This is good news.duckroll said:- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
This is good news.duckroll said:- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
Perdew said:Like I said, if you want to minimize it, I know you're really into literature so you should know what that means. At least you'll have Dante's Inferno to play on the 360.
Movement in games isn't as necessary as people are making it out to be; ok, you are on a path, but games like Panzer Dragoon have shown you can still have depth with rails. The evade system, if implemented properly, can take the essence of what you need that navigation for (dodging enemy fire/enemies). But 'who are you to tell me what I am to like', right? Or would that make YOU the asshole?
Claire changes her hotpants once in a while CONFIRMED!drohne said:claire's hotpants are supposed to be pink tsc tsc unfaithful to series canon will boycott
Zenith said:are you seriously saying there's minimal gameplay difference between FPSs and light-gun games?
Flachmatuch said:It means "ignoring some fundamental aspects"?
Flachmatuch said:Where exactly did I do that? I only pointed out the obvious that FPS' and lightgun games are completely different beasts, even though they share a similar mechanic. Seriously, the idea that they are the same and that movement is only secondary in importance is so incredibly ridiculous that there's no point in even discussing it. Just look at how many people play each type of game ffs or try to convince FPS gamers that they really don't need "movement" in their games.
TheCardPlayer said:The legendary RE2 remake is finally announced. And it's a fucking lightgun game. :lol
Oh Capcom. Fuck off and die.
Jaded Alyx said:Who the hell is Leon S Kenney? And what does this have to do with CV if it's a retelling of RE2? Is it because it has Claire in it?
duckroll said:- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
Ysiadmihi said:Wait a second...did they remove co-op?
Alcibiades said:seriously that's just crazy...
Practically ANY genre is possible on Wii, and just about any major game on PS3/360 can come to Wii in a very polished and presentable form that would be more than acceptable to Wii-only owners.
The problem is 3rd parties aren't willing to devote the time, money, and talent to get those games on Wii.
Think about it, all the best games in multiple genres on the PS2, GCN, and XBox are completely possible on the Wii, with even more complexity and better graphics due to being more powerful. Yet 3rd parties haven't put anything on the level of RE4, Riddick, GTA3, etc... on Wii.
Perdew said:No, what I'm saying is that there are different approaches to their game designs, and that they approach to adding depth to a light gun game seems to be borrowing the essence of movement in (most? I'm not a huge fan of the genre) FPS games (dodging/covering/evading) and taking care of movement (for progressions sake) out of the equation. In no way is the difference between the genres minimal.
No it means:
min⋅i⋅mize
   /ˈmɪnəˌmaɪz/ Show Spelled Pronunciation [min-uh-mahyz] Show IPA
–verb (used with object), -mized, -miz⋅ing.
1. to reduce to the smallest possible amount or degree.
Which in a first person SHOOTER would be shooting.
Where do I say that FPS games need to change or that DSC is an FPS? I'm pretty sure I'm saying the Light Gun games, and on rails games have proven in the past that they can have more depth than people are giving them credit for in this thread.
Imagine if the PS-X/PS2 got ONLY the Dead Aim games, while the Saturn, N64, GCN, Dreamcast, and XBox got the mainline games.v0yce said:Ah boo hoo. You guys act like Capcom was never interested in light gun games before the Wii or something. They've been toying with RE and light gun games for a long time (this will be the 5th right?). And with UC they made one that scored and sold well. Why wouldn't they want to continue that?
EA that seem to be the most conservative and backwards in thinking about the Wii
xfactor said:[/IMG]http://i40.tinypic.com/r7q8t1.jpg[/IMG]
Flachmatuch said:Of course. But you can do this to first/third person shooters, air combat simulators and car combat games too, among others. Since these games all have other differentiating aspects apart from shooting (just like lightgun games and FPS'), and they can't be replaced with each other, "minimizing" in your definition does indeed mean ignoring absolutely fundamental aspects (like "navigation", "flying" or "driving" in my examples).
Please quote any of my posts in which I was complaining about the "depth" of DSC. Admit the stupidity of your post and fuck off with your strawmen.
With the small difference of actually being able to navigate that backdrop. Awesome stupid post.
farnham said:i dont know wasnt umbrella chronicles received pretty positively on GAF...
Perdew said:That is what minimizing means. You minimize all the types of shooters to 'shooter' and you get horizontal, vertical, first person, on rails, light gun, but when minimized... are all about shooting. Which is all I was saying.
Why are you suddenly telling me to fuck off? Are you really that pissed off that you can't hold a conversation?
I took that as, more or less, as saying DSC is shallow, but you seemed to just want to disregard my actual point and attack me for some reason. Would you like to actually talk about the changes they can add to DSC since it's a guaranteed seller and should have a larger budget now?
Flachmatuch said:Damn, I feel dirty now...I'm not going to be proud of this post after I press Submit :-D
Perdew said:Seriously you are way misunderstanding me. I'm not trying to wriggle out of the comparison.. listen I'll frame it another way, because it really has nothing to do with FPS.
Light gun games are always pinned as being shallow because you do one thing and only one thing, and THAT was attacked as being shallow. My point was that, if you reaaaaally minimize it, that same function is equally shallow in something like an FPS (or yes, any game). Now, if you start at that shallow function and add more depth, you can get a more interesting game.
The example I used was Panzer Dragoon (lets say Orta, I spent the most time with that one) where you are on rails, and pretty much just move around a little and shoot, but the game really felt like it had a lot of depth, and it was lengthy enough to enjoy, but short enough to replay for score attacks.
What I'm saying is that it would be great, since this is a seemingly big budget light gun game (again, guaranteed to sell over a million) that maybe we can actually see the genre evolve.
*edit* And really, trying to say I'm not adding to the conversation at all makes me think that maybe you didn't read my prior posts, or just didn't care since you were talking about a different topic. That original comparison you are attacking was within the context of me being excited about a more in-depth Light Gun game (one of my favorite genres!)
duckroll said:The Famitsu article on Darkside Chronicles has some really nice details. The game is definitely greatly improved from UC (at least from Capcom's perspective) and they're putting a lot more effort into it this time.
- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
- The game volume will contain as much content as UC.
- Visuals are greatly improved, the Havok physics engine is licensed and used for the game, and the realtime lighting will be improved to be more accurate this time.
- Like RE4 and 5, the game will employ a system of tweaking the difficulty of the game closer to the player's skill while playing the game. It is still being tweaked.
Still, that's how RE4 felt on the Wii. The aiming and the control of Leon felt completely separate. It was as if you were simply dragging a cursor around the screen.Flachmatuch said:With the small difference of actually being able to navigate that backdrop. Awesome stupid post.
Makes sense. I'm going to guess that a major part of this is because they already had the CG models for Leon and Claire ready to go for the cutscenes. There'll probably be pretty high production values on those.duckroll said:I just took a look at the credits posted above. Two points of interest, the rest are generally UC staff returning in the same roles and expected:
- Just Cause is listed in the credits. They're the cutscene cinematic designers/directors for all the cutscenes in RE5. This could mean Capcom is going to spend a lot more money on the production values of DSC in general. The cutscenes in RE5 were really good, so this can't be a bad thing.
- Shotaro Sugu is credited as Scenario Writer. He's an anime writer. One of the main writers on GitS:SAC, and the lead writer for Darker than BLACK. He was contracted by Capcom to write the scenario for RE: Degeneration. Could this be a hint that Degeneration will almost certainly be part of DSC?
duckroll said:I just took a look at the credits posted above. Two points of interest, the rest are generally UC staff returning in the same roles and expected:
- Just Cause is listed in the credits. They're the cutscene cinematic designers/directors for all the cutscenes in RE5. This could mean Capcom is going to spend a lot more money on the production values of DSC in general. The cutscenes in RE5 were really good, so this can't be a bad thing.
dark10x said:Still, that's how RE4 felt on the Wii. The aiming and the control of Leon felt completely separate. It was as if you were simply dragging a cursor around the screen.
That's a somewhat ignorant comment.P90 said:Those are CG right? If not, who needs "HD" gaming pretty much.
Fair enough. After playing through games like Metroid Prime 3, however, I just couldn't get into it.I believe that you felt that way, but for me (and I think quite a few other people), it was 100% perfect. In fact, standing still and being to aim and move the camera separately was awesome, and as long as we don't have good camera controls for Wii games, this is the way I like it best. This is in fact the main reason I'd prefer an RE4 type game to any other third person shooter - the wiimote's limitations coincide perfectly with the gameplay limitations of RE4.
Flachmatuch said:Well, reading back, I must admit that this actually makes sense. Sorry.
Anyway, evade is *so* going to be a waggle-initiated "duck" thing (like TC games), and not like PD at all (where you could actually move around to a degree and also turn the camera) :-/ I'd be all over this if it was like PD (and I said the exact same thing in the Dead Space thread).
duckroll said:- Shotaro Sugu is credited as Scenario Writer. He's an anime writer. One of the main writers on GitS:SAC, and the lead writer for Darker than BLACK. He was contracted by Capcom to write the scenario for RE: Degeneration. Could this be a hint that Degeneration will almost certainly be part of DSC?
Grasping at straws? I highly doubt duckroll even cares about the stupid debate going on in here, seeing as he doesn't even own a Wii. He just posted two interesting factoids -- nothing more.Cow Mengde said:No offense, but isn't that grasping at straws? It's the gameplay that no one cares about, not the graphics and cinemas. I'm sure they'll look nice, but even the PS1 had nice cinemas.
xfactor said:![]()
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Krauser wears the same belt as Leon during RE4
Cow Mengde said:I don't mean duckroll grasping at straws, but rather people who actually care for the cutscenes and thinks putting more effort into those would automatically make it a better game.
pulga said:The graphics are looking really good. That video was a fucking tease though, seeing the AI run around and the pointer on screen made it look like it was RE4 styleNow I want one of those more than ever.
Relaxed Muscle said:Here's another Claire avatar, if someone wants to pic it. :lol :lol
Its a positive in so far as they could always make bad cutscenes, I mean look at Dead Rising Wii. The compression and artifacts on those 360 cutscenes just adds to the overall unpolished and cheap feel of the game.