Flutta
Banned
First time you are not making shit up. You guys are experts at imagining things since it's your slogan an all
First time you are not making shit up. You guys are experts at imagining things since it's your slogan an all
Spiderman 2 announcement trailer was dark and gritty too and we ended up with the panderverse.
Wasn’t it just Spider-man at night?No it won’t. Look at the initial Spider-Man 2 trailer reveal. It looked like they were going for a much darker, mature tone.
Game turned out to be the same Sunday morning cartoon like Spider-Man 1 was. Insomniac doesn’t have it in them to make a mature game. Or at least, they haven’t showed that at all.
I mean that's just a screenshot. The trailer showed both of them beating on a singular dude quite viciously, using the iron spider even then a scary voice from the shadows as a mysterious figure is lurking nearby. Literally ending on a horror flash of venom, cutting to a jet black spiderman logo.Wasn’t it just Spider-man at night?
Why do you keep talking about "mesh shaders"? People saw that in Alan Wake 2 and now it's the hype thing that has to be everywhere? RDR2 is still the best looking game out there and didn't use that, you can have amazing looking game without super specific techs.The environments won't be nearly as detailed without using mesh shaders. The future tech UE5 showcased in that demo years ago are now coming into fruition. We have entered the transition period. Alot of these devs are going to get left behind with their old tech engines. Remedy made sure they got ahead of the curve.
I mean that's just a screenshot. The trailer showed both of them beating on a singular dude quite viciously, using the iron spider even then a scary voice from the shadows as a mysterious figure is lurking nearby. Literally ending on a horror flash of venom, cutting to a jet black spiderman logo.
They definitely sold a darker tone with the trailer
Why do you keep talking about "mesh shaders"? People saw that in Alan Wake 2 and now it's the hype thing that has to be everywhere? RDR2 is still the best looking game out there and didn't use that, you can have amazing looking game without super specific techs.
I feel like people now really get too attached to specific names and stuff rather than just enjoying how pretty a game is.
Mesh shaders and raytraced gi are not necessary to have noticable jump in graphics (for example compare graphics in cutsenses to normal game, significal jump in quality without mesh shaders and changes in gi), especialy when they will target (I assume) more linear game.I don't expect a large graphical jump. Insomniac are about quantity for Sony. Their engine won't be using mesh shaders or raytraced lighting which are the two next gen tech features for this gen.
Mesh shaders and raytraced go are not necessary to have noticable jump in graphics (for example compare graphics in cutsenses to normal game, significal jump in quality without mesh shaders and changes in go), especialy when they will target (I assume) more linear game.
But graphics nor gore equals dark and gritty. I wouldn't call MK1 or Dead island 2 dark or gritty and they have great graphics and goreI was referring to graphics, the tone for Wolverine is already confirmed to be gory.
I mean that's just a screenshot. The trailer showed both of them beating on a singular dude quite viciously, using the iron spider even then a scary voice from the shadows as a mysterious figure is lurking nearby. Literally ending on a horror flash of venom, cutting to a jet black spiderman logo.
They definitely sold a darker tone with the trailer
The finisher shown in the trailer is literally in the final game.
Venom ends the game looking like this, which is definitely "dark". Hell, there's entire mission where
you play as him and just slaughter anyone who gets in your way.
The "mysterious figure lurking nearby" is all prominent throughout the vast majority of the game.
I don't think the trailer promised anything that the game didn't deliver.
I'm not sure what to say, Alan Wake 2 really doesn't look special at all to me, just regular, especially for a linear game, I think RDR2 looks way better and more impressive.People saw Mesh Shaders in the UE5 demos long before Alan Wake 2. RDR 2 looks old as hell now and I'm currently playing it maxed on PC. Put it next to Alan Wake 2 or the UE5 demos and it looks dated. Hopefully Rockstar updated their engine to support them. Its also time for Rockstar to move on from baked lighting. The abrupt time of day transitions in RDR2 are jarring.
First time you are not making shit up. You guys are experts at imagining things since it's your slogan an all
I'm kind of expecting something similar to God of War reboot. Behind the back camera up close with the z-target combat. Probably some stealth as well with brutal kill animations. I doubt it will be linear, but it will probably be wide linear at least.I hope it has set levels and is not an open world game. That would likely make the game look even better.
I’m cool with this.I'm kind of expecting something similar to God of War reboot. Behind the back camera up close with the z-target combat. Probably some stealth as well with brutal kill animations. I doubt it will be linear, but it will probably be wide linear at least.
mesh shaders will give you more performance but typically its 20% more performance. its not this huge game changing thing.Well when you can show me a game thats not using them and has the high polygon environmental detail of Alan Wake 2 or the UE5 demos then I will believe you.
mesh shaders will give you more performance but typically its 20% more performance. its not this huge game changing thing.
Starfield and Callisto Protocol have some really high quality assets id say on par with AW2. AW2 does have better lighting so maybe using mesh shaders allowed them to push other visual features.
overall though, i think insomniac CAN still use their ratchet engine and push the level of detail as long as they are willing to use the PS5 GPU to render higher level of detail assets, better lighting and other visuals effects instead of simply 8.2 million pixels to hit native 4k like they have all gen.
Can you imagine how innovative and creative the gameplay will be?
*Beautiful and Brave
I kid, it will probably be preety good
But I'm not 100% sure 'cause I reaaaally didnt like Spider-man 2 (loved 2018 and MM)
I'm Callisto's number 1 deffender on this forum, but it's far from the geometry complexity of AW 2, so is Starfield.
It's a very linear game with industrial spaces. It doesnt have lush forrests or the amount of trash seen in Alan's campaign in NY.
Even last gen consoles were able to run the game
And Starfield looks great due to art style, but technically its not doing anything impressive.
You get to an actual open field in Starfield, like a planet that you've just landed, and you'll see how starved the game is in terms of geometric detail
Mesh shaders is not only about quality, but quantity
Its wild that Sony 1st party devs arent using stuff like Primitive shaders yetWhen that initial PS5 UE5 demo dropped it was the talk of the town with several arguments resulting in people getting banned. Now that the tech is finally being used it's like "that stuff is no big deal" because people's favorite developers aren't using it. Bullshit.
That’s ok, I found the rare leaked concept art for the game. It looks like the woke Insomniac writers are catering to ReeeeeMy imagination sucks, sorry.
Its wild that Sony 1st party devs arent using stuff like Primitive shaders yet
I hope that Sucker Punch next game or ND will upgrade their engines with these features, 'cause their games are probably the next ones in line.
Wolverine made out with Hercules, don't put it past them lolHow will they shoehorn resetera talking points into a wolverine game?
What that trailer sold and what we got were two different things.
Oh I can imagine it alright
CAN'T. FUCKING. WAIT.
Wolverine games are usually awesome. They are mature rated ( atleast Wolverine origins was). I just don't think a woke pg13 studio like insomniac will do Wolverine justice. They will strip it off all masculinity and gore.Just like Most Marvel Movies? Most these games target audience are people who enjoy Marvel movies.
Without baked lighting they better have full ray traced gi. Abrupt day time transitions are still better than shitty raster graphics like the ac games.People saw Mesh Shaders in the UE5 demos long before Alan Wake 2. RDR 2 looks old as hell now and I'm currently playing it maxed on PC. Put it next to Alan Wake 2 or the UE5 demos and it looks dated. Hopefully Rockstar updated their engine to support them. Its also time for Rockstar to move on from baked lighting. The abrupt time of day transitions in RDR2 are jarring.
You kidding? Fucking ac unity runs circles around rdr2. What a joke.Why do you keep talking about "mesh shaders"? People saw that in Alan Wake 2 and now it's the hype thing that has to be everywhere? RDR2 is still the best looking game out there and didn't use that, you can have amazing looking game without super specific techs.
I feel like people now really get too attached to specific names and stuff rather than just enjoying how pretty a game is.
I really don't know what to say... Yes Unity had a great art direction and lighting, but RDR2 just looks so much better it's not even comparable. The scale, the level of detail, the geometry, the materials, the drawing distance, all the crazy little details everywhere, I don't see how you can think ac unity has better graphics.You kidding? Fucking ac unity runs circles around rdr2. What a joke.
Oh I can imagine it alright
CAN'T. FUCKING. WAIT.