What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.Hero said:Now imagine if they made an actual installment of RE for Wii from the ground up (i.e. not a watered down port ala Dead Rising:CTYD).
cvxfreak said:It can use improvements, but overall, UC was good.
It's just that it's biggest fault is not being RE4. I think people here would get over the Cavia and RE2/CV retreat bits if it just played like RE4.
Why people can't just play RE5, I don't know why. People can accuse the controls of being inferior, but it's not like RE5 didn't advance the traditional aiming controls either.
bcn-ron said:What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
duckroll said:I don't think anyone expected anything on par with RE5. Where's this idea coming from?
Considering the last generation was the PS2, I would say no major developer has been up to snuff with the games they made last generation. I'm not sure how Capcom making a new RE ground up for the Wii would change that either. It's not like they DIDN'T make RE5 and are only making spinoffs and ports. I guess it just boils down to the sequel being on a platform you don't own?![]()
bcn-ron said:What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
That's not what a meme is.bcn-ron said:What a stupid meme.
Rewrite said:Capcom doesn't have time for a joy ride.
bcn-ron said:What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
Only in Japan.Phthisis said:But it wants to take you for a ride take you for a ride take you for a ride.
I have the sudden urge to boot up my DC. (A console that also got better Capcom support than the Wii.)Phthisis said:But it wants to take you for a ride take you for a ride take you for a ride.
Sorry to nit-pick and be off topic all at once but I'm pretty sure I read a quote somewhere from capcom saying that Dead Rising Wii would support 100 zombies on screen instead of the 800 on screen that the 360 sported...bcn-ron said:What a stupid meme. What exactly did you expect that game to do on a Wii, transform the machine from the inside out, say "We don't need roads" and fly into space? If you want 100 simultaneous zombies on your screen, you've bought the wrong system, plain and simple.
Link said:I have the sudden urge to boot up my DC. (A console that also got better Capcom support than the Wii.)
daycru said:RE 5 could work on the Wii!
pvpness said:Sorry to nit-pick and be off topic all at once but I'm pretty sure I read a quote somewhere from capcom saying that Dead Rising Wii would support 100 zombies on screen instead of the 800 on screen that the 360 sported...
Back on topic, when Capcom announced RE4 exclusive for Gamecube was NeoGAF full of Ps2 people wondering why the hell they would put a mainline series on a system that wasn't the market leader only to be met with Gamecube opposition suggesting that RE4 couldn't be done on Ps2 because of power? I know the differences between Wii and Ps3/360 already so I don't need a ton of posts telling me how different the circumstances are now, etc.
Edit: that quote was from Nintendo power apparently, so eh... I'm going to bed.
bcn-ron said:Yes.
Do you know what a Wii is?
It's a catch-phrase you emit when provoked without giving it any thought.Hero said:Explain to me how "watered down port" is a meme?
bcn-ron said:It's a catch-phrase you emit when provoked without giving it any thought.
Do you know what a Wii is?
but Leon was never hulked in Degeneration to begin with, or does being "hulked" mean something other than what happened to Chris in RE5? Leon looked almost the same as he did in RE4.Christopher said:just saw the scan, hmm...so Leon looks dehulked from Degeneration
while you're not entirely wrong, you're not right, either.bcn-ron said:It's a catch-phrase you emit when provoked without giving it any thought.
Do you know what a Wii is?
duckroll said:At some point, people are going to realize that like movies, games are to a large extend driven by what the developers want to make. Sure, the company has to make money continuously or they won't be able to fund development any longer, but like Hollywood Studios, it's not unusual for game publishers to spend a TON on big budget movies that certain directors want to make and attach really big names to them, even if it might not break even domestically. The studios are then well funded throughout the year by many small lower budget movies that turn a healthy profit.
Opiate said:This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).
That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
in other words, the big one-shots are both gambles and a "let's make something we can put our name behind to show off." Sometimes they sell millions and turn a huge profit, like how CoD4 turned out, but what's most curious about this generation is the injection of casual gamers, and how that's become a cash sponge for publishers to continue flexing their IPs and development strength.Opiate said:I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.
This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).
That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
Hur hur hur.GDGF said:I was totally going to say this, but I was afraid it would send me off on a derailing tangent :lol
Opiate said:I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.
This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).
That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
Opiate said:I hadn't thought to respond to this thread, as I have no interest in the game in question, but I saw this and felt the need to.
This is completely backwards, duckroll: the prestige in film is in the lower budget films (your "art house" flicks), and the money is made on the huge blockbusters (Indiana Jones, Iron Man, what have you).
That is the exact opposite of what we're seeing in gaming: the "prestige" projects are the big expensive ones, and the money makers are the smaller, low budget stuff. Not surprisingly, that distinction makes a very significant difference in the long term viability of the model.
tass0 said:I used to like Capcom. I don't anymore.
Vagabundo said:I got burned once. Not again Capcom, not again.
Proper RE5 port or just stop, please...
I think it has more to do with resource management. They have their sexy semi-new MT Framework engine they probably poured a fuck load of dollars into, that is suited to PC/360/PS3 development. I'd imagine they want to keep their best and brightest on projects that can compete with the big AAA current gen games, and utilise all the shiny new tech.w3stfa11 said:I wonder if Capcom is afraid of making a new mainline game built solely for the Wii for fear of alienating the PS360 crowd, where their loyalty evidently lies this generation.
:lolConrad Link said:Meh, expected shit is still shit.
F**k off Capcom.
Conrad Link said:Meh, expected shit is still shit.
F**k off Capcom.
duckroll said:Stop what, stop making money? :lol
Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.
duckroll said:Stop what, stop making money? :lol
Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.
ksamedi said:I really don't believe Capcom developers make the games they want to play. They want to make the games that sell a lot of copies. If they think Resident Evil 5 will sell better on 360 and PS3 than they make it for those platforms. It's that simple.