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Capcom: Buy our latest test game - Biohazard ~Dark Side Chronicles

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duckroll said:
- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
This is good news.
 
Perdew said:
Like I said, if you want to minimize it, I know you're really into literature so you should know what that means. At least you'll have Dante's Inferno to play on the 360.

It means "ignoring some fundamental aspects"?

Movement in games isn't as necessary as people are making it out to be; ok, you are on a path, but games like Panzer Dragoon have shown you can still have depth with rails. The evade system, if implemented properly, can take the essence of what you need that navigation for (dodging enemy fire/enemies). But 'who are you to tell me what I am to like', right? Or would that make YOU the asshole?

Where exactly did I do that? I only pointed out the obvious that FPS' and lightgun games are completely different beasts, even though they share a similar mechanic. Seriously, the idea that they are the same and that movement is only secondary in importance is so incredibly ridiculous that there's no point in even discussing it. Just look at how many people play each type of game ffs or try to convince FPS gamers that they really don't need "movement" in their games.
 
drohne said:
claire's hotpants are supposed to be pink tsc tsc unfaithful to series canon will boycott
Claire changes her hotpants once in a while CONFIRMED!
 
Zenith said:
are you seriously saying there's minimal gameplay difference between FPSs and light-gun games?

No, what I'm saying is that there are different approaches to their game designs, and that they approach to adding depth to a light gun game seems to be borrowing the essence of movement in (most? I'm not a huge fan of the genre) FPS games (dodging/covering/evading) and taking care of movement (for progressions sake) out of the equation. In no way is the difference between the genres minimal.

Flachmatuch said:
It means "ignoring some fundamental aspects"?

No it means:
min⋅i⋅mize
   /ˈmɪnəˌmaɪz/ Show Spelled Pronunciation [min-uh-mahyz] Show IPA
–verb (used with object), -mized, -miz⋅ing.
1. to reduce to the smallest possible amount or degree.

Which in a first person SHOOTER would be shooting.

Flachmatuch said:
Where exactly did I do that? I only pointed out the obvious that FPS' and lightgun games are completely different beasts, even though they share a similar mechanic. Seriously, the idea that they are the same and that movement is only secondary in importance is so incredibly ridiculous that there's no point in even discussing it. Just look at how many people play each type of game ffs or try to convince FPS gamers that they really don't need "movement" in their games.

Where do I say that FPS games need to change or that DSC is an FPS? I'm pretty sure I'm saying the Light Gun games, and on rails games have proven in the past that they can have more depth than people are giving them credit for in this thread.
 
TheCardPlayer said:
The legendary RE2 remake is finally announced. And it's a fucking lightgun game. :lol

Oh Capcom. Fuck off and die.

Ah boo hoo. You guys act like Capcom was never interested in light gun games before the Wii or something. They've been toying with RE and light gun games for a long time (this will be the 5th right?). And with UC they made one that scored and sold well. Why wouldn't they want to continue that?

I'm pretty excited. I enjoyed UC quite a bit and light gun games are one of the few game types that's better suited on the Wii than the beefier consoles (since no one seems to want to support the Guncon3).

Light gun games actually give me a reason to turn my Wii on, so I'm happy.
 
A sequel to Umbrella Chronicles? Fuck yes. Hopefully they include something as awesome as Wesker's scenarios.
Jaded Alyx said:
Who the hell is Leon S Kenney? And what does this have to do with CV if it's a retelling of RE2? Is it because it has Claire in it?
duckroll said:
- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.
 
Alcibiades said:
seriously that's just crazy...

Practically ANY genre is possible on Wii, and just about any major game on PS3/360 can come to Wii in a very polished and presentable form that would be more than acceptable to Wii-only owners.

The problem is 3rd parties aren't willing to devote the time, money, and talent to get those games on Wii.

Think about it, all the best games in multiple genres on the PS2, GCN, and XBox are completely possible on the Wii, with even more complexity and better graphics due to being more powerful. Yet 3rd parties haven't put anything on the level of RE4, Riddick, GTA3, etc... on Wii.

The Wii obviously isn't for those gamers. I don't know why people keep banging their head against the wall about it.
 
211nlw9.jpg


Here's another Claire avatar, if someone wants to pic it. :lol :lol
 
Perdew said:
No, what I'm saying is that there are different approaches to their game designs, and that they approach to adding depth to a light gun game seems to be borrowing the essence of movement in (most? I'm not a huge fan of the genre) FPS games (dodging/covering/evading) and taking care of movement (for progressions sake) out of the equation. In no way is the difference between the genres minimal.



No it means:
min⋅i⋅mize
   /ˈmɪnəˌmaɪz/ Show Spelled Pronunciation [min-uh-mahyz] Show IPA
–verb (used with object), -mized, -miz⋅ing.
1. to reduce to the smallest possible amount or degree.

Which in a first person SHOOTER would be shooting.

Ok, let's accept this completely unexact definition and your arbitrary application of it. But you can do this to first/third person shooters, air combat simulators and car combat games too, among others. Since these games all have other differentiating aspects apart from shooting (just like lightgun games and FPS'), and they can't be replaced with each other, "minimizing" in your definition does indeed mean ignoring absolutely fundamental aspects (like "navigation", "flying" or "driving" in my examples).

Where do I say that FPS games need to change or that DSC is an FPS? I'm pretty sure I'm saying the Light Gun games, and on rails games have proven in the past that they can have more depth than people are giving them credit for in this thread.

Please quote any of my posts in which I was complaining about the "depth" of DSC. Admit the stupidity of your post and fuck off with your strawmen.
 
v0yce said:
Ah boo hoo. You guys act like Capcom was never interested in light gun games before the Wii or something. They've been toying with RE and light gun games for a long time (this will be the 5th right?). And with UC they made one that scored and sold well. Why wouldn't they want to continue that?
Imagine if the PS-X/PS2 got ONLY the Dead Aim games, while the Saturn, N64, GCN, Dreamcast, and XBox got the mainline games.

Despite not having those systems, I would never dare tell Sony fans not to have complained about not getting the mainline games and that they should be happy with whatever 2nd-rate sidegames they were getting. Considering they were the #1 systems the last 2 generations it would have been baffling for Capcom to consider such a move. I would appreciate the same response (or lack thereof) today from people that have "the minority" consoles yet are getting the mainline RE games.

Thankfully, it's mostly Capcom and EA that seem to be the most conservative and backwards in thinking about the Wii. While they are bumbling around treating the Wii as an afterthought hopefully others like Sega and Ubisoft will step in to make some cash on the system.
 
i dont know wasnt umbrella chronicles received pretty positively on GAF.. it was a 8.5 game for me for sure.. especially the REZero and RE1 bits were really well made..

for the story

probably

RE 2 -> RE CV -> RE 4 -> RE Degeneration
 
Flachmatuch said:
Of course. But you can do this to first/third person shooters, air combat simulators and car combat games too, among others. Since these games all have other differentiating aspects apart from shooting (just like lightgun games and FPS'), and they can't be replaced with each other, "minimizing" in your definition does indeed mean ignoring absolutely fundamental aspects (like "navigation", "flying" or "driving" in my examples).

That is what minimizing means. You minimize all the types of shooters to 'shooter' and you get horizontal, vertical, first person, on rails, light gun, but when minimized... are all about shooting. Which is all I was saying. *edit* <- But light gun games with a cursor and fps games do share that same convention of shooting, which was my comparison

Please quote any of my posts in which I was complaining about the "depth" of DSC. Admit the stupidity of your post and fuck off with your strawmen.

Why are you suddenly telling me to fuck off? Are you really that pissed off that you can't hold a conversation? *edit 2* <- Your misinterpretation of my original point is actually the 'straw man argument' here too.

With the small difference of actually being able to navigate that backdrop. Awesome stupid post.

I took that as, more or less, as saying DSC is shallow, but you seemed to just want to disregard my actual point and attack me for some reason. Would you like to actually talk about the changes they can add to DSC since it's a guaranteed seller and should have a larger budget now?
 
farnham said:
i dont know wasnt umbrella chronicles received pretty positively on GAF...

Probably because the game is absolutely unispired and boring. Seing RE0 and RE1 summed up in 30 minutes each with half the time iddle waiting for enemies to pop and RE3 happening in places you never saw because they recycled RE:Outbreak scenarios to avoid making new ones is abysmal. If it wasn't for fanservice, I bet it wouldn't have got reviews higher than a 6.

Bland engine, dithered to eyebleed textures, massive clipping, constant slowdowns that prevent you to fucking properly aim, lots of idle fillers to avoid you beating the game in an hour... I'm still clueless about what exactly people liked about it.

They did wrong absolutely everything you can do wrong in a lightgun game. And I swear the head-popping was one of the most rage-inducing issues I've ever experienced in a game. It's not just the only fucking way to kill enemies in later episodes with the handgun: when 3 or more go on screen and the game goes framerate-happy that fucking pixel in their forehead starts moving around in an absolute random way so that headshots are a complete matter of chance instead of ability when all that combine with the pointer lag. Miss and their forehead will be hidden until they take the chance to hit you. Whoever thought that game mechanic was a good idea should be tortured to death.
 
Perdew said:
That is what minimizing means. You minimize all the types of shooters to 'shooter' and you get horizontal, vertical, first person, on rails, light gun, but when minimized... are all about shooting. Which is all I was saying.

Which means that you were only stating the obvious and added nothing to the conversation? You could have said "these games all have pixels" as well. Your next posts when you tried to prove that "movement isn't that necessary in games" makes me believe you were a bit serious and were indeed saying what I thought you were (ie. that movement doesn't count as much). Which is so obviously stupid that I don't see how you could argue it...or why I am talking to you.

Why are you suddenly telling me to fuck off? Are you really that pissed off that you can't hold a conversation?

I'm telling you to fuck off because you're changing the subject and constructing strawmen all the time. Your comparison of lightgun games and PC FPS' was obviously ridiculous and you keep on wriggling like a worm and trying to make it look as if it made sense instead of admitting that a) it either meant nothing and had no relevance or b) it was a stupid and inaccurate comparison.

I took that as, more or less, as saying DSC is shallow, but you seemed to just want to disregard my actual point and attack me for some reason. Would you like to actually talk about the changes they can add to DSC since it's a guaranteed seller and should have a larger budget now?

I just pointed out that there's a pretty fucking obvious difference between FPS' and lightgun games and that even implying that they're the same is completely stupid (or meaningless). I never said it was shallow - it was you who implied the gameplay was basically the same as PC FPS' games (I don't know why else you would have made that post) and I just pointed out the utterly obvious ridiculous stupidity.

Damn, I feel dirty now...I'm not going to be proud of this post after I press Submit :-D
 
The graphics are looking really good. That video was a fucking tease though, seeing the AI run around and the pointer on screen made it look like it was RE4 style :( Now I want one of those more than ever.
 
Flachmatuch said:
Damn, I feel dirty now...I'm not going to be proud of this post after I press Submit :-D

Seriously you are way misunderstanding me. I'm not trying to wriggle out of the comparison.. listen I'll frame it another way, because it really has nothing to do with FPS.

Light gun games are always pinned as being shallow because you do one thing and only one thing, and THAT was attacked as being shallow. My point was that, if you reaaaaally minimize it, that same function is equally shallow in something like an FPS (or yes, any game). Now, if you start at that shallow function and add more depth, you can get a more interesting game.

The example I used was Panzer Dragoon (lets say Orta, I spent the most time with that one) where you are on rails, and pretty much just move around a little and shoot, but the game really felt like it had a lot of depth, and it was lengthy enough to enjoy, but short enough to replay for score attacks.

What I'm saying is that it would be great, since this is a seemingly big budget light gun game (again, guaranteed to sell over a million) that maybe we can actually see the genre evolve.

*edit* And really, trying to say I'm not adding to the conversation at all makes me think that maybe you didn't read my prior posts, or just didn't care since you were talking about a different topic. That original comparison you are attacking was within the context of me being excited about a more in-depth Light Gun game (one of my favorite genres!)
 
Wow, the graphics are pretty nice.

I actually really like the camera angles, and how you actually see the your character reloading the gun onscreen instead of UC's "RELOADING" meter.


It does have a different feel than UC, so far.
 
Well I have to admit, it does look nice and slick. And it's probably the closest to a Resident Evil 2 remake we'll ever get to see.

Ah what the hell, I'll probably buy it. Sorry!
 
Perdew said:
Seriously you are way misunderstanding me. I'm not trying to wriggle out of the comparison.. listen I'll frame it another way, because it really has nothing to do with FPS.

Light gun games are always pinned as being shallow because you do one thing and only one thing, and THAT was attacked as being shallow. My point was that, if you reaaaaally minimize it, that same function is equally shallow in something like an FPS (or yes, any game). Now, if you start at that shallow function and add more depth, you can get a more interesting game.

The example I used was Panzer Dragoon (lets say Orta, I spent the most time with that one) where you are on rails, and pretty much just move around a little and shoot, but the game really felt like it had a lot of depth, and it was lengthy enough to enjoy, but short enough to replay for score attacks.

What I'm saying is that it would be great, since this is a seemingly big budget light gun game (again, guaranteed to sell over a million) that maybe we can actually see the genre evolve.

*edit* And really, trying to say I'm not adding to the conversation at all makes me think that maybe you didn't read my prior posts, or just didn't care since you were talking about a different topic. That original comparison you are attacking was within the context of me being excited about a more in-depth Light Gun game (one of my favorite genres!)

Well, reading back, I must admit that this actually makes sense. Sorry.

Anyway, evade is *so* going to be a waggle-initiated "duck" thing (like TC games), and not like PD at all (where you could actually move around to a degree and also turn the camera) :-/ I'd be all over this if it was like PD (and I said the exact same thing in the Dead Space thread).
 
duckroll said:
The Famitsu article on Darkside Chronicles has some really nice details. The game is definitely greatly improved from UC (at least from Capcom's perspective) and they're putting a lot more effort into it this time.

- The stories that Umbrella Chronicles did not cover, are RE2, RE4 and RECV. These are all stories involving Leon or Claire. Like the title says, this isn't just "2". DSC will cover more scenarios than just RE2.

- The game volume will contain as much content as UC.

- Visuals are greatly improved, the Havok physics engine is licensed and used for the game, and the realtime lighting will be improved to be more accurate this time.

- Like RE4 and 5, the game will employ a system of tweaking the difficulty of the game closer to the player's skill while playing the game. It is still being tweaked.

Interesting details, but the on-rails gameplay still kills the game.
 
I just took a look at the credits posted above. Two points of interest, the rest are generally UC staff returning in the same roles and expected:

- Just Cause is listed in the credits. They're the cutscene cinematic designers/directors for all the cutscenes in RE5. This could mean Capcom is going to spend a lot more money on the production values of DSC in general. The cutscenes in RE5 were really good, so this can't be a bad thing.

- Shotaro Sugu is credited as Scenario Writer. He's an anime writer. One of the main writers on GitS:SAC, and the lead writer for Darker than BLACK. He was contracted by Capcom to write the scenario for RE: Degeneration. Could this be a hint that Degeneration will almost certainly be part of DSC?
 
That trailer looked good, I will be picking up a copy.

Of course seeing any kind of updated areas and gameplay that takes place in a CV area is just going to piss me off since I really want a Wiimake of Code Veronica

And if this has anything from Degeneration in it then it gets preordered, I loved that movie
 
Flachmatuch said:
With the small difference of actually being able to navigate that backdrop. Awesome stupid post.
Still, that's how RE4 felt on the Wii. The aiming and the control of Leon felt completely separate. It was as if you were simply dragging a cursor around the screen.
 
duckroll said:
I just took a look at the credits posted above. Two points of interest, the rest are generally UC staff returning in the same roles and expected:

- Just Cause is listed in the credits. They're the cutscene cinematic designers/directors for all the cutscenes in RE5. This could mean Capcom is going to spend a lot more money on the production values of DSC in general. The cutscenes in RE5 were really good, so this can't be a bad thing.

- Shotaro Sugu is credited as Scenario Writer. He's an anime writer. One of the main writers on GitS:SAC, and the lead writer for Darker than BLACK. He was contracted by Capcom to write the scenario for RE: Degeneration. Could this be a hint that Degeneration will almost certainly be part of DSC?
Makes sense. I'm going to guess that a major part of this is because they already had the CG models for Leon and Claire ready to go for the cutscenes. There'll probably be pretty high production values on those.
 
duckroll said:
I just took a look at the credits posted above. Two points of interest, the rest are generally UC staff returning in the same roles and expected:

- Just Cause is listed in the credits. They're the cutscene cinematic designers/directors for all the cutscenes in RE5. This could mean Capcom is going to spend a lot more money on the production values of DSC in general. The cutscenes in RE5 were really good, so this can't be a bad thing.

No offense, but isn't that grasping at straws? It's the gameplay that no one cares about, not the graphics and cinemas. I'm sure they'll look nice, but even the PS1 had nice cinemas.
 
That trailer is awesome!

I feel so guilty loving this news. I love light gun games and I don't like the main resident evil titles so for me this is the best possible news... but I feel bad for the other 98% of the population that does like the Resident Evil main games and feels cheated..

ah screw it! YES!! light gun games!! :D
 
dark10x said:
Still, that's how RE4 felt on the Wii. The aiming and the control of Leon felt completely separate. It was as if you were simply dragging a cursor around the screen.

I believe that you felt that way, but for me (and I think quite a few other people), it was 100% perfect. In fact, standing still and being to aim and move the camera separately was awesome, and as long as we don't have good camera controls for Wii games, this is the way I like it best. This is in fact the main reason I'd prefer an RE4 type game to any other third person shooter - the wiimote's limitations coincide perfectly with the gameplay limitations of RE4.
 
P90 said:
Those are CG right? If not, who needs "HD" gaming pretty much.
That's a somewhat ignorant comment.

The second shot is CG, but the first? The actual game will not run at such a resolution and you can already see a lot of low resolution textures. For the most part, games look better at higher resolutions. 480p output on the Wii just doesn't look very good on modern HD televisions.

I mean, this game looks really nice (as does Umbrella Chronicles), but they certainly do not invalidate more powerful hardware.

I believe that you felt that way, but for me (and I think quite a few other people), it was 100% perfect. In fact, standing still and being to aim and move the camera separately was awesome, and as long as we don't have good camera controls for Wii games, this is the way I like it best. This is in fact the main reason I'd prefer an RE4 type game to any other third person shooter - the wiimote's limitations coincide perfectly with the gameplay limitations of RE4.
Fair enough. After playing through games like Metroid Prime 3, however, I just couldn't get into it.
 
Flachmatuch said:
Well, reading back, I must admit that this actually makes sense. Sorry.

Anyway, evade is *so* going to be a waggle-initiated "duck" thing (like TC games), and not like PD at all (where you could actually move around to a degree and also turn the camera) :-/ I'd be all over this if it was like PD (and I said the exact same thing in the Dead Space thread).

No problem ;o

But yea, they need to figure out a good way to implement evading. Maybe they'll have you control your upper torso ala the Konami boxing game I forget the name of from the arcades. Hell, if they really want to go all out, they can add in Balance Board support for that. Hopefully they aren't trying to just copy the Time Crisis ducking mechanic though.
 
duckroll said:
- Shotaro Sugu is credited as Scenario Writer. He's an anime writer. One of the main writers on GitS:SAC, and the lead writer for Darker than BLACK. He was contracted by Capcom to write the scenario for RE: Degeneration. Could this be a hint that Degeneration will almost certainly be part of DSC?


Nice bit of info there!

OK, maybe this won't suck afterall.
 
Cow Mengde said:
No offense, but isn't that grasping at straws? It's the gameplay that no one cares about, not the graphics and cinemas. I'm sure they'll look nice, but even the PS1 had nice cinemas.
Grasping at straws? I highly doubt duckroll even cares about the stupid debate going on in here, seeing as he doesn't even own a Wii. He just posted two interesting factoids -- nothing more.
 
I don't mean duckroll grasping at straws, but rather people who actually care for the cutscenes and thinks putting more effort into those would automatically make it a better game.
 
Cow Mengde said:
I don't mean duckroll grasping at straws, but rather people who actually care for the cutscenes and thinks putting more effort into those would automatically make it a better game.

Its a positive in so far as they could always make bad cutscenes, I mean look at Dead Rising Wii. The compression and artifacts on those 360 cutscenes just adds to the overall unpolished and cheap feel of the game.
 
pulga said:
The graphics are looking really good. That video was a fucking tease though, seeing the AI run around and the pointer on screen made it look like it was RE4 style :( Now I want one of those more than ever.

2d0kqht.jpg

30sg6eg.jpg


Jesus Christ, if you didn't know the game was a lightgun shooter... :lol :'(
 
Relaxed Muscle said:
Here's another Claire avatar, if someone wants to pic it. :lol :lol

Thanks! :lol

Wasn't terribly interested until I saw the trailer. I think I'll give it a shot when it's released.

In Reuben, I trust.
 
Its a positive in so far as they could always make bad cutscenes, I mean look at Dead Rising Wii. The compression and artifacts on those 360 cutscenes just adds to the overall unpolished and cheap feel of the game.

I don't know. I usually don't watch cutscenes. I watch them once, and use them as bathroom breaks during my second play through. I just finished Crysis Warhead and couldn't stand to rewatch the cutscenes again.
 
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