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Capcom: Buy our latest test game - Biohazard ~Dark Side Chronicles

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Hero said:
Now imagine if they made an actual installment of RE for Wii from the ground up (i.e. not a watered down port ala Dead Rising:CTYD).
What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
 
cvxfreak said:
It can use improvements, but overall, UC was good.

It's just that it's biggest fault is not being RE4. I think people here would get over the Cavia and RE2/CV retreat bits if it just played like RE4.

Why people can't just play RE5, I don't know why. People can accuse the controls of being inferior, but it's not like RE5 didn't advance the traditional aiming controls either.

I personally don't get the RE5 backlash myself, it has the same controls as what is widely considered the best game in the series. I just thought Umbrella Chronicles was a fantastic experience and a great way to sort of experience the games in a different way. I thought each scenario captured the essence and mood of the respective game that it emulated.

People just need to quit being so fucking bitchy about everything. It's no one's fault but ours that we took the OMG MAYBE RE2 REMAKE a bit too seriously. It's why everyone is under the same delusion that they're going to get an FF7 remake. Sure there's more evidence to that being a possibility than an RE2 remake due to the PS3 tech video, but seriously, an FF7 remake? like they're really going to do that. I was hopeful of something like an RE2 remake but I wasn't about to throw a bitch fit if it wasn't it because I was 99.97% sure that it wasn't going to be.
 
bcn-ron said:
What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.

Um....Dead Rising was watered down in more ways than just zombie count. It's clear as day that they didn't put much effort into it.
 
duckroll said:
I don't think anyone expected anything on par with RE5. Where's this idea coming from?

The fact that the quote in the OP mentioned RE5 before mentioning a new RE title for Wii? But then again I guess if they mentioned something like "Fans of RE:UC should look forward to an upcoming announcement" wouldn't have worked so well? :P

Considering the last generation was the PS2, I would say no major developer has been up to snuff with the games they made last generation. I'm not sure how Capcom making a new RE ground up for the Wii would change that either. It's not like they DIDN'T make RE5 and are only making spinoffs and ports. I guess it just boils down to the sequel being on a platform you don't own? :P

It wouldn't change it completely, but outside of Dead Rising (360), Mega Man 9 and to a lesser extent Street Fighter 4, Capcom has been awful this generation. Lots of crappy ports and half assed attempts for quick cash ins.

And I own all the current generation systems, it really doesn't matter to me either way. I'll get RE5 in a few months when it's down to 20-30 bucks. :P
 
bcn-ron said:
What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.

I don't think it's just the amount of zombies that makes it a watered down port. :P
 
bcn-ron said:
What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.

Do you know what a meme is?
 
Phthisis said:
But it wants to take you for a ride take you for a ride take you for a ride.
I have the sudden urge to boot up my DC. (A console that also got better Capcom support than the Wii.)
 
bcn-ron said:
What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
Sorry to nit-pick and be off topic all at once but I'm pretty sure I read a quote somewhere from capcom saying that Dead Rising Wii would support 100 zombies on screen instead of the 800 on screen that the 360 sported...

Back on topic, when Capcom announced RE4 exclusive for Gamecube was NeoGAF full of Ps2 people wondering why the hell they would put a mainline series on a system that wasn't the market leader only to be met with Gamecube opposition suggesting that RE4 couldn't be done on Ps2 because of power? I know the differences between Wii and Ps3/360 already so I don't need a ton of posts telling me how different the circumstances are now, etc.

Edit: that quote was from Nintendo power apparently, so eh... I'm going to bed.
 
I will buy for a high price if they learn to tone down all the required dodge waggle... That was the first games weakpoint I thought.

HoD Overkill has learned me to demand more of my railshooters.
 
RE 5 could work on the Wii! The insides of game game consoles are solely filled with hopes and dreams! Capcom is just too lazy! Speaking of lazy, why doesn't my microwave cool food as well as heat it up? General Electric is just so fucking lazy!
 
daycru said:
RE 5 could work on the Wii!

It totally could though. It just won't look at good, or sound as good, or support the same amount of online functionality. But yeah, it could! In fact, I won't be surprised at a port a year or two later.
 
pvpness said:
Sorry to nit-pick and be off topic all at once but I'm pretty sure I read a quote somewhere from capcom saying that Dead Rising Wii would support 100 zombies on screen instead of the 800 on screen that the 360 sported...

Back on topic, when Capcom announced RE4 exclusive for Gamecube was NeoGAF full of Ps2 people wondering why the hell they would put a mainline series on a system that wasn't the market leader only to be met with Gamecube opposition suggesting that RE4 couldn't be done on Ps2 because of power? I know the differences between Wii and Ps3/360 already so I don't need a ton of posts telling me how different the circumstances are now, etc.

Edit: that quote was from Nintendo power apparently, so eh... I'm going to bed.

Shockingly... it has been nearly a decade. :P
 
Hero said:
Explain to me how "watered down port" is a meme?
It's a catch-phrase you emit when provoked without giving it any thought.

Do you know what a Wii is?





edit: "it" = "a watered down port", not "any meme" you horrible loud mouth-breathing terrorists
 
uc is a very average game at best, and for every bit of
fun there is to be had with it, there is an equal amount of frustration

what really pissed me off though was I got stuck on a boss, I seem to recall tenticles, lasers, and shooting him in the mouth, and there was no way to exit the level and go back to play other paths. so I had to start a new save file and start over on normal difficulty! ridicoulous
 
Christopher said:
just saw the scan, hmm...so Leon looks dehulked from Degeneration
but Leon was never hulked in Degeneration to begin with, or does being "hulked" mean something other than what happened to Chris in RE5? Leon looked almost the same as he did in RE4.
bcn-ron said:
It's a catch-phrase you emit when provoked without giving it any thought.

Do you know what a Wii is?
while you're not entirely wrong, you're not right, either.
 
That's fine by me Capcom, if you don't want to put any decent amount of effort into your Wii titles and are content with putting out no good pieces of crap that have been outsourced to Z list developers like Tose and Cavia then I am content with ignoring you and not giving you my money.

Fuck you and fuck your tests!
 
duckroll said:
At some point, people are going to realize that like movies, games are to a large extend driven by what the developers want to make. Sure, the company has to make money continuously or they won't be able to fund development any longer, but like Hollywood Studios, it's not unusual for game publishers to spend a TON on big budget movies that certain directors want to make and attach really big names to them, even if it might not break even domestically. The studios are then well funded throughout the year by many small lower budget movies that turn a healthy profit.

I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.

This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).

That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
 
Opiate said:
This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).

That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.

I was totally going to say this, but I was afraid it would send me off on a derailing tangent :lol
 
Opiate said:
I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.

This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).

That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
in other words, the big one-shots are both gambles and a "let's make something we can put our name behind to show off." Sometimes they sell millions and turn a huge profit, like how CoD4 turned out, but what's most curious about this generation is the injection of casual gamers, and how that's become a cash sponge for publishers to continue flexing their IPs and development strength.

Its all a giant penis-measuring contest D:

In other words, its games like Dark Side Chronicles that helps feed the development for games like Resident Evil 5. I believe in an interview somewhere, they even said that Capcom essentially wrote a blank check for RE5's development, and outside of what's essentially RE4 gameplay, it shows on a lot of fronts.
 
Dark Side Chronicles, eh?

I actually started playing Umbrella Chronicles again recently and it's a good game. I was also playing RE4 Wii again and it's an amazing game.

So... y'know... Still, RE5 is 2 days away!!!
 
Opiate said:
I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.

This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).

That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.

This certainly isn't true. The money makers are the big budget games, yet the respective consoles the big budget games appear on does not appeal to the majority of the consumers so not as many games succeed. Still, a game like GTA selling 13 million makes more money than a budget title like Brain Age that probably sold the same if not more. Besides, titles like Brain Age can be compared to film projects like Blair Witch Project. They happen rarely but reward big.
 
Opiate said:
I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.

This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).

That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.

No, I'm not talking about arthouse films. You're mistaken. Hollywood blockbusters DO make money, sure. They make money just like Halo, GTA, Gears, etc make money. Those are huge. But there are also many projects that have escalating budgets because of the brand name of the director and the cast and crew, which make it really hard to make money back. Look at stuff like Speed Racer and the Matrix sequels for example. My point is that with blockbusters, there's always a big risk for big returns.

At the same time you have TONS of trash comedies and sappy romance dramas, and low budget action cash-ins. RE2? RE3? Disney's direct to video animation sequels? Tons of movies are made for 50-80 million and can make tons of dime based on the fact that they're fast to make, don't require tons of marketing, and the casuals eat them up anyway. They're all relatively low budget titles that have little artistic value but look good in profits.

It's the same thing here. Don't give me the bullshit that there are no "arthouse" games out there. Katamari? Rez? Ico? SotC? None of those are high budget stuff at all and they're definitely well regarded in terms of artistic value. Suda51 makes his entire career off arthouse style games with little to no budget. There's a very similar situation here. But ask James Cameron if he wants to make a low budget movie or Avatar and I think you'll have the answer there. Avatar's escalating budget and ego-centric concept of pushing 3D films is almost certainly box office poison. It's a huge risk to spend so much money on something that might not even make it back. Same with Peter Jackson on King Kong. But yet studios will continue to green light such projects based on the prestige on the directors and hoping to bank on the cast. That's how it is.
 
I wonder if Capcom is afraid of making a new mainline game built solely for the Wii for fear of alienating the PS360 crowd, where their loyalty evidently lies this generation.
 
Vagabundo said:
I got burned once. Not again Capcom, not again.


Proper RE5 port or just stop, please...

Stop what, stop making money? :lol

Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.
 
w3stfa11 said:
I wonder if Capcom is afraid of making a new mainline game built solely for the Wii for fear of alienating the PS360 crowd, where their loyalty evidently lies this generation.
I think it has more to do with resource management. They have their sexy semi-new MT Framework engine they probably poured a fuck load of dollars into, that is suited to PC/360/PS3 development. I'd imagine they want to keep their best and brightest on projects that can compete with the big AAA current gen games, and utilise all the shiny new tech.

I know there's some big holes in this logic, and I'd love a new game built on the RE4 engine, but I think it's justifiable that they're keeping their A-teams on HD gen tech.
 
I'm pretty happy at this news!!
Main series for the HD twins with all the bells and whistles, and side-stories games on the Wii.
Hey it's all good for me :)
 
duckroll said:
Stop what, stop making money? :lol

Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.

I have what I want. I have or will have 11 different RE5 SKUs and a new game featuring Claire and Leon to look forward to. :D

<3 Capcom, suck it down haters :D
 
What? I'm happy with RE5 being on HD systems, I'm picking it up on 360 this Friday.

I'm not allowed to wish they'd actually make an effort with their Wii games too? RE4 on Wii played brilliantly, it was the perfect rendition of that control scheme. Imagine if they could take that and make an actual new game around it. Instead we get more on-rail shooters and BS tests.

I was right the first time.

Meh.
 
duckroll said:
Stop what, stop making money? :lol

Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.

I really don't believe Capcom developers make the games they want to play. They want to make the games that sell a lot of copies. If they think Resident Evil 5 will sell better on 360 and PS3 than they make it for those platforms. It's that simple.
 
LOL, this is really turning into a joke. :lol Everything on the Wii ends up being a rail shooter. If it's made by the same guys of Umbrella Chronicles, I'll pass. What a waste of money.
 
ksamedi said:
I really don't believe Capcom developers make the games they want to play. They want to make the games that sell a lot of copies. If they think Resident Evil 5 will sell better on 360 and PS3 than they make it for those platforms. It's that simple.

If you think game developers feel no ownership towards what they make, then you're absolutely wrong. It's the producer's job to make business decisions regarding any product, not the development team's.
 
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