I frankly have a problem thinking of anything that fits first category(except for visuals really). Some would say "Wii" but most of that stuff has been done before in some way or another too.Suairyu said:In-between the "this couldn't be done before" and "it's the same but prettier" categories
That's patently false.szaromir said:the further you go into past, the less variety you have.
Pimpbaa said:Everything you played, watched, ate was better when you were a kid. The difference is most people don't have their head in their ass and known it's just nostalgia because none of it was actually better.
Open Source said:online play, trophies/leaderboards, downloadable platforms, motion controls, wireless controllers, features added via firmware/dashboard updates, hd, hard drives, custom soundtracks, dlc and title updates, dashboard/xmb/whatever, $50 million AAA games, plenty of quality games in every genre...come on. It's not even close, unless sprite games and nostalgia are your most important criteria.
LosDaddie said:This is already the best console gen ever. Gaming has never been better than it is today. I'm very happy this gen will continue on for at least 2 more years.![]()
People are too blinded by nostalgia.
Just realized I'm not an actual gamer. What the hell have I been playing these past few years???2 Minutes Turkish said:The 360 is already one of the best ever.
At least for anyone who is actually a gamer. Easily the best console since the Dreamcast.
ScOULaris said:Without a doubt for those of us who grew up during the 8-bit and 16-bit eras, Japan's lessened influence and input over the games we play this generation has been the biggest disappointment.
LosDaddie said:I'm from that era (actually started gaming on Atari), and it's been quite the opposite for me. The focus on Western markets / Lessened japanese influence in the industry is a major reason why I consider this gen to be the best ever.
ScOULaris said:Again, I'm not being sarcastic. I would really like to know what we've gained from losing Japan's influence.
ScOULaris said:Really? Do you just really, really like first-person shooters or something? I don't mean to sound like a dick, but how has the focus on Western markets given us better games? Or is it just the development of online console play in the West that makes this your favorite generation?
ScOULaris said:Again, I'm not being sarcastic. I would really like to know what we've gained from losing Japan's influence.
captmcblack said:The overwhelming majority of this gen's games won't be played in 10 years...20 years or so, the same way we - and everyone else under the Sun - seem to be able to play games from the 8/16/32 bit generation endlessly.
Wow. You just listed bunch of stuff that I actually loathe about this console gen or features that have absolutely no bearing on my judgment of "best console ever". Seriously, how is amount of games with an exorbitant budget a bullet point for this console gen? :lolOpen Source said:online play, trophies/leaderboards, downloadable platforms, motion controls, wireless controllers, features added via firmware/dashboard updates, hd, hard drives, custom soundtracks, dlc and title updates, dashboard/xmb/whatever, $50 million AAA games, plenty of quality games in every genre...come on. It's not even close, unless sprite games and nostalgia are your most important criteria.
plenty of quality games in every genre
theBishop said:Bioshock? Uncharted 2? Mass Effect 2? Gears of War? Red Dead Redemption? Borderlands? LittleBigPlanet?
I'd put these up against anything.
ScOULaris said:The "core gamer" demographic used to consist of enthusiasts like most of us here on NeoGAF. Those of us who care deeply enough about the medium to want to see it grow and continue to offer us new experiences that go beyond simply emulating Summer Blockbuster films.
Somewhere midway through the PS2/Xbox era and continuing on into today, as gaming moved into the mainstream, we began to be displaced from that coveted marketing demographic. Now, people who strictly play shooters and sports games are viewed as "core gamers" by the publishers, and as of now they make up for a sizable chunk of the consumer market.
On the other end of the spectrum you have "casual gamers." The term generally evokes images of soccer moms and old folks playing Wii Sports or Insert-Exercise-Game here. We can thank the Wii's initial success due to novelty and low price point during an economic crisis for making publishers think that this demographic is one worth pursuing. The fact is simple: "casual gamers" buy very few games in general, and they hardly spend much time playing the few that they do own.
Before the shift, a "casual gamer" to me was someone who only played Halo and Madden. The kind of person who would buy maybe 2-3 games a year, most of which were sequels to popular FPS games or the year's installment of a sports franchise. Once that demographic grew in number, we started seeing more FPS games and sequels being produced in order to satisfy the simple demands of that group.
So now we are full swing into a generation dominated by shooters, sequels, and generally soulless design. To the average Western gamer, that's just fine and dandy. But what about the rest of us? What about the enthusiasts who care enough to buy more games than any other demographic as long as they are good, or at the very least interesting on a conceptual level? I can admit that in terms of sheer numbers we are dwarfed by the new "core gamer" crowd, but the fact is we are the ones who would be buying the most games on a per-individual level if games were being made to cater to us once again.
It's not that we are blindly nostalgic; we are discerning. We have a problem with playing the same, sterile shooters over and over again, and we look to the past in order to better understand how the present can right itself. Before gaming went mainstream and new demographics started grabbing the attention of publishers, game consumers consisted mostly of those who now consider themselves enthusiasts. People who still follow the maturation of the industry and hope for its success, despite feeling left out in the cold as compared to previous console generations.
Is it so hard to believe that games, in general, were better on average 10-15 years ago than they are now? It's not as though everything improves with time, governed by some invisible force. While nostalgia certainly colors our recollection of older games, the fact is that a lot of people here routinely play classic games today because what's in store for today's consoles doesn't give us the same level of enjoyment. I somehow missed Super Metroid as a kid, but I decided to play through it in 2007, my junior year of college. It's now one of my favorite games ever. There were no rose-tinted glasses in effect. I was evaluating that game by today's standards and in the face of all the "progress" that has transgressed over the past 15-or-so years since that game's release.
Yeesh, I don't know how I have gotten suckered into these rants twice in one work day, but this is an issue that I am very passionate about. I would love nothing more than for publishers to start taking the former "hardcore" class of gamers into consideration, but that is something that looks very unlikely with Japan's continuing decline in the industry.
ScOULaris said:Is it so hard to believe that games, in general, were better on average 10-15 years ago than they are now?
ScOULaris said:The "core gamer" demographic used to consist of enthusiasts like most of us here on NeoGAF. Those of us who care deeply enough about the medium to want to see it grow and continue to offer us new experiences that go beyond simply emulating Summer Blockbuster films.
Somewhere midway through the PS2/Xbox era and continuing on into today, as gaming moved into the mainstream, we began to be displaced from that coveted marketing demographic. Now, people who strictly play shooters and sports games are viewed as "core gamers" by the publishers, and as of now they make up for a sizable chunk of the consumer market.
On the other end of the spectrum you have "casual gamers." The term generally evokes images of soccer moms and old folks playing Wii Sports or Insert-Exercise-Game here. We can thank the Wii's initial success due to novelty and low price point during an economic crisis for making publishers think that this demographic is one worth pursuing. The fact is simple: "casual gamers" buy very few games in general, and they hardly spend much time playing the few that they do own.
Before the shift, a "casual gamer" to me was someone who only played Halo and Madden. The kind of person who would buy maybe 2-3 games a year, most of which were sequels to popular FPS games or the year's installment of a sports franchise. Once that demographic grew in number, we started seeing more FPS games and sequels being produced in order to satisfy the simple demands of that group.
So now we are full swing into a generation dominated by shooters, sequels, and generally soulless design. To the average Western gamer, that's just fine and dandy. But what about the rest of us? What about the enthusiasts who care enough to buy more games than any other demographic as long as they are good, or at the very least interesting on a conceptual level? I can admit that in terms of sheer numbers we are dwarfed by the new "core gamer" crowd, but the fact is we are the ones who would be buying the most games on a per-individual level if games were being made to cater to us once again.
It's not that we are blindly nostalgic; we are discerning. We have a problem with playing the same, sterile shooters over and over again, and we look to the past in order to better understand how the present can right itself. Before gaming went mainstream and new demographics started grabbing the attention of publishers, game consumers consisted mostly of those who now consider themselves enthusiasts. People who still follow the maturation of the industry and hope for its success, despite feeling left out in the cold as compared to previous console generations.
Is it so hard to believe that games, in general, were better on average 10-15 years ago than they are now? It's not as though everything improves with time, governed by some invisible force. While nostalgia certainly colors our recollection of older games, the fact is that a lot of people here routinely play classic games today because what's in store for today's consoles doesn't give us the same level of enjoyment. I somehow missed Super Metroid as a kid, but I decided to play through it in 2007, my junior year of college. It's now one of my favorite games ever. There were no rose-tinted glasses in effect. I was evaluating that game by today's standards and in the face of all the "progress" that has transgressed over the past 15-or-so years since that game's release.
Yeesh, I don't know how I have gotten suckered into these rants twice in one work day, but this is an issue that I am very passionate about. I would love nothing more than for publishers to start taking the former "hardcore" class of gamers into consideration, but that is something that looks very unlikely with Japan's continuing decline in the industry.
Even without special pleading it's pretty damn good; the average level of quality for SNES games is shockingly high. (I think partially due to the lack of technical/design/aesthetic hurdles that 3D and HD erect, but that's another discussion.)Stumpokapow said:I think the SNES probably has the best ratio of classics to excellent games to poor games, particularly if you're willing to include choice fan-translated SFAM games but not include SFAM dregs.
Top PCs absolutely do have the best library ever--accept the sometime jankiness of recent-gen emulation, and the possible legal issues about older emulation, and there's absolutely no contest. PC is truly the master race: the most games run, and run best.Stumpokapow said:If you accept this argument [that number of good/great games playable on the system measures strength of library], then by definition the newest possible PC has the best library ever. So, yes, there is a reasonable argument against it.
ScOULaris said:Really? Do you just really, really like first-person shooters or something? I don't mean to sound like a dick, but how has the focus on Western markets given us better games? Or is it just the development of online console play in the West that makes this your favorite generation?
Again, I'm not being sarcastic. I would really like to know what we've gained from losing Japan's influence.
LosDaddie said:Well yeah, I do like shooters, from FPSs (Halo Reach is the best FPS on consoles, IMO) to TPSs (Uncharted2 and Gears2) and even shooter-RPGs (Mass Effect and FO3). But it's also because Western-focused devs like to get people playing together. I love co-op gaming and this gen has been awesome for co-op: Gears series, RE5, MUA2, FPSs (Halo, MW2, Res2, etc), Dead Rising 2, NSMB Wii....the list goes on.
I also like sports games, and there's never been a better time to be a sports gamer. NBA 2k11, NCAA Football 11, NHL 11, Madden 10...and even a new NBA Jam. Just an awesome slate of great games to play. Sports gaming has never been better.
Then there are the WEstern-focused SP games that have been amazing: Batman AA, Heavy Rain, inFAMOUS, GoW 3, Dead Space, Mass Effect series, Bioshock, AssCreed series....the list goes on. I'd add GTA IV in that list too, even though it has MP. One of the best games ever, IMO.
djtiesto said:I'm glad to see I'm not alone in vastly preferring Japanese games to their western counterparts. Many of them revel in 'gamey' elements, while plenty of western devs look to make things as streamlined and standardized as possible. I much prefer the western games from the days of yore - the Sierra and Lucasarts adventures, the Infinity Engine games (Bioware says they will never again tackle a game with the scope of Baldur's Gate 2), the Ultima games (most WRPGs nowadays are a joke comparatively), the early FPS games like Doom. They just seem much more imaginative in terms of their graphics, settings, themes, and mechanics. For every western game like Mirror's Edge or Portal, there are 45 million COD clones. At least when Japan finally does a HD console release, the game usually tries to do something different, for better (Valkyria Chronicles, Resonance of Fate, Dead Rising) or for worse (FF13, RE5).
ScOULaris, absolutely fantastic post, definitely echoes a lot of my own sentiments.
MYE said:Wat, Little Big Planet is a fucking terrible platformer. A wonderfull toybox, level-creator game with really nice ideas and charming atmosphere, but as a platformer - it sucks.
Yeah dude, it is hard to believe. I'm the same age as you, and didn't play console games until the ps2. Why? because they didn't interest me. At all. I stuck with the PC for gaming. Look, no one is taking your precious ancient japanese games away from you, its just the market has stated that they aren't fun enough to be profitable. And thats fine with me.ScOULaris said:Is it so hard to believe that games, in general, were better on average 10-15 years ago than they are now?