to test it out soon, if i dont see potential or just some hope in this "traditional" cod, no flying around etc. i will cancel and buy PUBG or BF1 and forget once for all about cod (didnt buy IW) for the same reason.

ps. everything went down since vince zampella and jason west left Activision/Infinity Ward T_T

There's no S&D in this beta, so that's probably why haha. I usually play a lot of hardcore S&D.
 
I was getting my ass handed to me in domination. I haven't played a CoD since MW3, so I thought maybe I'd gotten really rusty in my old age. I went from domination to the new War mode and my play improved significantly. The big difference being I finally had an idea where the enemy was coming from. Ive been playing a lot of Overwatch and I forgot what it's like to play a pvp fps where the enemy is spawning all over. Anyway, after playing a few matches of war, I went back to domination and I did a little better. Still not sure if I'll buy it. It might be a little to chaotic for me, but I'm on the fence.

That aside, the sound effects are incredible on my surround sound system. The gun reports and explosions have actually made flinch a few times.
 
Plenty of getting shot in the back in MWR. The maps aren't as good as I thought they were 10 years ago that's for sure. Bog, Bloc, Wet Work, Shipment, Countdown and Overgrown are all straight up shit.

That's not to say modern CoD map design didn't get much worse (especially BO2 holy shit the maps were bad) but the old CoD games weren't filled to the brim with excellent maps like I had thought. Dat nostalgia

I'm currently playing mwr and overall, I think the map design in mwr is way better. Sure there are maps that promote a certain play style, like playing a sniper on bog and there are also maps I don't really enjoy like wetwork. But while sniping on bog is the most straightforward way to play it, that doesn't mean that other options are completely worthless. You always can try to push your way through the houses on the left/right and catch a bunch of snipers off guard. Risk and reward, decision making, smart play, all that seems to be completely absent in ww2.

Also the maps in mwr feel like they could be real places which is nice. In ww2 point du hoc feels like a multiplayer map. I get that it is one, but I think especially with the second world war setting this is something sledgehammer doesn't want the player to feel. It ruins all sense of immersion. Hell, even BO3 Fels More "authentic". Ww2 feels artificial.

People in here also claim that cod has been this Twitch shooter where getting shot in the back was the norm, which is not the whole truth imo. It is true that there was always a certain randomness and getting shot in the back always happend. But again, referring to mwr, it happened a lot less AND by playing the game and improving yourself, you eventually developed that "sixth sense" and knew when you where in a bad spot. Not saying this can't happen in WW2 as well, but getting on that level will be way harder then in mwr.

Lastly all the maps I've seen so far only promote only playstyle. Running and gunning, that's it. That playstyle also was viable in all other cods, that is true, but so were others. In mwr you are mostly free to choose. Sure some playstyle on some maps basically meant you get a higher k/d, but other playstyles (well executed) also gave you a good k/d and a worthwhile experience. Not so in the ww2 beta.

I know that cod developed into that direction over the past few Years, but ww2 is on a new level. It feels like they've distilled a certain substyle of cod mp and made a whole game out of it. And that's not a good thing, because imo one of the strengths of cod was the flexibility on how you could play the game. Again, I love cod and I desperately want a good cod game. In Trey I trust. Probably gonna pick up the mwr map pack and search for another hobby/game to play for the next 12 months.
 
On the fence...

I'm either buying this or buying the BF1 Season Pass once that goes on sale again (refuse to pay $50 for that when the Revolution joint is $60. LOLWUT?).

I've had fun in War Mode—it does a great job at disguising a lot of the stuff that irritates me about Call of Duty these days, but I'm not sure that's enough to get me to bite.

MWR works differently compared to COD4. The spawns are terrible because they follow what cod does now which causes getting shot in the ass.
Pay attention to the mini map and where players are spawning.

COD4
https://www.youtube.com/watch?v=kgkTlqIbc3s

Heavily team influenced...no one spawns away from teammates ever. It'll never happen.

MWR
https://www.youtube.com/watch?v=myKCVZlHnSc&feature=youtu.be

10 seconds into recording and someone spawns out...10 fucking seconds and look what happens at 15 he starts shooting someone in the back..gets killed and re spawns in another stupid ass location away from his team at 20. That shit ass spawn logic has always been a Treyarch thing.

http://xboxclips.com/DerpityDer/83b690b5-28d4-484b-b5d3-bc9b07dacd8b

Wow, this is really illuminating.
 
Indeed. I've been playing CoD since MW1 and for the first time since MW3 (which I ended up thinking it was just 'ok') I was hyped for a CoD because I was looking forward to going back to WWII. I even had some apparent foolish assumption that since people would be jetting all over the place the netcode would actually be more stable and consistent.

They talk like they understand classic CoD but it's obvious to me they have no clue. This game is a big letdown to me because not only does it not feel like WWII due to pretty much all smg and no rifle play (you know, what soldiers actually used during the war) and the worst netcode yet.

Yup, I've been a fan since the very first CoD. Got every single CoD except AW and IW. I even got the ones many people probably haven't heard of like Finest Hour and Big Red One. This just does not feel like classic CoD to me...like at all. It's just bad. I mean, I think I had a funner time with finest hour and that game had massive problems. And it's not that my tastes have changed. I can go back to any previous COD and have a blast. This game in particular just doesn't feel fun to me. IDK, maybe lifetime CoD fans like me aren't the target audience anymore, I feel like I'm constantly getting let down :/

Right now, Im just hyped for Treyarch's game next year. I really hope they deliver, I'm tired of seeing the franchise I grew up with go down the gutter.
 
I feel like the gameplay is fun. It feels like a nice return to basic fps gameplay. But i agree the maps are pretty bad and the spawn points leaves some games going one sided.

Wolfenstein had some great large scale mp maps. I miss those.
 
This game punishes you for not having eyes in the back of your head. Why do these maps feel like honeycomb rooms with exits in every direction? How the hell are you supposed to do anything but die?
 
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No.
 
If I do get WWII, I won't be playing multiplayer as much as I thought I would. This combination of movement, map design, and time to kill just screams to me, "Ghosts campers will flock to this game like a cancerous growth".

The map design favors SMGs too greatly. There's very few long sightlines where rifles are favored; every map in the beta is filled to the brim with tight pathways and flanking routes that encourage taking a PPSh or Grease Gun, not an M1 Garand or Springfield. Weirder still, the one weapon class that should be favored by the map design (shotguns) are completely gimped, and are easily outgunned by what should be substantially weaker SMGs.

The maps in CoD Ghosts were too open. These maps are too enclosed. Too claustrophobic. It's not great.
 
I must admit, I'm pretty disappointed about the WWII offshoot.

Somehow the game feels more like a MOD of the previous games rather than a new game. New skin, Jetpack removed, Kill-Streaks adjusted and finished; to put it bluntly. It doesn't plays different, the graphics are really old-fashioned and the game is - even it's COD - very static and not even the plaster drops off the wall.

On a positive side there is the rock-solid 60FPS and the new mode called WAR is fresh and exciting, respectively plays really nice if you have a great team on your side. But the 1:1 copy of the bayonet kill from BF1 (even the theatrically scream) is really poor.

I just want my Modern Warfare parts back! :/
 
Got a ~300 mb patch on PS4.

No idea what it was for tho. Nothing seems changed. Though I did just have a fantastic match using the M1A1.
 
I think the biggest problem is the maps are too small. SMG's are the only viable weapon class in this game, and as an rifle player it really kills the game for me. CoD4, Black Ops 1 and even Ghosts all had maps big enough for assault rifles to be viable, hell even Black Ops 3 does. After playing Infinite Warfare and this is just more of the disappointing same. I've played the game for hours and haven't had a single match where the play of the game wasn't an SMG. I'm not sure how to fix this though as they cant redo the maps, and if they nerf SMG's even more people will be mad.

Disappointing all around. Also nerf the jump shotting no CoD has had it this bad jesus, drop shotting doesn't work nearly as well. Just further encourages the fast run and gun SMG playstyle.
 
I played a few matches the other day and then deleted the beta. You could say that betas just don't give a good feel for Call of Duty games, but I've disliked every beta since Black Ops 3 pretty much exactly the same as the final products.

I can recall the Blops 3 beta though and how I couldn't get enough of it and several hundred hours into its multiplayer later (and still counting), I think the beta was a very good sign indeed that I was going to like the game (even despite the infuriating and often game-breakingly unbalanced premium rng-based weapons that eventually crept in).

Basically I'm saying this beta is bad and they should feel bad and the final multiplayer is going to be exactly this bad too. CoD continues its downward spiral as we look to Treyarch who used to make the "meh" CoD games for the next palatable one and continue clutching onto Blops 3 -- even as we get mowed down by the increasingly poorly balanced premium weapons like the XMC.
 
Didn't like Aachen at first, but it gets better each time I play it. It's open enough to force you to be careful about where you move, but there are enough options that you can still get around the map. Mostly played Domination btw, it's good for that game mode at least.

My only concern with this game is the TTK. I thought it was ok using the Grease Gun, but that turns out to be the weakest SMG. Using the Waffe this weekend and killing people faster than I can properly aim in, just point vaguely in their direction and they drop dead. Wish the game was balanced at the Grease Gun level but I'm pretty sure it won't change.

If I do get WWII, I won't be playing multiplayer as much as I thought I would. This combination of movement, map design, and time to kill just screams to me, "Ghosts campers will flock to this game like a cancerous growth".

The map design favors SMGs too greatly. There's very few long sightlines where rifles are favored; every map in the beta is filled to the brim with tight pathways and flanking routes that encourage taking a PPSh or Grease Gun, not an M1 Garand or Springfield. Weirder still, the one weapon class that should be favored by the map design (shotguns) are completely gimped, and are easily outgunned by what should be substantially weaker SMGs.

The maps in CoD Ghosts were too open. These maps are too enclosed. Too claustrophobic. It's not great.
So does it encourage campers or have too many flank routes? It really can't be both.
 
Had a final go last night. Same feeling again: when I'm doing well it's fun, but outside of that I'm just frustrated and bored. Only weapons generally worth bothering with seem to be SMGs and sniper rifles if you can QS. Lots of turning corners and getting shot from one of several entry points to each area.

Afterwards I turned on Battlefront for the first time in a year or so, and in 40 minutes had more fun than the 4 hours I spent on the beta. Which says a lot to me, given how lacking that game was.

I'll keep the pre-order until I know if I can make money selling it on at launch, since the Pro Edition seems to be sold out.
 
Played some 5 games earlier and it was not the same as it was last week. Either people are getting good or I'm getting bad on SMGs.

One map is stupid though, The one with huge ass map that is sniper and camper's favorite.
 
Yeah the maps seem to be the main issue with this game so far.

Whoever said honeycomb used the perfect word to describe it.
 
Can someone tell me how much longer the beta runs for? I'm currently downloading it and it still has 5 hours to go. I'm hoping to get a few games in before it closes.
 
I disagree with the "no viable gun other than SMGs". They're definitely powerful but I still have some of my best games with the M1 garand or the LMG's. Not to mention Sniper Rifles being insanely powerful. The starting AR is trash, shotguns are poor, and the silencer definitely gives SMGs an edge but it's not like you can't do very well using other weapons.
 
I didn't like the Blops 3 and IW betas but ended up really enjoying both when released. I think it'll be the same case with this for me.

I can see myself playing War more than standard multiplayer though, it's what I've enjoyed most in this beta.
 
Played up to level 12 exclusively with LMGs. Nobody except me bothers to shoot down recon planes so that's always fun. I definitely died a lot to SMGs and the STG but COD is so low stakes in TDM I don't know why people even care that much.

Never saw many jump or drop shooters and when I did it didn't seem to stop them getting shot. Spawns seemed okay most of the time only had 2 instances where I ran into an enemy straight after spawning. I liked the maps too once I got used to them and learned which parts were generally safe.

This is the first COD I'm going to get since BO1 It's just the kind of quick online experience I want right now.
 
The M1A1 is underrated in this beta.

Definitely my favourite gun. I pick it up whenever I see it, however, I haven't unlocked it and won't be playing enough to get there.

If the single player reviews well for this game, then I will keep my pre-order. Otherwise, I think I'll just stick to BF1.
 
Well, I'll wait around to see how the multiplayer maps are after the game's out.

I liked the one for War and the sunny one with the bunker or whatever, but the snowy and war torn city maps were absolute trash.

If the majority of the maps are like the first two then I'll have to pick it up, otherwise wait for a sale.
 
Yeah I'm still loving this tbh, having a lot of fun with it with my favourite thing being the War mode. I can see me putting a lot of time into this.
 
Played up to level 12 exclusively with LMGs. Nobody except me bothers to shoot down recon planes so that's always fun. I definitely died a lot to SMGs and the STG but COD is so low stakes in TDM I don't know why people even care that much.

Never saw many jump or drop shooters and when I did it didn't seem to stop them getting shot. Spawns seemed okay most of the time only had 2 instances where I ran into an enemy straight after spawning. I liked the maps too once I got used to them and learned which parts were generally safe.

This is the first COD I'm going to get since BO1 It's just the kind of quick online experience I want right now.
I didn't try shooting down the recon planes until I saw someone else doing it, was amazed how easy it is. The last sniper rifle can take them down in 3 shots!

Agreed with your low stakes comment. Most of the complaints I see about any cod is about people dying. "I got shot in the back / by a camper / by an SMG / by a sniper etc etc". Everyone wants kills but noone wants to die, problem there should be obvious. Unless you flood the maps with bots I guess (love the paratroopers, incidentally).

CoD is a lot more enjoyable if you can accept that death is a part of it.
 
I didn't try shooting down the recon planes until I saw someone else doing it, was amazed how easy it is. The last sniper rifle can take them down in 3 shots!

Agreed with your low stakes comment. Most of the complaints I see about any cod is about people dying. "I got shot in the back / by a camper / by an SMG / by a sniper etc etc". Everyone wants kills but noone wants to die, problem there should be obvious. Unless you flood the maps with bots I guess (love the paratroopers, incidentally).

CoD is a lot more enjoyable if you can accept that death is a part of it.

^This should be one of the loading screen quotes.

That's pretty cool about the sniper rifle. When you get full metal jacket on the LMGs you get bonus damage to the planes too so they don't last long.
 
I didn't try shooting down the recon planes until I saw someone else doing it, was amazed how easy it is. The last sniper rifle can take them down in 3 shots!

Agreed with your low stakes comment. Most of the complaints I see about any cod is about people dying. "I got shot in the back / by a camper / by an SMG / by a sniper etc etc". Everyone wants kills but noone wants to die, problem there should be obvious. Unless you flood the maps with bots I guess (love the paratroopers, incidentally).

CoD is a lot more enjoyable if you can accept that death is a part of it.

I don't think it's that people can't accept death, but more that people aren't a fan of dying when the cause seems unfair. I've never had an issue with campers and the like, but there is a certain feeling of events being out of your control due to the way the game is designed. Complaints of getting shot in the back in this game are almost always linked to the structure of the maps. Ardennes Forest is built so that you're almost always exposed on three sides, meaning that it's possible to get shot from any direction due to the nature of the spawn system. People aren't getting frustrated because they're dying, they're getting frustrated because map design makes it difficult to gauge where enemies are going to be in addition to forcing the player to focus on three possible entry points.

People aren't complaining about being sniped, they're complaining about quickscopers. The frustration is caused by people taking a weapon with one intended purpose, and instead using it for another purpose with very effective results. I wouldn't call it an exploit, but it is frustrating when someone takes a long range rifle and uses it as a shotgun. Now they've got a weapon they can use at a distance and up close without having to deal with the disadvantages someone using a shotgun would have to deal with.

You're right in that not everyone can do well. The only CoD game I've ever had an overall positive K/D in was Black Ops 1, but that didn't stop me from enjoying the games that came before and after. But I can recognize the difference between when I died because of my mistake, because I wasn't paying attention, because my aim was awful, and when I died because of poor design or some weird quirk that's never been addressed.
 
CoD is a lot more enjoyable if you can accept that death is a part of it.

This is true. If you can get over the fact you will die in myriad unpreventable ways every time you play Call of Duty, you will be far less frustrated. The problem is I don't think I should have to accept that fact for two reasons: I think it's bad game design and Call of Duty 4 didn't feel like this.
 
As much as the beta annoyed me with the myriad of issues I'm still going to buy the game and play it to max prestige.

I feel like they are willing to listen this year unlike with Advanced Warfare and hopefully we'll get an enjoyable game, for the most part playing again over the weekend the maps were not too bad and by using a little awareness of where your team mates are/are spawning I can predict where the enemy will be and thus prevented a lot of deaths.

Map control will come with spending hours in the game and learning the routes.

My one big area of concern still remains the netcode. AW had shocking netcode and this looks like the same old stuff.
 
I don't think it's that people can't accept death, but more that people aren't a fan of dying when the cause seems unfair. I've never had an issue with campers and the like, but there is a certain feeling of events being out of your control due to the way the game is designed. Complaints of getting shot in the back in this game are almost always linked to the structure of the maps. Ardennes Forest is built so that you're almost always exposed on three sides, meaning that it's possible to get shot from any direction due to the nature of the spawn system. People aren't getting frustrated because they're dying, they're getting frustrated because map design makes it difficult to gauge where enemies are going to be in addition to forcing the player to focus on three possible entry points.

People aren't complaining about being sniped, they're complaining about quickscopers. The frustration is caused by people taking a weapon with one intended purpose, and instead using it for another purpose with very effective results. I wouldn't call it an exploit, but it is frustrating when someone takes a long range rifle and uses it as a shotgun. Now they've got a weapon they can use at a distance and up close without having to deal with the disadvantages someone using a shotgun would have to deal with.

You're right in that not everyone can do well. The only CoD game I've ever had an overall positive K/D in was Black Ops 1, but that didn't stop me from enjoying the games that came before and after. But I can recognize the difference between when I died because of my mistake, because I wasn't paying attention, because my aim was awful, and when I died because of poor design or some weird quirk that's never been addressed.
Those times where people are shot in the back though are their own mistakes. Part of it is just that these maps are new and people haven't learned how they play yet, part of it is people just not being very good at reading the game. Being aware of where your teammates are, what they are watching, which ones are firing, where people died recently etc can tell you everything you need to know.

I think it's just untrue to say that quickscoping is unintended. It gets tweaked with every release, and could be removed entirely of the devs wanted. I also assume you haven't tried quickscoping yourself? It's nowhere near as effective as you imply. If I use an SMG I'll be MVP near enough every game, when I swap out for a sniper I'm mid table, barely positive in K/D. Same is true for every quickscoper I've ever known, they would all do better with other guns, so if quickscoping was removed those players would be killing you more, not less.

I started using snipers in public matches because anything else was too easy.

I'll agree that playing against quickscopers isn't very fun: either they miss and you get a free kill, or they don't and you're dead. You rarely have an interesting firefight against a quickscoper (or shotgun, for that matter).
 
Those times where people are shot in the back though are their own mistakes. Part of it is just that these maps are new and people haven't learned how they play yet, part of it is people just not being very good at reading the game. Being aware of where your teammates are, what they are watching, which ones are firing, where people died recently etc can tell you everything you need to know.

I don't really agree. Awareness of your teammates and empty spots on the map certainly helps, but the map design also has a huge affect on how the game is played due to the nature of the spawn systems. With Aachen for example, you almost always spawn on one end of the map, meaning you know enemies are going to spawn on their end. If you're running through the library/apartments, paying attention your map and teammates positions is an effective strategy because you know someone isn't going to spawn to your left/right without notice. They may come running from that direction, but at that point if you die it's your fault. On Ardennes that doesn't apply because when you spawn you're almost always facing three open areas, and when you move throughout the map you're usually exposed. It's still possible to predict spawns, but you don't spawn in waves so that means there's almost always going to be stragglers in places you can't monitor. The same issue arises with Pointe du Hoc.

I think it's just untrue to say that quickscoping is unintended. It gets tweaked with every release, and could be removed entirely of the devs wanted.

I meant unintended in the sense that a sniper's purpose isn't to be used in close quarters, not that Sledgehammer didn't keep quickscoping in intentionally. Additionally, quickscoping is pretty much non-existent in Black Ops 3, which is why people are disappointed to see it return (and I didn't even like Black Ops 3 that much).

I also assume you haven't tried quickscoping yourself? It's nowhere near as effective as you imply. If I use an SMG I'll be MVP near enough every game, when I swap out for a sniper I'm mid table, barely positive in K/D. Same is true for every quickscoper I've ever known, they would all do better with other guns, so if quickscoping was removed those players would be killing you more, not less.

I started using snipers in public matches because anything else was too easy.

I'll agree that playing against quickscopers isn't very fun: either they miss and you get a free kill, or they don't and you're dead. You rarely have an interesting firefight against a quickscoper (or shotgun, for that matter).

No, I'm not interested in trying out quickscoping, and I think you're missing my point.

It's not that someone who quickscopes exclusively is going to be top of the leaderboard, have a 3.0 kill/death ratio or any other measure of success in a CoD game. Nor is it the map design on its own is the problem. Rather, these are all annoying aspects that collectively become frustrating for players. An occasional death because of a bad spawn, or someone who got a lucky shot? Not an issue. But when the majority of your deaths are caused by those problems? Yeah, people are going to find that frustrating.

Edit: to clarify, I'm not saying it's impossible to do well either. Clearly there are people who are doing well, and I've had some great matches myself, but just because some people are doing well doesn't mean those who have issue with the game's design don't have legitimate complaints.
 
Those times where people are shot in the back though are their own mistakes. Part of it is just that these maps are new and people haven't learned how they play yet, part of it is people just not being very good at reading the game. Being aware of where your teammates are, what they are watching, which ones are firing, where people died recently etc can tell you everything you need to know.

This argument sort of holds up for some of the CoD games that came out five plus years ago, but it's simply not reasonable to believe any non pro level gamer can prevent themselves from being shot in the back/side frequently on these maps with this spawning system and especially not while such a high proportion of players are running around with SMGs. I could very much do what you suggest on Call of Duty 4. I'd watch the radar and the killfeed like a hawk to try and determine which enemies were where on each map, and it was pretty unusual that I'd get snuck up on. You can't do that on these maps. There are too many lanes, too many connecting routes, too many tight but awkwardly angled sightlines, and most importantly spawning mechanics that can't be predicted. I'd know, in CoD4, that my enemy would spawn at the opposite end of the map to me until my team had completely routed them. That doesn't happen here, enemies are spawned into pockets of space that often mean you're surrounded by no fault of your own.
 
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