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Capcom: Buy our latest test game - Biohazard ~Dark Side Chronicles

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Maybe head shots will be easier to pull off this time. It was always harder to pop a head than it looked in UC.
 
Frenck said:
RE4 Wii was a just a port and since Capcom already ported it to every other platform including Mobiles it made sense to release it on Wii too.

A traditional RE with added pointer support would be totally lame. The Wii deserves something more unique than that, that's what most people bought it for. If you want big blockbuster games it's the wrong console for you.

Wii games should be easy to pick up and play while the traditional RE games are intentionally hard to control to keep the tension up.

A lightgun game is unique, what? The Wii has quite a few lightgun games, what's so unique about them? The only one I enjoy is House of the Dead: Overkill.
 
cvxfreak said:
Umbrella Chronicles was a result of Capcom thinking Wii users like easiness, but that was actually a game no easier than any other lightgun shooter.

Actually, there was more to the game than pointing and shooting. This time they are probably going to go the Ghost Squad route, where it tells you what to do before you do it (e.g. clicking to defuse bombs, liberating hostages..). E.g. even more arcade-like.
 
Frenck said:
RE4 Wii was a just a port and since Capcom already ported it to every other platform including Mobiles it made sense to release it on Wii too.

A traditional RE with added pointer support would be totally lame. The Wii deserves something more unique than that, that's what most people bought it for. If you want big blockbuster games it's the wrong console for you.

Wii games should be easy to pick up and play while the traditional RE games are intentionally hard to control to keep the tension up.
Don't agree. As RE 4 Wii Edition demonstrated, the controls work fine and very fluently. The pointer was actually used in a good way and a lot of players and even critics agree on this. I don't see why this type of gameplay would be "lame" if its allready has proven itself. And of course, unique doesn't always cut it. If this works, try to explore it.
 
Really excited about this. I loved UC, and I love RE2. The only change I really want is to the way you reload. I'd prefer if I could just point off the screen like in most other Wii shooters. I like that way more than shaking the remote.
 
Wow... This is what happens when you pass a test? I wonder what would have happened if Wii owners 'failed'... I shudder at what would have happened.
 
Lakitu said:
A lightgun game is unique, what? The Wii has quite a few lightgun games, what's so unique about them? The only one I enjoy is House of the Dead: Overkill.

The pointer is the main strength of the Wii and a shooter (whether it has to be on rails or not) gains the most from precise motion controls. Again, it's easy to pick up and play which is something that defines Wii as a console.

DSC is also unique because there isn't a better version available on another platform nor will there ever be one.

On the other hand, should Capcom make a "traditional" RE game on Wii they should ditch the tank controls, not being able to move and shoot at the same time and the clumsy inventory all together and make it a Third Person Shooter once and for all, I would actually prefer that myself :D

Traditional RE + pointer aiming makes no sense (for me). You move at a snail's pace, your movement is severely limited but you have lighning fast pointer aiming to shoot the zombie hordes who are slowly tumbling towards you.
 
Disappointing that it isn't a full-blown traditional Resident Evil, but I did enjoy Umbrella Chronicles and if they can improve on that relatively solid foundation for the sequel, I'm in.

It does seem likely that it will cover at least RE2 and RE:CV, and I'm hopeful it might include an RE4 section as well (just to round off the Leon/Claire games). I'm just keeping my fingers crossed Capcom actually do the work on building proper assets instead of simply stripping them out of existing games - it was bad enough playing through the Raccoon City levels that used elements from Outbreak, and I shudder to think how ugly an RE2 scenario that went the same way would be.

Give me:

-- RE2+RECV+RE4 scenarios
-- Branching paths
-- No asset-mining
-- Faster gameplay
-- Decent production budget
-- Lots of fanservice

...and I'll be happy with DSC. Doesn't mean I'll stop wanting a full RE game on the system to play after the (hopefully inevitable) PC port of RE5, but it'll do for now :-)
 
Well, if they are going to actually put effort in to this, and make some needed improvements, this could be a great addition to the series. I enjoy seeing the series branch out from the main style of gameplay.
 
Cosmonaut X said:
Disappointing that it isn't a full-blown traditional Resident Evil, but I did enjoy Umbrella Chronicles and if they can improve on that relatively solid foundation for the sequel, I'm in.

It does seem likely that it will cover at least RE2 and RE:CV, and I'm hopeful it might include an RE4 section as well (just to round off the Leon/Claire games). I'm just keeping my fingers crossed Capcom actually do the work on building proper assets instead of simply stripping them out of existing games - it was bad enough playing through the Raccoon City levels that used elements from Outbreak, and I shudder to think how ugly an RE2 scenario that went the same way would be.

Give me:

-- RE2+RECV+RE4 scenarios
-- Branching paths
-- No asset-mining
-- Faster gameplay
-- Decent production budget
-- Lots of fanservice

...and I'll be happy with DSC. Doesn't mean I'll stop wanting a full RE game on the system to play after the (hopefully inevitable) PC port of RE5, but it'll do for now :-)

I guess I fall in here. I mean if it's a good game, i'll get it.
 
UC was decent if a little bit slow, just improve on that and deliver the same fanservice as the first, and I'll be happy.
 
Rez said:
Maybe head shots will be easier to pull off this time. It was always harder to pop a head than it looked in UC.

That's part of why I liked UC so much. It felt way more rewarding having to hit the forehead instead of just the face.
 
nightside said:
ummm...maybe with POINT OR SHOOT (auto-fire or auto-aim...or both).


I am glad I'm not a RE fan.
win-button.jpg
 
The Wii Circle

FIST INFO ON A NEW GAME

-Announcement of a new third party game
-hopes are raised
-fans say that this time is an original game
-fans say the game will have the best controls ever
-tests are over
-HD fans fear that maybe this time their favorite game will be on wii

FIRST SCREENS OF THE NEW GAME

-it is the same old on-rails game/porting
-first cutscenes screens and people say "it is good for a wii"
-fans say the wiimote is perfect for this game
-this is the final test
-HD fans laughing

THE GAME GETS RELEASED
-the game gets 7 on ign/gamespot/edge
-ign/edge/gamespot sucks
-the fans still say it is the best game ever because of the controls
-graphics are bad even for a wii
-HD fans still laughing
 
Ysiadmihi said:
That's part of why I liked UC so much. It felt way more rewarding having to hit the forehead instead of just the face.
Yes! UC is a dam hardcore game! I hope the headshot will stay as hard.
 
Cosmonaut X said:
Disappointing that it isn't a full-blown traditional Resident Evil, but I did enjoy Umbrella Chronicles and if they can improve on that relatively solid foundation for the sequel, I'm in.

It does seem likely that it will cover at least RE2 and RE:CV, and I'm hopeful it might include an RE4 section as well (just to round off the Leon/Claire games). I'm just keeping my fingers crossed Capcom actually do the work on building proper assets instead of simply stripping them out of existing games - it was bad enough playing through the Raccoon City levels that used elements from Outbreak, and I shudder to think how ugly an RE2 scenario that went the same way would be.

Give me:

-- RE2+RECV+RE4 scenarios
-- Branching paths
-- No asset-mining
-- Faster gameplay
-- Decent production budget
-- Lots of fanservice

...and I'll be happy with DSC. Doesn't mean I'll stop wanting a full RE game on the system to play after the (hopefully inevitable) PC port of RE5, but it'll do for now :-)



Good post. I find the above pretty unlikely in terms of effort given, but I'd love to be wrong.
 
The screens look pretty good, but then again its not as if REUC was ugly

If they make it easier I would hope they consider doing what Headstrong did and at least include some kind of achievements or leaderboard, or at least adds some frights and impressive bosses to gun down

HoTD Overkill is easy as hell but the story and the absurd/over the top factor is so high that it makes the easy issue go away.
 
Tenbatsu said:
Yes! UC is a dam hardcore game! I hope the headshot will stay as hard.

That's the part I hated most. I beat it, but vowed not to play it again. Picked up Ghost Squad at the same time and it was a much better game than Umbrella Chronicles for me. I'm pretty sure I won't pick this up if it's anything like the first one...which wouldn't surprise me.
 
Sweet, another rail shooter. The Wii is like rail-shooter heaven, it's pretty much the only reason I play mine. Reminds me of the glory days of the arcade in the early 90s.
 
duckroll said:
Stop what, stop making money? :lol

Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.

I don't think is that hard, not watered down ports but either a niche genre, which until some time ago was almost dead on consoles but seems to have appealed somehow to a part of casual gamers on Wii, so developers found a easy and cheap way to do spin off of some of their series.

How many people will put on rails shooters on their favorites genres? and the other part who don't really care about the genre, how many of them will prefer an action game, a proper survival horror game, an outbreak sequel, a proper remake instead another half assed on rails shooter?

I'm pretty sure if this was a proper and totally new spin off based on RE4 gameplay and power up engine, none to little people would have complained. If we don't count those who will complain because it's not on their console of choice.
 
Evilink said:
ooooh DS, Dark Side...portable tie in.....*sigh* -_-

you know...like that new, FF....game....

Kurosaki Ichigo said:
I thought Dark Side meant it was a DS game. Funny hype thread outcome as usual, but it would have been quite more epic that way.

Yeah but, I was just kidding.
 
Relaxed Muscle said:
I don't think is that hard, not watered down ports but either a niche genre, which until some time ago was almost dead on consoles but seems to have appealed somehow to a part of casual gamers on Wii, so developers found a easy and cheap way to do spin off of some of their series.

How many people will put on rails shooters on their favorites genres? and the other part who don't really care about the genre, how many of them will prefer an action game, a proper survival horror game, an outbreak sequel, a proper remake instead another half assed on rails shooter?

I'm pretty sure if this was a proper and totally new spin off based on RE4 gameplay and power up engine, none to little people would have complained. If we don't count those who will complain because it's not on their console of choice.
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.
 
Amir0x said:
Well which is it? No one, or most people? And how did you poll most people on the planet to find this out?

I think you'd find most people on the planet, if they are thinking about something as mundane as video games and their graphics, might actually say they care about HD visuals. They might just not say they care about it as much as videogame gameplay or something, but it's still an important thing. HDTV adoption rate alone is enough to say people care about HD, and are caring at an increasingly fast moving rate. It only stands to reason these individuals also care about games not looking horrendous on their televisions.

HDTV adoption has nothing to do with people wanting it and everything to do with availability. People are buying HD stuff because a) SD is not available any more and b) if it's available, it's not worth buying. Nothing to do with consumer wants, except for a small minority. HD came way too early, Bluray and HD console adoption, continued success of DVD and the Wii make this pretty obvious.

Well technically I meant neoGAFers don't know what consumers want, but still I think you are wrong. As illustrated, what gamers thought people wanted on Wii and what actually occurred did not always meet up. Actually it almost always did not meet up :P

On the other hand, software sales predictions on gaf are not that bad. Of course there are mispredictions, but just thinking about the Wii and the DS, I think there were statistically more people on GAF who thought they'd be successful than software developers betting on the right horse :-)

Anyway, this is shitty but sadly quite obvious news.

Segata Sanshiro said:
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.

Hehe, this is great for rail shooter fans, but not for people who played RE4 on Wii and liked the controls. The thinking is probably that the RE brand added to a basically cheap game (I'm pretty sure a rail shooter is significantly cheaper to make than a 3rd person shooter) will sell enough.

The problem I have is that companies are willing to take huge idiotic risks on HD consoles, but not even small ones on the Wii.
 
Segata Sanshiro said:
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.

QFT
 
Segata Sanshiro said:
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Gameplay-wise, no, it's not half-assed - it's a bit of an oddity in some respects, but it is solid.

Production-wise, it certainly is half-assed though. Capcom strip-mined the GameCube titles for environments, models etc., re-used files from previous games, pulled models and environments from Outbreak for the Raccoon City scenario etc. It was apparently rushed to market and it doesn't have the production values of a comparable rail shooter like HotD: Overkill - in some ways it's more comparable to Link's Crossbow Training, another title that raided an existing game for assets (although RE:UC is clearly the better - or at least more substantial - title).

Flachmatuch said:
The problem I have is that companies are willing to take huge idiotic risks on HD consoles, but not even small ones on the Wii.

Without wanting to get drawn too far into this particular argument, this is a point that continues to puzzle me.

I can understand some of the decisions that third parties are making with regard to support on all three home platforms, and I can understand why they continue to make huge investments and take relatively large risks with their HD projects - the reward for success is obviously huge - but I can't see why most are so averse to taking at least one big chance on the Wii (long development, large investment etc.), especially when the apparent cost of doing so and failing would be lower than doing the same on the HD platforms.
 
duckroll said:
No, I'm not talking about arthouse films. You're mistaken. Hollywood blockbusters DO make money, sure. They make money just like Halo, GTA, Gears, etc make money. Those are huge. But there are also many projects that have escalating budgets because of the brand name of the director and the cast and crew, which make it really hard to make money back. Look at stuff like Speed Racer and the Matrix sequels for example. My point is that with blockbusters, there's always a big risk for big returns.

At the same time you have TONS of trash comedies and sappy romance dramas, and low budget action cash-ins. RE2? RE3? Disney's direct to video animation sequels? Tons of movies are made for 50-80 million and can make tons of dime based on the fact that they're fast to make, don't require tons of marketing, and the casuals eat them up anyway. They're all relatively low budget titles that have little artistic value but look good in profits.

It's the same thing here. Don't give me the bullshit that there are no "arthouse" games out there. Katamari? Rez? Ico? SotC? None of those are high budget stuff at all and they're definitely well regarded in terms of artistic value. Suda51 makes his entire career off arthouse style games with little to no budget. There's a very similar situation here. But ask James Cameron if he wants to make a low budget movie or Avatar and I think you'll have the answer there. Avatar's escalating budget and ego-centric concept of pushing 3D films is almost certainly box office poison. It's a huge risk to spend so much money on something that might not even make it back. Same with Peter Jackson on King Kong. But yet studios will continue to green light such projects based on the prestige on the directors and hoping to bank on the cast. That's how it is.

This is a different point than you originally made, Duckroll. You specifically referred to "big budget" projects as the prestige ones: I just reread to confirm that's what you said, and it was.

I absolutely agree that director driven works will always exist in every medium, not just film and gaming. The point of contention is that these artist driven works will never be the "big budget" ones. In fact, you even go so far as to suggest that the low budget films are the schlock that keep the industry running: again, it is the exact opposite. It is the big budget films that are the schlock keeping the film industry going, and it is the small budget films that are the director's personal pet projects.

If you want to change that discussion from a big budget/low budget frame of reference, that's fine, but your original explanation was misdirected. I absolutely agree that there will continue to be "arthouse" games -- just expect those games to have smaller budgets in the ico/rez bracket, and not budgets in the killzone/halo/GTA bracket.
 
Anony said:
what are the chances of re5 stages in dsc?

If the pre-announcement comments from Capcom reps (RECV fans would be pleased, for example) and the scans out there are any indication, this is going to be focusing on the games featuring Claire Redfield (RE2 + RECV) and Leon Kennedy (RE2). It may possibly go as far as covering RE4, but I see no reason why it should cover RE5.
 
Segata Sanshiro said:
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.

Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.

Speaking of dead genres, zombies, and sega, I wonder if we are ever going to see a Typing of the Dead 2? I was hoping to hear something over the last year since there were numerous YouTube videos. Would actually make a good Wii game too, as you can use USB keyboards.
 
I'm all for Umbrella Chronicles two with Resi 2 focus, but how the fuck hard is it to create a game in the vein of Resident Evil 4 on the Wii? You could just create a new game in the same fucking vein and it would sell 1-2 million guaranteed.

Why are they not doing this?
 
DeaconKnowledge said:
..That's a pretty flimsy excuse.

Not exactly. RE4 Wii showed how good the controls of an RE4 style game could be, and the demo was enough to convince me to skip the 360 version and hold out for the PC one, whenever that comes.

And before anyone says it...yes, dual analog for RE4 was fine in 2005. There are better options now though.
 
TheKingsCrown said:
I'm all for Umbrella Chronicles two with Resi 2 focus, but how the fuck hard is it to create a game in the vein of Resident Evil 4 on the Wii? You could just create a new game in the same fucking vein and it would sell 1-2 million guaranteed.

Why are they not doing this?

i would postulate it's more difficult than you'd imagine. but that's just a guess.
 
DeaconKnowledge said:
..That's a pretty flimsy excuse.

Not really, it's just that you don't seem to understand that there are people whose tastes and preferences are different from yours. Seriously, please, believe "us" when we say that we haven't had as much fun with a game as with RE4:Wii in years, all because of the awesome pointer controls in a 3rd person shooter. You may not be the same, but we're not lying because we're Nintendo fans or whatever, it really is how we feel.

Anyway, for anyone wanting games like this: Rogue Trooper is still pretty awesome, but it's also not rebalanced for the Wiimote and it's incredibly easy now.
 
beje said:
Shiny graphics and clay models are as well

As a reason to not play it yeah.

I dunno. I fully understand not wanting to buy a console to play a series, but to avoid it because of analog control? I loved Resident Evil 4 Wii's Wiimote controls too, but i'm not going to avoid a good game because it doesn't have the most ideal control, just as I wouldn't avoid a Wii multiplat because it doesn't have the best graphics.

Flachmatuch said:
Not really, it's just that you don't seem to understand that there are people whose tastes and preferences are different from yours. Seriously, please, believe "us" when we say that we haven't had as much fun with a game as with RE4:Wii in years, all because of the awesome pointer controls in a 3rd person shooter. You may not be the same, but we're not lying because we're Nintendo fans or whatever, it really is how we feel.

Anyway, for anyone wanting games like this: Rogue Trooper is still pretty awesome, but it's also not rebalanced for the Wiimote and it's incredibly easy now.


:lol Are you serious? Read my post history friend.
 
beelzebozo said:
i would postulate it's more difficult than you'd imagine. but that's just a guess.
I can see the argument that they have limited resources...but its 2 years after the launch of a console which has consistently sold ridiculous amounts / month. How can one not fix a resource problem in that time frame, considering its half of the average console cycle?

I already know the answer: its because corporate sucks.
 
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