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Calling a vehicle/mount and smoothly entering/mounting it while it's still moving

It's literally just a jazzed up 'press Triangle to enter vehicle' animation from a million other games. Do you want a minigame every time you get in the car? How else would they do it?

Yes it is, an extrinsic context sensitive pile of steaming shit where I watch how cool what Im not doing is. Thanks for reminding me how practically all modern games are basically amusement park rides depicting all the things I used to actually do.

How about... Oh I dont know.... Using the actual in game controls to jump into the cock pit?

*GASP*!!!!
 
Yes it is, an extrinsic context sensitive pile of steaming shit where I watch how cool what Im not doing is. Thans for reminding me how practically all modern games are basically amusement park rides depicting all the things I used to actually do.

How about... Oh I dont know.... Using the actual in game controls to jump into the cock pit?

*GASP*!!!!

Are you trying to say you would prefer you timing your jump perfectly to jump in a moving car speeding at you? Or the car stopping in front of you and you have to press another button to get in? Instead of it automatically having you hop in the car with a smooth speed? I'm not sure your point is. I'm sure the Devs did this so there wasn't any trouble getting in the car. Since I'm sure there are time constraints where they don't want you bumbling around trying to get in a car.
 
Are you trying to say you would prefer you timing your jump perfectly to jump in a moving car speeding at you? Or the car stopping in front of you and you have to press another button to get in? Instead of it automatically having you hop in the car with a smooth speed? I'm not sure your point is. I'm sure the Devs did this so there wasn't any trouble getting in the car. Since I'm sure there are time constraints where they don't want you bumbling around trying to get in a car.


Yes, you would be amazed at the things we used to be able to do, consistantly, at will, before the machines did everything for us.

Its not that hard.

Its really not.

If you wanted to look like a badass who has the skill to jump into a moving batmobile, jump into the moving batmobile. Otherwise, wait like the lamo who doesnt have the skills to pay the bills.
 
Yes it is, an extrinsic context sensitive pile of steaming shit where I watch how cool what Im not doing is. Thanks for reminding me how practically all modern games are basically amusement park rides depicting all the things I used to actually do.

How about... Oh I dont know.... Using the actual in game controls to jump into the cock pit?

*GASP*!!!!

Ah, championing some pre-existing crusade against all you perceive to be "cinematic" and lumping all the bad examples with the good.

As opposed to, you know, assessing this on its own merits

That would just be giving up

I'm thinking troll.

That's a good call. If you don't mind, I'll make the same.
 
One of my favorite examples

horse0c86d.gif
 
Ah, championing some pre-existing crusade against all you perceive to be "cinematic" and lumping all the bad examples with the good.

As opposed to, you know, assessing this on its own merits

That would just be giving up



That's a good call. If you don't mind, I'll make the same.

Mounting and unmounting, riding from the outside, super jumping... trick landings... the batmobile under player control with intrinsic controls and physics involved could make for amazing play.

But yeah, its a lot more confortable to just sit in your comfort zone. Which is inside the kart, hands and arms inside at all times, going down the rails and watching the pretty pictures.

You asked for something, you even MENTIONED SotC in your OP. Yet you pretend to not know what I am talking about?
You want to talk about the kinds of thrills you can get mounting moving obects?

Ill take this:
https://youtu.be/_tmctrjvQ-M

Over watching a computer jump into a car, any time.

It should be under MY control.

If I want to jump into the cockpit, I should be the one to do it. If I want to Hang onto the batmobile instead, and use the inertia from it to do a super jump onto a catwalk two stories up, because I have the skill to pull it off, It should be under MY CONTROL, not some cpu assist garbage. Most hollow feeling bullshit in the world.
 
Battlefield is more ridiculous and unrealistic than cod will ever be.
...Doesn't CoD have robot mech tanks, cyborg humans, "bee-like" weapons and whatnot? Wait a minute. What the hell kind of series am I even talking about right now? Anyway, BF and CoD are unrealistic in their own remarks, ARMA is realistic mil-sim shooters, not the former.
 
It should be under MY control.

Sotc is an exception to gaming standards not some typical example of the golden age of gaming. :p


& even there it feels CPU assisted. To me anyways. Holding on by grabbing hair. Lol. Do you think that's a reasonably realistic assumption? But it's a gaming mechanic that works to empower the player in a way that is better than hit x for awesome.

@op. Uncharted series? Planes, boats, trains, cars, trucks. Etc.
 
Sotc is an exception to gaming standards not some typical example of the golden age of gaming. :p


& even there it feels CPU assisted. To me anyways. Holding on by grabbing hair. Lol. Do you think that's a reasonably realistic assumption? But it's a gaming mechanic that works to empower the player in a way that is better than hit x for awesome.

@op. Uncharted series? Planes, boats, trains, cars, trucks. Etc.

I dont think gaming has had a golden age yet.

Who cares about it being realistic? Its under my control. Realistic is me eating 37 packs of mentos and guzzling a gallon of coke, and shitting and vomiting all over myself in uncontrollable convulsions. Unrealistic is me eating 37 packs mentos and guzzling a gallon of coke, and having an ass jetpack to fly around with precision control. Reality is garbage.


The vast majority of games I enjoy have this level of control fidelity. With the increase in processing power, things were supposed to PROGRESS, from that point, not REGRESS. Having control doesnt mean something has to be super complicated, SotC was as simple as having a button, that controlled whether you grabbed. Where the sophistication came, was a world where you could grab anything that was sensibly grabbable, and everything that opened up, as opposed to only certain context sensitive things.

Irritatingly, for a surprising amount of these games I enjoy, Nintendo seems to go out of their way to remove said control fidelity from later releases of them.
 
...Doesn't CoD have robot mech tanks, cyborg humans, "bee-like" weapons and whatnot? Wait a minute. What the hell kind of series am I even talking about right now? Anyway, BF and CoD are unrealistic in their own remarks, ARMA is realistic mil-sim shooters, not the former.
That are Sci fi elements.
At least they behave somewhat realistic.
 
Ill take this:
https://youtu.be/_tmctrjvQ-M

Over watching a computer jump into a car, any time.

Dude, you press a button next to the horse and watch Wander climb onto it in Shadow of the Colossus. You press a button next to the Batmobile and watch Batman jump into it in Batman. 100% of games that involve getting into/onto vehicles/mounts have some variation of this. I get what you're ranting about but I have no idea how it relates to Batman gif. This isn't Tony Hawk's Pro Batmobile Clamberer.

'An extrinsic context sensitive pile of steaming shit', Jesus Christ.
 
The vast majority of games I enjoy have this level of control fidelity. With the increase in processing power, things were supposed to PROGRESS, from that point, not REGRESS. Having control doesnt mean something has to be super complicated, SotC was as simple as having a button, that controlled whether you grabbed. Where the sophistication came, was a world where you could grab anything that was sensibly grabbable, and everything that opened up, as opposed to only certain context sensitive things.

Irritatingly, for a surprising amount of these games I enjoy, Nintendo seems to go out of their way to remove said control fidelity from later releases of them.

All right, I'll humor you, if only because I ultimately agree.

The only reason Batman and SotC are being mentioned in the same breath is the contingent of titles this thread is about is very small. I mentioned SotC in this OP because it's one of the few games in existence to even allow for the player to land on a moving anything while it keeps moving, let alone on a controllable mount.

That said, their approaches are too different to directly compare the two, or to deem one a lesser version of the other. SotC makes the player feel weak and at the mercy of the colossi, and at the mercy of physics themselves — even the most skillful speed-runs still look like some haplessly flailing around because it's designed to be that way. You ask yourself "can I make it to that handhold up the colossus' back?" because that's the role the player is taking: a relatively average person facing daunting creatures.

But you never ask "can I properly time my jump, jump at the right angle, position Batman's body/limbs and slide in smoothly?" Instead, you ask "can I get to the Batmobile before being shot to pieces by tank fire?"

Batman is not about about whether you can do basic actions the character is known to be able to do. It's about deciding when and how to use those actions/tools, something that game gives plenty of freedom for.

Advancement in technology is what made it possible to call the Batmobile and transition from being on-foot to inside it while it's moving. You have a narrow view of what's an acceptable advancement to the point you ignore whether a given advancement is valid in the context of the game it's in, and whether it's practical, effective or fun. A game that doesn't have Receiver-level reloading isn't a failure if "automated" reloading serves a greater purpose or fits within the overall design. A game that doesn't have Grow Home-level 1:1 ratio climbing isn't bad if the climbing isn't meant to be the focus of gameplay at any given moment.

It's one thing to hope for developers to strive for augmenting player control and agency moving forward, and it's another to let that blind you to valid and good design. Hopping into the Batmobile in Arkham Knight is a poor example to use as a jumping off point for the argument that games have regressed when it comes to player agency, even if that argument itself is valid.
 
I don't have a Gif (sorry guys), but darksiders 2 had one of the smokthest I've ever seen. Makes arkham knight and even saint's row look clunky and slow.
 
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