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Capcom: Buy our latest test game - Biohazard ~Dark Side Chronicles

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Uh-oh, expect an additional 30 pages with the announcement of the RE Classics.

Edit: Because we're on a new page, butsomuch posted the PR on the last page:

butsomuch said:
Capcom Announces Darkside Chronicles and Resident Evil Classics

Capcom®, a leading worldwide developer and publisher of video games, today announced its plans for a big comeback of its multi-million-selling franchise, Resident Evil® to the Wii™ video game system this year. Resident Evil®: The Darkside Chronicles, the sequel to the highly successful Wii title Resident Evil®: The Umbrella Chronicles, is in development exclusively for the Wii and is set to hit North American retailers this winter. Capcom also introduced its plans for a new Resident Evil “Classics” line, which will bring the critically acclaimed Nintendo GameCube™ classics, Resident Evil® and Resident Evil® Zero exclusively to the Wii, allowing a whole new audience to experience the world of Resident Evil.

“We are very excited to be bringing the sequel to Resident Evil: The Umbrella Chronicles to the Wii as it’s the perfect fit for the platform,” said Mona Hamilton, vice president, marketing, Capcom Entertainment. “We are always looking for new ways to give Capcom fans a chance to experience our games. Umbrella Chronicles was a huge success for us, Resident Evil: The Darkside Chronicles includes a more in-depth co-op experience, and we are excited to bring this exclusive content to the Wii audience.”
Resident Evil: The Darkside Chronicles‘s story is based on Resident Evil 2 and includes the popular characters, Leon S Kenney and Claire Redfield. Its on-rails style gameplay and active camera will create a more immersive “Chronicles” survival experience. As in the last installment, this is a first-person game with extreme shooting gameplay and interactive pathways. Filling in many of the missing pieces of storyline that were not covered in the original “Umbrella Chronicles”, Resident Evil: The Darkside Chronicles will give hardcore fans the chance to re-live some of the most classic moments of the Resident Evil franchise, while allowing new players to take advantage of the intense action-horror experience only possible on the Wii.

Gamers can choose to take on their enemies with the help of an A.I.-controlled character or enlist the help of a friend to fight via two-player co-op. Adding new dimension and strategy to the arcade-style gameplay in the “Chronicles” experience, the new Evade system will utilize the Wii Remote for a more intense experience when fighting enemies.

Capcom’s new Resident Evil “Classics” line will allow the new audience who has embraced the Wii to experience some of the greatest games in the Resident Evil franchise for the value price of $29.99. Both set to launch this year, the remake of Resident Evil and Resident Evil Zero have been refitted to support the Wii Remote, giving the Wii audience easy access to the rich characters and in-depth storylines of the series and the chance to experience both games on a new platform.
 
So REmake Wii and RE Zero Wii are coming to the west a well.

Capcom really has become one of the laziest Wii developers over the past year or so. So sad.
 
A light-gun game and 2 ports? :lol

Thanks for nothing Capcom...

That said, these 3 titles would be great games to complement RE5 on Wii... on their own it's obvious Capcom isn't willing to devote talent, time, and money like they are for other systems and hopefully these games bomb and sends a message that what Wii-only owners really want ARE the big games like RE5 and not exclusively offshoots.

I'm actually a bit more excited about the ports because it gives Capcom and opportunity to add widescreen and 480p support. As long as they don't remove GCN-controller functionality, I may give them a shot when they drop to $15-$20.
 
Jocchan said:
I think we'll have to wait quite a bit to see them doing proper work on the Wii, if at all.
Except Zack & Wiki, the RE4 port and maybe Basara 2 Heroes (I have no idea about that), all the other Wii games Capcom has already released are outsourced.

I agree with this. Esp the if at all.

Except the RE4 engine they have almost no Wii tech ready, opposed to their shiny multiplatform MT Framework for PS3, 360 and PC which was - and still is - their main focus (this is why most of their games are PCS360 with no Wii version, they'd have to redo them from scratch). If they're ever going to bother, and they currently seem pretty unwilling to, it will take time.

The RE4 engine is fine, as far as I'm concerned. Push it a little and get some decent remakes, remake the whole shebang and I'll bite - probably - every single one.

But realistically Capcom are happy getting by on the HD platform and are one of the few companies that can do this. So I'm probably done with them this gen, maybe the odd PC game when I get through my excessive PC backlog.
 
Gamers can choose to take on their enemies with the help of an A.I.-controlled character or enlist the help of a friend to fight via two-player co-op. Adding new dimension and strategy to the arcade-style gameplay in the “Chronicles” experience, the new Evade system will utilize the Wii Remote for a more intense experience when fighting enemies.

Capcom redeem yourself. --> Online co-op and Wiispeak support.
 
Zenith said:
Seeing them on screen in action is like a taunt. The AI plays it re4-style whilst you watch it from a first-person perspective.
I'm hoping for a two player split screen (and/or online co-op), where the characters have different viewpoints. Would give a new twist to the lightgun genre and done right could make for some interesting co-op. However I know that I will be disappointed and that it will just be, at best, two cursors on the same screen.
 
So, Darkside Chronicles is officially a RE2 lightgun remake.
No Code Veronica, no RE4, luckily no Outbreak and Gun Survivors, just RE2.
 
Alcibiades said:
A light-gun game and 2 ports? :lol

Thanks for nothing Capcom...

That said, these 3 titles would be great games to complement RE5 on Wii... on their own it's obvious Capcom isn't willing to devote talent, time, and money like they are for other systems and hopefully these games bomb and sends a message that what Wii-only owners really want ARE the big games like RE5 and not exclusively offshoots.

I'm actually a bit more excited about the ports because it gives Capcom and opportunity to add widescreen and 480p support. As long as they don't remove GCN-controller functionality, I may give them a shot when they drop to $15-$20.


If the game is as long as RE2, and the graphics are near top tier for the Wii (I can't view that trailer, but I'll see!), why does it matter if it's a light gun game? If you have your partner in the way, you'll actually have to aim well, too! Hell, RE4:Wii was more or less a light gun game when you went into shooting mode.
 
first screens here http://www.digitalgames.fr/2009/03/12/the-darkside-chronicles-premieres-images/

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es0004r_bmp_jpgcopy.jpg
 
Perdew said:
Hell, RE4:Wii was more or less a light gun game when you went into shooting mode.

Um ... I can't tell if you're joking with this comment or not. Comparing one aspect of how a game functions to an entire other game genre does not make one the same as the other. The fact that Bioshock's computer hacking is similar to a puzzle game doesn't make Bioshock the same genre as Tetris.
 
Alcibiades said:
I'm actually a bit more excited about the ports because it gives Capcom and opportunity to add widescreen and 480p support. As long as they don't remove GCN-controller functionality, I may give them a shot when they drop to $15-$20.

If these are the same as the Japanese ports, which they most likely are, then they have no additional features over the Gamecube versions. Widescreen would be kind of a lot to shoehorn in on a budget anyway, as the backgrounds are all pre-rendered.

$30 dollars is way too much money to ask for with these ports.
 
Perdew said:
If the game is as long as RE2, and the graphics are near top tier for the Wii (I can't view that trailer, but I'll see!), why does it matter if it's a light gun game?
For the same reason it matters that RE5 isn't a light-gun game.

A light-gun game doesn't afford the complexity and depth allowed in traditional RE games, at least certainly not an experience like RE4 or RE5.
 
Please, please, please implement Sega's calibration process and a no reticule mode this time. It improves Sega's lightgun games tremendously and should be a requirement for any lightgun game on the system.


Alcibiades said:
For the same reason it matters that RE5 isn't a light-gun game.

A light-gun game doesn't afford the complexity and depth allowed in traditional RE games, at least certainly not an experience like RE4 or RE5.

RE5 complex and deep? :lol :lol

GAF, REALLY needs to start playing some PC games if they think their console action games are complex and deep.
 
Alcibiades said:
For the same reason it matters that RE5 isn't a light-gun game.

A light-gun game doesn't afford the complexity and depth allowed in traditional RE games, at least certainly not an experience like RE4 or RE5.

You complain about fucking everything. I'm sorry man, but you're getting a pretty freaking cool, NEW game from Capcom along with some two classics. What the fuck is the problem?

wah wah wah it's dead space all over again
 
Wow, the screenshots seem pretty good.

Make RE5 on Wii with those graphics and I can bet you won't hear Wii-only owners complaining about the downgrade from the other systems. You'll get a lot of appreciative fans ready to put down $50 for a mainline game in the series.
 
Vinci said:
Um ... I can't tell if you're joking with this comment or not. Comparing one aspect of how a game functions to an entire other game genre does not make one the same as the other. The fact that Bioshock's computer hacking is similar to a puzzle game doesn't make Bioshock the same genre as Tetris.


Not really joking! I agree there's a lot more going on there, but that's taking RE4 and adding in the light gun aspect. I see DSC as taking a light gun game, and bringing it back to RE style gameplay. It seems like they are trying to mix it up a little more judging from the press release; give a little more depth and freedom.

I didn't mean to say RE:4 was a light gun game, but that

RE4:Wii was more or less a light gun game when you went into shooting mode.
 
Alcibiades said:
Wow, the screenshots seem pretty good.

Make RE5 on Wii with those graphics and I can bet you won't hear Wii-only owners complaining about the downgrade from the other systems. You'll get a lot of appreciative fans ready to put down $50 for a mainline game in the series.

RE5 WON'T HAPPEN FOR WII, GET OVER YOURSELF
 
BrandNew said:
RE5 WON'T HAPPEN FOR WII, GET OVER YOURSELF
Kijuju Chronicles, coming twelve months after Darkside Chronicles. This time, with online co-op. Believe.

P90 said:
Those are CG right? If not, who needs "HD" gaming pretty much.
First one is probably ingame, there's a crosshair there. The second one is CG.
 
BrandNew said:
you're getting a pretty freaking cool, NEW game from Capcom along with some two classics. What the fuck is the problem?
There is nothing wrong, in fact it's great that these games are coming.

The problem is the absence of RE5. THAT'S THE PROBLEM. I would be uber-excited about all 4 games coming if RE5 was part of the package. It's about whether a new mainline game is among what's been announced.

I would be totally cool plucking down $100+ for a main course (RE5) and all the side dishes (light-gun + re-releases). But on their own I'm just not interested.
 
REMake and RE0 won't have widescreen because Capcom's not going to re-render all the backgrounds again and they're certainly not going to pick new camera angles when a lot of them were based on you walking off the edge of a screen that will now be several pixels wider.

However, the fact that they're announcing an "RE Classics" line suggests that there could be further remakes planned for the future. Or, you know, yet more unupgraded ports of RE2/3/CV :/
 
badcrumble said:
REMake and RE0 won't have widescreen because Capcom's not going to re-render all the backgrounds again and they're certainly not going to pick new camera angles when a lot of them were based on you walking off the edge of a screen that will now be several pixels wider.

However, the fact that they're announcing an "RE Classics" line suggests that there could be further remakes planned for the future. Or, you know, yet more unupgraded ports of RE2/3/CV :/
Prediction: More GameCube ports incoming.
 
badcrumble said:
REMake and RE0 won't have widescreen because Capcom's not going to re-render all the backgrounds again and they're certainly not going to pick new camera angles when a lot of them were based on you walking off the edge of a screen that will now be several pixels wider.

However, the fact that they're announcing an "RE Classics" line suggests that there could be further remakes planned for the future. Or, you know, yet more unupgraded ports of RE2/3/CV :/

I'd be amazed if RE Classics extends beyond REmake and 0. I think it's just a "clever" PR term by Capcom to help the masses accept what is likely to be two very straight-forward ports.

However, I hope that's not the case (unless, yes, they somehow have the gall to release 2/3/CVX once more with no upgrades).
 
Alcibiades said:
There is nothing wrong, in fact it's great that these games are coming.

The problem is the absence of RE5. THAT'S THE PROBLEM. I would be uber-excited about all 4 games coming if RE5 was part of the package. It's about whether a new mainline game is among what's been announced.

I would be totally cool plucking down $100+ for a main course (RE5) and all the side dishes (light-gun + re-releases). But on their own I'm just not interested.

This is the problem. It's like a big hole in the library. Huge hole, actually.

Hell, I wouldn't mind a RE5 Wii edition with the above graphics. I bet they could even do a little bit better if they wanted.
 
brain_stew said:
RE5 complex and deep? :lol :lol

GAF, REALLY needs to start playing some PC games if they think their console action games are complex and deep.
It's all relative.

RE5 may not be complex and deep compared to a Zelda or Final Fantasy, but it's not a simple and casual as a point-and-shoot game.
 
P90 said:
I didn't think the Wii could pump out some of those screens. Thanks, more graphic-knowledgeable people.
You can see which screens are cgi and which are gameplay just by looking which screens have the aim ring somewhere.
 
BrandNew said:
You complain about fucking everything. I'm sorry man, but you're getting a pretty freaking cool, NEW game from Capcom along with some two classics. What the fuck is the problem?

wah wah wah it's dead space all over again

The problem is that this isn't at all what a lot of people want? How difficult is that to understand? And why do you think you're the proper person to tell people what they should really want?
 
barkers crest said:
This may seem like a dumb question, but are any of the re-makes using the RE-4 engine?

No, the RE Classic series will not use the RE4 engine. They are straight Gamecube ports.

Hell, I'm not even sure if we should call them ports. Nothing is being ported, technically. They're just taking the exact same Gamecube game and adding on Wii-remote support.
 
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