Physiocrat
Member
Before I start, I do enjoy ranged combat (or shooters), for instance Mass Effect and Deus Ex.
My thinking is this, in melee combat there is much more emphasis on defence, for example blocking and parrying which can't really be replicated if you are being shot at. Further, since you can defend so can the enemies so whilst in ranged combat they have shields etc it is not like having to work around a shield which you can work around positionally. This makes attacking enemies more complex than a shooter would have.
Obviously the execution of combat can vary in shooters and melee style games so shooters can be better in practice, my question is though of the inherent advantages of the combat style.
Am I being fair to ranged combat games (I'm thinking of real time rather than turn based games, that would make a difference)? Are there things that ranged combat can provide that melee cannot?
My thinking is this, in melee combat there is much more emphasis on defence, for example blocking and parrying which can't really be replicated if you are being shot at. Further, since you can defend so can the enemies so whilst in ranged combat they have shields etc it is not like having to work around a shield which you can work around positionally. This makes attacking enemies more complex than a shooter would have.
Obviously the execution of combat can vary in shooters and melee style games so shooters can be better in practice, my question is though of the inherent advantages of the combat style.
Am I being fair to ranged combat games (I'm thinking of real time rather than turn based games, that would make a difference)? Are there things that ranged combat can provide that melee cannot?