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Maybe head shots will be easier to pull off this time. It was always harder to pop a head than it looked in UC.
Frenck said:RE4 Wii was a just a port and since Capcom already ported it to every other platform including Mobiles it made sense to release it on Wii too.
A traditional RE with added pointer support would be totally lame. The Wii deserves something more unique than that, that's what most people bought it for. If you want big blockbuster games it's the wrong console for you.
Wii games should be easy to pick up and play while the traditional RE games are intentionally hard to control to keep the tension up.
cvxfreak said:Umbrella Chronicles was a result of Capcom thinking Wii users like easiness, but that was actually a game no easier than any other lightgun shooter.
Don't agree. As RE 4 Wii Edition demonstrated, the controls work fine and very fluently. The pointer was actually used in a good way and a lot of players and even critics agree on this. I don't see why this type of gameplay would be "lame" if its allready has proven itself. And of course, unique doesn't always cut it. If this works, try to explore it.Frenck said:RE4 Wii was a just a port and since Capcom already ported it to every other platform including Mobiles it made sense to release it on Wii too.
A traditional RE with added pointer support would be totally lame. The Wii deserves something more unique than that, that's what most people bought it for. If you want big blockbuster games it's the wrong console for you.
Wii games should be easy to pick up and play while the traditional RE games are intentionally hard to control to keep the tension up.
But I want RE2makeFrenck said:That's better than a shitty RE5 port or yet another Remake.
Lakitu said:A lightgun game is unique, what? The Wii has quite a few lightgun games, what's so unique about them? The only one I enjoy is House of the Dead: Overkill.
Cosmonaut X said:Disappointing that it isn't a full-blown traditional Resident Evil, but I did enjoy Umbrella Chronicles and if they can improve on that relatively solid foundation for the sequel, I'm in.
It does seem likely that it will cover at least RE2 and RE:CV, and I'm hopeful it might include an RE4 section as well (just to round off the Leon/Claire games). I'm just keeping my fingers crossed Capcom actually do the work on building proper assets instead of simply stripping them out of existing games - it was bad enough playing through the Raccoon City levels that used elements from Outbreak, and I shudder to think how ugly an RE2 scenario that went the same way would be.
Give me:
-- RE2+RECV+RE4 scenarios
-- Branching paths
-- No asset-mining
-- Faster gameplay
-- Decent production budget
-- Lots of fanservice
...and I'll be happy with DSC. Doesn't mean I'll stop wanting a full RE game on the system to play after the (hopefully inevitable) PC port of RE5, but it'll do for now![]()
Rez said:Maybe head shots will be easier to pull off this time. It was always harder to pop a head than it looked in UC.
nightside said:ummm...maybe with POINT OR SHOOT (auto-fire or auto-aim...or both).
I am glad I'm not a RE fan.
Yes! UC is a dam hardcore game! I hope the headshot will stay as hard.Ysiadmihi said:That's part of why I liked UC so much. It felt way more rewarding having to hit the forehead instead of just the face.
Cosmonaut X said:Disappointing that it isn't a full-blown traditional Resident Evil, but I did enjoy Umbrella Chronicles and if they can improve on that relatively solid foundation for the sequel, I'm in.
It does seem likely that it will cover at least RE2 and RE:CV, and I'm hopeful it might include an RE4 section as well (just to round off the Leon/Claire games). I'm just keeping my fingers crossed Capcom actually do the work on building proper assets instead of simply stripping them out of existing games - it was bad enough playing through the Raccoon City levels that used elements from Outbreak, and I shudder to think how ugly an RE2 scenario that went the same way would be.
Give me:
-- RE2+RECV+RE4 scenarios
-- Branching paths
-- No asset-mining
-- Faster gameplay
-- Decent production budget
-- Lots of fanservice
...and I'll be happy with DSC. Doesn't mean I'll stop wanting a full RE game on the system to play after the (hopefully inevitable) PC port of RE5, but it'll do for now![]()
Tenbatsu said:Yes! UC is a dam hardcore game! I hope the headshot will stay as hard.
Stitch said:Umbrella Chronicles 2
duckroll said:Stop what, stop making money? :lol
Even if (when?) they port RE5, people will still complain. They might remove online co-op, or gimp it. They might remix or scale down certain areas. Whatever they do, I don't think Wii fans on GAF will ever be happy with Capcom. The bottomline is that what you want, and what the developers at Capcom want to make, seem to be very different things.
Evilink said:ooooh DS, Dark Side...portable tie in.....*sigh* -_-
you know...like that new, FF....game....
Kurosaki Ichigo said:I thought Dark Side meant it was a DS game. Funny hype thread outcome as usual, but it would have been quite more epic that way.
Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.Relaxed Muscle said:I don't think is that hard, not watered down ports but either a niche genre, which until some time ago was almost dead on consoles but seems to have appealed somehow to a part of casual gamers on Wii, so developers found a easy and cheap way to do spin off of some of their series.
How many people will put on rails shooters on their favorites genres? and the other part who don't really care about the genre, how many of them will prefer an action game, a proper survival horror game, an outbreak sequel, a proper remake instead another half assed on rails shooter?
I'm pretty sure if this was a proper and totally new spin off based on RE4 gameplay and power up engine, none to little people would have complained. If we don't count those who will complain because it's not on their console of choice.
Amir0x said:Well which is it? No one, or most people? And how did you poll most people on the planet to find this out?
I think you'd find most people on the planet, if they are thinking about something as mundane as video games and their graphics, might actually say they care about HD visuals. They might just not say they care about it as much as videogame gameplay or something, but it's still an important thing. HDTV adoption rate alone is enough to say people care about HD, and are caring at an increasingly fast moving rate. It only stands to reason these individuals also care about games not looking horrendous on their televisions.
Well technically I meant neoGAFers don't know what consumers want, but still I think you are wrong. As illustrated, what gamers thought people wanted on Wii and what actually occurred did not always meet up. Actually it almost always did not meet up![]()
Segata Sanshiro said:Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.
Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.
Segata Sanshiro said:Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.
Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.
Segata Sanshiro said:Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.
Flachmatuch said:The problem I have is that companies are willing to take huge idiotic risks on HD consoles, but not even small ones on the Wii.
duckroll said:No, I'm not talking about arthouse films. You're mistaken. Hollywood blockbusters DO make money, sure. They make money just like Halo, GTA, Gears, etc make money. Those are huge. But there are also many projects that have escalating budgets because of the brand name of the director and the cast and crew, which make it really hard to make money back. Look at stuff like Speed Racer and the Matrix sequels for example. My point is that with blockbusters, there's always a big risk for big returns.
At the same time you have TONS of trash comedies and sappy romance dramas, and low budget action cash-ins. RE2? RE3? Disney's direct to video animation sequels? Tons of movies are made for 50-80 million and can make tons of dime based on the fact that they're fast to make, don't require tons of marketing, and the casuals eat them up anyway. They're all relatively low budget titles that have little artistic value but look good in profits.
It's the same thing here. Don't give me the bullshit that there are no "arthouse" games out there. Katamari? Rez? Ico? SotC? None of those are high budget stuff at all and they're definitely well regarded in terms of artistic value. Suda51 makes his entire career off arthouse style games with little to no budget. There's a very similar situation here. But ask James Cameron if he wants to make a low budget movie or Avatar and I think you'll have the answer there. Avatar's escalating budget and ego-centric concept of pushing 3D films is almost certainly box office poison. It's a huge risk to spend so much money on something that might not even make it back. Same with Peter Jackson on King Kong. But yet studios will continue to green light such projects based on the prestige on the directors and hoping to bank on the cast. That's how it is.
Anony said:what are the chances of re5 stages in dsc?
Segata Sanshiro said:Say what you will about Umbrella Chronicles, but it is not fucking half-assed. Rail shooter fans have fucking *starved* for the last ten or twelve years, and now the faucet's open again, and everyone's bitching.
Too bad, that's all I can say. It makes me happy to see a genre I thought was dead revived and healthy and getting strong efforts from major third parties again. It's like a fucking miracle. You want RE5, RE5's over that way on PS360. Nothing's stopping you.
Uh... analog controls.Segata Sanshiro said:You want RE5, RE5's over that way on PS360. Nothing's stopping you.
Then sit tight and wait until next gen, like I'm doing. Doesn't sound like it's all that great of a game, anyway.Diortem7 said:Uh... analog controls.
Diortem7 said:Uh... analog controls.
DeaconKnowledge said:..That's a pretty flimsy excuse.
DeaconKnowledge said:..That's a pretty flimsy excuse.
TheKingsCrown said:I'm all for Umbrella Chronicles two with Resi 2 focus, but how the fuck hard is it to create a game in the vein of Resident Evil 4 on the Wii? You could just create a new game in the same fucking vein and it would sell 1-2 million guaranteed.
Why are they not doing this?
DeaconKnowledge said:..That's a pretty flimsy excuse.
beje said:Shiny graphics and clay models are as well
Flachmatuch said:Not really, it's just that you don't seem to understand that there are people whose tastes and preferences are different from yours. Seriously, please, believe "us" when we say that we haven't had as much fun with a game as with RE4:Wii in years, all because of the awesome pointer controls in a 3rd person shooter. You may not be the same, but we're not lying because we're Nintendo fans or whatever, it really is how we feel.
Anyway, for anyone wanting games like this: Rogue Trooper is still pretty awesome, but it's also not rebalanced for the Wiimote and it's incredibly easy now.
I can see the argument that they have limited resources...but its 2 years after the launch of a console which has consistently sold ridiculous amounts / month. How can one not fix a resource problem in that time frame, considering its half of the average console cycle?beelzebozo said:i would postulate it's more difficult than you'd imagine. but that's just a guess.