Ninja Scooter
Member
Been proven to work with Wii, DS and 3DS. Nintendo knows how to market properly when they have games and money.
It takes them a year and a half to figure this out?
Been proven to work with Wii, DS and 3DS. Nintendo knows how to market properly when they have games and money.
N64>GC>Wii U in terms of sales, and all three consoles were basically Nintendo only machines. The Wii U's pitiful sales are simply proving that the Wii was nothing more than an outlier. Lightning in a bottle. As much as people hate to say it, yes, a FAD.
It takes them a year and a half to figure this out?
It takes them a year and a half to figure this out?
Been proven to work with Wii, DS and 3DS. Nintendo knows how to market properly when they have games and money.
Sony should have packed up its bags in 2007 then, I suppose.With this disastrous launch? Absolutely. The damage is done and the ship has sailed.
Expect a few spikes in sales when the Nintendo games come out and nothing more...
Omitting launch-season data allows me to highlight greater visual discrepancies between the two consoles.
Wii's success had nothing to do with marketing.
Are you talking about current sales at the relative point in the life-cycle or all-time sales?
The console's been out for 6 months.
nothing?
They all but abandoned the Wii 2-3 years ago yet their games still aren't ready for Wii U. Their have been clear and known issues with the Wii U's vision and potential marketing since it was first unveiled. If their leadership didn't have the foresight to avoid any of those pitfalls before why exactly are you giving them the benefit of the doubt now?
Lol... Wii's success had nothing to do with marketing yet somehow your mom knew about it. If your mother knows about a gaming machine so much as to buy one then something's going right at Nintendo's marketing department.Pretty much. It was the product that sold itself. My freakin parents have one. My Mom wanted one to "workout her mind" and I guess because she thought it would be good for guests like me.
And how do you answer these questions? Marketing.The problem with Wii U isn't marketing, it's the product. I've heard older people in real life say stuff like "why are there 2 screens? What am I supposed to do with this? I have an iPad." Whereas the motion controls were insta learning.
I mean seriously, do you all not remember the Mario Sunshine ads? Nintendo's ads are cringeworthy.
http://www.youtube.com/watch?v=0WPteMFkI2k
Launch data is always extremely volatile due to artificially inflated demand caused by lack of supply, the proliferation of hardcore fans buying day-one, and mounds upon mounds of artificial hype.Eventually it starts to sound like 'That data didn't match the point I was trying to make, so I discarded it.'
Then it's not "comparing sales performance", is it? Launch data is part of sales performance. And considering the data isn't cumulative sales, you would still be able to highlight the points of data you're trying to highlight with the inclusion of launch data.
Thank you for ignoring my question. I don't see any point in responding to you if you're going to argue like that.
why is the gamecube used as the metric? it sold pretty well to begin with then petered out
i mean 360 and ps3 also tracked behind gamecube to start with .....
mario kart 8 would have started it, everyone loves mario kart
judging from impressions from the best buy wii u e3 in store demo everyone was playing that
such a mistake to not go with mario kart in the winter/holiday
it can but its gonna have a rough time
Why exactly do people want to focus on sales from 6 months ago, at launch, when they don't provide any real insight into baseline demand?Eventually it starts to sound like 'That data didn't match the point I was trying to make, so I discarded it.'
All details of Nintendo consoles are measured in Gamecubes. In terms of power, the Wii was two Gamecubes duct taped together, and the WiiU is four Gamecubes taped together. Same thing with sales data. The Gamecube is a solid unit of measurement, being a cube and all.
Lol... Wii's success had nothing to do with marketing yet somehow your mom knew about it. If your mother knows about a gaming machine so much as to buy one then something's going right at Nintendo's marketing department.
And how do you answer these questions? Marketing.
http://www.youtube.com/watch?v=gqkNPcUMffU compared to this http://www.youtube.com/watch?v=0p7uJp25BlE
I'm not just talking about the ones that have turned around from failure (and it is arguable to call the GCN and especially the N64 a "failed" console, anyway.) The Gameboy, SNES (in America), and DS were underestimated on their marketing positions, and all it took was a few games to reignite them. For the Gameboy, it was Pokemon. For the SNES, it was DKC and SMW2. For the DS, it was Nintendogs in Japan and NSMB. For a non-Nintendo example, there was X360 and Kinect. The 3DS is only the most recent turn-around console.the ONLY time they've done this is with 3DS, and, as many people have pointed out, their advantages in the portable market do not directly translate over to consoles. People act like Nintendo has some Midas touch-esque history with this. Prior to that they failed to turn around GC and failed to turn around N64 despite their best efforts.
Marketing solves the problems of answering those questions you just asked and it's no more jarring than a tablet with buttons.Marketing doesn't solve the problem. Wii U's pad is not intuitive. It's large, complicated, and jarring. Marketing doesn't tell the user how to use the product, only show what the product does. And Wii U doesn't do something easy that catches fire on talk shows and word of mouth.
Err, no they haven't?The kind of games that Wii sold on have already been released. Pikmin, Kart, and Mario aren't going to sell these systems.
Comparing marketing strategies deployed by other companies... don't really see what's confusing about what I posted.Why are you posting Sony and Microsoft stuff? I'm a PC gamer primarily, tend to own all consoles (probably will skip X1).
Launch data is always extremely volatile due to artificially inflated demand caused by lack of supply, the proliferation of hardcore fans buying day-one, and mounds upon mounds of artificial hype.
I felt like a fair starting point for discrepancy comparison was January, after all of the launch hysteria had sufficiently subsided.
what question? About sales? I'm talking all time when all is said and done. It is looking very likely Wii U won't even reach Gamecube's LTD numbers. It certainly isn't on track to by any stretch. And releasing the same games that didn't sway people on GC (Pikmin, Mario, Zelda WW, Mario Kart) 10 years later and expecting them to kickstart the system seems silly to me.
I don't see the Wii U selling more units than the Gamecube. By the time Mario Kart and Smash Bros come out, the console will be almost two years old. Other than a new Zelda game, I don't see them having another major system seller during the consoles lifespan. What will they make? Another Mario game? Another Metroid game? Another Star Fox game? Another Mario Party game? Another Paper Mario game? Another Kirby Game? Another Nintendo game from an old forgotten franchise that has no selling power? Their system sellers are aimed to the ever-shrinking nintendo hardcore. What they need to do is to start calling Japanese developers to start supporting the Wii U. Call Sakaguchi and offer him a 3-game contract. Imagine a Nintendo vs. Capcom fighting game. They can do so much more, but yet they will always pull the same stuff as ever.
Yes! They should take advantage of the PS4-U concept, a perfect 2nd console for next gen.
No but seriously, I think Nintendo will survive on their games alone, although I do worry that they'll continue to play it a bit safe and take less risks only because they need to release their games at a good pace. I think the answer to this is more collaborations like Luigi's Mansion 2, etc. and reach out to to other western and Japanese developers to work on their franchises... maybe even make new ones.
I say this all the time but Nintendo really should collaborate with From Software and do a exclusive Souls game for Wii U. Things like that would really help them.
I don't think it'll reach Wii levels of success, but I also don't buy the Gamecube sales or lower predictions. The DS and Wii expanded Nintendo's potential base considerably, Nintendo just needs to give those people the right excuse to jump on board. It's a different equation than the NES > SNES> N64 > GC drop off. If I had to take a stab in the dark, I would guess Wii U will sell anywhere between 40 and 60 million.I think it'll end up doing a little worse than the Gamecube.
I think their goose is cooked.
Smash will probably give a small bump, Mario as well. Mario Kart should give a decent sized bump, but I don't think it's going to sell millions of people on the console. Mario Kart may have sold jillions on Wii, but the real killer app for the Wii was there from day 1.
I think people are overestimating the appeal of these games on their own. Quality Nintendo franchises will net you Gamecube numbers. To get beyond that you need something more. Without a clear message of what makes the console unique and appealing, and a high price, and poor 3rd part support... the Wii U will flounder. To make matter worse, even Nintendo seem to be struggling to come up with interesting ways to make use of the Gamepad. It doesn't look good, and I think their hat is fresh out of rabbits.
At least the gamecube's third party games looked better than ps2No, the games will give them a short bump but nothing in the long term. No third party so its gamecubed.